Search found 333 matches
- 19 May 2021, 17:26
- Forum: General - CoH1 / BKMOD1
- Topic: Sniper vs Sniper combat
- Replies: 24
- Views: 2526
Re: Sniper vs Sniper combat
This is not about snipers, really, but general bk design. High cost, highly effective unit that is subjected to rng a big time. If you'll unlucky, you'll get frustrated, if you get lucky, your opponent will get frustrated. You can often see double or quadruple (two players) sniper tactic, which is a...
- 28 Apr 2021, 13:27
- Forum: Matchmaking & Strategies
- Topic: v5.2.7 Discord
- Replies: 9
- Views: 1330
Re: v5.2.7 Discord
For allies, it's pretty much a game against time. If they don't manage to dominate axis and they start spamming op units like panthers, it's just gg. Only thing that can stop the game to be over is SP (the only allied axis-like unit), which will eventually go the tank heaven nonetheless.
- 06 Jan 2021, 14:31
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3777
Re: M36 accuracy (Ambush fails)
@kwok The proposer might hold the burden of truth, but a concept of developing the mod by making the players proposers and devs the judges is just wrong. If you are truly developing this mod and not just doing a minimum maintenance (which doens't seem to be the case as you've done a complete doc rew...
- 03 Jan 2021, 17:30
- Forum: Bugs
- Topic: AB armored jeep does not reveal recons
- Replies: 4
- Views: 605
Re: AB armored jeep does not reveal recons
Guys seriously, stuff like this needs to be in the in-game unit description...
- 23 Dec 2020, 11:07
- Forum: Matchmaking & Strategies
- Topic: 4 vs 4 Massacre
- Replies: 4
- Views: 1119
Re: 4 vs 4 Massacre
Not sure but effectivity may vary among AA units. From my own experience quad .50 cal and Möbelwagen work great. Ostwind not so sure. Wehrmacht AA emplacement seemed a bit underwhelming. Haven't tried much with the other AA units. On a side note, I think it's not entirely clear that the unit must be...
- 19 Dec 2020, 00:00
- Forum: Matchmaking & Strategies
- Topic: 2x def games for Warhawk
- Replies: 2
- Views: 751
2x def games for Warhawk
Here you go bud
- 07 Dec 2020, 22:29
- Forum: Matchmaking & Strategies
- Topic: OP Allied (PanzerFather)
- Replies: 19
- Views: 2256
Re: OP Allied (PanzerFather)
Dear mr. Father of all panzers, Out of now quite numerous games we've played, there is not a single game where you, haze and gladiotop defeated us playing as Allies. Only a single victory as axis if I recall correctly. So hardly could it felt much easier to fight as allies when you've never won as a...
- 19 Nov 2020, 22:21
- Forum: Balancing & Suggestions
- Topic: Camoflauge is not fun.
- Replies: 16
- Views: 1949
Re: Camoflauge is not fun.
@Wald it came from you, you asked for it . Just kidding of course, come play the BK sometime
- 19 Nov 2020, 22:16
- Forum: Balancing & Suggestions
- Topic: Camoflauge is not fun.
- Replies: 16
- Views: 1949
Re: Camoflauge is not fun.
@Wald fuck off :D @Kwok - if you think about it, planes and rocket arty are in a very similar situation. Fun for the user, headache for the receiver. Planes - user can do a 2 clicks, whenever it suits him, can save ammo for something else if it doesn't. The other side needs to be constantly on their...
- 16 Nov 2020, 14:30
- Forum: Balancing & Suggestions
- Topic: AA gun effectiveness
- Replies: 6
- Views: 860
Re: AA gun effectiveness
Kwok,
I tried .50 cal naked emp, 3 pieces approx. When in normal mode, they weren't doing jack shit, when in AA mode, I think they shot down most if not all planes.
I tried .50 cal naked emp, 3 pieces approx. When in normal mode, they weren't doing jack shit, when in AA mode, I think they shot down most if not all planes.
- 13 Nov 2020, 18:01
- Forum: Balancing & Suggestions
- Topic: AA range visualization
- Replies: 3
- Views: 681
AA range visualization
Consider adding visual definition of AA range, similar to certain arty units. This will make AA part of the game more accessible. I would also like to ask to revise all arty units and make sure all of them have it (for instance US naked howie doesn't)
- 31 Oct 2020, 12:30
- Forum: Balancing & Suggestions
- Topic: Should starting resources be standardized?
- Replies: 11
- Views: 1544
Re: Should starting resources be standardized?
@devs,
You shouldn't ask players if starting resources should be equal.
Ask yourself, do you know the reason why it's different in the first place and if you do, does it fit into your way of mod design and balance? And go from there....Guys you need take the resposibility for such aspects of the mod.
You shouldn't ask players if starting resources should be equal.
Ask yourself, do you know the reason why it's different in the first place and if you do, does it fit into your way of mod design and balance? And go from there....Guys you need take the resposibility for such aspects of the mod.
- 30 Oct 2020, 00:34
- Forum: General - CoH1 / BKMOD1
- Topic: Beta 5.2.2 First Reactions
- Replies: 32
- Views: 4751
Re: Beta 5.2.2 First Reactions
@devs, please give up on the beta concept because it's senseless. Push smaller updates to product version more often, with quick hotfixes in case of fuckups. You'll have much easier time achieving something, trust me.
- 03 Sep 2020, 20:04
- Forum: General - CoH1 / BKMOD1
- Topic: Project for BKmod
- Replies: 3
- Views: 1101
Re: Project for BKmod
Hello Kwok and the Team, Let me disagree with you. You say that project management is fine, it's just that there are not enough testers. But part of the management is to evaluate and take such circumstances into consideration. You (the team) decide to go for a considerable doctrine overhaul, but hal...
- 08 Aug 2020, 19:58
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
Re: [Pool] Super Pershing - Call in
Ok, let me make the last post here. It's impossible to have any reasonable discussion in this forum, not because people have other opinions, but because nobody can lead a argument and counter-argument based discussion here (apologies to exceptions). I make a post about gameplay reasons of SP being o...
- 08 Aug 2020, 15:29
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
Re: [Pool] Super Pershing - Call in
Mood, carbon copies? So SP being one-timer makes the factions diverse? Mantis? That's a gameplay reason?
I give up on this shit, do whatever the fuck you want with all this mod, I wonder why I ever bothered.
I give up on this shit, do whatever the fuck you want with all this mod, I wonder why I ever bothered.
- 08 Aug 2020, 11:26
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
Re: [Pool] Super Pershing - Call in
Kwok, that's exactly how Tiger ACE is played right now, same as any heavy axis tanks. Look up a gameplay of players like tiger or wurf. Just waiting out for heavy tanks and then super-microing babysitting chicken-style playing them. I'm not blaming them, they found a playstyle they enjoy and is effe...
- 07 Aug 2020, 20:22
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
Re: [Pool] Super Pershing - Call in
Can anyone tell me a gameplay reason why one should have only 1 try with SP while you can get an infinite number of KTs, JgTigers and Elephans?
Because I can't think of anything.
Because I can't think of anything.
- 07 Aug 2020, 17:00
- Forum: Balancing & Suggestions
- Topic: [Pool] Super Pershing - Call in
- Replies: 23
- Views: 2525
Re: [Pool] Super Pershing - Call in
If I remember correctly, when SP was added, it was made one-timer only because of "historical" reasons. Since then, dev expressed themselves multiple times that gameplay has much higher priority than historical accuracy, so I don't really see any reason why it should be a one time call-in, when axis...
- 05 Aug 2020, 17:47
- Forum: Balancing & Suggestions
- Topic: [BETA] Panzer Support Doctrine should have a buildable sniper
- Replies: 27
- Views: 2763
Re: [BETA] Panzer Support Doctrine should have a buildable sniper
I think what makes the sniper so stupid is the fact that it's so hard to counter them because: 1. ton of hp 2. crawling ability. Now let's focus on the crawling ability. Whenever the opponent tries to rush with inf and/or with vehicle (other than recon), sniper goes into crawl and maneuver around/ba...
- 17 Jul 2020, 15:32
- Forum: Balancing & Suggestions
- Topic: Infantry Units Auto-Camo in Houses
- Replies: 12
- Views: 1414
Re: Infantry Units Auto-Camo in Houses
I suggest let only units that are capable to camouflage to become hidden in the buildings. So rangers, storms, AT squads etc. Also I would suggest that units can become hidden only if they are not visible by an enemy. Tanks, AT guns and AT squads turning invisible like a magicians in from of the dir...
- 17 Jul 2020, 13:48
- Forum: Balancing & Suggestions
- Topic: Basebombing
- Replies: 6
- Views: 993
Re: Basebombing
The only gentlemen agreement really is "no basebomb". Then it depends on the personal definition of basebomb, as Mark has said. The only real problem with basebomb and why no basebomb concept exists, is that with how BK arty is designed, it's super easy to win games by destroying opponents base buil...
- 15 Jul 2020, 18:32
- Forum: Balancing & Suggestions
- Topic: CW Truck Destroyed, No Income, Can't Buy Truck
- Replies: 10
- Views: 1217
Re: CW Truck Destroyed, No Income, Can't Buy Truck
What about not cutting off the income when HQ truck is destroyed?
- 21 Jun 2020, 14:35
- Forum: Balancing & Suggestions
- Topic: Vampire spotting poll
- Replies: 20
- Views: 2170
Re: Vampire spotting poll
@Mark Are you hesitant to remove it because you don't want to strip the mod of "content"? In any case, limiting it to one is a good idea, but I think it needs be turned into timed and payed ability. This way, you can at least use it as a tool for specific reason for instance,executing an assault, in...
- 21 Jun 2020, 14:29
- Forum: Balancing & Suggestions
- Topic: Vampire spotting poll
- Replies: 20
- Views: 2170
Re: Vampire spotting poll
One can't say if it's a mediocre unit, because it's alone in its category, there's nothing to compare it to. Let me explain again. Hidden/camoed units is one of the core gameplay mechanics, that is available to all factions and all doctrines. AT guns, AT squads, spotters, snipers, mgs and more are a...