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by MarKr
27 Jan 2020, 20:59
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 8
Views: 330

Re: BETA update 7 feedback

It seems that if you give them one Bren LMG and queue the second upgrade, you can select a third one. Hope that helps. :) Thanks, it should work properly in the next update. In Blitz doctrine, panzer IVs don’t capture points. Just the panther. I just tested this and only the PIV F2 does not capture...
by MarKr
17 Jan 2020, 17:53
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 8
Views: 330

Re: BETA update 7 feedback

@ TheUndying: No, they're not. Thanks for the report :)
by MarKr
15 Jan 2020, 11:15
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 140

Re: Changing squad sizes

Some problems I can think of in connection to bigger squads: - bigger squads (more than 7 men) won't fit into several types of neutral buildings, including trenches, so garrisoning some structures would become impossible with such squads - movement formations and positions behind cover are dependent...
by MarKr
14 Jan 2020, 18:52
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

Saying that 4 men squad doesnt work bc it doesnt for brits is nuts because the entire faction is different. (...) I would just like to point out that kwok never said that 4 men squads don't work for CW so they cannot work for PE. His full post was: (EDIT: OK, he actually said it, I missed that part...
by MarKr
14 Jan 2020, 15:23
Forum: Bugs
Topic: PE's 88mm Flak 36 L/56 AT/AA Emplacement
Replies: 1
Views: 115

Re: PE's 88mm Flak 36 L/56 AT/AA Emplacement

I can see the icons displayed correctly. Are you running any other mods or addons?
by MarKr
14 Jan 2020, 01:23
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 8
Views: 330

BETA update 7 feedback

Here is a topic for you to share your feedback about the latest beta update in general. If you want to discuss something specific, please start a new topic - it is easier for us to track the issue in one topic than search through 7+ pages for posts that might be relevant to this or that topic. Thanks!
by MarKr
14 Jan 2020, 01:23
Forum: Announcements
Topic: 5.1.8 beta (update 7, getting close to the end)
Replies: 0
Views: 522

5.1.8 beta (update 7, getting close to the end)

Hello once again! A new update for the Beta has been released and this topic should give you some details on what it brings. This update is rather small, mostly fixing reported problems of the last release but also bringing some new things and requested changes. There were some requests for lowering...
by MarKr
28 Dec 2019, 17:48
Forum: Balancing & Suggestions
Topic: Bren on CW infantry
Replies: 6
Views: 178

Re: Bren on CW infantry

They can have it at the same time but not for just one weapon upgrade...it costs PE about 3x the ammo to get both at the same time.
by MarKr
28 Dec 2019, 17:43
Forum: Balancing & Suggestions
Topic: 25 Pdr Updates
Replies: 10
Views: 262

Re: 25 Pdr Updates

I would leave its effectiveness as is, maybe more accurate in exchange for less aoe. The gun currently feels underwhelming because it already has pretty low AoE. Just for comparison - the US handgrenade has AoE of 7.5, the 25 pounder has AoE of 7. Of course the 25pounder deals more damage and can d...
by MarKr
27 Dec 2019, 19:23
Forum: Balancing & Suggestions
Topic: Bren on CW infantry
Replies: 6
Views: 178

Re: Bren on CW infantry

The second page only shows whem you upgrade Riflenades. It could be changed to be there with a Bren upgrade too but then it would give two quite useful abilities for a single upgrade which would give more utility to this infantry type which might not be the best thing. So the question is more like &...
by MarKr
25 Dec 2019, 14:55
Forum: Off-Topic
Topic: where can i find last Xalibur blitzkrieg version?
Replies: 1
Views: 69

Re: where can i find last Xalibur blitzkrieg version?

That version is no longer officially available but I am sure you can find some of these versions somewhere online. I think that on BK mod's steam discussion there was a topic by someone looking for the old versions maybe try to contact them directly if they had any luck finding them?
by MarKr
22 Dec 2019, 14:55
Forum: Balancing & Suggestions
Topic: 25 Pdr Updates
Replies: 10
Views: 262

Re: 25 Pdr Updates

@Diablo: While it would also be possible, it should be noted that in the past people often complained about arty that "fires lots of shots and hits very fast, leaving no time to react". Static howitzers already fire 8 shots per barrage instead of 6 (which the mobile arty units have). Yes, ...
by MarKr
22 Dec 2019, 14:17
Forum: Bugs
Topic: [British] Building artillery eats all ammo gain
Replies: 4
Views: 4644

Re: [British] Building artillery eats all ammo gain

Yes, there is a bug which makes the emplaced howitzer consume 10x more ammo than intended. Will be fixed.
by MarKr
16 Dec 2019, 12:40
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 11
Views: 1598

Re: 5.1.8 Beta: Airborne Updates

Well, Riflemen can do that after unlock but I agree that it would make the AB Engineers even more obsolete. Maybe we could figure out some way to make the engineers easier available. At the moment you need to get a 101st squad, make them build the AB HQ and then call in the engineers from there. May...
by MarKr
12 Dec 2019, 08:10
Forum: Bugs
Topic: Strumpanzer Not Buildable In Bk Doc
Replies: 3
Views: 94

Re: Strumpanzer Not Buildable In Bk Doc

Constatino is right - even if you have StuPa as your active unit you still cannot build it in the Heavy Factory because both Panthers are now availble and the "A" version now shares slot with StuPa. It's been reported and will be fixed.
by MarKr
11 Dec 2019, 17:54
Forum: Balancing & Suggestions
Topic: Rewards
Replies: 5
Views: 121

Re: Rewards

the difference between early tiger1 and late tiger1 is 25 mp and 80 fuel because tiger1 late version is locked behind 75 fuel production upgrade of the tank factory......so if you can afford one, does not mean you can afford the other. This type of "argument" is usually used just to make ...
by MarKr
11 Dec 2019, 12:19
Forum: Balancing & Suggestions
Topic: Rewards
Replies: 5
Views: 121

Re: Rewards

A thing to also consider is getting rid of these choices would mostly benefit Axis as they have more reward vehicles which are useful in various game stages and are available (mostly) to all doctrines or 2 out of 3. Making them available at the same time would mostly mean more strategic options for ...
by MarKr
07 Dec 2019, 13:20
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

To be honest, i wonder why it isnt the case in bk anymore. There is space for a third upgrade. Like give CW rifle squad an upgrade that adds one or two scoped rifles which have increased basic accuracy and adds the sniper shot ability. They have the upgrade from the start. If you zoom in on the squ...
by MarKr
06 Dec 2019, 21:58
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

The current set up provides clear distinction - unupgraded Fallshirms are better at close range, unupgraded Gebirgs are better at longer ranges. Compared to Kar98, both of G43 and FG42 provide better RoF and thus higher potential "DPS" at the cost of slight accuracy drop but FG42 outperfor...
by MarKr
05 Dec 2019, 10:27
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

and what do you kill with 1 henschel ?? it kills nothing. only damage things. As kwok said - some price adjustment is possible but it seems weird to hear that " 1 Henschel cannot kill anything " when people in the past complained how even a single Henschel can kill several of their vehicl...
by MarKr
05 Dec 2019, 10:17
Forum: Matchmaking & Strategies
Topic: beta 3v3
Replies: 2
Views: 164

Re: beta 3v3

I'm at work now and cannot watch it. Can you add some more details? e.g.: - Are there some specific or general situations we should not miss when watching? - Does it show how different re-camo times of TDs make the game unplayable? - Does it show some specific weakness/OPness/other problem with rewo...
by MarKr
05 Dec 2019, 02:15
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

so we hope to see again the fw190 back to the game soon. because 1 henschel is not worth it. permision for using the model was removed so don't hope for its return. "1 Henschel isn't worth it" seems like hugely subjective point if view. The plane still shoots at vehicles along its fight p...
by MarKr
05 Dec 2019, 01:57
Forum: Balancing & Suggestions
Topic: CW rework
Replies: 8
Views: 178

Re: CW rework

No, the resource buff has always been available on one truck only. RE has an unlock that gives more resources from all trucks (+ one can still be upgraded for even more resources). I think this was intention because CW was build in a way that its units were expensive but (mostly) durable. So player ...
by MarKr
02 Dec 2019, 14:54
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

mofetagalactica wrote:CW has his triage center with old price 300 mp
Confirmed, will be fixed. Thanks for reporting.
by MarKr
30 Nov 2019, 18:38
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

luft pioneers had this bug long time ago and it was fixed, so i think it should be fixable. The fix used back then for Pios won't be possible to apply in this case. gebirgsjager gain bonus from luftwaffe officer unit......but retreats to normal officer unit :!: This is intentional. The "altern...

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