Search found 1471 matches

by kwok
25 Apr 2019, 05:59
Forum: Bugs
Topic: Rapid Fire AT bug
Replies: 2
Views: 53

Re: Rapid Fire AT bug

well i'm stupid and can't execute it

EDIT: jk. i'm still stupid. but i figurd it out.
by kwok
22 Apr 2019, 22:58
Forum: Bugs
Topic: Rapid Fire AT bug
Replies: 2
Views: 53

Rapid Fire AT bug

Does anyone remember how to make it so that the AT gun would rapid fire whenever you move order and cancel the AT gun? Looking for a tester.
by kwok
17 Apr 2019, 21:53
Forum: General - CoH1 / BKMOD1
Topic: 37 mm Gun fixes
Replies: 9
Views: 283

Re: 37 mm Gun fixes

Which unit/weapon/version of the 37mm should all be standardized to?
by kwok
13 Apr 2019, 16:24
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

i finally got around to REALLY playing pvp with the new blitz doc. i did a lot of testing before it was released to the beta of course, but it's different playing against many kinds of humans. i honestly feel like have the panzer 4 be at least 3CP for an unlock and the panther at least 6CP is helpfu...
by kwok
12 Apr 2019, 16:48
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

we are debugging the off map support to provide the panzer iii. as of now, it is still within the tank line of unlocks.
by kwok
08 Apr 2019, 11:19
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Don’t have time to respond much but I like that thought about the p3 a lot. Will think about it
by kwok
08 Apr 2019, 09:05
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Tiger, I think you might be surprised about which ideas were my ideas. The mid tier units can’t be made earlier, both because there isn’t a strong mechanism for it and there’s barely any time for opening/early tier units. The only mechanism to make mid tier units earlier right now is removing fuel c...
by kwok
07 Apr 2019, 23:15
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

It was my idea to have the call in early at 2CP and P4 to be 4CP. The original reason was with the new command tank P4s would be too strong too early and immediately rushed every game. I still fear this. The overall intent, not just for the doctrine rework, is to have a place for early to mid tier u...
by kwok
07 Apr 2019, 22:01
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

About smoke again, Yeah so if you deploy smoke on a tank for example and you use mark target and the attack buff from the command tank you basically have units with infrared vision through the smoke. It’s not like that’s not available today, it is, you just use mortars for smoke. The reason it isn’t...
by kwok
07 Apr 2019, 17:50
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

About booby traps In my opinion I’m inclined to say no to booby traps as the doctrine is originally designed to reward aggression and booby traps doesn’t quite fit that bill. If anything it belongs in defensive doctrine (but that doesn’t mean it will make an appearance there). It isn’t that necessar...
by kwok
07 Apr 2019, 11:34
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

AT squad The adjustment this patch was still experimental. We knew in advance it’ll take a few more tries to make it work. For now, keep mentioning different ideas, include a strong reason why it works, and we will keep trying. New BK doc against CW As I mentioned before, the current rework is not e...
by kwok
05 Apr 2019, 08:04
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 100
Views: 3276

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Hi everyone. Glad to see the response has been generally positive on the rework. A LOT of time into figuring this out, I can comfortably say that 95% of the comments and concerns mentioned already have been at least discussed but maybe no decision made or it is potentially done to test some hypothes...
by kwok
23 Mar 2019, 01:43
Forum: Balancing & Suggestions
Topic: For more pvp in bk
Replies: 4
Views: 240

Re: For more pvp in bk

Don’t think anyone on the team currently has the skills to do so. It’s possible but not by me at least.
by kwok
21 Mar 2019, 18:20
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 814

Re: 105 howitzers

Removing direct fire could be removed/kept, but I don’t think it really addresses the main issue that was described. A few other ideas thrown around: Increase price of barrage only for non-arty doctrines, so if a blitz doc recrewed the barrage price to use for the blitz doc will be more. Increase no...
by kwok
21 Mar 2019, 14:38
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 814

Re: 105 howitzers

So basically bring arty the way they use to be but nerf it in a new way? I don’t find this convincing of a solution because this arty is ALWAYS one of those things that will never get balanced right and everyone has a different way of balancing. I don’t think there was ever a patch where arty felt b...
by kwok
21 Mar 2019, 03:21
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 814

Re: 105 howitzers

But what’s the solution
by kwok
21 Mar 2019, 03:18
Forum: Bugs
Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
Replies: 5
Views: 188

Re: 5.1.6 - Activating a faction's special tank introduces de-sync

We always had a guess that call ins cause desync or at least increase the chance for desync. Still investigating why, but it’s across the board on CoH and CoH2. You get it more on BK because a lot more happens on BK, the game is pushed to the limit more than vCoH where there are less units, less cal...
by kwok
21 Mar 2019, 00:22
Forum: General - CoH1 / BKMOD1
Topic: Are PIATs a little bit OP?
Replies: 18
Views: 618

Re: Are PIATs a little bit OP?

I mean.... send a replay? It’s not that we don’t want to see it. I’ve literally played the situations and never encountered the issue. It’s not like none of us play pve, we do and just don’t have that issue.
by kwok
16 Mar 2019, 20:04
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 330

Re: Stupa

It was figree and markr I think I talked to. So talk to figree. Or bring him here to discuss. It’d be nice to hear more opinions than less
by kwok
16 Mar 2019, 14:37
Forum: Balancing & Suggestions
Topic: Turret rotations on vehicles.
Replies: 1
Views: 94

Re: Turret rotations on vehicles.

My guess is vcoh values were just never thought about and changed. Could be considered
by kwok
16 Mar 2019, 14:35
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 5
Views: 204

Re: Misplaced "hold position" ability

Not at home, can’t check now, but just acknowledging this has been read
by kwok
16 Mar 2019, 14:34
Forum: Balancing & Suggestions
Topic: Stupa
Replies: 15
Views: 330

Re: Stupa

I can’t remember who I talked to about this, I’m inclined to agree with you but it was noted that the stupa realistically did cripple tanks to the point of effective destruction. Convince these people and it will be “fixed”.
by kwok
16 Mar 2019, 14:10
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 1882

Re: 5.1.7 live release

I can explain the HP thing at least. I don’t have the exact numbers with me because I’m not at home. But basically it’s because we calc’d min/max hits thay would kill a unit based on matchups. The intervals of which at which a tiger/pschreck can chunk down a Pershing is a certain amount. No matter w...
by kwok
16 Mar 2019, 05:56
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 1882

Re: 5.1.7 live release

I see what you’re saying. I guess bug fixes going live faster makes sense. It being less work wouldn’t be true though. But markr does most the work so I won’t speak for him. It’s more work because there are a lot of changes that happen for “beta worthy” things. Making bug fixes while the beta sits m...
by kwok
16 Mar 2019, 02:46
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 1882

Re: 5.1.7 live release

I’m pretty sure the main reason people don’t play the beta isn’t because they’re too busy. There are many moments when I’ve logged on and there are plenty of people on and willing to play. And when specifically asked to test the beta, their response has been “because it’s _____ (most the time critiq...

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