Search found 1587 matches

by kwok
20 Sep 2019, 20:11
Forum: Balancing & Suggestions
Topic: tank hunter (and other unit) re-camo time
Replies: 3
Views: 67

tank hunter (and other unit) re-camo time

please discuss here
by kwok
20 Sep 2019, 15:57
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 352

Re: Thoughts on Terror

I'm not saying you all are "playing wrong" but so far I've been doing pretty well with terror without using a lot of micro. This is actually kind of unintended because, as Markr said, it was meant to be a high micro high reward doctrine. Specifically regarding volkssturm, i don't use them ...
by kwok
18 Sep 2019, 20:47
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 659

Re: [opinion] new Terror & Blitz

i'd like to see how devs reach to those specific points, specifically that i can see majority of points are agreed by the most. omfg. how about Can we organize these thoughts in not a blanket general thread... among all the changes it’s legit hard to sift through rants. We can discuss those “specif...
by kwok
18 Sep 2019, 20:41
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 23
Views: 283

Re: German AT - Beta 1.8.1

warhawks dont generalize "vehicles". Most vehicles were never dominant at all. There were a handfull in the past. As far as the context of this thread is concerned, it is regarding the beta only and in reference to the WM AT squad in the beta which means: 1. recce, out of scope 2. puma, ou...
by kwok
18 Sep 2019, 15:51
Forum: General - CoH1 / BKMOD1
Topic: [opinion] new Terror & Blitz
Replies: 34
Views: 659

Re: [opinion] new Terror & Blitz

Can we organize these thoughts in not a blanket general thread... among all the changes it’s legit hard to sift through rants. We can discuss those “specific points” on the “specific threads” they relate too... this whole thread is unfocused and covers so many topics.
by kwok
18 Sep 2019, 15:49
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 23
Views: 283

Re: German AT - Beta 1.8.1

I think the issue is the AT rifles don’t even do anything even if they’re made available to all doctrines. Even when it’s in blitz doc it doesn’t do that much. And in terms of buff/nerf, the 50cal was hardly touched since adjusted. It was given a cost adjustment but not an effectiveness adjustment, ...
by kwok
18 Sep 2019, 14:59
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 23
Views: 283

Re: German AT - Beta 1.8.1

here’s another potential thought/solution. 1. A big reason why vehicles became so dominant is because of the 50cal changes, else previously the 37mm pak as WM was fine against vehicles 2. A big reason why the AT squads were too strong on release was its mobility to stop vehicles at any location plus...
by kwok
18 Sep 2019, 14:39
Forum: General Discussions on Strategy and Theory
Topic: Who's is the artwork in victory message and other places ?
Replies: 1
Views: 1418

Re: Who's is the artwork in victory message and other places ?

You might be able to pull them from the data.sga. They’re probably hidden in there somewhere.
by kwok
18 Sep 2019, 14:37
Forum: Balancing & Suggestions
Topic: WH Terror Officer (and others)
Replies: 2
Views: 49

Re: WH Terror Officer (and others)

This is the direction we want to take officers across all factions. Terror was our test doctrine. so thanks for starting this thread early.
by kwok
16 Sep 2019, 14:05
Forum: Balancing & Suggestions
Topic: German AT - Beta 1.8.1
Replies: 23
Views: 283

Re: German AT - Beta 1.8.1

We can take the feedback, but my question is why weren’t keeps an issue prior to the WH at rifle squad? Is it because the 50cal changes? If so, why not changes the 50cal instead of the AT rifle? It’s true that Jeeps can dominate the early game, but it’s also true that AT rifles dominated all vehicle...
by kwok
10 Sep 2019, 14:01
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1169

Re: [Blitz doc] Pz4 / Stug4

Going for a Pz4.H in Blitz doc now requires 4 CPs, and in order to make it affordable, you need to spend further 3 CPs.. total 7 CPs. We've also made changes to reduce the base price of panzer iv's for the exact reasons/complaints you mentioned here because we agreed, they were too expensive to &qu...
by kwok
09 Sep 2019, 17:44
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1169

Re: [Blitz doc] Pz4 / Stug4

How come is rushing for Pz4.H considered as skipping a whole tier? While rushing for Stug4, Pz3, and Pz4.F2 considered not? I'm telling you this way Pz4.H is becoming a complete outsider.. who is going to spend that many CPs for Pz4.H and its mass production unlocks when they could better just hold...
by kwok
09 Sep 2019, 17:18
Forum: Balancing & Suggestions
Topic: Thoughts on Terror
Replies: 17
Views: 352

Re: Thoughts on Terror

1) recommend moving this into the current propaganda thread 2) why 3) I know you play high resources. I recommend 2 pak gun openings. I do the same for allies, sometimes three 37mm against PE. It doesn’t matter if it’s volkssturm or something else, 50 cal jeeps will kill axis inf. It isn’t just a vs...
by kwok
09 Sep 2019, 15:12
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: WM Tank Hunters
Replies: 9
Views: 217

Re: 5.1.8 Beta: WM Tank Hunters

What Markr is trying to say is that the task is not in priority because it marginally benefits the community with a butt ton of work. Meanwhile other things are being complained about louder and harder. Have the "several players" come to the forum, don't speak for them. The truth is the ma...
by kwok
09 Sep 2019, 14:45
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 189

Re: 5.1.8 Beta: MG Adjustments

https://simple.wikipedia.org/wiki/M1918_Browning_Automatic_Rifle "The BAR was designed to be carried by soldiers that were moving forward. It was supposed to be put over the shoulder on a strap and fired from the hip. This was called "walking fire". It was thought that walking fire wa...
by kwok
09 Sep 2019, 14:44
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1169

Re: [Blitz doc] Pz4 / Stug4

Not to mention i don't have all the time in the world anymore.. so it's already too nice that i'm coming here to provide some feedback while i can. I'm sure you didn't mean this as a condescending high-horsed insult but sure... I understand you're busy. I'm busy too. So is everyone else on the dev ...
by kwok
09 Sep 2019, 14:14
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 189

Re: 5.1.8 Beta: MG Adjustments

Or because the BAR was specifically designed to be used won the move while the Johnson was not...
by kwok
09 Sep 2019, 02:50
Forum: General - CoH1 / BKMOD1
Topic: [Blitz doc] Pz4 / Stug4
Replies: 10
Views: 1169

Re: [Blitz doc] Pz4 / Stug4

We probably will not change the PIV with more CP otherwise the PIII probably will never see the light of day. If anything, we would delay the 76 sherman more... We still see the PIV come out at a certain point of the game (even if it's later) so we are not too worried that the 4CP cost is that detri...
by kwok
09 Sep 2019, 02:42
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 5
Views: 153

Re: 5.1.8 Beta: Airborne Updates

We go for structural changes for reworks. Balancing changes take time. What you described sound more like balance changes. It's hard to balance a game with constantly moving structures. We try our best to balance along the way but we really can't reach balance if we keep making massive overhauls to ...
by kwok
08 Sep 2019, 19:06
Forum: Announcements
Topic: 5.1.8 Beta (Propaganda Doctrine, update 4)
Replies: 0
Views: 589

5.1.8 Beta (Propaganda Doctrine, update 4)

Hello all, The new beta version of the mod which will bring some general balance changes as well as the reworked Terror doctrine which is now called Propaganda doctrine. We need to say in advance (and we will repeat it a few more times to make sure nobody misses the information) that the whole propa...
by kwok
08 Sep 2019, 19:04
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 5
Views: 153

5.1.8 Beta: Airborne Updates

Airborne Doctrine: Based on surveys an replays, we determined that the Airborne doctrine is already a well-rounded doctrine structurally so minimal changes were made. Instead, tweaks to make things that were never used into something more viable. OR to make things that had too much impact on the fl...
by kwok
08 Sep 2019, 19:03
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: WM Tank Hunters
Replies: 9
Views: 217

5.1.8 Beta: WM Tank Hunters

Wehrmacht Tank Hunter Changes In addition to doctrine reworks, we are also reexamining the general structure of base factions without doctrines. This tank hunter unlock is meant to make the faction itself more well rounded while doctrine unlocks are used to add a strategic boost to specific capabil...
by kwok
08 Sep 2019, 18:46
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: MG Adjustments
Replies: 10
Views: 189

5.1.8 Beta: MG Adjustments

Topic to talk about MG adjustments. We would like to make upgrading LMG more of a strategic decision rather than flat damage buff to the squad. Therefore, any squad that upgrades an LMG will gain the suppression ability (note that the ability requires UPGRADE the squad, the ability won't work if you...

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