Search found 834 matches

by kwok
22 Apr 2017, 02:42
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 18
Views: 302

Re: CW - Royal Artillery doctrine: tips & advice

sgtToni95 is actually my second name that I pretend to be so that I can jerk myself off in the forums.

Just kidding. <3 toni. Don't tell shadow, he might get jealous. But he has been away for so long... a man gets lonely.
by kwok
21 Apr 2017, 18:32
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 18
Views: 302

Re: CW - Royal Artillery doctrine: tips & advice

I've seen people USE the officer off map... I mean I use it... that's not "lost knowledge". But actively using it to vet soldiers as a strategy rather than just an obvious tactic of killing on map units I have NEVER seen anyone actively do. officer off map I see players choosing purely as ...
by kwok
21 Apr 2017, 02:09
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 18
Views: 302

Re: CW - Royal Artillery doctrine: tips & advice

Lololol Toni... your prediction came true...
by kwok
20 Apr 2017, 09:30
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 18
Views: 302

Re: CW - Royal Artillery doctrine: tips & advice

I always do that when playing RA, you learned that from me. Jk. That's genius, garden you. Yeah the vet bonuses for CW commanders are insane (markr made a post I think). your method of quick vetting is brilliant. I might actually try playing arty docs for fun instead of spite now.... I still barely ...
by kwok
13 Apr 2017, 17:34
Forum: General - CoH1 / BKMOD1
Topic: Brit AT insight
Replies: 13
Views: 305

Re: Brit AT insight

I lied about the Stuart, I'm actually not sure. I was thinking of the American one. Not sure about the cw version. Forget what I said earlier, I lied.
by kwok
12 Apr 2017, 19:13
Forum: General - CoH1 / BKMOD1
Topic: Brit AT insight
Replies: 13
Views: 305

Re: Brit AT insight

I pref the daimler tbh. Their mobility is.... insane... like their acceleration and top speed lets me sneak in and out really fast. Plus i think (i didn't check) they have a really small target size making it really hard to hit, like motorcycle level hard to hit. Staghound is more powerful and mobil...
by kwok
12 Apr 2017, 07:05
Forum: General - CoH1 / BKMOD1
Topic: Why 2 scouts for US and WH?
Replies: 3
Views: 92

Re: Why 2 scouts for US and WH?

Because the most powerful units in the game are normally unit capped.
by kwok
11 Apr 2017, 19:28
Forum: General - CoH1 / BKMOD1
Topic: Brit AT insight
Replies: 13
Views: 305

Re: Brit AT insight

Love the idea of recce + boys. But I heard they were fixing/fixed the crit table of boys at rifles. And who the hell is Mencius? And yes map has alot to do with the effectivness of boys. Can you think of some solution to this? like getting some other kind of at? But then the question is what at do ...
by kwok
11 Apr 2017, 17:53
Forum: General - CoH1 / BKMOD1
Topic: Brit AT insight
Replies: 13
Views: 305

Re: Brit AT insight

This post nearly made me cry because of how much I understand. I posted this before, it kinda helped: http://forum.bkmod.net/viewtopic.php?f=32&t=1205 The only problem as brits was it needed to get to the early-mid game before I had any good tools to deal with halftracks. Even then, they were ri...
by kwok
11 Apr 2017, 05:19
Forum: Balancing & Suggestions
Topic: Gliders.
Replies: 22
Views: 537

Re: Gliders.

Simply because you could've called him out on being irrelevant (which is a different fallacy I think you completely over look because you're so ready be so high and mighty about yourself) but instead you straight up shoot him down with some condescending remark nothing about the game. You don't know...
by kwok
11 Apr 2017, 04:07
Forum: Balancing & Suggestions
Topic: Gliders.
Replies: 22
Views: 537

Re: Gliders.

To save KornBlatt's breath, I'll speak for him so he doesn't have to deal with the complainers and assholes of this community. Okay seha. His point is there are plenty of options to countering church hills and that can be discussed in another topic where it is relevant. Meanwhile, feel free to keep ...
by kwok
11 Apr 2017, 01:22
Forum: Balancing & Suggestions
Topic: Gliders.
Replies: 22
Views: 537

Re: Gliders.

Keeping in mind that that there is almost noway possible to counter Churchills when they arrive early enough When will players learn there are other AT units than AT infantry? There are armored cars with powerful cannons, the Churchill moves at the speed of a typical glacier. Easy kill from rear sh...
by kwok
10 Apr 2017, 15:04
Forum: Bugs
Topic: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
Replies: 6
Views: 118

Re: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier

It does for most criticals, since the kinds of criticals that could happen are tied to the amount of HP remaining after taking damage. But the 5% persists for every health bracket.
by kwok
10 Apr 2017, 07:26
Forum: Bugs
Topic: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier
Replies: 6
Views: 118

Re: Vet 4 Jumbo 76W w/vet 3 TC vs Vet 0 Grenadier

Yeah. Every weapon has a 5% chance of One shorting a vehicle if penetrated. Which is why you pray to the RNG gods before every game.

Edit: at least 5%.
by kwok
06 Apr 2017, 00:59
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 23
Views: 700

Re: 4.9.6+ USAF vs Luftwaffen

@markr about smoke. Yes you're right that THAT would be an option (to attack with units undersmoke). But the cost for that would be manpower rather than munitions. Both are valid types of attacks depending what resources you want to spend. And infantry have the ability to still harm the incoming att...
by kwok
05 Apr 2017, 19:10
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 23
Views: 700

Re: 4.9.6+ USAF vs Luftwaffe

But you know Markr... your AA defense is easily countered with smoke which doesn't affect planes but heavily penalties AA. All it takes is a mortar halftrack which EVERY FUCKING PE PLAYER RELIES ON LIKE THE PUSSIES THEY ARE and the most effective counter to luft goes poof for a great price of 215mu ...
by kwok
04 Apr 2017, 23:52
Forum: Matchmaking & Strategies
Topic: 2v2 on Bocage
Replies: 10
Views: 272

Re: 2v2 on Bocage

have 3 more, brother <3<3<3
by kwok
04 Apr 2017, 22:16
Forum: Matchmaking & Strategies
Topic: 2v2 on Bocage
Replies: 10
Views: 272

Re: 2v2 on Bocage

LOLOLOLOL GEEEETT WRRREEECKKKEEEDDDD




jk. <3 illa. Teamwork makes the dream work. We would've lost if it was anyone else cuz we all know shadow sucks dick when it comes to playing axis.
YOU HEAR THAT SHADOW YOU SUCK DICK #SZECHUANSAUCE
by kwok
04 Apr 2017, 16:03
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.7 Patch
Replies: 122
Views: 14717

Re: Blitzkrieg Mod 4.9.7 Patch

I added "realistic turret traverse" into my mod. People hated it. So I upgraded some tanks and kept others "realistic" for people to show people realism is NOT what they want. For the record, M10 has about a 6 degrees rotation per second, which means itll take a full minute for i...
by kwok
02 Apr 2017, 23:08
Forum: Matchmaking & Strategies
Topic: 2v2 on Bocage
Replies: 10
Views: 272

2v2 on Bocage

Hi Toni. You'll prob have fun with this one.

Tiger will upload his analysis later he says.
by kwok
01 Apr 2017, 09:03
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.7 Patch
Replies: 122
Views: 14717

Re: Blitzkrieg Mod 4.9.7 Patch

Were piats changed?

Edit/ jk in drunk. I just read log. Delete me

Edit edit Toni fight me
by kwok
01 Apr 2017, 04:59
Forum: Balancing & Suggestions
Topic: Def off-map
Replies: 44
Views: 721

Re: Def off-map

I read through it, and I think that there WAS agreement or at least acknowledgement. The gist of the conversation I read was: Devil mentioned that the rockets are game breaking because of the cost-effectiveness of killing a high priced unit So you're saying, it is intended that one point and cli...
by kwok
31 Mar 2017, 19:58
Forum: Balancing & Suggestions
Topic: Def off-map
Replies: 44
Views: 721

Re: Def off-map

Hope no one minds if I drop a quick opinion on the rhetoric and conversation itself. I think markr has a strong point in it should be the problem finder's job to come with a solution given how the community works (and I mean some pretty obvious aspects that we can all agree on): -All current active ...
by kwok
30 Mar 2017, 19:44
Forum: Ask an Expert
Topic: Minimal Requirement to play Blitzkrieg Mod
Replies: 2
Views: 100

Re: Minimal Requirement to play Blitzkrieg Mod

Doesn't have to be fastest, there's a point where the game engine itself can handle so much and you'll run into problems (or other players crashing first for their own computer short falls). But, kornblatt is right I think the most common issue people have running BK is a cpu problem. ALL THE RNG CA...
by kwok
30 Mar 2017, 07:24
Forum: General Discussions on Strategy and Theory
Topic: Caen Campaign News
Replies: 2
Views: 160

Re: Caen Campaign News

TURN 0 END Cpt. Karma Police and his company positioned at the road to Caen with full confidence his allies are right behind him. Then suddenly, two Axis companies were upon him! Artillery batteries were barely even set on the ground before the enemy preemptively struck the British soldiers down. T...

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