Search found 1404 matches

by kwok
18 Jan 2019, 05:32
Forum: Balancing & Suggestions
Topic: Sniper Rapid Fire Ability
Replies: 3
Views: 131

Re: Sniper Rapid Fire Ability

Grr that was my secret for a while. I was going to bring this up as point to general sniper reworks.
by kwok
17 Jan 2019, 22:54
Forum: Balancing & Suggestions
Topic: Proposal : units can only recrew if they have at least one more man than needed
Replies: 2
Views: 59

Re: Proposal : units can only recrew if they have at least one more man than needed

Even if possible I’d rather say keep the option to recrew than to not. There are still situations where you want to sacrifice a squad to recrew. I think it makes a game better if you have to make a hard decision rather than be unable to have any decision at all.
by kwok
16 Jan 2019, 23:32
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 214

Re: 105 howitzers

Only my opinion though
by kwok
16 Jan 2019, 22:54
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 11
Views: 214

Re: 105 howitzers

I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? In general i think unit limits aren't something worth including, units should be balanced so limits aren't an issue. It ...
by kwok
16 Jan 2019, 17:10
Forum: Balancing & Suggestions
Topic: Creeping barrage spam
Replies: 2
Views: 71

Re: Creeping barrage spam

AFAIK this is an oversight
by kwok
16 Jan 2019, 08:13
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9548

Re: Poor Doctrine Design - Luft

This is where the line becomes difficult though, there is no criteria on who is a good player. There are no "professional players" because no one is being paid to play this game, otherwise it'd be easy to identify who to listen to. There is only "pro" in the slang term that means...
by kwok
15 Jan 2019, 22:58
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9548

Re: Poor Doctrine Design - Luft

First of all, no amount of matches will provide objective results. Second of all, it doesn’t even matter what I think about luft because if the majority agree on something then it is more likely that the majority is right. Even if the majority is not right, it is how the game is evolved and the inte...
by kwok
15 Jan 2019, 21:31
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9548

Re: Poor Doctrine Design - Luft

and who knows how to use luft? ... tell me There is not a single pro player who has played with luft and who has not been defeated by me in BK, from 1v1 to 4v4, even you ... especially if I play with doc inf or RA If you have crusader and rifleman with the British, you stop 70% of the Luft force, i...
by kwok
15 Jan 2019, 20:29
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9548

Re: Poor Doctrine Design - Luft

Shanks wrote:
The New BK Champion wrote:Luft is strong not beacuse it's good itself, it's because somewhy people don't know how to counter it



it's totally true


My argument to this is: the reason luft is “counterable” is because players don’t know how to play luft
by kwok
15 Jan 2019, 01:18
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9548

Re: Poor Doctrine Design - Luft

The post before plays pvp. I play pvp.
I have also sent out a mass survey among players who have experience and play. Survey shows luft is really strong.
by kwok
14 Jan 2019, 16:08
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 158

Re: Ranger banzai charge

Markr, what about just increasing the range of the throw and decreasing range of activation?
by kwok
14 Jan 2019, 02:09
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 158

Re: Ranger banzai charge

I know what you mean. I might be able to think of something but not sure if it’ll break the ability.
by kwok
13 Jan 2019, 01:57
Forum: Player Introductions
Topic: Hello from Texas
Replies: 5
Views: 79

Re: Hello from Texas

Hey man, glad to see another USA based player.
There are a few folks we can intro you to.
I’m Kwok on steam (the one with an elephant as a picture) in California in pacific time.
Walderschmidt, Mefisto, Shadowichigo are all on est
by kwok
10 Jan 2019, 17:08
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 138

Re: Flamethrowers on crack

Yeah I think there was intent to make it as you mentioned, it's just really hard to balance due to the nature of the weapon. Unlike other weapons in coh where damage is done per bullet/shell/etc with cooldown times, flamethrowers are like mega weapons where their cooldowns are fractions of fractions...
by kwok
10 Jan 2019, 14:57
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1032

Re: 3v3 4v4 Allies vs German stuff

Don’t leave too early tiger. If stupa moves to bk, what would differentiate the stupa and stuh42? They’d serve nearly the same role but stupa is bigger/slower. Should they be reward if each other?
by kwok
10 Jan 2019, 06:34
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 505

Re: Give All Stug IVs camo without vet requirements

Yes, I’ve been following this and the tiger topic very closely. Especially since a lot of these thoughts were actually included in a doctrine rework proposal way before this topic and the tiger topic was even discussed. The problem is, I haven’t had a chance to write my entire idea (because it’s not...
by kwok
09 Jan 2019, 16:34
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 225

Re: [5.1.6] M2A2 (Brit Airborne) broken

That fucker outranges the base AA emplacements so use that knowledge to your advantage
by kwok
09 Jan 2019, 04:42
Forum: Balancing & Suggestions
Topic: """Changes, unit replacements, (should not be done)"""
Replies: 4
Views: 76

Re: """Changes, unit replacements, (should not be done)"""

Yes, but you said the unit no longer exists. It still exists in PE. The change was done as a buff to axis in the pvp setting. Since then, allied vehicle rushes (especially the recent rush) have become less powerful. Keeping both would be too strong for WM since it would essentially provide more opti...
by kwok
09 Jan 2019, 04:02
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 225

Re: [5.1.6] M2A2 (Brit Airborne) broken

It isn’t meant to be field artillery, just a field gun providing direct fire support
by kwok
09 Jan 2019, 04:02
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 505

Re: Give All Stug IVs camo without vet requirements

What will make the stug4 different from the Hetzer then?
by kwok
09 Jan 2019, 03:59
Forum: Balancing & Suggestions
Topic: """Changes, unit replacements, (should not be done)"""
Replies: 4
Views: 76

Re: """Changes, unit replacements, (should not be done)"""

Can you tell more about the Pak36 replacement? It still exists in PE.

As for the V1 rocket vs sturmtiger, it was mainly removed for pvp balance as well as a mix of historical prevalence.
by kwok
08 Jan 2019, 15:43
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 505

Re: Give All Stug IVs instant Camo

By instant camo you mean like instant available, not click and .25 seconds later it's camo'd right?
by kwok
06 Jan 2019, 22:44
Forum: Bugs
Topic: Hold Position Bug/Exploit
Replies: 5
Views: 119

Re: Hold Position Bug/Exploit

I’ve been thinking about this actually. Question, do people even want force retreat as an existing ability? I’ve only ever heard bad feelings about it.
by kwok
06 Jan 2019, 05:42
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 979

Re: Doctrine Rework Survey

Good question. According to the survey a few others that might need to be looked at are terror, defense, tank hunter, airborne, raf, and infantry. Additionally, core changes of any doctrine will create really complex balance shifts, so when one doc is changed at its core, other docs needed to be loo...
by kwok
05 Jan 2019, 23:08
Forum: General - CoH1 / BKMOD1
Topic: Missing SMG
Replies: 7
Views: 228

Re: Missing SMG

I think infantry doctrine combat engineers have m3 grease guns. Also most crew weapons on the US faction have grease guns.

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