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by kwok
23 Feb 2018, 00:17
Forum: Matchmaking & Strategies
Topic: Super Pershing last stand?
Replies: 11
Views: 361

Re: Super Pershing last stand?

HORRAY FOR WARHAWKS PROVING MY SUSPICION! Oh mighty Markr, will you consider an adjustment now? I've been preachin the power of the puma but felt bad and stopped because I couldn't find the proof on corsix. I guess I am blind.

Thanks hawks, can always count on you finding the hard evidence of things.
by kwok
22 Feb 2018, 16:16
Forum: Matchmaking & Strategies
Topic: Super Pershing last stand?
Replies: 11
Views: 361

Re: Super Pershing last stand?

Right now you can use a huge "glitch" (i consider it as one) as axis. Allied heavy AT guns have almost no chance to hit a moving Puma. If they can fire at all due to aim time. Thus double puma will surely overrun any 17 pdr if these are little protected (like by smaller AT guns or whateve...
by kwok
15 Feb 2018, 22:04
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 676

Re: Riflemen the new Fjr?

Little known fact. Bikes have bigger reveal radius than schwimms which is why I use the bike. Another annoying thing about axis players: they almost NEVER account for the recce, I always have to specifically remind them every game “get recce counters”. Nope they get a grenadiers to match their volks...
by kwok
15 Feb 2018, 16:41
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 676

Re: Riflemen the new Fjr?

Just as a side note, I don’t think cost increases to early game units for the sake of balance is a good design decision. Increasing costs means delaying the production of other units. This encourages more focus on single unit micro focused games instead of combined arms strategy. Axis already suffer...
by kwok
13 Feb 2018, 23:53
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 676

Re: Riflemen the new Fjr?

I 100% agree with warhawk’s Jeep assessment. That has to be one of the most annoying meta’s right now, not because in inbalanced but because it’s SUCH an obviously “best” opening. So early game just becomes the same game over and over again no matter what map. Imagine watching chess games with only ...
by kwok
13 Feb 2018, 21:11
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 676

Re: Riflemen the new Fjr?

Not trying to deny the facts of stats, but I think also the part that makes it frustrating is the meta of long range fights is pretty much don’t do long range fights. The time it takes to down a unit from long range with small arms (unless you’re gebirgs lazer soldiers) takes so long that other viab...
by kwok
13 Feb 2018, 07:55
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 676

Re: Riflemen the new Fjr?

While I don't agree the the magnitude of Henny's complaint, I agree that rifles are a tad too strong right now. Playing with the rifles more, I do feel theire "overwhelming fire superiority" doesn't fit the intent. They kill faster and do not suppress (I'd wager the net avg damage dealt is...
by kwok
08 Feb 2018, 18:01
Forum: Matchmaking & Strategies
Topic: Good Game, 3v3 La Chaudiere
Replies: 6
Views: 174

Re: Good Game, 3v3 La Chaudiere

I’d like to point out as well, prior to wald’s stug save I told him on discord not to go save Reich because I was afraid of getting simultaneously attacked up in the town by a quad ht and wald being out of position. But wald made a great call despite my fears and essentially saved the game.
by kwok
08 Feb 2018, 16:20
Forum: Matchmaking & Strategies
Topic: ACE Panther
Replies: 6
Views: 231

Re: ACE Panther

The irony is when people get accused of being allied fanboys even though they play both factions. Meanwhile 40% of the community are axis only players and only like two allied only players exist (but they never post). It’s almost like when a player tries both perspectives they see imbalances but are...
by kwok
06 Feb 2018, 15:41
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

The stun is possible I think. In my mod I’ve made it so that it’s a crit type for all kinds of attacks. For larger caliber weapons like the 88 or artillery, I’ve even made it like 95% chance of stun (assuming no other crits). I’ve also found while modding that truly “realistic” traverse Times is TER...
by kwok
06 Feb 2018, 05:49
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

@warhawks I think we are pretty much saying the same thing but you added one more balance problem. But, I'd say price adjustments on the lighter vehicles can only go so far before they start dwarfing out the early game units. Alternatively, you can up the price of later game units but then BK will l...
by kwok
06 Feb 2018, 04:44
Forum: General Discussions on Strategy and Theory
Topic: WM Openings and Build Order
Replies: 6
Views: 997

Re: WM Openings and Build Order

Yeah that was an old opening. Ever since the mortar ht and mortar build order change a couple of patches ago, that build order is no longer strong.
by kwok
02 Feb 2018, 17:23
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 518

Re: Anyone thinking Axis are OP?

Wait, what I want to be a heretic? Where do I sign up?
by kwok
02 Feb 2018, 17:22
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1579

Re: Sturmtiger

Based on pblitz's response, it sounds like the sturmtiger's role IS meant to be a nuke and not an anti-emplacement weapon. So, can't say it doesn't serve its purpose. As much as I disagree with the unit's design, if that is the direction devs WANT to take the mod then I think playbetter's approach i...
by kwok
01 Feb 2018, 07:44
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Oookay, buckle up! I'll break down what I think will be the impact of such a change in two parts: Initial Reaction & Evolving Meta Each part will be in subsections: Balance Shifts & Behavior Shifts Lastly, I will give other balance suggestions that I think will be needed to make the long ter...
by kwok
01 Feb 2018, 04:24
Forum: Off-Topic
Topic: No new Year Celebrating in BK community
Replies: 5
Views: 153

Re: No new Year Celebrating in BK community

Happy New Years baby
by kwok
31 Jan 2018, 21:09
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 518

Re: Anyone thinking Axis are OP?

Haha I always dislike the style of how Wurf plays but I can’t deny he is always a gentleman in game and on forum. I always tell new players if they want to learn how to play axis well, watch Wurf play.
by kwok
31 Jan 2018, 19:37
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Thanks Warhawks. That’s something I find a common theme in the forums. A lot of players who are “fine with it” or agree won’t say they will unless someone goes gallavanting on private steam chats to push some agenda. But I’d rather not do that, I’d rather be up front and say that I want people to po...
by kwok
31 Jan 2018, 19:24
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 518

Re: Anyone thinking Axis are OP?

Warhawks, you sound like you allude to this topic: http://forum.bkmod.net/viewtopic.php?f=15&t=2223 But at a unit scale level instead of doctrine level. In which case I agree. I’d even say (and had said for a while) the last patches have been hugely allied favored but doesn’t rid the inherent de...
by kwok
31 Jan 2018, 04:47
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 13
Views: 627

Re: OP abilities.

I'm pointing out a potential exploit that amplifies the OP ability mentioned in this thread that I am unaware of but maybe others would know and would have the guts to spill the secrets.
by kwok
30 Jan 2018, 20:32
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 13
Views: 627

Re: OP abilities.

I don’t know if it relates, but in a game I played I suspect an abuser that some how said he got an m10 ability to shoot way far out of range. It felt really exploity. I don’t think I have a replay unfortunately, but it sounded really suspicious and gimmicky.
by kwok
30 Jan 2018, 20:29
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 21
Views: 605

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Can all those people who say they agree with me on steam or in game post something so this doesn’t get forgotten? [passive aggression] I think it’s bullshit that other agenda pushing suggestions for players who want their formulas to be OP gets talked about but balance suggestions that impact across...
by kwok
30 Jan 2018, 20:23
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1579

Re: Sturmtiger

I agree with Warhawks in his assessment. The only reason why it isn’t prevalent in PvP is because of how slow the axis players and their meta evolves. I recall the time Warhawks went on his 88 crusade. Hopefully this won’t be the same until people realize how strong particular aspects of axis factio...
by kwok
30 Jan 2018, 20:12
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1169

Re: "Vehicle Button" ability rework

My guess at the intent of the vehicle button is to give the core CW infantry some AT capability, just as how riflemen had their rifle grenades unlocked across all docs, how volks are given faust, and how pgrens are given at nades. Maybe the solution isn’t tweaking button vehicle but providing an ent...
by kwok
30 Jan 2018, 20:06
Forum: Balancing & Suggestions
Topic: Super pershing call-in
Replies: 15
Views: 506

Re: Super pershing call-in

Then the difference between SP and Pershing ace option will be so marginal. Why not just remove the one-time option all together?

Though I’m with Warhawks in removing the SP entirely. As a unit it doesn’t fit the themes of the USA faction.

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