Search found 2410 matches

by kwok
21 Dec 2022, 18:31
Forum: Announcements
Topic: Discord Forum
Replies: 0
Views: 2204

Discord Forum

Hello All, If you haven't gotten the news, we are starting to open up Discord as a channel to receive feedback. If you haven't joined us yet, consider making an account over at Discord and partake in discussions there. This forum is getting a bit old and hard to maintain whereas Discord updates itse...
by kwok
23 Nov 2022, 18:34
Forum: Balancing & Suggestions
Topic: Seven man rifleman squad
Replies: 11
Views: 1526

Re: Seven man rifleman squad

In my PvP experience, the 7-man rifle utility doesn't come in a micro but macro sense. A zero build time alone is worth the extra 80mp cost, let alone the extra BAR and survivability. That being said, i'm not personally against a change/buff to the 7man rifle unit BUT i would HIGHLY HIGHLY recommend...
by kwok
23 Nov 2022, 18:31
Forum: Bugs
Topic: [5.3.2] Can't build Snipers as US Airborne Doctrine
Replies: 3
Views: 943

Re: [5.3.2] Can't build Snipers as US Airborne Doctrine

I assume you haven't made any sniper previously? The unit limit for a sniper is 1 (whether it's parachuted in or built via barracks).
by kwok
22 Nov 2022, 05:10
Forum: Announcements
Topic: 5.3.2 Patch
Replies: 3
Views: 5704

Re: 5.3.2 Patch

Maps have essentially been relabeled or edited based on community feedback and BK gameplay design decisions. You can find more at the following post: http://forum.bkmod.net/viewtopic.php?f=6&t=4844&sid=1c05ed939fcd2d0e86109838cc2a6a75 In addition, two other maps have been revised by our own communit...
by kwok
03 Nov 2022, 01:05
Forum: Bugs
Topic: 5.3.2 is terrible
Replies: 15
Views: 2282

Re: 5.3.2 is terrible

Let’s chill out. Noted on the bugs and steam feedback. I’ve been tracking the steam feedback and discussions closely lately. So we hear them all. Been talking to community members about the hot keys and bugs almost nonstop lol. All the negative feedback probably made me come out of the cave and play...
by kwok
06 Oct 2022, 21:52
Forum: Announcements
Topic: 5.3.2 Patch
Replies: 3
Views: 5704

5.3.2 Patch

Hello to all BK fans. Patch 5.3.2 has been updated to the live version. You can check these two post for the complete notes: Balance & Hotkey Changes: http://forum.bkmod.net/viewtopic.php?f=6&t=4843 Post beta notes We are aware that the hotkey changes are something for players to get use to. We have...
by kwok
19 Sep 2022, 03:30
Forum: Balancing & Suggestions
Topic: Axis 37mm HQ At
Replies: 10
Views: 1478

Re: Axis 37mm HQ At

Just me as a player, I know that AT gun is bullshit. But as a balancing dev perspective what’s the counter balance? Axis units early game are slightly more expensive than Allies. Nerfing this might have some tough unintended consequences
by kwok
05 Sep 2022, 16:17
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3990

Re: Hotkey Suggestions

So how many people actually tested? Because hours were spent setting it up in beta per the suggestion of 3 people on the forum. Ironically, the only person who I know who has ACTUALLY honestly tested it and tried it was someone who was against the change in the first place.
by kwok
16 Aug 2022, 17:51
Forum: Bugs
Topic: Sherman 105
Replies: 11
Views: 1488

Re: Sherman 105

i get what he means by targeting priorities. he's talking about the weapon ai_info. sometimes the sherman will target vehciles over infantry? though it probably shouldn't...i just did a cehck they are are a bit wonky. the values are set pretty high by a magnitude of 10, so maybe that messes with it....
by kwok
12 Aug 2022, 16:08
Forum: Announcements
Topic: 5.3.2 Map Changes
Replies: 0
Views: 2687

5.3.2 Map Changes

The time has come. Over the past year or two, devs have planned to make changes to the maps as a means of bringing balance to the mod. This has been thought through even during the time when designing beta patch 5.1.8 with major doctrine reworks. In fact, many of the changes in patches have been mad...
by kwok
19 Jul 2022, 16:49
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4684

What are the top 3 doctrines that are hardest to play?

Curious to see everyone’s opinions. What are the 3 hardest doctrines to play?
by kwok
07 Jul 2022, 20:59
Forum: Balancing & Suggestions
Topic: Smoke changes.
Replies: 18
Views: 1759

Re: Smoke changes.

As far as we know. Right now we are trying to find the modifiers of when a unit is in smoke. Effectively there are 2 modifiers: Cover modifier Base stat modifier The cover modifier just means that when a weapon shoots at something in cover, it will apply the following modifiers. Smoke counts as a mo...
by kwok
07 Jul 2022, 06:08
Forum: Bugs
Topic: 5.3.1 bugs
Replies: 42
Views: 4214

Re: 5.3.1 bugs

Can you reliably recreate it so we can diagnose why that happens?
by kwok
02 Jul 2022, 20:48
Forum: Balancing & Suggestions
Topic: Smoke changes.
Replies: 18
Views: 1759

Re: Smoke changes.

So did some investigating. Learned a couple things but we are still looking into some mechanics. Haven't figured it all out. See picture below on how modifiers works.
smoke_explanation.jpg
by kwok
28 Jun 2022, 19:09
Forum: Balancing & Suggestions
Topic: Smoke changes.
Replies: 18
Views: 1759

Re: Smoke changes.

DISCLAIMER! PERSONAL OPINION AND NOT REFLECTIVE OF DECISION MAKING! The problem I see with smoke and feedback I often get is how smoke affects units is inconsistent. There is an expectation of how smoke should/could be used but ends up not meeting the expectation. For example given, the common scena...
by kwok
27 Jun 2022, 21:14
Forum: Bugs
Topic: 5.3.1 bugs
Replies: 42
Views: 4214

Re: 5.3.1 bugs

Would it please be possible to double-check the Sherman Calliope's 75mm gun? It seemed to do wonders against Panther A front armor, subjectvely much better than "regular" Shermans (could also have been pure luck, though). The sherman calliope 75mm gun uses the identical weapons file as the m4 sherm...
by kwok
27 Jun 2022, 21:13
Forum: Bugs
Topic: 5.3.1 bugs
Replies: 42
Views: 4214

Re: 5.3.1 bugs

Malarki83 wrote:
24 Jun 2022, 17:31
I noticed, Sniper doesn´t shoot when inside buildings.
Which map and which building? Sometimes it's because the building itself doesn't have proper windows.
by kwok
26 Jun 2022, 20:07
Forum: Balancing & Suggestions
Topic: Luftwaffe Glider
Replies: 48
Views: 3710

Re: Luftwaffe Glider

Also as far as I know, there are no axis glider models. So that means there would need to be a big marketing campaign to the historical realism nerds about why an allied glider is dropping with axis inf.
by kwok
24 Jun 2022, 21:37
Forum: Balancing & Suggestions
Topic: Artillery/Indirect Fire Self Defence
Replies: 15
Views: 1267

Re: Artillery/Indirect Fire Self Defence

While I am not suggesting to remove those armaments, I would encourage the balance team to investigate the effectiveness of self-defence armaments. I am not certain if this would hit limitations of the modding engine, but simply making the top-mounted MG of the M3 half-track facing backwards would ...
by kwok
23 Jun 2022, 00:55
Forum: Balancing & Suggestions
Topic: Snipers camo
Replies: 12
Views: 1226

Re: Snipers camo

Tweaked the passive recamo timer for snipers. They should be going back into camo between shots now. Will probably need a few tweaks over the next few patches.
by kwok
16 Jun 2022, 17:15
Forum: Balancing & Suggestions
Topic: Snipers camo
Replies: 12
Views: 1226

Re: Snipers camo

The passive camo should still be on the sniper…. Can someone do a quick test and replay?
by kwok
31 May 2022, 21:19
Forum: Balancing & Suggestions
Topic: Sturmtiger Beta Poll
Replies: 7
Views: 840

Re: Sturmtiger Beta Poll

Bleh. Well the results of the poll so far are definitely not as decisive as the panther one unfortunately. Just as I feared.
by kwok
30 May 2022, 17:17
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 3970

Re: Sturmtiger

I put my own opinion into the poll. In general, I see the unit had problems at first because it lacked utility. Based on the poll SO FAR a lot of people like ALL the features given to the ST. It'd be dumb that once it's finally useful we take away utility. We would be back on the spin of trying to m...
by kwok
29 May 2022, 21:52
Forum: Balancing & Suggestions
Topic: Sturmtiger Beta Poll
Replies: 7
Views: 840

Sturmtiger Beta Poll

Do not submit a poll entry unless you've tried the beta. The latest beta tested the following changes to the Sturmtiger: - Changed the cost of Sturmtiger shot to 100 ammo and recharge to 90s (from 150 ammo and 360s) - Added an ability to Sturmtiger to reinforce infantry nearby - Added an ability to...
by kwok
05 May 2022, 04:26
Forum: Balancing & Suggestions
Topic: Wonder, Why?
Replies: 4
Views: 604

Re: Wonder, Why?

What tarak says is true. So luft plane being able to fly over is a mistake. Which unit specifically is shooting the recon plane down? Or is it all AA shoots down luft planes?