Search found 37 matches

by jaggardos
30 Aug 2015, 12:09
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.3 Patch
Replies: 154
Views: 52420

Re: Blitzkrieg Mod 4.9.2 Patch Preview

I didn't realise you could play the campaigns using Blitzkrieg. Can you do Stonewall and Panzerkrieg and Assault too? I remember trying but it crashed so I assumed not
by jaggardos
29 Aug 2015, 20:07
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.1 Patch TEST
Replies: 17
Views: 2829

Re: Blitzkrieg Mod 4.9.1 Patch TEST

I'm not gonna like it in game, but I like and understand the Churchill 1cp unlock change. Guy I play with always says about how fast I get Churchills out.
by jaggardos
28 Aug 2015, 22:03
Forum: Balancing & Suggestions
Topic: CW Rifleman Sniper Ability
Replies: 6
Views: 438

Re: CW Rifleman Sniper Ability

Warhawks97 wrote: So two squads and two shots and even the strongest enemie inf squad lost two men.


Yeah, and thats 50 munitions, I mean come on, really quite expensive for what it is I think

Warhawks97 wrote:I would rather ask what is wrong with CW rifle nade. It somehow fail to kill even when grenade hits perfectly.


+1
by jaggardos
28 Aug 2015, 20:01
Forum: Balancing & Suggestions
Topic: CW Rifleman Sniper Ability
Replies: 6
Views: 438

CW Rifleman Sniper Ability

Just thinking about the cost of it, I feel as if it should be a little cheeper, maybe 20, but I might be pushing it to say 15, with a longer cooldown I think. Yes, I understand it's an ability that kills indefinitely, but as its only one person, surely it could just cost a little less, bareing in mi...
by jaggardos
27 Aug 2015, 00:23
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

The PE scout cars do often get to be 'destroyed engine' already by the US 37mm AT guns.. but the AT rifle boys don't even have such a high caliber rifle that would cause this to happen... I believe they are just really fine, exactly like as they are now for this new cost! I'm just throwing out idea...
by jaggardos
27 Aug 2015, 00:16
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

BOYS need to be tweaked, I'm not saying that an extra AT should be added as I think most agree it would suddenly be OP, just leave them as they are, price is good at 250, but maybe change damage and/or accuracy. Maybe make it so that shots have a 50% chance of immobilising/damaged engine or somethin...
by jaggardos
26 Aug 2015, 23:32
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Tiger1996 wrote:It's really fine, this is just a testing version yet anyways.
I would recommend for u to stay on 488 if u would like to get more games for now...

So that's why I can't find any online matches...
by jaggardos
26 Aug 2015, 23:22
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Would be very nice if find a button to make tanks drive in reverse, like coh2.. AI always controls this in coh 1, and stms this control sucks, normally the tank gets destroyed.. What I do is I shift click a path from directly behind the tanks, by clicking loads of way points back to where I want it...
by jaggardos
26 Aug 2015, 16:54
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Ah ok Tiger got me.. I am not friendly I just do that cause I want a big army behind me to rule over bk mod with my all mighty bug-power but now back to the 2 pdr.. I thougt a little bit and I really think this weapon is a good idea but like I said maybe only in RE or u can choose between this and ...
by jaggardos
26 Aug 2015, 16:52
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

JimQwilleran wrote:lol.


+1m
by jaggardos
26 Aug 2015, 15:02
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Yes its great, but thats early mid game, rather than early early, which is what we're talking about I think you understood him wrong. He asked for the implementation of a 2pdr gun for brits as early early AT. Like Pak36 of Axis. Not about the 6 pounder which could be recruited in early mid game ;) ...
by jaggardos
26 Aug 2015, 13:43
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I think u dont see the all in all product.. at guns have pros and contras and so do at boys I think that 270 MP is too much and 2 AT-rifles/squad would be very unbalanced in early game The main advantage of the AT-boys is that they have mobility at-guns are slow and when there is one guy left the g...
by jaggardos
26 Aug 2015, 12:48
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Thinking about it, all other doctrines have a light at gun dont they? For around 200mp and it will hit 8/10 times I reckon, killing up to around a halftrack in one hit. Having 2 AT boys in a squad, that will hit about 6/10 times, bringing a half track down to ~5% health if both hit successfully firs...
by jaggardos
25 Aug 2015, 19:02
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Everybody calmed down? nice I wanna bring back the idea of the second boys AT rifle in a Boys AT squad by increasing squad size up to 4. Once again i had a game (me axis) where we just trolled the enemie Boys AT (and even paks) with lots of scout cars. I passed so many Boys AT squads and nothing re...
by jaggardos
24 Aug 2015, 16:07
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Dont hate the stats, hate your tactics :)
by jaggardos
24 Aug 2015, 15:08
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Did PIATs get a buff? I feel they better in every way now: travel faster, longer range, more accurate, maybe no damage increase though
by jaggardos
24 Aug 2015, 13:26
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I know its been covered, but touching on the Hold Ground/Retreat thing, I found that if I had troops in hold ground, and Propaganda was used on them, they stayed where they were, which was pretty awesome :lol: :lol: :lol: but yeah...
by jaggardos
23 Aug 2015, 21:44
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

MarKr wrote:Hold Ground sets them in a mode where they cannot move. So retreat button should not work there.



I understand that. Before the update it was possible, just wanted to query it
by jaggardos
23 Aug 2015, 21:31
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I've found that if you have a unit in Hold Ground, then click Retreat, they dont move, whereas they did before. Don't know if its meant to be like this or its a new bug
by jaggardos
23 Aug 2015, 14:09
Forum: Bugs
Topic: Cruiser Sherman V armour better than Sherman Firefly
Replies: 2
Views: 343

Re: Cruiser Sherman V armour better than Sherman Firefly

Okay thanks for confirming, yes I meant in game.
by jaggardos
23 Aug 2015, 13:23
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Butterkeks wrote:Calm down, he was joking ;)


Butterkeks got me covered 8-)
by jaggardos
23 Aug 2015, 11:53
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

I agree about the CW early game issues, several people say its always tricky. Even with infantry. So the other factions can build a barracks in the time it takes the CW to make a lieutenant, so the CW now have a unit that can capture points well straight on the field already (Even though its just on...
by jaggardos
23 Aug 2015, 11:11
Forum: Bugs
Topic: Cruiser Sherman V armour better than Sherman Firefly
Replies: 2
Views: 343

Cruiser Sherman V armour better than Sherman Firefly

Is this a bug? I assume it is.

In the description of the two CW tanks, it says the Sherman V's armour is actually better than the Sherman Firefly's. I don't understand this, surely they should either be the same or the Firefly should be better.
by jaggardos
23 Aug 2015, 00:09
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

ITS THE 23RD NOW!! YOU THINK THIS IS KINDERPARTY? GET A GOD DAMN MOVE ON!!
by jaggardos
13 Aug 2015, 12:49
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 39976

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Thank you sooooooooo much for adding in the Howitzer Cromwell to the RAF doc. My friend and I recently discovered that there was something missing from that doc that would be something in the form of artillery. They needed long range indirect fire, which they didnt have except for planes, which are ...

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