Search found 1711 matches

by kwok
23 Jan 2020, 20:31
Forum: Balancing & Suggestions
Topic: PE Faction Redesign
Replies: 0
Views: 65

PE Faction Redesign

We were going WAY off topic on the other thread warhawks. My response is here, we can talk here. I want to keep tank hunter doc redesign threads clean so we don't have to sift through paragraphs of paragraphs of unrelated text. i refered to the faction as a whole benefiting more from infantry paired...
by kwok
23 Jan 2020, 07:04
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

[sarcasm] But PE should really should get something that really makes it different from other factions You mean like having a combat unit for a construction unit Or tier 1 combat vehicles? Or non-doctrinal elite infantry? Or doctrines specifically based off historical divisions? Or nearly all combat...
by kwok
22 Jan 2020, 16:04
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

Bumping topic to get some further agreements so that we can start working on the doctrine. It seems like there is some main concern about how infantry fit into this doctrine more than anything. The worry is it starts to seem too much like propaganda doc but just overall stronger. Came up with some n...
by kwok
15 Jan 2020, 18:33
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 140

Re: Changing squad sizes

Double posting since it probably relates. Another idea was making assault grenadiers SE only given Luft has elite inf and assuming the latest proposed TSupp goes through then TSupp would have strong “basic” inf. This relates because a lot of infantry in PE are changing so the PE inf build orders cou...
by kwok
15 Jan 2020, 08:15
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 140

Re: Changing squad sizes

Like I said, squads don’t garrison buildings and get locked trying to garrison but never going in. So they basically become unselectable, can’t shoot, and just keep dancing around the building until they die. You can sometimes trigger it kind of in coh1... like when they fail to go in and just wait ...
by kwok
15 Jan 2020, 03:29
Forum: Balancing & Suggestions
Topic: Changing squad sizes
Replies: 7
Views: 140

Re: Changing squad sizes

First, thank you for thinking about alternatives instead of hard thrusting and always repeating the same idea. Not saying that I don’t hard thrust myself.... I just want to applaud alternative thinking. Funny thing is I’ve TRIED this also, in the same mod that I said I used smaller squad sizes if I ...
by kwok
14 Jan 2020, 19:43
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

@warhawks 1. Agreed to an extent... The hope is that fuel will be spent more in the early/mid game to prevent fuel banking and Uber tank rushing. Especially with recent armor and CW faction changes making other threats come earlier. We will see if this holds true if we can implement this and observe...
by kwok
14 Jan 2020, 04:01
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 8
Views: 329

Re: BETA update 7 feedback

[insert obligatory "reworks suck, stop changing things for your own benefit even though you don't even play the game" complaint here] Just kidding. Hey, while you all give feedback on the latest beta changes, one thing we're hoping you'd put your mind to is how we will handle tank hunter d...
by kwok
14 Jan 2020, 03:56
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 57
Views: 940

Re: Tank Hunter Doc Proposition

SUPER BUMP. We are so close to finishing doctrine reworks. This might be the last major rework we will see before going into the "balance phase" of the reworks. We would really like to lock down ideas for large rework structural changes, especially regarding the tank hunter doctrine. This...
by kwok
22 Dec 2019, 18:38
Forum: Balancing & Suggestions
Topic: 25 Pdr Updates
Replies: 10
Views: 262

Re: 25 Pdr Updates

There's also a limit to how much we can increase the fire rate based on the model's animation. We can increase the rate only so much before it absolutely bugs and doesn't shoot at all.

As far as I can tell, creeping barrage does NOT use 105 values but the 25 pdr weapon.
by kwok
22 Dec 2019, 18:35
Forum: Balancing & Suggestions
Topic: Bren on CW infantry
Replies: 6
Views: 178

Bren on CW infantry

One of the things we did with other factions is add a suppression ability to all LMGs. We didn't do this for CW and plan to bring it in for units with Brens. The problem is the tommy squads have full UI so we have to get rid of something. Should we get rid of vehicle button down for suppression? You...
by kwok
22 Dec 2019, 03:04
Forum: Balancing & Suggestions
Topic: 25 Pdr Updates
Replies: 10
Views: 262

25 Pdr Updates

Hello all, After playing some games and watching some replays we noticed the 25 pdr artillery gun was not used very often especially compared to other howtizers. As a part of the artillery/canadian doctrine, we feel this unit should be a bit more core in the build orders. We have a few ideas on how ...
by kwok
16 Dec 2019, 09:40
Forum: Balancing & Suggestions
Topic: 5.1.8 Beta: Airborne Updates
Replies: 11
Views: 1598

Re: 5.1.8 Beta: Airborne Updates

I'm not a big fan of allowing airborne to be able to build defenses, it is the sole purpose of engineers. No other direct combat unit has that ability except for gebirgs (to an extent). I fear that it would make 101 spam too strong with their ability to drop in and dig in so easily. I'd rather see t...
by kwok
12 Dec 2019, 08:38
Forum: Bugs
Topic: Strumpanzer Not Buildable In Bk Doc
Replies: 3
Views: 94

Re: Strumpanzer Not Buildable In Bk Doc

ahh got it. cool nevermind me then. i've really been out of touch, haven't i...
by kwok
12 Dec 2019, 04:59
Forum: Bugs
Topic: Strumpanzer Not Buildable In Bk Doc
Replies: 3
Views: 94

Re: Strumpanzer Not Buildable In Bk Doc

It is now a reward unit that can be swapped out with the stuh42 for blitz doc
by kwok
07 Dec 2019, 02:21
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

Also was literally my idea ages ago and suggested to consolidate the gebirgs/fj5. Was met with the biggest whining when the units were literally the same exact thing.
by kwok
06 Dec 2019, 03:35
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

mofetagalactica wrote:And the fallschs droping with fully mp40's are pretty bad, i would preffer them spawning with kar's with the possibility to upgrade into ghewers, fg42's and zookas.


How would this make them any different than gebirgs?
by kwok
06 Dec 2019, 02:17
Forum: Balancing & Suggestions
Topic: Stuart/Chaffe Reward
Replies: 10
Views: 339

Re: Stuart/Chaffe Reward

Sure, just letting people know the impacts of the decision... not sure whether we do it or not as of now, but we get the message. Still worried about balance.
by kwok
06 Dec 2019, 02:14
Forum: Balancing & Suggestions
Topic: New Terror/Propaganda Doc: Volkssturm
Replies: 29
Views: 25537

Re: New Terror/Propaganda Doc: Volkssturm

I agree with figree for now. I’ve been watching people’s style with volks evolve, I think one thing that hasn’t been tried yet was more urban focused maps with propaganda. People still go for blitz on those maps and haven’t tried using propaganda.
by kwok
05 Dec 2019, 05:38
Forum: General - CoH1 / BKMOD1
Topic: I LOVE STONEWALL are there more maps for it?
Replies: 1
Views: 104

Re: I LOVE STONEWALL are there more maps for it?

Sorry we focus on pvp games. Supporting stonewall games isn’t on our priority list. You can probably find other modders who can do that
by kwok
05 Dec 2019, 05:21
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

A price adjustment might make sense but I don’t think less than a 100 is right... like markr said, this plane strafes the entire map as opposed to uses a pinpoint high damage attack. The reason why the panther was left in the doctrine was to give options to kill heavy armor with combined arms instea...
by kwok
05 Dec 2019, 02:06
Forum: Balancing & Suggestions
Topic: Stuart/Chaffe Reward
Replies: 10
Views: 339

Re: Stuart/Chaffe Reward

I just want to warn players this is a double edged sword. reward units is a tradeoff decision where you can get better/worse variants of units that helps prevent snowballing. For example, a good player might choose to take the weaker variant so that they have access to some capability for a lower fu...
by kwok
05 Dec 2019, 01:59
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 29
Views: 885

Re: luft & ra beta

If my memory serves me correct, it’s a combo of a bugged model and no permission to use.
by kwok
30 Nov 2019, 04:31
Forum: Matchmaking & Strategies
Topic: Beta Replay from Boba
Replies: 3
Views: 136

Beta Replay from Boba

A replay from boba. He describes it as:

replay that shows
How I own whole game
with volksturm

I haven't watched it yet just posting for him since he's banned.
by kwok
29 Nov 2019, 06:39
Forum: Announcements
Topic: 5.1.8 Beta (CW and Luftwaffe Rework)
Replies: 0
Views: 616

5.1.8 Beta (CW and Luftwaffe Rework)

Standardizations By community request, a couple of standardizations were made. - Set the cost of stubby PIV variants to 390MP 40F (from various costs); F1 in TH doctrine costs now 400MP 45F to make up for the top MG - Removed ammunition cost from building MG nests and mortar emplacements (to reflec...

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