Search found 1516 matches

by kwok
16 Jun 2019, 18:45
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 40
Views: 1127

Re: 5.1.8. beta (Doctrine rework, update 2)

Okay I also tried watching the replays, for some reason only one of them worked. The one with figree/not vs regarden/tiger on bizory. I found it a very..... strange game... Firstly, I think Markr's analysis is absolutely accurate to the game itself. And actually, there was a LOT of munition used and...
by kwok
12 Jun 2019, 06:47
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 40
Views: 1127

Re: 5.1.8. beta (Doctrine rework, update 2)

Check the supply yard? I think maybe we moved it there but forgot to put it in the changelog.

Upkeep mechanics unfortunately cannot be tied to percentage of income.

Territorial bonus does not apply to allied troops.
by kwok
12 Jun 2019, 02:42
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 2)
Replies: 40
Views: 1127

Re: 5.1.8. beta (Doctrine rework, update 2)

I don't want to say too much yet, as I believe I'd need to play more before I confirm anything.. but to be honest with you guys; and i'm really not saying this to disappoint anyone... Though, it's just how I honestly feel about the whole beta thing; the game is a lot more boring to play.. just that...
by kwok
11 Jun 2019, 18:07
Forum: General - CoH1 / BKMOD1
Topic: Unifying handheld AT
Replies: 7
Views: 205

Re: Unifying handheld AT

This has been read by devs. Just saying that in case people think just because none responded that it was ignored. That's all; keep discussing among yourselves.
by kwok
10 Jun 2019, 21:56
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

If I remember right (can’t check right now) most the medium and bigger AT guns have reloads of like 6-8 seconds. So 3 second tear down and 2 second aim time is too short, based on past standards. This doesn’t have to be true, the reload time can be less, but as long as the teardown plus aim time is ...
by kwok
10 Jun 2019, 18:20
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

The only thing i want is that aim times wont get thrown away entirely. Bc that would be a huge benefit for those that use AT guns with bad spotting. Also having long teardown times makes vehicles in general more deadly bc you spend endless ammount of time just to slightly turn your AT gun. You may ...
by kwok
09 Jun 2019, 22:36
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

I think you're missing the point. It's not the fact that the puma can kill the AT gun quickly, it's that the AT gun is effectively useless. Having a slower turret rotation does let the AT gun kill the puma any better. The AT gun doesn't deter let alone kill vehicles in this game. This is the issue w...
by kwok
09 Jun 2019, 18:30
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Here's a replay of pumas driving right past 57mm AT guns consistently, not one of the 10ish i sent through died. This is on the regular patch. Note this was POST speed changes and PRE teardown fix. On the beta, light vehicles definitely haven't gone away. I'd have more replays showing gameplay but t...
by kwok
09 Jun 2019, 09:51
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Teardown time was introduced to prevent the pick up and insta reload bug. The original fix to that was introducing aimtime, which made 57mm and 50mms at guns more or less useless because their intended counters (light armor, armored cars, etc) would be able to charge through the AT gun's firing arc ...
by kwok
07 Jun 2019, 13:35
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

To answer warhawk’s direct question: maybe. A lot is being experimented.
by kwok
06 Jun 2019, 23:45
Forum: Balancing & Suggestions
Topic: (1v2,2v3 etc) PVP Compensation Mode
Replies: 6
Views: 387

Re: (1v2,2v3 etc) PVP Compensation Mode

So I’ve been working on it, it keeps crashing at launch. Will update when I figure out a fix
by kwok
06 Jun 2019, 15:05
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Other than this part.... For me, it just looks like.. whoever the person who reworked both Blitz and Armor doctrines, was intentionally trying to desperately screw himself up... Despite having a lot of free space to maneuver through the doctrinal items, yet.. that person just chooses to set really m...
by kwok
06 Jun 2019, 07:18
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

The reason why P4s take away from the T2 is not because it’s too strong but because it is rushed especially since it’s role is not the same as the P4. Unless you’re saying the stug is going to be rushed instead of the P4, then yes stugs do have a problem. looks like you finally started to understan...
by kwok
06 Jun 2019, 00:17
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Note taken about the stugs, I see where you’re coming from. But not convinced yet. Stugs (tier 3 unit) and halftracks/light tanks (tier 2 units) are barred by tier, that’s what splits them. The reason why P4s take away from the T2 is not because it’s too strong but because it is rushed especially si...
by kwok
05 Jun 2019, 21:28
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

AP Rounds: Also that makes me wondering even more. Situation 1: I face armor doc. My best bet would be choosing Panther D for numbers and using Blitzkrieg ability as often as possible. Generally it seems more usefull to me to use my ammo in order to shoot as often as possible since regular pen power...
by kwok
05 Jun 2019, 20:06
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

For the 5th time, CW and PE changes are planned later so their current state is NOT something to be compared with. The Achilles and firefly will find their place the same way other unlocks between WM and US have found theirs. I think the discussion among devs with having 76 Shermans 3CP instead of 2...
by kwok
05 Jun 2019, 03:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Okay. About the Panzer IV Question Does anybody have an idea what is the tactical or the strategical purpose of Pz4 and mass production unlocks in Blitz doc now? Answer Yes the answer is to have a scalable spam of reliable tanks against doctrines that have cost effective AT weaponry. For example, wh...
by kwok
04 Jun 2019, 21:44
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

And the only tank in armor i would use AP against would probably be the Pershing Ding ding ding. There’s the answer. Prior to the rework a single unit, the Pershing plus support, countered the entire blitz doc. There’s also the prospect that the jumbo can be dealt with not just with panthers but pa...
by kwok
04 Jun 2019, 19:31
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

I wouldn't classify the leig18 as a "rapid artillery" and wouldn't fit the same tactical aspects as the maultier. It was not used as an arty unit in the same way as say a mortar or howitzer as often historically. The mortar halftrack is more effective (i hate mortar halftracks) in this reg...
by kwok
04 Jun 2019, 16:10
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

The demo squad will be fixed so that it will require the unlock before being deployed from the halftrack. The maultier will not be put on the unlock tree only for the sake of putting all the artillery on an unlock branch. We find this "just because" logic not as strong as other strategic l...
by kwok
30 May 2019, 06:15
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

You can control the direction of the tanks and the 50cals. Use recon runs to fly over direction of the 50cals.
by kwok
30 May 2019, 02:11
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Full replays please, not selected YouTube clips. Better yet you can get a replay with Bk fun mode and have planes constantly fly over, test it 20 times and count how many get shot down. Then post. Will see how that compares to my calculation of approx how many should get shot down.
by kwok
29 May 2019, 23:19
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

Sounds like the only thing left to talk about is the maultier and stuka. The reason why the stuka is available so late is because it is a click to kill ability which is meant to be used tactically, not as a predominate method. It's not meant to be used the same way as say the artillery unlock for US...
by kwok
29 May 2019, 13:32
Forum: Announcements
Topic: 5.1.8. beta (Doctrine rework, update 1)
Replies: 147
Views: 5275

Re: 5.1.8. beta (Doctrine rework, update 1)

#1, thanks #2, Actually I knew people who abused and reported it. The recon ability became a really obvious always use ability because It gave a lot of risk free shots. The other buffs don't do enough to impact a pure engagment, but the range buff instantly lets you take a first shot without needing...
by kwok
25 May 2019, 04:14
Forum: Technical Support
Topic: Transfer campaign progress from BK mod 5.1.7 to the regular unmodded campaign?
Replies: 3
Views: 311

Re: Transfer campaign progress from BK mod 5.1.7 to the regular unmodded campaign?

You won’t be able to mainly because of the persistence vet stuff. There are units in BK that don’t exist in vcoh so the game will try to save that data and can’t carry it over breaking the save file all together. You can find things online to let you unlock all missions though.

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