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by MarKr
21 Nov 2017, 19:29
Forum: Bugs
Topic: [v5.1.1 Steam Beta] Several bugs.
Replies: 13
Views: 379

Re: [v5.1.1 Steam Beta] Several bugs.

I have the FHQ solved.
by MarKr
21 Nov 2017, 19:10
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

@watman: how is "PAK crappy NOW"? the initial aim time was halved, so how come it is more crappy now in beta than in 5.0.0? :?
by MarKr
20 Nov 2017, 21:43
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Great. If i may ask: How many testers do we have? Just asking for the number, not names. It is currently around 25 people...however we did not receive much of feedback yet. This either means that the current beta is quite fine or people who asked for beta keys don't actually play and thus have thin...
by MarKr
20 Nov 2017, 17:23
Forum: Balancing & Suggestions
Topic: Foot Medics
Replies: 3
Views: 108

Re: Foot Medics

- Medic teams buildable in Triage centers/Medic bunkers + AB dropable medic team now heal soldiers around automatically once they don't move (no longer needed to activate the ability manually)
It is actually this one, but yes :D
by MarKr
20 Nov 2017, 16:30
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

That changes on AA means what? Buffs, nerfs? Both, depending on unit. No, it is not the "CD/clip size" rework you wanted. Ok. Sounds good but with which exact intention? Less zombie armies? (Esspecially def doc and inf doc) Pretty much, yes. Main INTENDED purpose of triage centers was a h...
by MarKr
20 Nov 2017, 12:43
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

OK, changelog added to the first post in the thread.
by MarKr
19 Nov 2017, 20:16
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

I am sorry guys, all keys have been given, there are no left.
by MarKr
18 Nov 2017, 18:01
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Global description for "Healing Stations"
Replies: 1
Views: 69

Re: [v 5.1.1 Steam Beta] Global description for "Healing Stations"

Yes, texts are not updated in beta yet...but it is on the list.
by MarKr
18 Nov 2017, 18:00
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] Wrong description for Def Doc VT
Replies: 1
Views: 49

Re: [v 5.1.1 Steam Beta] Wrong description for Def Doc VT

Text fixed.

btw: StuPa does not participate in VT, only Grille ;)
by MarKr
18 Nov 2017, 17:42
Forum: Bugs
Topic: [v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car
Replies: 2
Views: 62

Re: [v 5.1.1 Steam Beta] "Direct Fire" missing on Daimler Armored Car

I think not all vehicles are meant to have direct fire. Tetrarchs are light tanks, Daimlers are light vehicles probably on par with halftracks which also have no DF. So I think we can keep it this way.
by MarKr
14 Nov 2017, 21:20
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

Hey, I was away for last few days with mostly none internet connection so only now I can start replying... I have two keys left. As it was said that it will be "first come first served" I will send them to those who asked first. If we'll have more keys, they will be distributed again. Quic...
by MarKr
10 Nov 2017, 02:15
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

That's how a small tank with decent short cannon's is supposed to destroy tank hunters with long barrels and bigger tanks with long barrel In the mod small 37mm AT guns are not meant to take out heavy tanks, period. So I thought when you said "supposed to destroy" you meant "historic...
by MarKr
09 Nov 2017, 01:01
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 129
Views: 15917

Re: Historical Add-on For Blitzkrieg mod

Bah, after I had read AI work wonderfully, it is you idiot who dont know how to install a mod, yes I feel resaonable to heard I m perhaps able to install a mod correctly, and perhaps Afrika AI is not so flawless that it was claim at start. Those answers you got were to harsh, true. But maybe it was...
by MarKr
08 Nov 2017, 20:56
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 129
Views: 15917

Re: Historical Add-on For Blitzkrieg mod

You know Markr, my point is often reasonable/predictable. I say something true and an other people say it is false. I give evidence it is true, but the other guy never acknowledge he was wrong, so I claim again I was true. So...your "reasonable" point is to hear "yes, jalis, you are ...
by MarKr
08 Nov 2017, 18:22
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 129
Views: 15917

Re: Historical Add-on For Blitzkrieg mod

Jalis, what is your point here? I just looked at most of the conversation here and it goes like this: jalis: AI sucks jff: addon is PvP so I don't care that AI sucks jalis: hmmm....but AI sucks jff: I said I don't care because addon is PvP jalis: ok...I noticed that there is some model used, did you...
by MarKr
08 Nov 2017, 01:02
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 45
Views: 1869

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

For all of you testing the beta build - the changes and mod in general is made to be played under certain settings and other settings might cause ballance issues. The seetings were mentioned 1000times but just to be safe, I will say it once more: - 2v2 or 3v3 - High resources - big maps (prefferably...
by MarKr
07 Nov 2017, 18:24
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 782

Re: Axis aa

It could have been rare occasion. When I wrote about average damage per burst it is really AVERAGE, that means it can be more and also less. In your case it could be that the gun simply had bad accuracy rolls and missed most of the shots. Criticals are also based on RNG. So...unless what you describ...
by MarKr
05 Nov 2017, 13:48
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 782

Re: Axis aa

@markr: Not just vs planes, also vs vehicles. I would reccommend to change the description as well. Say that its a 20 mm canon that shoots special ammo that turns this weapon technically into a 40 mm. I mean. Why not creating a special Stubby tank IV that is able to fire HE shots with the destructi...
by MarKr
05 Nov 2017, 11:07
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

I gave you in my reply a reason based on "realism" (because that seemed to be your point) but also a gameplay reason for why it is set the way it is. Now you give me a reply that is a mix of reaslims and gameplay arguments. I said this before and will say it again - "realism" as ...
by MarKr
05 Nov 2017, 02:45
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

No, they shouldn't have shorter minimum range. You're argumenting with shorter barrel, so basically "realism". In that case a realistic counter-argument is that the tank guns still had some elevation restrictions and thus were still limited by some minimal engagement ranges. So setting the...
by MarKr
04 Nov 2017, 12:19
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 1753

Re: New faction

its another time great arabs saving this world from wars and disagreements When was previous time arabas saved the world though? : DDDDDDDDDDDD Maybe, maybe, but you would be a fool to trust Tiger1996 with a rented truck Forum guidelines: 9. No politics, no religions, Personal political and religio...
by MarKr
04 Nov 2017, 11:21
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

Why they have minimal range? Because if they have no minimal range set, then they can shoot at targets that are between the tank's gun end and its chasiss which is weird. EDIT: Pretty much this: https://s1.postimg.org/3l9tf7uarj/tank.png Tanks should be able to shoot with its cannon only at targets...
by MarKr
04 Nov 2017, 10:06
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

Yes, vehicles have minimal range and if you drive too close they start target other units. The video however shows that Jumbo drove close to Tiger Ace and Jumbo started taking continuous damage but nothing was shooting at Jumbo.
by MarKr
03 Nov 2017, 23:02
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

I found the cause of this problem and fixed it but the cause I found was strictly a "Tiger Ace vs Jumbo" thing. What other vehicles does it happen with?
by MarKr
03 Nov 2017, 16:55
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 23367

Re: Blitzkrieg Mod 5.0.0 Patch

The hotfix is in testing phase now to see if there are any issues. I don't want to promise anything because it does not depend only on me but I think that maybe Monday or Tuesday could work.

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