Search found 1058 matches

by kwok
14 Dec 2017, 23:34
Forum: General Discussions on Strategy and Theory
Topic: Crossroad Fortifications
Replies: 1
Views: 42

Re: Crossroad Fortifications

Invincibility lies with defense, victory lies with attack. -art of war Invincibility is always advisable as is victory, so it really depends. All factions and terrains are capable of being defensive. Whether it’s a good strategy to defend depends on your enemy. Example: is the crossroads giving or d...
by kwok
14 Dec 2017, 18:28
Forum: Balancing & Suggestions
Topic: submarine
Replies: 9
Views: 394

Re: submarine

Y’all assholes could’ve just said no and reference the topic to why not.
by kwok
14 Dec 2017, 01:24
Forum: Matchmaking & Strategies
Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
Replies: 71
Views: 20898

Re: Blitzkrieg Tech Tree (List of All Units & Prices)

WAKE! you keep coming back to make these updates but you don't COME come back. Come back baby...
by kwok
14 Dec 2017, 01:00
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 13
Views: 225

Re: the comet stinks and also the mod

That's how most of allied units are designed though; more than that but how entire factions are designed. Not to be well-rounded. By design choice there is no vacuum to be filled because there should not have been a spot for that type of unit anyways. Does RE have a durable tank? Yeah, that's what c...
by kwok
13 Dec 2017, 18:32
Forum: Balancing & Suggestions
Topic: New players
Replies: 6
Views: 167

Re: New players

That’s what bknc was made for until players decided they’d rather kick noobs than teach them. I think it’s incumbent on the community not the mod devs to keep a welcoming community.
by kwok
13 Dec 2017, 18:30
Forum: Balancing & Suggestions
Topic: Panzerwerfer and Stuka rework
Replies: 10
Views: 237

Re: Panzerwerfer and Stuka rework

Giving blitz doc more artillery buffs will make them essentially indistinguishable from terror doctrine with only its skin as a differentiator. Plus the amount of balance adjustments for what blitz is compared to terror due to added capability would be painful. If anything, I’d the panzerwerfer is s...
by kwok
13 Dec 2017, 18:28
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 289

Re: Lower Popcap win conditions for AI/Comp stomp players

Sorry I’ve been away and really busy to make changes. I can probably start doing some help in maybe 2 weeks after the holidays.
by kwok
13 Dec 2017, 18:27
Forum: Balancing & Suggestions
Topic: the comet stinks and also the mod
Replies: 13
Views: 225

Re: the comet stinks and also the mod

This is a case of: When formulas stop working suddenly it’s the modders who are to blame.

I think more time for meta to evolve is necessary before making all these “mod is broken” claims.
by kwok
13 Dec 2017, 18:25
Forum: Balancing & Suggestions
Topic: RA "sector smoke" ability & unlock
Replies: 1
Views: 31

Re: RA "sector smoke" ability & unlock

Or maybe instead of sector smoke, give the ability more precision of area smoke. Basically a regular off map barrage but for smoke and a bigger area. This allows for more tactical use of the ability and removing the dependency on sector/map specific constraints. Plenty of other mods provide this opt...
by kwok
04 Dec 2017, 20:14
Forum: Announcements
Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Replies: 15
Views: 1306

Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!

Snazz, viewtopic.php?f=15&t=2413
Hopefully it still works after update. But lemme know if it doesn’t. I won’t be back to fix it for a week or so
by kwok
28 Nov 2017, 00:44
Forum: Balancing & Suggestions
Topic: Current State of Light Vehicles
Replies: 3
Views: 190

Re: Current State of Light Vehicles

Adjust their acceleration values. For tanks as well for that matter. It works and feels great in my mod.

It’s a big change and was shot down until after steam update.

Also the AT gun updates in 5.1.1 are much nicer. Could actually kill pumas now, it’s great.
by kwok
21 Nov 2017, 06:30
Forum: General Discussions on Strategy and Theory
Topic: How to counter overly defensive strategy (flak emplacements)
Replies: 20
Views: 1132

Re: How to counter overly defensive strategy (flak emplacements)

Yep. Spotters can camo and then use binos. If you watch a lot of replays from the stronger players you will see that they are the most powerful weapons, so much that players will specifically ask other players for spotters. Meanwhile if they find a spotter than will spam ping them and hunt them down...
by kwok
16 Nov 2017, 18:39
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 370

Re: Why I prefer my settings: High vs Standard Resources

Walder and i play vp all the time for that reason and we personally prefer a more objective oriented game instead of who can throw resources harder. It feels more military when you manage how to accomplish a job with resources than to solely manage a resource pool.
by kwok
15 Nov 2017, 00:45
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 289

Re: Lower Popcap win conditions for AI/Comp stomp players

I’ll coop the project with you, or if you’re interested in trying to break through coh2 with me and make a new mod, it’d be great to have an extra debugger/script writer. You can check out my mod at this link: viewtopic.php?f=12&t=2342
by kwok
14 Nov 2017, 16:37
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 54
Views: 3050

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

The recommended settings have been on the old launchers for some time, no longer there since latest patches. If you want more detailed opinions on settings, particularly the ones that were recommended, can check out these posts: http://forum.bkmod.net/viewtopic.php?f=27&t=736 http://forum.bkmod....
by kwok
12 Nov 2017, 21:49
Forum: Balancing & Suggestions
Topic: Lower Popcap win conditions for AI/Comp stomp players
Replies: 6
Views: 289

Re: Lower Popcap win conditions for AI/Comp stomp players

I am practicing/learning lua. So I did this for you just for fun : https://drive.google.com/open?id=1k9Cfj7vzG2cSwThsxJY2YD2ayYii3Z_J There are two files there. Put the blitzkrieg module file into C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch (replace the existing) Put the...
by kwok
11 Nov 2017, 11:02
Forum: General Discussions on Strategy and Theory
Topic: Brits, Big Maps, Big Resources
Replies: 1
Views: 123

Brits, Big Maps, Big Resources

When I play big maps or high resources, I get a lot of criticism how a particular faction is useless on my settings. The most frequent faction bitched about by maybe 60% of the people who don't believe in big maps and high resources is CW. I'm not saying that CW doesn't have its weaknesses on big ma...
by kwok
08 Nov 2017, 21:15
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 370

Re: Why I prefer my settings: High vs Standard Resources

I think I understand what you're saying Kronoz and you're not alone in preferring an extended early game. But, I think what ends up happening in PvP games is players will naturally try to escape the early game as fast as possible. The meta based on the current game design favors the player that gets...
by kwok
08 Nov 2017, 08:34
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.1 Limited Steam Beta
Replies: 54
Views: 3050

Re: Blitzkrieg Mod 5.1.1 Limited Steam Beta

I wish I could "like" your post like in other social media, Markr. Instead, I'll just have to admit I'm sittin on a boner reading the required testing settings.
by kwok
08 Nov 2017, 08:26
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 370

Re: Why I prefer my settings: High vs Standard Resources

In your humble opinion it may seem like that without much calculation or thorough thinking, but when put into perspective high resources doesn't really grant THAT much resources. Take for example revised cherbourg, regarded as a resource rich map already (let alone the original road to cherbourg in ...
by kwok
07 Nov 2017, 00:14
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 370

Why I prefer my settings: High vs Standard Resources

The amount of times I get complained at for my game settings is.... uncountable, obnoxious, and dare I say moronic. Aside from the obvious large map settings I've probably talked about [rant] NON STOP (which something new to add that I find HILARIOUS in the recent games... when people ask for a 3v3 ...
by kwok
03 Nov 2017, 19:47
Forum: Balancing & Suggestions
Topic: Friendly ramming
Replies: 1
Views: 94

Re: Friendly ramming

could change the crush pathign type on the team weapon. not sure if it'll protect the inf using it but it will at least protect the weapon. plus it might mess with the pathing AI enough that it reduces the chance of crushing the weapon crew.
by kwok
29 Oct 2017, 08:01
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 802

Re: Limit every sniper to 1.

Biggest. PE. Buff. Ever.
by kwok
26 Oct 2017, 04:04
Forum: Matchmaking & Strategies
Topic: Power of Armor doc
Replies: 31
Views: 902

Re: Power of Armor doc

76 still sort of is irrelevant with only a small window of helpfulness. Armor shines now because of the 90mm buff. Armor always had plenty of tools except against axis heavies. Being axis heavies used to dominate 80% of games, armor sucked. Now the meta changed cuz armor can stand against axis heavi...
by kwok
25 Oct 2017, 21:42
Forum: General - CoH1 / BKMOD1
Topic: New faction
Replies: 26
Views: 2057

Re: New faction

I mean... because panzerblitz is tired of responding to the same short-sighted not well thought through "suggestions" that are constantly being proposed. At least he responds...

Go to advanced search