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by MarKr
05 May 2021, 21:05
Forum: Matchmaking & Strategies
Topic: beating panthers
Replies: 33
Views: 454

Re: beating panthers

Anyone can answer this on their own behalf of course, but you actually didn't. :D I'm not asking for an opinion on percentage of penetration chances, just give me an opinion on the number of 76mm guns it should (in general) require to win vs a Panther. How many would it require so that when you face...
by MarKr
05 May 2021, 20:30
Forum: Matchmaking & Strategies
Topic: beating panthers
Replies: 33
Views: 454

Re: beating panthers

@Tulkas: I am not looking for some "universally correct" number here. Mefisto said he doesn't want 76mm spam to overrun Panthers so I'm just curious if in his opinion "no amount of 76mm guns should be able to overrun Panthers" or if some number of the guns should be able to kill a Panther.
by MarKr
05 May 2021, 19:39
Forum: Matchmaking & Strategies
Topic: beating panthers
Replies: 33
Views: 454

Re: beating panthers

You know nerfing front armor to a bit cheaper panther can bring an over coming 76mm spam, easier to take down panthers right? I noticed you saying this a few times. If a players decides to go for the 76mm spam, how many 76mm guns should, in your view, be needed to kill a Panther? There is always th...
by MarKr
05 May 2021, 14:34
Forum: General - CoH1 / BKMOD1
Topic: Opinions on the Super Pershing
Replies: 7
Views: 135

Re: Opinions on the Super Pershing

Markr, Balancing units in a doctrine is always in relation to other units within the doc. Warhawks, I don't know what gave you the idea that I think that balancing isn't about all units in a doctrine. My post was pointing at the "Panthers cannot get weaker armor because SP exists" argument which is...
by MarKr
05 May 2021, 11:49
Forum: General - CoH1 / BKMOD1
Topic: Opinions on the Super Pershing
Replies: 7
Views: 135

Re: Opinions on the Super Pershing

The SP has already 65-84% chance to penetrate Panthers (based on version; but it can still activate AP to get higher pen chance) and it deals 675-825 damage per pen-hit. As a result, the SP more often than not penetrates and one-shots Panthers. If the chance is 65-84% or 75-94% doesn't change much a...
by MarKr
04 May 2021, 22:58
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 167
Views: 2631

Re: Panthers, are they ok?

Would it maybe be possible to have a dedicated sub-forum for such historical discussions, where we can just link the historical discussion thread and the balacing thread, so us crazies do not get in the way of the actual balancing discussion, and if someone was interested he/she would know where to...
by MarKr
04 May 2021, 22:01
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 167
Views: 2631

Re: Panthers, are they ok?

Having said that, I totally agree that balancing should take precedence over historical details, but I disagree that historical context should not be discussed and unintended misinformation not be challanged. I worded that poorly. Ofcourse you can keep discussing it and reacting to other people who...
by MarKr
04 May 2021, 21:10
Forum: Bugs
Topic: Beute Firefly does incorrect damage to 75mm Jumbo
Replies: 1
Views: 44

Re: Beute Firefly does incorrect damage to 75mm Jumbo

You're right, there is some weird weapon setting of the Firefly gun vs Jumbos. It will be fixed in the next update.
by MarKr
04 May 2021, 21:07
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 167
Views: 2631

Re: Panthers, are they ok?

Please stop piling up these historical sources.This is a game and we're talking about balance and general unit purpose within the game. If we decide that Panther purpose is (whatever), then the unit will be adjusted to fit the purpose even if means it would have a bit weaker armor than Tiger or not ...
by MarKr
04 May 2021, 09:59
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 167
Views: 2631

Re: Panthers, are they ok?

And just the same way in terms of preferences: - 1st point: People could say that if you think it will have minimum or no impact, then why not go with it if it "won't change anything" - 2nd point: this is not really an argument because saying that "some change cannot take place because people would ...
by MarKr
04 May 2021, 08:42
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 167
Views: 2631

Re: Panthers, are they ok?

I was just about to say that it really feels that the people who oppose the armor change see it as if the Panthers should become about 10% harder to penetrate than PIVs. From what I've read in the posts here, the intention is drop the armor by roughly 10% and even then some suggested to drop the arm...
by MarKr
03 May 2021, 17:48
Forum: Bugs
Topic: Sherman armor penetrated by Panzer III N perma HE
Replies: 7
Views: 56

Re: Sherman armor penetrated by Panzer III N perma HE

In this case the "normal" shots deal very little damage to Shermans so if something took half its HP and there was nothing else around that could have done it, it had to be the HEAT. In other situations it's mostly tanks and there the chances are AP or HE and these ammo types have different visual e...
by MarKr
03 May 2021, 17:06
Forum: Bugs
Topic: Sherman armor penetrated by Panzer III N perma HE
Replies: 7
Views: 56

Re: Sherman armor penetrated by Panzer III N perma HE

No, the indicator is still on. But if it took out about half the HP, then I'm pretty sure it was the HEAT shot. It shouldn't be able to shoot HEATs consecutively as they have cooldown though.
by MarKr
03 May 2021, 10:19
Forum: Bugs
Topic: Tanks against infantry - No reaction
Replies: 4
Views: 91

Re: Tanks against infantry - No reaction

The emphasis in this mod has always been on combining units. Tanks should be supported by infantry. If you have infantry around your tank, they will attack enemy infantry trying to flank your tank. The request for removing the auto-targetting came from players - they complained that their tanks ofte...
by MarKr
02 May 2021, 15:27
Forum: Bugs
Topic: Henschel "PanzerKnacker" HS129 useless
Replies: 6
Views: 89

Re: Henschel "PanzerKnacker" HS129 useless

I would need to see some replays because all the posts here say "it FEELS inconsistent" but it doesn't say much about the situations under which the "weak" performance occurs. If you send Henschels and there is a unit or two in AA mode somewhere, then yes, they will get shot down just as any plane. ...
by MarKr
30 Apr 2021, 07:49
Forum: Bugs
Topic: Tanks against infantry - No reaction
Replies: 4
Views: 91

Re: Tanks against infantry - No reaction

Hi, it was changed in the last update based on the requests from players. It was requested because the tanks "often wasted their shots on pointless targets" which was true because the "AP" would hit infantry very rarely anyway. Tanks that have active "HE mode/timed HE" (Stuart, M4, stubby PIV) still...
by MarKr
29 Apr 2021, 21:34
Forum: Balancing & Suggestions
Topic: Wehrmacht Terror, Officer SS call-in
Replies: 2
Views: 80

Re: Wehrmacht Terror, Officer SS call-in

The Propaganda doctrine intentionally has no strong infantry. Volksturms can be strong when you have several squads and support them with abilities (the Propaganda abilities applied on enemies and Inspired Assault) and with the passive buffs of Zeal. In this doctrine the infantry gameplay requires m...
by MarKr
29 Apr 2021, 21:31
Forum: Balancing & Suggestions
Topic: Pintle mount upgrade for UK Lend-lease M4 shermans
Replies: 1
Views: 58

Re: Pintle mount upgrade for UK Lend-lease M4 shermans

It would be cool indeed but we cannot add top MGs to any tank we want. It depends on the model of the tank. If the model has the top MG, it can be activated/deactivated in the game but if the model does not have top MG included, we cannot added. The british M4 doesn't have top MG, same goes for Crom...
by MarKr
29 Apr 2021, 00:35
Forum: Balancing & Suggestions
Topic: Possible weapon cost changes for AB infantry
Replies: 22
Views: 281

Re: Possible weapon cost changes for AB infantry

I would also be weary of the consequences if the weapon upgrades to units cost fuel. I agree that the impact could be huge but should we dismiss it just because it could have a negative impact? So i believe the floated proposal of having the WSC upgrades cost fuel instead of ammo is less risky in t...
by MarKr
28 Apr 2021, 20:56
Forum: Balancing & Suggestions
Topic: Possible weapon cost changes for AB infantry
Replies: 22
Views: 281

Re: Possible weapon cost changes for AB infantry

Will there be a consideration of Mencius' tree shift proposal in regards to an infantry shuffle. I think airborne's infantry would greatly benefit to a more streamlined path to the HQ Squad and their personal buffs like Luftwaffe's layout. It currently feels very awkward with the current unlock pat...
by MarKr
28 Apr 2021, 18:37
Forum: Balancing & Suggestions
Topic: Possible weapon cost changes for AB infantry
Replies: 22
Views: 281

Re: Possible weapon cost changes for AB infantry

1. WSC upgrades like cheaper weapons are going to cost fuel instead of 80 ammo. 2. Planes just cost fuel. Simple as that. What would be the main practical difference here? WSC upgrades and planes costing fuel means more ammo saved for weapon upgrades and abilities. 101st and 82nd weapon upgrades co...
by MarKr
28 Apr 2021, 17:48
Forum: Balancing & Suggestions
Topic: Possible weapon cost changes for AB infantry
Replies: 22
Views: 281

Re: Possible weapon cost changes for AB infantry

You could also add other stat buffs to airborne infantry from the WSC after CP gates too. Like increased view range, larger grenade range, faster Veterency gain, stronger commander buffs Grenade range is increased automatically with Vet2 (or vet3, not sure right now), view range is increased as soo...
by MarKr
28 Apr 2021, 13:24
Forum: Balancing & Suggestions
Topic: Possible weapon cost changes for AB infantry
Replies: 22
Views: 281

Possible weapon cost changes for AB infantry

One thing that has been mentioned many times over the years is that AB doc always sits on a crapload of fuel and has nothing to spend it on. One way to adress this would be to give to AB the same upgrade/unlock as Luft has but we would like to keep the plane-affecting upgrades/unlocks doctrine-speci...
by MarKr
25 Apr 2021, 20:00
Forum: General - CoH1 / BKMOD1
Topic: US vs Scout Car
Replies: 8
Views: 229

Re: US vs Scout Car

I think the earliest US unit capable of killing armored cars are the .50cal Jeeps. PE scout cars are armed with MGs. The MGs can destroy the .50cal Jeep in Infantry doc but the .50cal on the Jeep can usually destroy the scout car faster (depending on situation and RNG luck). Airborne doc has the arm...
by MarKr
25 Apr 2021, 12:55
Forum: Balancing & Suggestions
Topic: Regular AT Infantry Secondary Weapon(s)
Replies: 10
Views: 200

Re: Regular AT Infantry Secondary Weapon(s)

The PE AT squad is what Consti said - they have just one schreck but they can throw the AT nades and also have panzerfaust ability. So when you have the ammo and really need to destroy some tank, they usually do it easier than other faction's AT squads.