Search found 80 matches

by drivebyhobo
26 Jun 2018, 05:39
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

replacing the Panzerfaust upgrade with PzB39 is sort weird - the Panzerfaust is pay-to-shoot, but in terms of efficiency is better than PzB39 because it can be used even against medium tanks. Also the Panzerfaust is used only when the ability is used and otherwise the squad is left with 6 anti-infa...
by drivebyhobo
24 Jun 2018, 02:34
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 29
Views: 1857

Re: 5.1.5 Beta v4

The rifle was implemented as a replacement for PaK36 and so it was needed to have a similar performance as PaK36. That's the problem. The PzB cannot step into the shoes of the Pak 36. It's twisting reality far too much. The PzB's projectile is the same size as a single US 30 cal MG projectile. The ...
by drivebyhobo
18 Jun 2018, 22:36
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1385

Re: 5.1.5 beta v3

- All armored cars now have rotation speed set to 35 (from various values) I think this is a little too much unification. Specifically, the SdKfz 234 based cars which have the unique trait of having 8 independent wheels should hold a big advantage in rotation speed. Overall though, it doesn't feel ...
by drivebyhobo
25 May 2018, 18:22
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2760

Re: 5.1.5 beta v2

Regardless, this still goes back to the meta where the best thing to do as armor doc is to never make 76 shermans. Because they are too 'multi-role' to fulfill any task as good as a M10/HE sherman/or these 90mm tanks do. Maybe I'm being meta foolish, but I like using the 76 shermans as a support ta...
by drivebyhobo
24 May 2018, 17:35
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5002

Re: 5.1.5 beta version

https://thumbs.gfycat.com/FrankAthleticFrogmouth-size_restricted.gif https://my.mixtape.moe/mciuxk.mp4 I'll just leave this here. It seems a little strange to have them upgrade to M1 Garands. Why not let them an option to upgrade to the 30 round magazines that were introduced late war? From what I'...
by drivebyhobo
22 May 2018, 21:49
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5002

Re: 5.1.5 beta version

I don't know why everybody is so crazy out of sudden...feedback - even a negative one - is OK as long as it is in a normal polite manner...with all this fuss that's been going on I start to wonder if maybe my understanding of the phrase "polite manner" is somehow wrong :D Maybe it is beca...
by drivebyhobo
21 May 2018, 14:00
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5002

Re: 5.1.5 beta version

I think the vehicle speed change is a complete misstep that negatively impacts the mod on a realism, gameplay and strategic level. I implore the dev team to keep the overall status quo on vehicle speeds. Realism The changes do authentically depict what it would be like for WW2 vehicles driving uphil...
by drivebyhobo
27 Apr 2018, 01:34
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 469

Re: M20 Command Car

I mean that the command car will be more used to create a "stronghold zone" of Allied tanks.. the main purpose would be defensive maneuvers. Though, using it offensively would be still possible.. that's how I think of it! Something so defensively oriented doesn't fit thematically. Your de...
by drivebyhobo
26 Apr 2018, 18:10
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 7
Views: 686

Re: Old BK versions

For example they don't take into account, that German optics were much more advanced and first round hit probability in general was much higher. The Tiger could shoot farther and with greater accuracy than any other allied tank and this is not realistically displayed in the modern versions. I think...
by drivebyhobo
26 Apr 2018, 16:41
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 469

M20 Command Car

The "tactics" abilities of the M20 Command Car could be much less cumbersome to use. As is, to take advantage of the abilities, you must do a lot of micromanagement and have a bit of luck to get a good result before the ability effect expires. Instead, I think the abilities should not expi...
by drivebyhobo
17 Apr 2018, 13:12
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 668

Re: 2pdr Tetrarch/Daimler

2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 57 mm damage. Thats nonsense.. The size difference is actually quite large. The volum...
by drivebyhobo
11 Apr 2018, 23:33
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 542

Re: An idea for making Royal arty worth using again.

ANGRE ANGRE ANGRE Nothing like the topic of artillery to get people angry, but it really is something of a mess that could use some attention. I know I was surprised to see a change to the AVRE in 5.1.4 which had long been nerfed into the ground. As if they forgot to equip their own forces when the...
by drivebyhobo
06 Apr 2018, 19:02
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 495

Re: Balance blues and other musings.

US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...
by drivebyhobo
13 Jan 2018, 15:32
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1765

Re: "Vehicle Button" ability rework

I then had to include that part in my post; "generally though, if you don't mind me talking about something similar" Offering an empty platitude doesn't give you a license to do as you please. You'll find that's true well beyond the confines of these forums. I am not saying that this chan...
by drivebyhobo
12 Jan 2018, 14:23
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1765

Re: "Vehicle Button" ability rework

also its a shame what happened with hit and run tactics hability, i guess crying and crying about the hability in every post like tiger does kinda "helps". Hmm.. is this statement necessary man? You have a lot of nerve to be indignant over forum civility when your first reply in the topic...
by drivebyhobo
13 Dec 2017, 20:00
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 7212

Re: Blitzkrieg Mod 5.1.3 Patch

if you build two of them, you will pay a bit more than you previously payed for single Comet but you will be able to flank and kill any Axis tank. You are likely to lose one of the Comets but the other one will kill the opponent and the cost of one Comet compared to one Tiger, Panther, KT (or whate...
by drivebyhobo
18 Nov 2017, 19:40
Forum: Balancing & Suggestions
Topic: Foot Medics
Replies: 3
Views: 510

Foot Medics

Medic trucks/halftracks heal infantry passively. Why not have foot medics heal passively just like their vehicle cousins instead of a zero cost heal ability?
by drivebyhobo
16 Sep 2017, 21:25
Forum: Bugs
Topic: M3 Halftrack-Missing Occupants
Replies: 13
Views: 1222

Re: M3 Halftrack-Missing Occupants

Nonetheless, they are surely responsible at this point. And if there is a beta; Then it should be doubtlessly open for all the community They had an open beta version available before, it ended up splitting the community across the main release, several outdated betas and the most recent (at the ti...
by drivebyhobo
16 Sep 2017, 20:18
Forum: Bugs
Topic: [5.0.0] US Campaign
Replies: 6
Views: 595

Re: [5.0.0] US Campaign

First campaign mission starts and can finish it to completion. Version: BK 5.0.0/Steam Version Language: English Own: CoH, Opposing Fronts, Tales Of Valor Ran With: Shortcut to reliccoh.exe with options -dev -novsync -mod Blitzkrieg Also, on the US campaign it would be nice if the pop cap and CP lim...
by drivebyhobo
15 Sep 2017, 16:09
Forum: Off-Topic
Topic: WAR THUNDER CRAZYNESS (Pic only thx)
Replies: 16
Views: 1701

Re: WAR THUNDER CRAZYNESS (Pic only thx)

Post your pretty pakwagens.
Image
by drivebyhobo
15 Sep 2017, 15:53
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 1392

Re: Specialized vs. Well-Rounded Poll

I was suggesting more specialized focused doctrines based on themes instead of capability, while all docs have most capability. I'm making my new mod based off platoon sized games. In the beginning of the game you choose a platoon, call in a platoon leader who represents you. The different platoon ...
by drivebyhobo
15 Sep 2017, 15:23
Forum: Bugs
Topic: M3 Halftrack-Missing Occupants
Replies: 13
Views: 1222

M3 Halftrack-Missing Occupants

The M3's occupants aren't visible. http://i.imgur.com/TWDO0I7.png We removed the reward unit of M2A1 from US because it had a visual bug where loaded infantry was not visible when loaded on the Halftrack and could not fire I remember the M2 having visible occupants but that they didn't shoot. I thou...
by drivebyhobo
15 Sep 2017, 14:40
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 1392

Re: Specialized vs. Well-Rounded Poll

This thread and its conclusions are completely ridiculous. Doctrines are CoH's way of having more "civilizations" within the limitations of a WW2 setting. If you think removing doctrines would be a good idea, then you should also think that it would be good for games like Age of Empires 2 ...
by drivebyhobo
04 Sep 2017, 11:41
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 1057

Re: Upkeep

Also the upkeep cost are sometimes (or usually) very long decimal numbers. That shouldn't be an obstacle. Manpower, ammo and fuel are all decimal values but are truncated before display. I'm just wondering if its possible for the tooltip to be changed to display more than resource cost and pop cap.
by drivebyhobo
04 Sep 2017, 09:01
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 1057

Re: Upkeep

I wasn't there when the upkeeps were set in the first place but in general I would say they are set to keep playing viable for all factions in connection to their units costs and intended playstyle. WM and CW have expensive units but lower upkeep, while US have higher upkeep and cheaper units Would...

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