Search found 37 matches
- 30 Aug 2015, 12:09
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.3 Patch
- Replies: 154
- Views: 75709
Re: Blitzkrieg Mod 4.9.2 Patch Preview
I didn't realise you could play the campaigns using Blitzkrieg. Can you do Stonewall and Panzerkrieg and Assault too? I remember trying but it crashed so I assumed not
- 29 Aug 2015, 20:07
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.1 Patch TEST
- Replies: 17
- Views: 5368
Re: Blitzkrieg Mod 4.9.1 Patch TEST
I'm not gonna like it in game, but I like and understand the Churchill 1cp unlock change. Guy I play with always says about how fast I get Churchills out.
- 28 Aug 2015, 22:03
- Forum: Balancing & Suggestions
- Topic: CW Rifleman Sniper Ability
- Replies: 6
- Views: 1246
Re: CW Rifleman Sniper Ability
Warhawks97 wrote: So two squads and two shots and even the strongest enemie inf squad lost two men.
Yeah, and thats 50 munitions, I mean come on, really quite expensive for what it is I think
Warhawks97 wrote:I would rather ask what is wrong with CW rifle nade. It somehow fail to kill even when grenade hits perfectly.
+1
- 28 Aug 2015, 20:01
- Forum: Balancing & Suggestions
- Topic: CW Rifleman Sniper Ability
- Replies: 6
- Views: 1246
CW Rifleman Sniper Ability
Just thinking about the cost of it, I feel as if it should be a little cheeper, maybe 20, but I might be pushing it to say 15, with a longer cooldown I think. Yes, I understand it's an ability that kills indefinitely, but as its only one person, surely it could just cost a little less, bareing in mi...
- 27 Aug 2015, 00:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
The PE scout cars do often get to be 'destroyed engine' already by the US 37mm AT guns.. but the AT rifle boys don't even have such a high caliber rifle that would cause this to happen... I believe they are just really fine, exactly like as they are now for this new cost! I'm just throwing out idea...
- 27 Aug 2015, 00:16
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
BOYS need to be tweaked, I'm not saying that an extra AT should be added as I think most agree it would suddenly be OP, just leave them as they are, price is good at 250, but maybe change damage and/or accuracy. Maybe make it so that shots have a 50% chance of immobilising/damaged engine or somethin...
- 26 Aug 2015, 23:32
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Tiger1996 wrote:It's really fine, this is just a testing version yet anyways.
I would recommend for u to stay on 488 if u would like to get more games for now...
So that's why I can't find any online matches...
- 26 Aug 2015, 23:22
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Would be very nice if find a button to make tanks drive in reverse, like coh2.. AI always controls this in coh 1, and stms this control sucks, normally the tank gets destroyed.. What I do is I shift click a path from directly behind the tanks, by clicking loads of way points back to where I want it...
- 26 Aug 2015, 16:54
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Ah ok Tiger got me.. I am not friendly I just do that cause I want a big army behind me to rule over bk mod with my all mighty bug-power but now back to the 2 pdr.. I thougt a little bit and I really think this weapon is a good idea but like I said maybe only in RE or u can choose between this and ...
- 26 Aug 2015, 16:52
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
JimQwilleran wrote:lol.
+1m
- 26 Aug 2015, 15:02
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Yes its great, but thats early mid game, rather than early early, which is what we're talking about I think you understood him wrong. He asked for the implementation of a 2pdr gun for brits as early early AT. Like Pak36 of Axis. Not about the 6 pounder which could be recruited in early mid game Jag...
- 26 Aug 2015, 13:43
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
I think u dont see the all in all product.. at guns have pros and contras and so do at boys I think that 270 MP is too much and 2 AT-rifles/squad would be very unbalanced in early game The main advantage of the AT-boys is that they have mobility at-guns are slow and when there is one guy left the g...
- 26 Aug 2015, 12:48
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Thinking about it, all other doctrines have a light at gun dont they? For around 200mp and it will hit 8/10 times I reckon, killing up to around a halftrack in one hit. Having 2 AT boys in a squad, that will hit about 6/10 times, bringing a half track down to ~5% health if both hit successfully firs...
- 25 Aug 2015, 19:02
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Everybody calmed down? nice I wanna bring back the idea of the second boys AT rifle in a Boys AT squad by increasing squad size up to 4. Once again i had a game (me axis) where we just trolled the enemie Boys AT (and even paks) with lots of scout cars. I passed so many Boys AT squads and nothing re...
- 24 Aug 2015, 16:07
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Dont hate the stats, hate your tactics
- 24 Aug 2015, 15:08
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Did PIATs get a buff? I feel they better in every way now: travel faster, longer range, more accurate, maybe no damage increase though
- 24 Aug 2015, 13:26
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
I know its been covered, but touching on the Hold Ground/Retreat thing, I found that if I had troops in hold ground, and Propaganda was used on them, they stayed where they were, which was pretty awesome but yeah...
- 23 Aug 2015, 21:44
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
MarKr wrote:Hold Ground sets them in a mode where they cannot move. So retreat button should not work there.
I understand that. Before the update it was possible, just wanted to query it
- 23 Aug 2015, 21:31
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
I've found that if you have a unit in Hold Ground, then click Retreat, they dont move, whereas they did before. Don't know if its meant to be like this or its a new bug
- 23 Aug 2015, 14:09
- Forum: Bugs
- Topic: Cruiser Sherman V armour better than Sherman Firefly
- Replies: 2
- Views: 807
Re: Cruiser Sherman V armour better than Sherman Firefly
Okay thanks for confirming, yes I meant in game.
- 23 Aug 2015, 13:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Butterkeks wrote:Calm down, he was joking
Butterkeks got me covered
- 23 Aug 2015, 11:53
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
I agree about the CW early game issues, several people say its always tricky. Even with infantry. So the other factions can build a barracks in the time it takes the CW to make a lieutenant, so the CW now have a unit that can capture points well straight on the field already (Even though its just on...
- 23 Aug 2015, 11:11
- Forum: Bugs
- Topic: Cruiser Sherman V armour better than Sherman Firefly
- Replies: 2
- Views: 807
Cruiser Sherman V armour better than Sherman Firefly
Is this a bug? I assume it is.
In the description of the two CW tanks, it says the Sherman V's armour is actually better than the Sherman Firefly's. I don't understand this, surely they should either be the same or the Firefly should be better.
In the description of the two CW tanks, it says the Sherman V's armour is actually better than the Sherman Firefly's. I don't understand this, surely they should either be the same or the Firefly should be better.
- 23 Aug 2015, 00:09
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
ITS THE 23RD NOW!! YOU THINK THIS IS KINDERPARTY? GET A GOD DAMN MOVE ON!!
- 13 Aug 2015, 12:49
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 111673
Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview
Thank you sooooooooo much for adding in the Howitzer Cromwell to the RAF doc. My friend and I recently discovered that there was something missing from that doc that would be something in the form of artillery. They needed long range indirect fire, which they didnt have except for planes, which are ...