Search found 2410 matches
- 21 Dec 2022, 18:31
- Forum: Announcements
- Topic: Discord Forum
- Replies: 0
- Views: 2222
Discord Forum
Hello All, If you haven't gotten the news, we are starting to open up Discord as a channel to receive feedback. If you haven't joined us yet, consider making an account over at Discord and partake in discussions there. This forum is getting a bit old and hard to maintain whereas Discord updates itse...
- 23 Nov 2022, 18:34
- Forum: Balancing & Suggestions
- Topic: Seven man rifleman squad
- Replies: 11
- Views: 1536
Re: Seven man rifleman squad
In my PvP experience, the 7-man rifle utility doesn't come in a micro but macro sense. A zero build time alone is worth the extra 80mp cost, let alone the extra BAR and survivability. That being said, i'm not personally against a change/buff to the 7man rifle unit BUT i would HIGHLY HIGHLY recommend...
- 23 Nov 2022, 18:31
- Forum: Bugs
- Topic: [5.3.2] Can't build Snipers as US Airborne Doctrine
- Replies: 3
- Views: 957
Re: [5.3.2] Can't build Snipers as US Airborne Doctrine
I assume you haven't made any sniper previously? The unit limit for a sniper is 1 (whether it's parachuted in or built via barracks).
- 22 Nov 2022, 05:10
- Forum: Announcements
- Topic: 5.3.2 Patch
- Replies: 3
- Views: 5725
Re: 5.3.2 Patch
Maps have essentially been relabeled or edited based on community feedback and BK gameplay design decisions. You can find more at the following post: http://forum.bkmod.net/viewtopic.php?f=6&t=4844&sid=1c05ed939fcd2d0e86109838cc2a6a75 In addition, two other maps have been revised by our own communit...
- 03 Nov 2022, 01:05
- Forum: Bugs
- Topic: 5.3.2 is terrible
- Replies: 15
- Views: 2293
Re: 5.3.2 is terrible
Let’s chill out. Noted on the bugs and steam feedback. I’ve been tracking the steam feedback and discussions closely lately. So we hear them all. Been talking to community members about the hot keys and bugs almost nonstop lol. All the negative feedback probably made me come out of the cave and play...
- 06 Oct 2022, 21:52
- Forum: Announcements
- Topic: 5.3.2 Patch
- Replies: 3
- Views: 5725
5.3.2 Patch
Hello to all BK fans. Patch 5.3.2 has been updated to the live version. You can check these two post for the complete notes: Balance & Hotkey Changes: http://forum.bkmod.net/viewtopic.php?f=6&t=4843 Post beta notes We are aware that the hotkey changes are something for players to get use to. We have...
- 19 Sep 2022, 03:30
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1494
Re: Axis 37mm HQ At
Just me as a player, I know that AT gun is bullshit. But as a balancing dev perspective what’s the counter balance? Axis units early game are slightly more expensive than Allies. Nerfing this might have some tough unintended consequences
- 05 Sep 2022, 16:17
- Forum: Balancing & Suggestions
- Topic: Hotkey Suggestions
- Replies: 35
- Views: 4000
Re: Hotkey Suggestions
So how many people actually tested? Because hours were spent setting it up in beta per the suggestion of 3 people on the forum. Ironically, the only person who I know who has ACTUALLY honestly tested it and tried it was someone who was against the change in the first place.
- 16 Aug 2022, 17:51
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1501
Re: Sherman 105
i get what he means by targeting priorities. he's talking about the weapon ai_info. sometimes the sherman will target vehciles over infantry? though it probably shouldn't...i just did a cehck they are are a bit wonky. the values are set pretty high by a magnitude of 10, so maybe that messes with it....
- 12 Aug 2022, 16:08
- Forum: Announcements
- Topic: 5.3.2 Map Changes
- Replies: 0
- Views: 2710
5.3.2 Map Changes
The time has come. Over the past year or two, devs have planned to make changes to the maps as a means of bringing balance to the mod. This has been thought through even during the time when designing beta patch 5.1.8 with major doctrine reworks. In fact, many of the changes in patches have been mad...
- 19 Jul 2022, 16:49
- Forum: General - CoH1 / BKMOD1
- Topic: What are the top 3 doctrines that are hardest to play?
- Replies: 19
- Views: 4704
What are the top 3 doctrines that are hardest to play?
Curious to see everyone’s opinions. What are the 3 hardest doctrines to play?
- 07 Jul 2022, 20:59
- Forum: Balancing & Suggestions
- Topic: Smoke changes.
- Replies: 18
- Views: 1759
Re: Smoke changes.
As far as we know. Right now we are trying to find the modifiers of when a unit is in smoke. Effectively there are 2 modifiers: Cover modifier Base stat modifier The cover modifier just means that when a weapon shoots at something in cover, it will apply the following modifiers. Smoke counts as a mo...
- 07 Jul 2022, 06:08
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
Can you reliably recreate it so we can diagnose why that happens?
- 02 Jul 2022, 20:48
- Forum: Balancing & Suggestions
- Topic: Smoke changes.
- Replies: 18
- Views: 1759
Re: Smoke changes.
So did some investigating. Learned a couple things but we are still looking into some mechanics. Haven't figured it all out. See picture below on how modifiers works.
- 28 Jun 2022, 19:09
- Forum: Balancing & Suggestions
- Topic: Smoke changes.
- Replies: 18
- Views: 1759
Re: Smoke changes.
DISCLAIMER! PERSONAL OPINION AND NOT REFLECTIVE OF DECISION MAKING! The problem I see with smoke and feedback I often get is how smoke affects units is inconsistent. There is an expectation of how smoke should/could be used but ends up not meeting the expectation. For example given, the common scena...
- 27 Jun 2022, 21:14
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
Re: 5.3.1 bugs
Would it please be possible to double-check the Sherman Calliope's 75mm gun? It seemed to do wonders against Panther A front armor, subjectvely much better than "regular" Shermans (could also have been pure luck, though). The sherman calliope 75mm gun uses the identical weapons file as the m4 sherm...
- 27 Jun 2022, 21:13
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4219
- 26 Jun 2022, 20:07
- Forum: Balancing & Suggestions
- Topic: Luftwaffe Glider
- Replies: 48
- Views: 3716
Re: Luftwaffe Glider
Also as far as I know, there are no axis glider models. So that means there would need to be a big marketing campaign to the historical realism nerds about why an allied glider is dropping with axis inf.
- 24 Jun 2022, 21:37
- Forum: Balancing & Suggestions
- Topic: Artillery/Indirect Fire Self Defence
- Replies: 15
- Views: 1268
Re: Artillery/Indirect Fire Self Defence
While I am not suggesting to remove those armaments, I would encourage the balance team to investigate the effectiveness of self-defence armaments. I am not certain if this would hit limitations of the modding engine, but simply making the top-mounted MG of the M3 half-track facing backwards would ...
- 23 Jun 2022, 00:55
- Forum: Balancing & Suggestions
- Topic: Snipers camo
- Replies: 12
- Views: 1228
Re: Snipers camo
Tweaked the passive recamo timer for snipers. They should be going back into camo between shots now. Will probably need a few tweaks over the next few patches.
- 16 Jun 2022, 17:15
- Forum: Balancing & Suggestions
- Topic: Snipers camo
- Replies: 12
- Views: 1228
Re: Snipers camo
The passive camo should still be on the sniper…. Can someone do a quick test and replay?
- 31 May 2022, 21:19
- Forum: Balancing & Suggestions
- Topic: Sturmtiger Beta Poll
- Replies: 7
- Views: 842
Re: Sturmtiger Beta Poll
Bleh. Well the results of the poll so far are definitely not as decisive as the panther one unfortunately. Just as I feared.
- 30 May 2022, 17:17
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 36
- Views: 3992
Re: Sturmtiger
I put my own opinion into the poll. In general, I see the unit had problems at first because it lacked utility. Based on the poll SO FAR a lot of people like ALL the features given to the ST. It'd be dumb that once it's finally useful we take away utility. We would be back on the spin of trying to m...
- 29 May 2022, 21:52
- Forum: Balancing & Suggestions
- Topic: Sturmtiger Beta Poll
- Replies: 7
- Views: 842
Sturmtiger Beta Poll
Do not submit a poll entry unless you've tried the beta. The latest beta tested the following changes to the Sturmtiger: - Changed the cost of Sturmtiger shot to 100 ammo and recharge to 90s (from 150 ammo and 360s) - Added an ability to Sturmtiger to reinforce infantry nearby - Added an ability to...
- 05 May 2022, 04:26
- Forum: Balancing & Suggestions
- Topic: Wonder, Why?
- Replies: 4
- Views: 606
Re: Wonder, Why?
What tarak says is true. So luft plane being able to fly over is a mistake. Which unit specifically is shooting the recon plane down? Or is it all AA shoots down luft planes?