Search found 2161 matches

by MarKr
21 Jul 2019, 13:00
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

OK, so L48 JPIVs with weaker armor existed. Those are the ones we have in BK.
by MarKr
21 Jul 2019, 08:32
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

According to data on Wardrawings the L70 versions had on some parts more armor (up to +20mm) so I would presume they were not identical. Also, from gameplay point of view, isn't it better if the L48 and L70 differ in other things than just gun? If there is just better gun and slightly higher cost, p...
by MarKr
18 Jul 2019, 19:25
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

I am not at home so I cannot check but I think that making the emplacements capturable should be easy, it was an oversight in the process of implementation.
by MarKr
14 Jul 2019, 17:59
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

Warhawks97 wrote:Bugs:
Medic and Repair Bunker are still changing its owner to a teammate.

I forgot this report in the first place. Does it happen every time or only sometimes? Does it happen only with AI or also in PvP?
by MarKr
12 Jul 2019, 22:52
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

Yeah, playing PvP is totally the same as playing PvE because never in the past have I EVER managed to kill wave after wave of allied units with two infantry squads and one AT gun.... You don't even play the game with changes in PvP and you come up with your scenarios where the changes cannot ever wo...
by MarKr
11 Jul 2019, 19:28
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

@XAHTEP39: Unfortunately, no. The emplacement model is made in such way that if you garrison a squad in it, it only shows one soldier standing in the middle, the rest is not visible and cannot shoot.
by MarKr
11 Jul 2019, 13:02
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

@Diablo: I tried it that way when I worked on implementing the system and the result was that the gun was always spawned next to the emplacement instead of inside. I will give it another try, maybe I'll figure something out.
by MarKr
10 Jul 2019, 11:41
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

Re: 5.1.8 beta (Doctrine rework, update 3)

Not every change is a result of a direct request. People complained that Riflemen can wipe the floor with Axis Kar98-using infantry with their basic Garands even at longer ranges. The original intend of the Garand changes was to give them advantage at shorter ranges but Kar98s should have advantage ...
by MarKr
08 Jul 2019, 21:23
Forum: Announcements
Topic: 5.1.8 beta (Doctrine rework, update 3)
Replies: 57
Views: 1469

5.1.8 beta (Doctrine rework, update 3)

Hello to all of you! Within the next few hours we'll be bringing you another update for the beta. This one does not contain the doctrinal rework of Terror doctrine yet (we're still working on that) but it brings fixes and adjustments based on the feedback you provided. Without any further adue: Earl...
by MarKr
08 Jul 2019, 20:04
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

@Guerkilla: Yes, update should come later today ;)
by MarKr
02 Jul 2019, 19:12
Forum: Bugs
Topic: [V5.0.0.0.] Game crashes when entering "Skirmish" screen
Replies: 3
Views: 142

Re: [V5.0.0.0.] Game crashes when entering "Skirmish" screen

@PBlitz: If I remember it correctly, 5.0.0 was still non-steam, we went to Steam with the next version so his version should work OK with non-steam game. However I have never heard about such problem. @0n31r05:Do you have your vanilla CoH updated? I think the last non-steam update for CoH was 2.602 ...
by MarKr
25 Jun 2019, 08:23
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

We have an update which is currently on closed alpha. It has some bug fixes but also balance changes in stats for JP IVs and early game infantry which we want to test first to see the impact rather than releasing it asap and then adjusting it with patches every two days. We don't have any exact ETA ...
by MarKr
21 Jun 2019, 22:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

@Red:Yes, commanders get XP in any sector. @CGarr: the thing is that there isn't any room left in UI for LeiG emplacement. I was thinking about an option where Pios would build "empty" emplacements and then you could place into it different types of AT guns from the 28mm HT (possibly even ...
by MarKr
16 Jun 2019, 20:33
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

but that doesn't mean the current ammo upkeep values are fine, because as I already mentioned, most of them are exaggerated... Can you post a replay which illustrates the crippling effect of the current ammo upkeeps on gameplay? and i have question.....range of stupa anti fortification long shot is...
by MarKr
16 Jun 2019, 08:07
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

@Viper: Could you post a replay from current beta which shows the problem?
by MarKr
15 Jun 2019, 22:01
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

I watched most of the linked replay (I had to leave so I did not finish it but watched to about 55th minute) and the US side seemed to have less issues with ammo but I would say it was due to better ammo upkeep management. They built OPs on some ammo points, did not go for arty units when they could...
by MarKr
15 Jun 2019, 10:22
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

@Tiger: Yes, I said that I only couldn't confirm those quoted reports. The others will be fixed. @people who ask for lower ammo upkeeps: As we said before the upkeeps can be adjusted but when you request this, keep in mind that the reason for introducing this was to make the usage of arty units a de...
by MarKr
14 Jun 2019, 14:02
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

# Bugs : - G43 upgrade for Grenadiers in Def doc.. is invisible in their hands, with no sound or animation. - Flak88 (naked version) can't be constructed, even after the unlock. - Pak40 emplacement has no tear-down time. - PantherTurm has "special abilities" menu but it does nothing. - El...
by MarKr
12 Jun 2019, 11:35
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

Thanks for feedback and reports. The MP40 for Grenadiers should not be there (it was in an early version of the reworks and it got mixed in with the chages to the Df doc Grens), the Mass Weapon Production upgrade should be found in Weapon Support Center, if it is not there it is a bug and will be fi...
by MarKr
11 Jun 2019, 21:56
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

Re: 5.1.8. beta (Doctrine rework, update 2)

@viper: only emplacements

@hawks: if there is still pop cap, it is oversight. Which ones have it?

It should only affect those built by the player who has the unlock
by MarKr
11 Jun 2019, 18:46
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 49
Views: 2148

5.1.8. beta (Doctrine rework, update 2)

Hello to all of you! Since I've been threatened on Discord to release an update or suffer the consequences (destruction of all breweries in the world by V2 rockets) I have no other option than to coply. :lol: This time the changelog is divided into sections and we provide our notes on the section wh...
by MarKr
05 Jun 2019, 08:34
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 5690

Re: 5.1.8. beta (Doctrine rework, update 1)

The point was to delay the PIV. It seems to me that people here have the way of thinking " Sherman = medium tank, PIV = medium tank so if I want to counter Shermans, I must have PIV so they need to come at the same time " but PIV is by no means a counterpart to Shermans because PIV has str...
by MarKr
31 May 2019, 13:15
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 5690

Re: 5.1.8. beta (Doctrine rework, update 1)

- if we agree that Pershing was available too early after only 5 command points.. and that it should be delayed, then why does it have to be 9CPs in particular and not 7CPs for example? And if we agree that 75mm Jumbo was available too early in infantry doctrine after 2CPs, then why does it have to...
by MarKr
31 May 2019, 10:51
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 5690

Re: 5.1.8. beta (Doctrine rework, update 1)

That's why i also said many times when i was asked; as I stated how i think the beta is good "in principle" but currently "bad in practise" as i believe the design ideas are primarily good, but the methods how those ideas are being implemented into the doctrine.. isn't very well...
by MarKr
30 May 2019, 21:38
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 150
Views: 5690

Re: 5.1.8. beta (Doctrine rework, update 1)

And as I said, we cannot please everyone. For you "boring" is the new slower pace where rushing the strongest units is not as viable as it used to be. For others the rush style of play is boring.

Go to advanced search