Search found 2692 matches

by MarKr
19 Jan 2021, 22:25
Forum: General - CoH1 / BKMOD1
Topic: AT Inf Toggle
Replies: 7
Views: 93

Re: AT Inf Toggle

I can clearly remember people complaining about the "bazooka shot" ability of CQB squad being called "bullshit" because "they just pull bazookanoutnof their ass, take a shot and put it back in" and now you want a similar ability for all AT squads? EDIT: also, the intended counter of AT infantry is "...
by MarKr
14 Jan 2021, 22:41
Forum: Balancing & Suggestions
Topic: Infantry Line Formation
Replies: 5
Views: 76

Re: Infantry Line Formation

I don't think that is even possible. Unit formation is not one of the things you can change with abilities.
by MarKr
13 Jan 2021, 22:55
Forum: Balancing & Suggestions
Topic: MG Toggle Questions
Replies: 8
Views: 146

Re: MG Toggle Questions

I guess...but is it really such a huge problem to click the ability and then make one more click to the place where you want to send the smoke? Also, I am not sure if it is a good idea to give mortars the ability to toggle smoke shells and then with "attack ground" have it shoot smoke somewhere non-...
by MarKr
13 Jan 2021, 22:50
Forum: General - CoH1 / BKMOD1
Topic: PE Panzer Support Doctrine & Upgraded Production
Replies: 2
Views: 105

Re: PE Panzer Support Doctrine & Upgraded Production

Hi, this is intended. Here: viewtopic.php?f=6&t=3919 you can find more info on this.
by MarKr
13 Jan 2021, 17:27
Forum: Balancing & Suggestions
Topic: MG Toggle Questions
Replies: 8
Views: 146

Re: MG Toggle Questions

Toggle just changes weapon stats, unit remains the same. So there is just one veterancy path and I don't think there can be more than one.
by MarKr
11 Jan 2021, 22:54
Forum: Balancing & Suggestions
Topic: Armor doctrine
Replies: 59
Views: 1133

Re: Armor doctrine

@ CGar & OderLordTank: I have nothing against a good, civil discussion that you are showing here but would you perhaps be interested in a 1v1 match (or several of them) against each other where you could show all this theory in practical use? I've seen several-pages long (I think the record was 11 o...
by MarKr
10 Jan 2021, 00:11
Forum: Balancing & Suggestions
Topic: Suggestions for AB doc
Replies: 9
Views: 191

Re: Suggestions for AB doc

if they are meant to be running around in the thick of combat with the other inf. But that's the thing - their value should be in the command aura that buffs infantry around + possibly some utility (some offmap arty, possibly some options to call in some other units, healing etc.). Their value shou...
by MarKr
09 Jan 2021, 15:34
Forum: Balancing & Suggestions
Topic: Suggestions for AB doc
Replies: 9
Views: 191

Re: Suggestions for AB doc

1) I am against making the bombs more effective against tanks. As you said, the bomb strike is there to clear emplacements or infantry. Making it a tank killer would make it too multirole. I wouldn't build arguments on "it is stupid that a big bomb hitting a tank doesn't destroy it". If we follow th...
by MarKr
07 Jan 2021, 17:24
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 456

Re: M36 accuracy (Ambush fails)

Jackson B1 has enough health to withstand 2 hits from a Tiger/Panther. it usually requires 2 hits, it has Sherman chassis.. but the armor is better than that of a Sherman, so the Jackson B1 can actually bounce off Tiger/Panther shells.. not rarely at all. And L/48 guns bounce very often too! it's t...
by MarKr
05 Jan 2021, 20:23
Forum: General - CoH1 / BKMOD1
Topic: Posible cheating?
Replies: 5
Views: 175

Re: Posible cheating?

In that case I really wonder how that worked...
by MarKr
05 Jan 2021, 00:28
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 456

Re: M36 accuracy (Ambush fails)

Wasn't the M36 accuracy already supposed to be changed or did that not go through? I specifically remember this: We probably forgot to implement it or decided not to in the end but my point was Hawks was mentioning here several times how Tigers and Panthers "snipe units in smoke" but "Jackson fails...
by MarKr
04 Jan 2021, 22:35
Forum: General - CoH1 / BKMOD1
Topic: Posible cheating?
Replies: 5
Views: 175

Re: Posible cheating?

I dare to say that there is no cheat that would make their units "dodge" shots or make them harder to penetrate. Such changes would require editing the game files and for that to work, they would need to sneak the files into your PC somehow and overwrite the real BK files. If only one side has modif...
by MarKr
04 Jan 2021, 21:51
Forum: Balancing & Suggestions
Topic: M36 accuracy (Ambush fails)
Replies: 36
Views: 456

Re: M36 accuracy (Ambush fails)

With the current 0.75 accuracy at max range the chance to hit something in smoke is 18.75% (28.12% from camo). The second range bracket is also 0.75 so the chances are the same. With the 0.8 accuracy at max range the chance to hit something in smoke is 20% (30% from camo). With the suggested 0.9 at ...
by MarKr
04 Jan 2021, 00:02
Forum: General - CoH1 / BKMOD1
Topic: AB Beta changes
Replies: 4
Views: 137

Re: AB Beta changes

I'm not gonna go into walls of text again so just shortly: M1 carbines: have crap accuracy at bigger ranges and so they perform the best at close ranges thanks to their accuracy and RoF. They are definitely NOT long range and even at mid range are not all that good. SMGs will beat them, but Carbines...
by MarKr
03 Jan 2021, 20:18
Forum: General - CoH1 / BKMOD1
Topic: AB Beta changes
Replies: 4
Views: 137

Re: AB Beta changes

1) They got the Garands as a basic weapon exactly because of what you said - 101st already comes with a close-range setup by default and having another squad come with the close-range setup is redundant. It provides more variety in basic stock loadouts for your infantry. As for your other points: - ...
by MarKr
03 Jan 2021, 16:14
Forum: Bugs
Topic: AB armored jeep does not reveal recons
Replies: 4
Views: 59

Re: AB armored jeep does not reveal recons

.30cal Jeeps serve as "spotters" and have reveal radius of "30". .50cal and RL Jeep versions have reveal radius of "18" because they are more combat-oriented so they trade part of their spotting radius for firepower. Armored .50cal Jeep has reveal radius of "7" because it is mainly combat-oriented a...
by MarKr
31 Dec 2020, 16:23
Forum: Technical Support
Topic: Crashing when trying to save a skirmish
Replies: 4
Views: 72

Re: Crashing when trying to save a skirmish

I would say it is something on your side. I am able to save skirmish games and then load them with no problem.
Since I cannot replicate this issue, it is unlikely I'll be able to find some solution.
by MarKr
27 Dec 2020, 00:51
Forum: Announcements
Topic: Public Beta access
Replies: 10
Views: 16734

Re: Public Beta access

The game version is not visible in the game but if you have steam set to auto-update, you always have the latest live or beta version (based on if you have beta active or not).
by MarKr
24 Dec 2020, 18:48
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

Yes, when they shoot at ground targets, the gun barel would clip through various vehicle parts. In AA mode the gun barel is elevated so it doesn't clip through anything.
by MarKr
24 Dec 2020, 18:37
Forum: Balancing & Suggestions
Topic: 6 pdr/57 mm
Replies: 11
Views: 625

Re: 6 pdr/57 mm

It is the superior axis technology so called "schurzefickerpatronen" they used the Schrodinger theorem, saying that until you take a look at the tank, it both has and doesn't have the skirts at the same time. The PaK crew shoots blindfolded (to keep the the two superstates valid) and because the PaK...
by MarKr
24 Dec 2020, 18:25
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

well, Bk doc has aa units but their turrets turn slowly (Puma) or have a certain angle only (Flakpanzer 38). As Armor there is the M15 or what the name is but also having only a certain angle. When in AA mode, all of these rotate their turrets in full 360°. In the last update we increased the turre...
by MarKr
24 Dec 2020, 16:34
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

About the docs lacking proper AA, i will re-check each doc closely and maybe create a topic about that later. Actually, Ostwind and Wirble have their performance set higher because they need to invest into the HE ammo to activate the AA mode. Anyway, units with AA mode are available in every doctri...
by MarKr
24 Dec 2020, 15:41
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

Emplaced AA (quad .50cal) will be only buildable by the AB engineers. AB Engineers will still be available as they are now (HQ squad or FHQ) but they will be a bit cheaper as they are still a real crap in combat. What docs lack AA? We made sure that every doctrine has at least one mobile unit that h...
by MarKr
24 Dec 2020, 14:56
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

Markr: Allies technic was 100%, without any engine or construction damage, i understand. That is not what I said. I only pointed at the fact that you speak of german weapons as if they were in everything better than allies and had no downsides. The downsides were quite big (as Hawks said - mostly a...
by MarKr
24 Dec 2020, 13:13
Forum: General - CoH1 / BKMOD1
Topic: AB strafe price
Replies: 37
Views: 1305

Re: AB strafe price

Mantis: You really want to start talking about realism? Alright... By the time BK mod takes place, Luftwaffe had basically no planes anymore and Allies had an absolute air superiority. In that time, Allies actually killed most tanks with their planes. So, if you wanna go with realism, we should remo...