Search found 1338 matches

by kwok
06 Dec 2018, 00:14
Forum: General Discussions on Strategy and Theory
Topic: 2v2 Replay
Replies: 13
Views: 221

Re: 2v2 Replay

Watch the second game.
by kwok
05 Dec 2018, 04:23
Forum: Matchmaking & Strategies
Topic: fix your game
Replies: 13
Views: 180

Re: fix your game

It’s literally the 5% rule that has been the heart of this mod and what made it popular. If a target is penetrated there is a 5% chance it’s an instakill (post penetration chances mind you so the effective one shot probability is much less). The game isn’t about pure cost-benefit proportions. If yo...
by kwok
05 Dec 2018, 03:56
Forum: Ask an Expert
Topic: doubt
Replies: 9
Views: 95

Re: doubt

i'm shadowichigo
by kwok
04 Dec 2018, 18:05
Forum: Matchmaking & Strategies
Topic: fix your game
Replies: 13
Views: 180

Re: fix your game

It’s literally the 5% rule that has been the heart of this mod and what made it popular. If a target is penetrated there is a 5% chance it’s an instakill (post penetration chances mind you so the effective one shot probability is much less). The game isn’t about pure cost-benefit proportions. If you...
by kwok
01 Dec 2018, 19:34
Forum: General Discussions on Strategy and Theory
Topic: 2v2 Replay
Replies: 13
Views: 221

Re: 2v2 Replay

Gg shanks. That triple sniper spam is a strong counter to PE. We got too cocky with our opening.

At warhawks. Nope
by kwok
01 Dec 2018, 04:31
Forum: General Discussions on Strategy and Theory
Topic: 2v2 Replay
Replies: 13
Views: 221

2v2 Replay

Kwok, Walder vs. Figree, Ling Yao
by kwok
29 Nov 2018, 18:45
Forum: Balancing & Suggestions
Topic: At this point, I will refuse to play allies unless the map is big
Replies: 8
Views: 199

Re: At this point, I will refuse to play allies unless the map is big

Lol it isn’t gaining fans, it’s people recognizing the truth. As for mg42s, it isn’t about not being able to deal with them that’s the problem. It’s the fact that the game turns into Rock Paper Scissors. Narrow map: axis does mg42 then allies must do mortar. If allies do mortar, axis must do basic i...
by kwok
28 Nov 2018, 05:59
Forum: Balancing & Suggestions
Topic: the jumbo is weak
Replies: 105
Views: 1202

Re: the jumbo is weak

I don't think the jumbo is weak per se but it is definitely meta compared to the current trend of Axis. I think post armor changes from the beta, we will see a meta change especially in armor combat. We are finally moving away from Axis always rushing heavy tanks and investing in medium tanks. In th...
by kwok
26 Nov 2018, 00:20
Forum: Balancing & Suggestions
Topic: Allies OP
Replies: 8
Views: 119

Re: Allies OP

Yeah, but you gotta make it even. For every buff there must be a nerf. Get rid of the hetzer. Luft can have this squad too, balanced. And if anyone complains they can play bigger maps.
by kwok
25 Nov 2018, 19:55
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

I understand that but still, hetzer is too basic for PE to be taken away. It's the only of all AT solutions for PE that can survive a fight with sherman. Also if we flow your logic then why the hell is firefly available in all cw docs? Raf has strikes, gammons, 4 piats... I advotate for leaving axi...
by kwok
25 Nov 2018, 18:29
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

But that's what we are trying to do illa, exactly as you say: redesign problematic docs: luft. you take away the hetzer you dont make it impossible for luft to counter tanks, it still has 50mm, 75m, marder, 75mm armored cars, 88s, panzerschrekcs, droppable panzerschrecks, how much more is needed? re...
by kwok
25 Nov 2018, 06:51
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

i felt this fitting because players were talking to me of forum about my proposed rework.
2ndmb2.jpg
by kwok
24 Nov 2018, 19:17
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 48
Views: 7032

Re: 5.1.6 beta4

@FeministDonut By auto aiming grenade, you mean AT rifle grenade of rifle squad? It's engine limitation, nothing can be done about this. It's the same with rockets from shrecks that behave like quided and follow the target even if it's moving quickly. @bugged howizers The problem is that when you h...
by kwok
24 Nov 2018, 19:11
Forum: Bugs
Topic: Couldnt move screen with mouse
Replies: 3
Views: 426

Re: Couldnt move screen with mouse

it seems like you have some sort of windowed mode on and dont have screenlock. the display is extending past your screen and when you scroll to the edges it goes off to your desktop instead of your game. this is just a guess. try deleting your config file and restarting your game. my documents/my ga...
by kwok
23 Nov 2018, 07:03
Forum: Announcements
Topic: 5.1.6 beta4
Replies: 48
Views: 7032

Re: 5.1.6 beta4

ah, so im not the only one with 25 pounder problems... thougth it was just my bad luck it bugged out a couple times. tried testing multiple times but couldn't reproduce consistently.
by kwok
20 Nov 2018, 18:52
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

i see. so you think it should deviate from AB doc and be more similar to USA inf doc?

personally i think spawning out of houses is a bad mechanic. it breaks immersion and it's hyper map dependent on whether it's useful/not useful.


EDIT: yo warhawks come on steam i want to show you my mod lol
by kwok
20 Nov 2018, 18:50
Forum: General - CoH1 / BKMOD1
Topic: BK mod Is awesome ! One small error about realism (Axis have nukes?)
Replies: 34
Views: 1447

Re: BK mod Is awesome ! One small error about realism (Axis have nukes?)

can confirm tweaking aoe damage, range, values, etc is a bitch of a balance effort.
by kwok
20 Nov 2018, 18:41
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

omg warhawks. that's literally what the redesign is about hence the no hetzers. sure the have gebirgs/no gebirgs is details and distraction because effectively the unit "still exists", we are literally debating if it should be named or not. the main point of the redesign though IS STILL fo...
by kwok
19 Nov 2018, 22:42
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 66
Views: 7894

Re: Poor Doctrine Design - Luft

Hi everyone, I'm back and ready to rumble. What makes infantry so vastly different is that we have different target tables and different healthpools as well as other boosts. There are target tables like those of rangers that makes most small arms weapons losing 25% accuracy when shooting at rangers....
by kwok
13 Nov 2018, 15:56
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 16498

Re: 5.1.6 beta3

Scatter offset changes where the “center point” of the barrage is relative to the target you’ve selected.

An offset of -.1 means that it’ll generally fall short by 0.1 units I think. Or it’s 0.1 x factor. The real impact value is the scatter_ratio.
by kwok
07 Nov 2018, 23:21
Forum: General - CoH1 / BKMOD1
Topic: import panzer2 from afrika
Replies: 18
Views: 8494

Re: import panzer2 from afrika

oh yeaaah.... that's what happened to the me109 bombing run...
by kwok
07 Nov 2018, 04:57
Forum: Balancing & Suggestions
Topic: M12 Trench Gun
Replies: 6
Views: 2784

Re: M12 Trench Gun

as far as i understand, that is unfortunately correct mencius, you can't do "burst" in the sense that it's multiple rolls in one shot. it's a stream technically speaking. practically speaking, you COULD have the a stream of shots within an extremely short set of time to represent a "s...
by kwok
06 Nov 2018, 23:35
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 16498

Re: 5.1.6 beta3

hm that makes sense... it didn't exactly scatter by 400... a cap at 20 is both ways though right? 20 left and 20 right? so that would mean at around range 100 it'll have max scatter (xtan(20degrees)=40, solved for x). that's a pretty steep accuracy drop, i feel this really hurts all faction's abilit...

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