Search found 2449 matches

by MarKr
03 Aug 2020, 20:58
Forum: Balancing & Suggestions
Topic: [BETA] Panzer Support Doctrine should have a buildable sniper
Replies: 17
Views: 161

Re: [BETA] Panzer Support Doctrine should have a buildable sniper

Dont open pandoras box bc then we can basically put whatever ability to whatever unit we want to and to any weapon we want to. Don't use these hyperboles just to make your case sound stronger. Giving AT guns "suppressive fire" would be bullshit but (since you always drop in the "realism factor) " a...
by MarKr
03 Aug 2020, 19:29
Forum: Balancing & Suggestions
Topic: [BETA] Panzer Support Doctrine should have a buildable sniper
Replies: 17
Views: 161

Re: [BETA] Panzer Support Doctrine should have a buildable sniper

Warhawks97 wrote:
03 Aug 2020, 18:03
If it would be g43 with scope, yes. But a semi rifle with no scope having a sniper ability. Nope.
why?
by MarKr
03 Aug 2020, 13:09
Forum: General - CoH1 / BKMOD1
Topic: Whats the Point of the Tank Support doctrine?
Replies: 31
Views: 617

Re: Whats the Point of the Tank Support doctrine?

On a general note however, PzGrens should have minesweeper. If I'm not mistaken, the "Field Craft" upgrade allows PGrens to cap faster but also to detect mines when they are not moving - same as vCoH. Who will buy the Minesweeper upgrade which removes one weapon slot when you get a minesweeper abil...
by MarKr
03 Aug 2020, 10:26
Forum: Balancing & Suggestions
Topic: Panzer Support: Add Assault Grenadiers Back
Replies: 2
Views: 37

Re: Panzer Support: Add Assault Grenadiers Back

The intention was that this doctrine would play mostly with PGrens as their main infantry. Since the PGrens are relatively weak, the doc got unlocks to improve performance of PGrens but i tentionally still keeping them weaker than doc-specific infantry of other doctrines - that's what's meant by "th...
by MarKr
01 Aug 2020, 22:38
Forum: General - CoH1 / BKMOD1
Topic: Whats the Point of the Tank Support doctrine?
Replies: 31
Views: 617

Re: Whats the Point of the Tank Support doctrine?

I know the reason is it's supposed to have 'weak infantry' because it has everything else. It is basically "I know it should have weak infantry but I don't care". If we do this then what will we get? A doctrine that has access to the strongest tanks and TDs in the game which have strong guns and so...
by MarKr
01 Aug 2020, 14:35
Forum: Balancing & Suggestions
Topic: [BETA] Nerf Sabotage
Replies: 11
Views: 162

Re: [BETA] Nerf Sabotage

Walderschmidt wrote:
31 Jul 2020, 17:05
Can you reduce repair time?

Can you have different repair times for engineers/advanced engineers?
Yes and yes. Currently, I think, even normal infantry can repair desteoyed points.
by MarKr
31 Jul 2020, 16:58
Forum: Balancing & Suggestions
Topic: [POLL] jagdpanther
Replies: 8
Views: 169

Re: [POLL] jagdpanther

If someone wants a different change, there is no way for them to vote here. I would suggest adding a third option:
Different change (write details in a post)
by MarKr
31 Jul 2020, 15:52
Forum: Balancing & Suggestions
Topic: [BETA] Nerf Sabotage
Replies: 11
Views: 162

Re: [BETA] Nerf Sabotage

Currently destroying a point takes about 1 second and repairing it takes 100 seconds. Because of how the ability works in the engine it is not possible to keep the repair progress. So when the repairing is interrupted you will always need to start again. Just saying so that people can take this into...
by MarKr
30 Jul 2020, 17:22
Forum: General - CoH1 / BKMOD1
Topic: [Alpha] AB patrol
Replies: 3
Views: 79

Re: [Alpha] AB patrol

It is a patrol but: - you cannot use it anywhere you want, only around the AB HQ. - when you know where it is, you can easily avoid the strike-area which is in the radius of 60 which is the standard attack range for most weapons in the game so if you move away just so your weapons cannot hit the HQ,...
by MarKr
30 Jul 2020, 13:41
Forum: General - CoH1 / BKMOD1
Topic: [Alpha] AB patrol
Replies: 3
Views: 79

Re: [Alpha] AB patrol

Yes, it does.
I am pretty sure this answer will lead to this:
Krieger Blitzer wrote:
18 Jul 2020, 12:10
i would make the AB strafe with AP rounds by default.. but the FHQ strafe patrol would remain without AP rounds.
you didn't say why it shouldn't have it. What is the reason?
by MarKr
28 Jul 2020, 08:14
Forum: Balancing & Suggestions
Topic: Repair Shops/Stations for Allies
Replies: 12
Views: 197

Re: Repair Shops/Stations for Allies

a mortar barrage can still whipe them easily. One luck shot or good missile. By "doesn't die too easily" I meant when bullets start to fly around, not arty. Any infantry can get wiped by a lucky shot from arty/mortar (maybe except for elites with damge-reducing unlocks) and repair units even more s...
by MarKr
27 Jul 2020, 09:45
Forum: Balancing & Suggestions
Topic: Repair Shops/Stations for Allies
Replies: 12
Views: 197

Re: Repair Shops/Stations for Allies

The thing is that the micro needed to deliver the repairs to your damaged tanks is part of the doctrine design and leaving these stations in so many doctrines makes some changes of rework obsolete. For example one of the ideas behind the re-reworked Tank Support doctrine was that it will provide str...
by MarKr
26 Jul 2020, 22:56
Forum: Balancing & Suggestions
Topic: Repair Shops/Stations for Allies
Replies: 12
Views: 197

Re: Repair Shops/Stations for Allies

Making adjustments to the repair bunkers is one way to go but seeing this topic a question comes to mind - should Blitz and Prop doctrines even have them? It is ofcourse possible to limit them to 2-3 per player but in a team game it is quite likely that the team will have at least two, but likely mo...
by MarKr
26 Jul 2020, 11:01
Forum: Balancing & Suggestions
Topic: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
Replies: 35
Views: 645

Re: [BETA] Armor Doctrine M36 Tank Destroyer usefulness

MenciusMoldbug wrote:
26 Jul 2020, 02:48
Are you sure about the 90mm one-shotting the hetzer?
I thought so but you're right. It is probably just an oversight. It will be fixed with the next update.
by MarKr
26 Jul 2020, 10:57
Forum: General - CoH1 / BKMOD1
Topic: Stug ambush
Replies: 3
Views: 54

Re: Stug ambush

Yeah you're right, it will be corrected.
by MarKr
26 Jul 2020, 10:55
Forum: General - CoH1 / BKMOD1
Topic: WH halftrack
Replies: 14
Views: 307

Re: WH halftrack

Well, if the model replacement isn't the main point why didn't you say so? :) Is it a good idea to have everyone in the transporter die? When people load the transporters with zookas/schrecks use them to get close and when the transporter is dead they fire from close range and retreat - it is annoyi...
by MarKr
26 Jul 2020, 01:47
Forum: Bugs
Topic: SturmTiger
Replies: 3
Views: 96

Re: SturmTiger

Sturm Tiger is no longer the "anti-everything nuke launcher" it used to be. It is meant to be an anti-camping unit so it should primarily deal damage to emplacements and defenses, then infantry and tanks should take only light damage unless the shot hits them directly. If the damage against intended...
by MarKr
26 Jul 2020, 01:44
Forum: Balancing & Suggestions
Topic: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
Replies: 35
Views: 645

Re: [BETA] Armor Doctrine M36 Tank Destroyer usefulness

And it become hilarious after you make a 9cp pershing and it get penetrate by a 75mm (stugIV, PE puma, hetzel) God bless Armor doctrine...RIP. Pershing is on about the same tier as Panthers. The 75mm gun on StuG, PE Puma, Hetzer etc.) has 20% chance to penetrate Pershing at max range (about 25% fro...
by MarKr
25 Jul 2020, 21:24
Forum: General - CoH1 / BKMOD1
Topic: WH halftrack
Replies: 14
Views: 307

Re: WH halftrack

The transporters have each a percentual chance to unload each soldier when the transporter gets destroyed. It is usually 50% but some are set a bit differently. There is a chance that all of them survive but most of the time there are some losses. You're basically asking to change the settings of se...
by MarKr
25 Jul 2020, 16:34
Forum: General - CoH1 / BKMOD1
Topic: WH halftrack
Replies: 14
Views: 307

Re: WH halftrack

I don't know if it is a good idea. PE HT allows maxium of 2 squads and 8 soldiers. Unlike PE, WM AT squads have 2 Schrecks so it would lead to an option to have 4 Schrecks shooting from that HT in any direction. At least with the WM model the player needs to micro the vehicle to take advantage of th...
by MarKr
25 Jul 2020, 13:33
Forum: Balancing & Suggestions
Topic: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
Replies: 35
Views: 645

Re: [BETA] Armor Doctrine M36 Tank Destroyer usefulness

The removal of 1CP is not necessary, we put it there in case the other changes weren't enough but they probably are. I have to ask why you guys insist so much on the 550MP cost. Is it just because of the range compared to German TDs? We came up with this cost because as the game progresses, later it...
by MarKr
25 Jul 2020, 02:32
Forum: Balancing & Suggestions
Topic: [BETA] Armor Doctrine M36 Tank Destroyer usefulness
Replies: 35
Views: 645

Re: [BETA] Armor Doctrine M36 Tank Destroyer usefulness

We just talked about this and came to this: - cost lowered to 600MP 75F - accuracy increased to 100%\100%\90%\85% - when the 2nd Tank Depot upgrade is purchased, M36 is built with engine upgrade installed - maybe also lower the CP from 3 to 2? We would like to avoid any damage increase (as CGar sugg...
by MarKr
24 Jul 2020, 19:04
Forum: General - CoH1 / BKMOD1
Topic: Stug ambush
Replies: 3
Views: 54

Re: Stug ambush

I will check it but aren't those values for the StuG III? Because it cannot use camo anyway so it doesn't matter what numbers are set there.
by MarKr
24 Jul 2020, 17:31
Forum: General - CoH1 / BKMOD1
Topic: Gebrig Faust
Replies: 3
Views: 87

Re: Gebrig Faust

It should have a hotkey with the next update.
by MarKr
16 Jul 2020, 17:50
Forum: Balancing & Suggestions
Topic: Basebombing
Replies: 6
Views: 162

Re: Basebombing

The problem is that some players have a rule of " no basebombing EVER ", some players have a rule of " no basebombing unless enemy has arty in his base ", some play by " basebombing allowed if we own 90% of the map and the enemy is just stalling their defeat ", some people have a rule " basebombing ...