Search found 1204 matches

by kwok
16 Jul 2018, 18:53
Forum: Bugs
Topic: Call Ins Cause Desyncs
Replies: 2
Views: 70

Call Ins Cause Desyncs

I'm 70% sure that calling in units from off map cause desyncs especially if it gets later in the game. It was always a gut feeling among players that this happens and I'm more or less confirming it in CoH2 which has the same problem. In my mod, I had it that all units aren't built but are called in,...
by kwok
14 Jul 2018, 21:19
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 190

Re: How Units Retreat

i mean the point of this post isn't to find a new way to retreat, but to find out why units can get suppressed while retreating.
by kwok
11 Jul 2018, 15:09
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 190

Re: How Units Retreat

Doable but abusable. Example:
Retreat to behind the mg emplacement.
by kwok
10 Jul 2018, 12:54
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 190

Re: How Units Retreat

I’m trying to figure out the “can’t retreat units surpressed” bug
by kwok
10 Jul 2018, 06:00
Forum: General - CoH1 / BKMOD1
Topic: How Units Retreat
Replies: 7
Views: 190

How Units Retreat

WIP, found something new, need to correct. Can remove post for now
by kwok
29 Jun 2018, 16:33
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

I'm pretty sure post ww2 the geneva convention was signed and in article 6 it specifically says: AT BOYs will not be represented in an unrealistic way in all future representations of the weapon. just saying, you could be committing a war crime.
by kwok
22 Jun 2018, 00:37
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

Wowee calm down. It’s literally not the same ability as before. Adjustment details are in the original post by maker. Lol, really?? Oh, it cant insta immo anything above light armor, and? It makes all vehicles crap again. This squad is a fucking safari unit! A 7,92 mm rifle that hunts down any vehi...
by kwok
20 Jun 2018, 17:22
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

Wowee calm down. It’s literally not the same ability as before. Adjustment details are in the original post by maker.
by kwok
20 Jun 2018, 06:34
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

I was literally just going to post a correction that I realized as I was sitting on the toilet. The way that it could be done is to add an action for when an entity picks up the item, it adds the ability to the entity. You beat me to correcting my own shame and ignorance. Why don’t you love me. EDIT...
by kwok
20 Jun 2018, 05:48
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

All the ebps have the treadbreaker ability, that's why the any closest unit will use the ability. Should only be the AT user that has it.
by kwok
19 Jun 2018, 08:50
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 390

Re: FOR THE LOVE OF GOD

However there is two problems. bk Players seems not inclined to work and or take responsabilities. On the other side BK team story is one boss, and around that a few people who can possibly work but without decisional power. Anyway it is a long time bk team is limited to 1 ghost who is the continui...
by kwok
19 Jun 2018, 08:41
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1385

Re: 5.1.5 beta v3

We played the revised trun too, that desync'd almost immediately. But come to think of it, we played with the SAME players today successfully with even more players. So it does sound like a problem of one of the players maybe having an unlucky bad connection one day. IRL RNG hates us too apparently.
by kwok
19 Jun 2018, 05:20
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 390

Re: FOR THE LOVE OF GOD

It's not map making, it's map labeling. simply putting "bk mod tip" on the name of the map is at the discretion of the devs. the only thing they asked for is to ask for permission from the original map makers in our proposal. in which case either: 1. those people are gone and are not reach...
by kwok
19 Jun 2018, 02:29
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1385

Re: 5.1.5 beta v3

I played a series of games with the same 3 other players, we had desyncs almost every game. I think we only completed 1 out of 5 attempted games without a desync. Sadly I can't really narrow down any reasons why. But, games not in beta were fine. For this reason, it was difficult to bug test anythin...
by kwok
19 Jun 2018, 02:25
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 390

Re: FOR THE LOVE OF GOD

What you said was already done jails... and ? Devs said FY we dont want your 3v3 field of engagement maps ? yeeeeeep.... prettyyyy muchhhh..... they said "we like your idea and support it... but we are not going to make any changes to maps and want to players to set up the games themselves&quo...
by kwok
18 Jun 2018, 21:30
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 390

Re: FOR THE LOVE OF GOD

What you said was already done jails... so we are resorting to whining cuz history on this forum shows that this works better than trying to be reasonable. Warhawks, i mean “5v5” maps aren’t “possible” but the point is large maps to accommodate that player amount is needed. For example, fields of en...
by kwok
17 Jun 2018, 21:48
Forum: Balancing & Suggestions
Topic: FOR THE LOVE OF GOD
Replies: 15
Views: 390

Re: FOR THE LOVE OF GOD

Jails, I understand wald’s frustration and the problem isn’t the existence of such maps but the acceptance of those maps in the community. I think he wants to point out to the devs that they put their “Bk mod tip” stamps on maps that contradict their own message. The devs say one thing, players refu...
by kwok
15 Jun 2018, 18:57
Forum: Balancing & Suggestions
Topic: The Case for Bigger Maps and More Maps
Replies: 2
Views: 115

Re: The Case for Bigger Maps and More Maps

AMEN. I don't even see the point in having BK 1v1 maps, as the mod isn't made for 1v1s. It only enables bad play.

I have a set of maps with player slots removed, that isn't that hard to do.
by kwok
11 Jun 2018, 16:24
Forum: Matchmaking & Strategies
Topic: Goodwood madness
Replies: 9
Views: 342

Re: Goodwood madness

I think ghost went SE. look at his infantry score. If he went TH I would bet the armor doc and probably RE doc would have a lot more trouble. And based on your other guesses, no AB would’ve bombed him out his tanks so harshly.
by kwok
06 Jun 2018, 23:29
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 732

Re: New Pzb39 Panzerjäger squad

Warhawks has a point and I think it all comes down to again... is the mod trying to design factions/doctrines more specialized or well rounded? Making this change encourages more coordination which was the intent of faction design. Your composition of grens, storms, AT squad, and sct car COULD work ...
by kwok
06 Jun 2018, 19:47
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 732

Re: New Pzb39 Panzerjäger squad

Coolio. Well can’t wait to try it. Thanks for the work to even make this an option. I’m excited for all the times I’m going to get to say “fuckyourjeep” in game.
by kwok
06 Jun 2018, 19:20
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 732

Re: New Pzb39 Panzerjäger squad

Interesting. It will be fun to try out and find a new meta. The reason I ask for a reward unit is because the current pak with its HE sounds can act as a replacement for the reward Leig field gun which has been somewhat unusuable as the 50mm pak is needed to counter the recce transitioning to the mi...
by kwok
06 Jun 2018, 18:13
Forum: Announcements
Topic: New Pzb39 Panzerjäger squad
Replies: 13
Views: 732

Re: New Pzb39 Panzerjäger squad

Any news on its cost?
Any chance that this could be a reward unit instead of a flat replace?
by kwok
05 Jun 2018, 03:05
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1385

Re: 5.1.5 beta v3

hahahahahaha, VIOLACION DE MADRE! please don't ban me, we like to joke around. I'm out this week so I can't test, but I was wondering if others had some comments on the last patch about the arty AOE changes? I had some interesting results and felt like sometimes it was good, sometimes it was almost ...

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