Search found 2236 matches

by MarKr
20 Nov 2019, 15:57
Forum: General - CoH1 / BKMOD1
Topic: BK Default Settings
Replies: 1
Views: 13

Re: BK Default Settings

We wanted to do that but it proved to be harder than we thought. I never found where the default presets are defined. I even contacted eliwOOd (he's one of the experienced people when it comes to modding both games) on the CoH2 modding forums and he couldn't help in this matter either.
by MarKr
20 Nov 2019, 15:53
Forum: Balancing & Suggestions
Topic: Making Halftracks More Useful
Replies: 2
Views: 10

Re: Making Halftracks More Useful

1) Cost reduction could work but isn't the "reinforcement anywhere" ability a useful thing worth the current cost? Especially if there would be the upgrade for permanent MG gunners, it would provide an additional firepower to infantry around + they could reinforce around it. 2) They can sh...
by MarKr
20 Nov 2019, 15:26
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 37
Views: 485

Re: Tank Hunter Doc Proposition

I would like to see the wespe getting reworked into what it should be a cheaper direct support/anti emplacement gun and maybe added to TH aswell. Hummel should be the true indirect movible artillery for PE. What do you mean "what it should be"? Wespes were used as indirect artillery units...
by MarKr
18 Nov 2019, 14:50
Forum: Bugs
Topic: T26E1-1 Super Pershing
Replies: 5
Views: 90

Re: T26E1-1 Super Pershing

SP has 75% accuracy at max range. TTs against StuGs are x1, so unchanged. The chance to miss 3x in a row is statistically about 1.5%. It needs one hit to kill a StuG, while StuG usually needs more hits. I don't think it is a problem, SP is not meant to be indestructible nor is it meant to hit every ...
by MarKr
13 Nov 2019, 22:58
Forum: Balancing & Suggestions
Topic: Quality of Life Changes
Replies: 6
Views: 122

Re: Quality of Life Changes

It is actually possible to have the same unit-recruitment system in CoH1 but as Wald said - it would increase desyncs so we don't plan implementing it.
by MarKr
09 Nov 2019, 18:52
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 24
Views: 433

Re: Possible Luft Rework

Yes, but over the years many things changed. Giving to Luft back then airstrikes for less ammo and some fuel would just make them more OP than they were. As I said the original concept counted on Luft having very limited armor capacity so the upgrade was there to allow for more airstrikes to deal wi...
by MarKr
09 Nov 2019, 16:01
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 24
Views: 433

Re: Possible Luft Rework

Only two things i wonder is that i had Tigers available (Ace skin) but no ammo upgrades and that F2 was an unlock. Guess these two things will change. The lack of upgrades for Tiger is an oversight, the F2 is there on purpose for now. We wanted to keep the F2 "without unlock" for WM and g...
by MarKr
09 Nov 2019, 15:45
Forum: Bugs
Topic: Stucking Mortat Bug (08.11.190
Replies: 6
Views: 84

Re: Stucking Mortat Bug (08.11.190

This happens when you qeue units for building but they exceed their maximum unit capacity. I think that mortars have capacity of 3 units at a time. You can put into the build qeue 6 mortar squads, 1st, 2nd and 3rd will be built normally, the 4th will get "stuck" in the barracks and will on...
by MarKr
08 Nov 2019, 00:26
Forum: Balancing & Suggestions
Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
Replies: 24
Views: 4083

Re: Blitzkrieg Doctrine Grenadier MP40 Stats

- Make it the default weapon for Stormtroopers instead of their ranged rifle loadout currently (doesn't make sense now that the LMG is gone) It seems that the whole idea starts with this. Is it really true that their rifles are pointles? People said how Volks with the changed rifles are strong and ...
by MarKr
03 Nov 2019, 17:36
Forum: Balancing & Suggestions
Topic: What happened to the "Reinforce" icon ?
Replies: 2
Views: 197

Re: What happened to the "Reinforce" icon ?

The vCoH icon was this:
Nový obrázek (30).jpg
Nový obrázek (30).jpg (1.08 KiB) Viewed 193 times

And over a year (or was it two years?) ago it was changed to this:
Nový obrázek (31).jpg
Nový obrázek (31).jpg (2.38 KiB) Viewed 193 times
There was no other reinforce icon in BK and (even when it is a question of personal preference) I would say the new one is better than the vCoH.
by MarKr
03 Nov 2019, 07:55
Forum: Balancing & Suggestions
Topic: Ju 87 or Stuka planes.
Replies: 15
Views: 627

Re: Ju 87 or Stuka planes.

@mofeta: yes, I know that there are other emplacements used more often. The point was that adding more units just to make current units in other docs useful is off. Iirc. StuH/StuPa cannot use their long range ability against unemplaced AT guns. Your quote is not complete, I continued with "......
by MarKr
03 Nov 2019, 00:47
Forum: Balancing & Suggestions
Topic: Ju 87 or Stuka planes.
Replies: 15
Views: 627

Re: Ju 87 or Stuka planes.

said it lacks AIR SUPPORT wich will mean that ALLIED players will not NEED TO MAKE ANY AA when playing againts 2 WH players, is this the "1v1's balances that we want?" Is this the kind of reason on which changes should be made? Giving additional abilities or units to doctrines only to mak...
by MarKr
01 Nov 2019, 19:10
Forum: Balancing & Suggestions
Topic: Mortar smoke hability pool
Replies: 18
Views: 5267

Re: Mortar smoke hability pool

I don't think that "longer stay" is possible. The smoke is a "model" and the duration of its visibility is, as far as I can remember, part of the model animation.
by MarKr
01 Nov 2019, 17:41
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1150

Re: 517 vs 518

Seha, I will react to you but it will be my last reply to you in this topic because, as it has been said here - this is not productive in any way. but the way you choose to implement. is contradicting the ideology. you said doctrines will be better in 1vs1. but terror is now weaker in 1vs1. If I am ...
by MarKr
31 Oct 2019, 16:09
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1150

Re: 517 vs 518

look at your new doctrines and compare them with the old ones.....the old ones were much stronger, more versatile and better in 1vs1 than they are now. I would say this depends on what doctrine you speak about. Axis doctrines? Then you are probably right - they were often stronger and almost always...
by MarKr
31 Oct 2019, 12:20
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1150

Re: 517 vs 518

There are people who expressed that in more detail, there are also people who didn't agree with that opinion (so it is not like we don't listen/read the stuff here), but you can't really expect us to change everything again because SOME people don't like the changes. Especially when many of the thin...
by MarKr
31 Oct 2019, 11:50
Forum: Off-Topic
Topic: 517 vs 518
Replies: 20
Views: 1150

Re: 517 vs 518

Oh my god, guys! He's right! Only now this topic with all those nicely structured and well versed arguments opened my eyes. We need to take action! * mimics radio static *MarKr to devteam, MarKr to devteam! If you're hearing this, we need to revert the changes! Effect immediately! For more details a...
by MarKr
31 Oct 2019, 01:29
Forum: Balancing & Suggestions
Topic: 50cals behind supply yards
Replies: 17
Views: 1633

Re: 50cals behind supply yards

Is the .50cal really what makes the M4 good vs infantry? If you remember the time before .50cal buffs, the M4 was considered one of the best ways to kill Axis infantry. Back then it was built with a .50cal but the MG could barely kill anything. The effectiveness of the HE shells was not lowered so i...
by MarKr
30 Oct 2019, 17:04
Forum: Balancing & Suggestions
Topic: 50cals behind supply yards
Replies: 17
Views: 1633

Re: 50cals behind supply yards

I don't think reseting the poll is needed. The poll says specifically that it is only for upgrades and the first post in its summary at the end says the same.
by MarKr
30 Oct 2019, 14:59
Forum: Balancing & Suggestions
Topic: 50cals behind supply yards
Replies: 17
Views: 1633

Re: 50cals behind supply yards

I am just trying to defend a working weapon. Is the weapon working because of its stats or because it can be slapped on Greyhounds and Shermans? You will still have the weapon with unchanged performance on other units. Only the upgrade that adds killing power to units that don't necessarily need it...
by MarKr
30 Oct 2019, 11:51
Forum: Balancing & Suggestions
Topic: 50cals behind supply yards
Replies: 17
Views: 1633

Re: 50cals behind supply yards

@Hawks: I noticed that you often use as an argument " Axis had this for years and now it is wrong that Allies have it? ". I can see what you mean but is it really a relevant argument? I mean, sure, Axis had a similar thing in their arsenal for...let's say...6 years so we should keep this n...
by MarKr
29 Oct 2019, 11:46
Forum: General - CoH1 / BKMOD1
Topic: Amazing work
Replies: 1
Views: 2805

Re: Amazing work

Thank you for such a positive feedback ;)
by MarKr
25 Oct 2019, 19:39
Forum: Bugs
Topic: Heavy Medic Bunker is owned by ally
Replies: 1
Views: 4669

Re: Heavy Medic Bunker is owned by ally

I thought we solved this in the last beta update. I'll check it. Thanks for report.
by MarKr
23 Oct 2019, 20:53
Forum: Balancing & Suggestions
Topic: Sherman V (cw)
Replies: 10
Views: 5895

Re: Sherman V (cw)

Sherman V is an example of a unit that seems to got implemented just to have more units. Giving it HE mode is sort of pointless because Cromwells have HE mode too, which is maybe less effective but also significantly cheaper. Add to it that both have about the same durability but Cromwells have bett...
by MarKr
17 Oct 2019, 19:35
Forum: Technical Support
Topic: Game does not start in beta mode anymore
Replies: 3
Views: 5993

Re: Game does not start in beta mode anymore

Hi,

Have you tried searching other posts before posting this one?
I presume you play in Russian, Polish or Spanish language?

viewtopic.php?f=23&t=3384

It is literally two posts under yours, named "Mod beta testing startup crash".

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