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by kwok
23 May 2018, 05:44
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

One of the things I mentioned in my original vehicle speed proposal was being worried about handheld AT. I don’t think this was looked at when making changes this patch? I know I didn’t provide a solution my first time around. I honestly still don’t have a good answer. Wondering if there were ideas ...
by kwok
23 May 2018, 05:26
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

I mean.... the rest of the thread answers your questions.... you weren’t the first to ask.... But if you are like all the other overcomplaining non-reading just complaining participants on the forum, here’s probably the most summarized version that answers your question But gameplay wise that would ...
by kwok
23 May 2018, 03:28
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

http://forum.bkmod.net/viewtopic.php?f=15&t=2435 Is there anything on the axis side that is able to stop these behemoths? For example, what can you do against greyhounds, staghounds, recces, dingos, and all that bullshit when all you have are retarded anti tank crews and 28mm PZB paper thin door...
by kwok
22 May 2018, 21:36
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

It doesn’t. It has a lot of buttons already, not sure where there is room. I had a spot in mind but can’t remember right away. But thaaaaaaannksssssssss.
by kwok
22 May 2018, 20:29
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

If I recall... infantry move speed is something around 4.1 or something tank speed. And it’s purely aesthetic therefore pointless. Inf suddenly going slo mo but still walking when being shot at by a suppressive volley looks silly. By moving the posture -2 instead of -1 would make them still the same...
by kwok
22 May 2018, 19:32
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

I think the way “slow” works is through posture speed. I can’t access Corsix to validate something’s. There is a way to double check: does g43 suppress stack with an already exhausted squad. Pretty sure it doesn’t? In which case exhaust and g43 “suppress” is just a posture speed modifier. Which actu...
by kwok
22 May 2018, 13:09
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

I didn’t get to mention this, I’m sfill away from home. When infantry speed is 3 it means something entirely different from tanks if I can recall. Their pathing set is different. At least in coh2 that’s the case. 3 means walk, 4 means sprint, 2 means slow (like exhausted), 1 means crawl. Something l...
by kwok
21 May 2018, 14:50
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

I mean... markr just said they are not intended for infantry to be faster so that was just an implementation oversight, not intention. And also, all those vehicles you mentioned are pretty much the only vehicles that are used. So effectively yeah, I did intend for all vehicles. But I haven’t tried t...
by kwok
21 May 2018, 14:30
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 92
Views: 1858

Re: 5.1.5 beta version

Awwwweeeeeeshiiiiittttt. You’ve done it now markr. Fucked the mod with a patch as always right when the mod “was already near perfect and balanced”. Lol jk. Sorry I really wish I could play this patch but I won’t get a chance to until this coming weekend. Which is sad because I am really excited to ...
by kwok
01 May 2018, 20:00
Forum: Matchmaking & Strategies
Topic: Being impersonated !!
Replies: 2
Views: 124

Re: Being impersonated !!

THIS IS ALL A SHAM, TIGER IS ACTUALLY MESSUUPGOOD! HAVE YOU NOTICED THEY ARE NEVER IN THE SAME LOBBY TOGETHER? HE IS JUST REALLY REALLY GOOD AT ACCENTS!






Jk. Or am i?
by kwok
27 Apr 2018, 00:34
Forum: Balancing & Suggestions
Topic: Possible Things to Add to BK to Freshen Things Up
Replies: 4
Views: 194

Re: Possible Things to Add to BK to Freshen Things Up

8 is doable.

i'm also open to any new things just to spice things up for fun.
by kwok
25 Apr 2018, 05:18
Forum: General Discussions on Strategy and Theory
Topic: USA Openings and Build Order
Replies: 7
Views: 1039

Re: USA Openings and Build Order

Assuming your teammate doesn't know how to play high resources... which is pretty much what happens... It's like saying a chess game can end in 5 moves if the opponent doesn't have some foundational sense. But strong chess players will play in such a way that they will not lose in 5 moves because th...
by kwok
19 Apr 2018, 23:16
Forum: Off-Topic
Topic: Who's the Best BK Player?
Replies: 7
Views: 226

Re: Who's the Best BK Player?

REALLY IMPORTANT NOTE: One of my biggest worries about doing this is this will only fuel the community attitude problem we have. And I talked about this wald a lot. My thought is I’d really like this to be a community effort. This will limit bias, help provide more transparent data for devs to balan...
by kwok
19 Apr 2018, 23:04
Forum: Off-Topic
Topic: Who's the Best BK Player?
Replies: 7
Views: 226

Re: Who's the Best BK Player?

Great questions and something I’ve already thought about. I don’t have the details ironed out yet, I’m still researching how other games and competitions do it. The best example I can think of is how a popular game like league of legends does it. Understandably, their calculations are hidden. (I wil...
by kwok
19 Apr 2018, 07:09
Forum: Off-Topic
Topic: Who's the Best BK Player?
Replies: 7
Views: 226

Who's the Best BK Player?

Click bait topic. But really, I thought about experimenting on creating an ELO or ladder system within the community for those who want to participate (aka care about their stats and pride). The way I want to structure it is hosting a public place with players' names. When players want to play a &qu...
by kwok
18 Apr 2018, 22:09
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 560

Re: New Patch, old Stories- A little feedback about artillery and other things

What you just described is exactly what I mean, warhawks. Just without examples. It’s not just medium tanks though, it’s lighter tanks and vehicles like Daimler’s, pumas, tetrarchs, and other “devil cars” (a term so created by mefisto after he had a taste of shadow and I abusing the ballet-level agi...
by kwok
18 Apr 2018, 19:21
Forum: General - CoH1 / BKMOD1
Topic: New Patch, old Stories- A little feedback about artillery and other things
Replies: 10
Views: 560

Re: New Patch, old Stories- A little feedback about artillery and other things

I think the ideas are good but a counter balancing proposal is needed especially post AT gun a time fixes. The ironic meta right now is AT guns act as HE shot platforms that counter inf, tanks countering AT guns with raw durability and firepower, and artillery countering tanks. This meta intuitively...
by kwok
17 Apr 2018, 23:10
Forum: Matchmaking & Strategies
Topic: [Discord] vs Hawks & old players
Replies: 4
Views: 168

Re: [Discord] vs Hawks & old players

Hawks, it wasn’t camping that allies started. It was arty. It’s a small map and I wasn’t going to put myself at a disadvantage of NOT getting arty in the arty party. I won’t bring a knife to a gun fight, especially if the fight is going to be at a gun range. I went tank hunter and when the arty star...
by kwok
15 Apr 2018, 07:29
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 303

Re: Broken US early game

Solution: high resources
by kwok
12 Apr 2018, 10:45
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 380

Re: An idea for making Royal arty worth using again.

I will 1v1 the ANGRE on a big map, shanks. You know I asked you of this many times already.
by kwok
12 Apr 2018, 06:48
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 380

Re: An idea for making Royal arty worth using again.

ANGRE is an inside joke between shanks and i.
by kwok
01 Apr 2018, 05:08
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6514

Re: 5.1.4 preview

I disagree with tiger on this point. The KT is both shadow and walder’s favorite piece of terror and I’ve had them carry through the late game with the tank as a flag ship unit.
by kwok
01 Apr 2018, 04:36
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6514

Re: 5.1.4 preview

I also agree with red and warhawks
by kwok
31 Mar 2018, 20:05
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 6514

Re: 5.1.4 preview

It’s a combo of attributes and animation. The animation will kick off, the delivery of the attack is delayed to accommodate the animation, if the target moves out of the range specified for the attack (by range I mean both range and firing arc) then the attack is cancelled. But the animation starts ...

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