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by kwok
25 May 2019, 04:14
Forum: Technical Support
Topic: Transfer campaign progress from BK mod 5.1.7 to the regular unmodded campaign?
Replies: 3
Views: 38

Re: Transfer campaign progress from BK mod 5.1.7 to the regular unmodded campaign?

You won’t be able to mainly because of the persistence vet stuff. There are units in BK that don’t exist in vcoh so the game will try to save that data and can’t carry it over breaking the save file all together. You can find things online to let you unlock all missions though.
by kwok
21 May 2019, 13:29
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

Thanks for playing. I already messaged some of your thoughts to markr.
by kwok
19 May 2019, 06:20
Forum: Mapping Corner
Topic: Unlocking commander abilities via Scar
Replies: 2
Views: 149

Re: Unlocking commander abilities via Scar

it sounds like your issue isn't unlocking the command tree for doctrines but changing the requirements for all units to not need basebuildings (since you said that a player won't build a base) there are two ways i think you can solve this, i'm not sure if one of them works: i think the best way for ...
by kwok
17 May 2019, 18:11
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

Okay, next time. You can add me on steam.
by kwok
17 May 2019, 17:59
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

and i have some question..., devs always try their mod in their PCs right? O.o im sorry for say something bad like this.... but its that true? because me and other players so hard to find PVP partner, because we need wait our BFF or waiting our COH squad to test the beta, just waiting in room for r...
by kwok
17 May 2019, 17:12
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

First, the post about playing before complaining is directed a general audience, not specifically you Tiger. But that doesn't mean I personally don't suspect you haven't played it. It's the idea that large posts came in within 2 hours of posting of the beta, in that time at max a person could've pla...
by kwok
17 May 2019, 05:06
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

Guys look, comments and opinions are appreciated and listened to but... Did anyone actually TRY a pvp game on the patch yet? Or even the last one? It was literally posted THIS DAY. And before you say “no one else is on playing it so why bother”, the time it takes to write a response is as long as it...
by kwok
17 May 2019, 05:02
Forum: Balancing & Suggestions
Topic: Turret rotations on vehicles.
Replies: 4
Views: 143

Re: Turret rotations on vehicles.

Yeah see the latest beta patch. Turret rotation updated.
In terms of damage that wasn’t changed, but I haven’t heard others say that it is needed
by kwok
17 May 2019, 00:42
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 49
Views: 1681

Re: 5.1.8. beta (Doctrine rework, update 1)

I thought if the same thing about decrew recrew on useBut normally decrew costs micro, munitions, and accumulated veterancy which is crucial for counter bombard tactics. hopefully discourages enough to NOT do it.
by kwok
14 May 2019, 20:31
Forum: Balancing & Suggestions
Topic: Def doctrine meta
Replies: 8
Views: 237

Re: Def doctrine meta

Let’s bring these repetitive ideas back to the rework forum and not here. You can repost on that topic if you have newer arguments.
by kwok
14 May 2019, 01:27
Forum: Balancing & Suggestions
Topic: arty party
Replies: 3
Views: 74

Re: arty party

Arty is already being discussed internally. There are multiple things happening. Also this post didn’t get much response from the community, so it was not something prioritized.

A lack of response doesn’t mean it wasn’t read.
by kwok
13 May 2019, 23:07
Forum: Balancing & Suggestions
Topic: Def doctrine meta
Replies: 8
Views: 237

Re: Def doctrine meta

Lol maybe. What’s your steam name?
by kwok
13 May 2019, 16:21
Forum: Balancing & Suggestions
Topic: Def doctrine meta
Replies: 8
Views: 237

Re: Def doctrine meta

Any chance you can split this post, one as a guide and one as a balance suggestion? Having a guide builds the community and having a balance suggestion post will strengthen the argument. So far, I like your post a lot just because it has an element of "how to play" instead of just complain...
by kwok
05 May 2019, 00:08
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 230

Re: Flamethrower tanks shouldn't cost CP's and be cheaper

Just bringing up a lot of caution because for as long as it was remembered, flame weapons have been adjusted many times but never balanced. Almost every tweak either did nothing or morphed the game in a way that was pretty divisive.
by kwok
03 May 2019, 23:26
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5255

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Are you saying because walder killed my tiger with a jeep with AT? You realize it was a joke situation? Axis still won that game by a landslide.

Then why are you allied fanboys when we only buffed axis and nerfed allies in the last patch?
by kwok
03 May 2019, 21:58
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5255

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

We also explained the Pershing nerf but that seemed to not be understood by everyone. It was never something that people felt “needed”. We tweaked in a way where we knew it would impact later reworks We also needed axis by lowering the price of tigers, giving blitz doc stupa and stukas, letting blit...
by kwok
03 May 2019, 19:25
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 230

Re: Flamethrower tanks shouldn't cost CP's and be cheaper

If reload times are set to zero, I’m inclined to say it’s important cooldowns are longer. And I don’t think bursts should be too long without knowing the damage impacts as well. Flame weaponry has always been tricky to tweak because of the damage over time (dot) values. I assume you think 6s is too ...
by kwok
03 May 2019, 15:22
Forum: Balancing & Suggestions
Topic: Flamethrower tanks shouldn't cost CP's and be cheaper
Replies: 11
Views: 230

Re: Flamethrower tanks shouldn't cost CP's and be cheaper

by change the reload mechanism, what do you mean? make it 1 burst per reload? change it so it doesnt stop shooting when units leave range? i can't remember how it's actually set up tbh, which i guess is your point in the flame tanks aren't used much.
by kwok
02 May 2019, 23:39
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5255

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Fanboy 3 reporting in. Hail the allies.
by kwok
30 Apr 2019, 01:29
Forum: Technical Support
Topic: Fatal scar file error execution paused
Replies: 4
Views: 4650

Re: Fatal scar file error execution paused

Probably will stay this way for a while, sorry.
by kwok
30 Apr 2019, 01:28
Forum: Bugs
Topic: [Version 5.1.2 Steam Release] Campaign Mission 07 Cherbourg Fatal Scar Error.
Replies: 3
Views: 669

Re: [Version 5.1.2 Steam Release] Campaign Mission 07 Cherbourg Fatal Scar Error.

Sorry, likely will not be fixed any time soon. The current team does not focus on SP gameplay, only PvP.
by kwok
25 Apr 2019, 05:59
Forum: Bugs
Topic: Rapid Fire AT bug
Replies: 2
Views: 87

Re: Rapid Fire AT bug

well i'm stupid and can't execute it

EDIT: jk. i'm still stupid. but i figurd it out.
by kwok
22 Apr 2019, 22:58
Forum: Bugs
Topic: Rapid Fire AT bug
Replies: 2
Views: 87

Rapid Fire AT bug

Does anyone remember how to make it so that the AT gun would rapid fire whenever you move order and cancel the AT gun? Looking for a tester.
by kwok
17 Apr 2019, 21:53
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 348

Re: 37 mm Gun fixes

Which unit/weapon/version of the 37mm should all be standardized to?
by kwok
13 Apr 2019, 16:24
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 5255

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

i finally got around to REALLY playing pvp with the new blitz doc. i did a lot of testing before it was released to the beta of course, but it's different playing against many kinds of humans. i honestly feel like have the panzer 4 be at least 3CP for an unlock and the panther at least 6CP is helpfu...

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