Search found 8 matches
- 29 May 2017, 22:06
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6566
Re: Sync Problem
Sooo.... 15 Games (15 Different Maps / Different Doctrins, German, British, American etc....) 15 Times Desync after 20 - 25 Minutes .... Testing with 2 ,3 and 4 Human Players vs KI ...... So Ladies and Gents - after many Games and funny evenings now Time to say Goodbye FOR ME THIS GREAT MOD IS DEAD ...
- 12 Mar 2017, 02:00
- Forum: General - CoH1 / BKMOD1
- Topic: desync fixed/solved.
- Replies: 10
- Views: 6457
Re: desync fixed/solved.
Hallo Thorsten,
bitte erkläre mir das mit dem Tunngle doch mal genauer - evtl eine kleine Anleitung wäre Klasse
viele Grüße
bitte erkläre mir das mit dem Tunngle doch mal genauer - evtl eine kleine Anleitung wäre Klasse
viele Grüße
- 08 Nov 2016, 20:03
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6566
Re: Sync Problem
Yes i know.... but the problems are a Kickoutscenario for this great Mod (and the game itself), thats the main problem
- 07 Nov 2016, 22:58
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6566
Re: Sync Problem
For us is the Mod unplayable with this problems
Today 9 Try´s and 9 Desync.... different Maps, Different Graphicsettings.... no chance. Maximum Playtime 10 !!! Mins -.-
3 x 200.000 Mbit Connections - Hostchange etc....
RIP BK Mod it was a nice time....
Today 9 Try´s and 9 Desync.... different Maps, Different Graphicsettings.... no chance. Maximum Playtime 10 !!! Mins -.-
3 x 200.000 Mbit Connections - Hostchange etc....
RIP BK Mod it was a nice time....
- 06 Nov 2016, 22:48
- Forum: Technical Support
- Topic: Sync Problem
- Replies: 17
- Views: 6566
Re: Sync Problem
Here is my Warning log shortly after we get a async with 3 Player vs 3 KI 22:40:24.01 RLINK -- local PeerID 3 LOCL ack= 0 ( 0ms~0) unack= 0, retry= 0, highwaterOOS=0 (ip=WINaddr:192.168.0.2:6112;), pending=0, dead=0, RS#=0/0 22:40:24.01 RLINK -- host PeerID 1 RELY ack=110 (354ms~13) unack= 0, retry=...
- 04 Sep 2016, 19:44
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7587
Re: Comp stomp games de-synching on v4.8.6.0
And the problem is till alive -.- Game ist not playable for me and my friends (4 High End PC and High Speed Internet) ..... After 15 Min every Player play his "own" game .... Any Port Solution ? ...... With this issues the mod isnt playable for us The Problem is on every map... with 4 pl v...
- 01 Apr 2015, 21:11
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7587
Re: Comp stomp games de-synching on v4.8.6.0
And again 3 Player (Axis) vs 3 Computer (Allies) - after a while i get the desync.....My teammates see my airstrike...but the Tanks and Soldiers do in my game not the same as in the game from my buddies ....thats interessting....Air Recon is on our Multiplayergames no problem, when any body has desy...
- 18 Mar 2015, 22:15
- Forum: Bugs
- Topic: Comp stomp games de-synching on v4.8.6.0
- Replies: 21
- Views: 7587
Re: Comp stomp games de-synching on v4.8.6.0
Same Problems... 8 Player Maps are not possible to play.....desync after 5 - 10 Minutes....and then everybody play his own game You wrote its a "old" issue....so is any solution available ? For me is the game with more then 3 Players not playable.....we cant finish any of the 8 Player Maps...