Search found 1453 matches

by kwok
16 Mar 2019, 20:04
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 252

Re: Stupa

It was figree and markr I think I talked to. So talk to figree. Or bring him here to discuss. It’d be nice to hear more opinions than less
by kwok
16 Mar 2019, 14:37
Forum: Balancing & Suggestions
Topic: Turret rotations on vehicles.
Replies: 1
Views: 70

Re: Turret rotations on vehicles.

My guess is vcoh values were just never thought about and changed. Could be considered
by kwok
16 Mar 2019, 14:35
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 4
Views: 102

Re: Misplaced "hold position" ability

Not at home, can’t check now, but just acknowledging this has been read
by kwok
16 Mar 2019, 14:34
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 252

Re: Stupa

I can’t remember who I talked to about this, I’m inclined to agree with you but it was noted that the stupa realistically did cripple tanks to the point of effective destruction. Convince these people and it will be “fixed”.
by kwok
16 Mar 2019, 14:10
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 743

Re: 5.1.7 live release

I can explain the HP thing at least. I don’t have the exact numbers with me because I’m not at home. But basically it’s because we calc’d min/max hits thay would kill a unit based on matchups. The intervals of which at which a tiger/pschreck can chunk down a Pershing is a certain amount. No matter w...
by kwok
16 Mar 2019, 05:56
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 743

Re: 5.1.7 live release

I see what you’re saying. I guess bug fixes going live faster makes sense. It being less work wouldn’t be true though. But markr does most the work so I won’t speak for him. It’s more work because there are a lot of changes that happen for “beta worthy” things. Making bug fixes while the beta sits m...
by kwok
16 Mar 2019, 02:46
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 743

Re: 5.1.7 live release

I’m pretty sure the main reason people don’t play the beta isn’t because they’re too busy. There are many moments when I’ve logged on and there are plenty of people on and willing to play. And when specifically asked to test the beta, their response has been “because it’s _____ (most the time critiq...
by kwok
15 Mar 2019, 20:46
Forum: Announcements
Topic: 5.1.7 live release
Replies: 29
Views: 743

Re: 5.1.7 live release

You all realize this has been in the test patch with no changes since like forever right?
by kwok
14 Mar 2019, 16:52
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 761

Re: Vehicle Extinction and AT Rifle

Warhawks, the at rifle will likely get nerfed. The meta as is today was done over time and evolving meta. This unit passed like a month of testing and then months of playing in live, only being brought up now. Was there unintended events of the unit being introduced? Yes, that was already admitted. ...
by kwok
09 Mar 2019, 20:22
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 471

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Not saying the ideas are bad, but one thing to consider is the rock paper scissor effect you’d create by setting up that system. One good thing about formulaic build orders is it’s easier to control unit availability to reduce Rock Paper Scissors effects. That’s why some of the best match ups are US...
by kwok
08 Mar 2019, 21:18
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 471

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

I agree, ESPECIALLY with CW. But that’s still just a really big topic and risk to even go through with since a lot people are just ingrained in their formulas.
But glad you feel the same, just adds more reason to do it.
by kwok
06 Mar 2019, 21:45
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 16
Views: 395

Re: Are PIATs a little bit OP?

I would say what Mencius said is exactly “why”. Don’t take too much offense to this but in general there is a huge skill difference between pvp players and pve players. So when I play pve, like I mentioned, I have no problems with piats. Even to the point where I think they’re worse since they’re no...
by kwok
06 Mar 2019, 18:44
Forum: Balancing & Suggestions
Topic: Wehrmacht Tech system, Tigers and Panzer IV`s
Replies: 21
Views: 471

Re: Wehrmacht Tech system, Tigers and Panzer IV`s

Just acknowledging that I read through this and also confirming mencius' mention that it needs to be considered with the general timeline of doc reworks.

I also still owe an explanation on the other 5.1.7 patch thread. It's saved in drafts, just never finished and got busy.
by kwok
06 Mar 2019, 18:39
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 16
Views: 395

Re: Are PIATs a little bit OP?

AI does not have any unit difference that PVP. They are the same if you open up corsix. The only quantifiable difference between AI and PVP is the fact that AI get resource bonuses in terms of income and starting resources to accommodate the fact that their "thinking" cannot improve The su...
by kwok
27 Feb 2019, 16:43
Forum: General - CoH1 / BKMOD1
Topic: PE Luft Panthers seem very weak for armour?
Replies: 7
Views: 169

Re: PE Luft Panthers seem very weak for armour?

bots also spam and have no fear, so the amount of shots fired by bots is significantly more than in pvp. they won't try to back out of a fight, theyll just keep shooting till dead. multiplied by the fact that a bot can make x3 the amount of units. so pretending you're a bot, if you have a 5% chance ...
by kwok
26 Feb 2019, 02:42
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2784

Re: 5.1.7patch

Well fuck. My draft that I was working on to respond to Warhawks somehow got erased. So I have to start over. Maybe this time around I can be more concise, less to read. First, let me try to break down Warhawk's argument to something more structured and less rambled. Statement of Fact: Tigers over p...
by kwok
22 Feb 2019, 20:42
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2784

Re: 5.1.7patch

Will post more soon. Just wanted to say, yeah the Tiger in the replay deserved to die. I played idiotically, it was a friendly game, a good game, and a fun game. I'm proud of wald killing my Tiger and the mentality of the game itself wasn't to win at all costs because at that point I probably could'...
by kwok
21 Feb 2019, 15:29
Forum: Matchmaking & Strategies
Topic: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]
Replies: 8
Views: 355

Re: JEEP KILLS TIGER! 2v2 Alsace Moselle High Res. BETA [5.1.7]

Walder is a dirty dirty whore and his jeep is a whore too. WP. Really great game.
by kwok
16 Feb 2019, 16:44
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 2784

Re: 5.1.7patch

About the rifle grenades, yeah that should've fallen under considered but not changed. Not changed because it's hard to balance the reliability of something, lots of solutions were proposed but none that were more well supported than the next. That's normally a sign that the solution is mostly uncle...
by kwok
16 Feb 2019, 02:34
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 324

Re: Worthless Wasp

lol okay, that's unusual. will look into the FT stats for the wasp.
by kwok
14 Feb 2019, 18:03
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 324

Re: Worthless Wasp

Ah yep sorry forgot you did post on there. Lol well I’ll leave you to it.
by kwok
14 Feb 2019, 15:23
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 324

Re: Worthless Wasp

There is only partial truth to what warhawks says. Firstly, the wasp and other flame units were only recently adjusted and this was because there was a high volume and near unanimous complaints. Now there are fewer but still many complaints flames are too strong. Change decisions mostly lean on the ...
by kwok
09 Feb 2019, 19:28
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 501

Re: Flamethrower vs entrenched infantry

Sorry, you keep saying things with big words but not giving a solution. What would you prefer? To be able to zoom all the way out? To get a notification every time a wasp comes out of the fog of war? To have infantry be able to automatically leave trenches when wasps come? In the same vein, we have ...
by kwok
07 Feb 2019, 23:49
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 501

Re: Flamethrower vs entrenched infantry

I use the tac map (num 0) and use it religiously. That helps me keep awareness. I feel like this isn't a UI issue because like any strategy game, awareness and focus is a big part. Even in games where the entire game is visible at glance, take chess for example. Tunnel vision in chess is still a fac...
by kwok
07 Feb 2019, 23:42
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 690

Re: Vampyre

I'll 1v1. Not to prove anything, but I need to do some 1v1s.

Go to advanced search