Search found 289 matches

by Devilfish
11 May 2018, 18:18
Forum: Technical Support
Topic: Disappointing performance, bk on Mac Pro (6 core xeon)
Replies: 4
Views: 185

Re: Disappointing performance, bk on Mac Pro (6 core xeon)

Ideal specs for BK mod are i7 7700K OC to 5.0 GHz + GTX 750 Ti (or weaker)
by Devilfish
20 Mar 2018, 16:16
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 471

Re: Weapon upgrades

Hi, 1. Take BAR always over grease gun, unless you are in very convenient urban environment. 2. Thompson same as grease 3.Mgs almost always worth it if you can afford it. 1. Yes, g43 is well worth it. It just doesn't have the prominently visible effect as mg or smg in close quarters, but it's doing ...
by Devilfish
14 Mar 2018, 16:04
Forum: Off-Topic
Topic: German translation
Replies: 3
Views: 139

Re: German translation

Thank you, don't you get regular seizures from such words? :)
by Devilfish
14 Mar 2018, 13:05
Forum: Off-Topic
Topic: German translation
Replies: 3
Views: 139

German translation

Hi,
Can any native speaker living in germany or austria please tell me how do you say ""speed limit" in a sense of traffic?
Thanks.
by Devilfish
13 Mar 2018, 13:40
Forum: Matchmaking & Strategies
Topic: How to deal with comflaged hetzer as brit
Replies: 13
Views: 393

Re: How to deal with comflaged hetzer as brit

It really depends on the map and circumstances. Don't forget that there are often other ways than those prepared by your opponent. But unless he has good anti inf support there, just rush it with 1-2 piat squads. Bomb sniper with 95mm. Also keep in mind you can always wait for him to face your camo ...
by Devilfish
12 Mar 2018, 12:59
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2006

Re: Rifleman

I've played several games with wurf against you guys (up to ten) and we have lost maybe 1-2 times. and you were allies almost all games.
by Devilfish
08 Mar 2018, 11:29
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 1855

Re: RE Doc?

Seems that unless one posts several walls of text, his feedback will be completely ignored out. Great job. This forum lost its former purpose and became a place where 3 persons dump their entire unpolished thought process into the forum topics. Churchills are useless, comet adds very little value co...
by Devilfish
06 Mar 2018, 22:28
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 1855

Re: RE Doc?

Hey guys, I keep it straight and plain, without walls of text. Churchills are more or less useless in pvp (except croc and 95mm - slow arty is still an arty). Pros - can bounce 75mm L/48 kinda, anything below reliably Cons - it's slow, panzerfaust, schreck, L/48 APCR, anything above L/48, slow, easy...
by Devilfish
04 Mar 2018, 11:47
Forum: General - CoH1 / BKMOD1
Topic: Axis doctrines rework!
Replies: 59
Views: 1903

Re: Axis doctrines rework!

Exactly as you said, it'd be much better to actually make allied docs less specialized than making axis more.
by Devilfish
04 Mar 2018, 11:14
Forum: General - CoH1 / BKMOD1
Topic: Axis doctrines rework!
Replies: 59
Views: 1903

Re: Axis doctrines rework!

In my opinion, very terrible idea. Making doctrines more specialized will result in much bigger frustration for new and casual players, because instead of playing what they like or what they are in mood for, they'll be forced to calculate their doc combos and cooperate with other random players, whi...
by Devilfish
02 Mar 2018, 16:35
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 712

Re: epic KingTiger last stand

Kwok, I didn't make it more than 20 min into the video, was too boring. If you and other participants enjoy this kind of stuff, by all means go for it. But it's hardly a "developer-independent" solution to whatever.
by Devilfish
02 Mar 2018, 16:26
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2194

Re: Factions Armor Philosophy

Welcome, You will soon realize that BK is far from realistic and it was created on the concept of axis are titans and allies are russian-like expandable corpses. This effect was changed a bit to less extreme by current developers, but still dwelling strong. Ideas about ammunition and armor will neve...
by Devilfish
01 Mar 2018, 18:15
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 712

Re: epic KingTiger last stand

So this is the glorious Kwok's idea of "Let's play bigger maps, so good". All I see is boring WW1 battle, everybody sitting in trenches behind wall of AT guns and spamming arty into enemy trenches, then huraaaa with inf, retreat, repeat.

Truly spectacular.
by Devilfish
18 Feb 2018, 14:50
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 28
Views: 1444

Re: Comprehensive 5.1.3 Feedback

If butterflies aren't mines but bombs, why is there no plane like with other bombs/strafe and why do they turn invisible upon landing? I honestly don't care whether this or that is realistic, simply vampire is a complete bs gameplay wise. RAF radio is the same but at least it's really hard to utiliz...
by Devilfish
18 Feb 2018, 13:54
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 28
Views: 1444

Re: Comprehensive 5.1.3 Feedback

Imo, flank speed doesn't fit the gameplay. Tank/vehicle speed and acceleration should be balanced carefully to fit their role and weight out other specs like armor, firepower, price. Flank ability just allows you effortlessly withdraw from danger, chase down tanks/vehicles and bypass AT guns with un...
by Devilfish
16 Feb 2018, 20:33
Forum: Matchmaking & Strategies
Topic: Discord 2vs2 vs Smurfs
Replies: 6
Views: 337

Re: Discord 2vs2 vs Smurfs

Pro team voice cooperation and tactics:
T > This move only done by smurf player
R > uhmmm hmmmm.....
T > Smurf confirmed
R > ehhhhm......yeaa....let'ss..ehhh...kill the fuckers

:)
by Devilfish
15 Feb 2018, 23:04
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 28
Views: 1444

Re: Comprehensive 5.1.3 Feedback

Hello, my suggestions:
-Remove flank speed from every vehicle in the game
-Make every single TD in the mod auto-fire from ambush and include button for hold fire
by Devilfish
06 Feb 2018, 23:26
Forum: Matchmaking & Strategies
Topic: power of TH!!!!
Replies: 18
Views: 615

Re: power of TH!!!!

Dear friend Tiger, Word "inferior" means that Estado's skill is of lower quality compared to yours. Thus, Estado is an inferior player to you and Volks is an inferior player to Powder. For more information, please refer to: https://dictionary.cambridge.org/dictionary/english/inferior With ...
by Devilfish
03 Feb 2018, 20:35
Forum: Matchmaking & Strategies
Topic: Power of US Armor!
Replies: 19
Views: 552

Re: Power of US Armor!

Just for you baby :)
by Devilfish
03 Feb 2018, 20:32
Forum: Matchmaking & Strategies
Topic: Power of US Armor!
Replies: 19
Views: 552

Re: Power of US Armor!

1. Dominate inferior players in 10-20 minutes
2. Artificially stretch the game and hoard units
3. Let the choleric and whiny opponents do the talking
4. Post it to community to prove a point
5. Profit

Ah, good old buddy Tiger.
by Devilfish
30 Jun 2017, 12:42
Forum: Matchmaking & Strategies
Topic: Quick example of why i think not every doctrine should have arty
Replies: 17
Views: 834

Re: Quick example of why i think not every doctrine should have arty

It is simply given by the realistic nature of BK mod. Realistic damage, big ranges. Heavy cover is super effective and so many units can build sandbags/trenches out of thin air. Invisible AT guns with even bigger range and great agility (no setup and preparation time). So obviously defense will alwa...
by Devilfish
20 Jun 2017, 09:51
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 38
Views: 2465

Re: General discussion on the recent balance

So to clarify right from the beginning, I don't find boys OP and never had any real issue playing against them. To your specific points; Even though they are very mobile and cannot be flanked, they've got 2 weaknesses. They accuracy is a gamble, you can hit every single shot in game same as you can ...
by Devilfish
13 Jun 2017, 23:47
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 3753

Re: New unit?

You mentioned +1 in the paragraph about crawling AT. And +1 favors the crawlers not the victim. Moving over bigger distances takes more time, yes, that's why I said Puma and cars. They are freaking fast so unless you play 1v1 on 4v4 (even though they are sill gonna cover half of the map very quickly...
by Devilfish
13 Jun 2017, 22:45
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 3753

Re: New unit?

I don't know why you assumed, but I'm not talking about KT being parked deep inside territory doing nothing for whatever reason and squad crawling 5 minutes to get it, that's never going to happen for several reasons. What I'm talking about is crawling units with AT are basically performing a mobile...
by Devilfish
13 Jun 2017, 19:54
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 3753

Re: New unit?

@Mark @crawlingAT What about debuffing at aimtime/reloadtime for certain amount of time, same as after sprinting and thus simulation of them being disabled? By all guys I meant the bk community, so it includes devs aswell. With all respect, some things are different in real game than on paper. Bikes...

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