Search found 102 matches
- 21 Nov 2019, 20:40
- Forum: Balancing & Suggestions
- Topic: Artillery Ammo Upkeep Discussion
- Replies: 39
- Views: 28232
Re: Artillery Ammo Upkeep Discussion
The reason for introducing the upkeeps was to make player think about " do I really need an/another arty unit? " instead of " I'm gonna build this nebel becasue...why not...bombing stuff all over the map is fun for me ". I think the upkeeps at their current rate fulfill their purpose, making player...
- 24 Oct 2018, 19:24
- Forum: General - CoH1 / BKMOD1
- Topic: forum not secure
- Replies: 3
- Views: 2940
Re: forum not secure
All it means is that the protocol used to communicate with the forum is not encrypted So if someone were to theoretically obtain access to your network traffic, they would be able to read your posts while they were in transit to the forum. Not a big deal, but clearly of concern if you were doing e-c...
- 24 Oct 2018, 13:34
- Forum: Balancing & Suggestions
- Topic: Infantry weapons (balance crusade)
- Replies: 7
- Views: 3097
Re: Infantry weapons (balance crusade)
This is something I could agree to. The versatility of Axis infantry is a huge advantage and I also agree that the StG44 is vastly over-represented in the mod. I don't see overrepresentation of equipment being applicable to this game. Company of Heroes was designed to represent company/battalion le...
- 23 Oct 2018, 12:05
- Forum: Bugs
- Topic: [5.1.5] Missing HUD on Hill 112: Saving Sanity
- Replies: 9
- Views: 26273
Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity
I had to skip the previous mission because: http://forum.bkmod.net/viewtopic.php?f=5&t=2775 I looked into that based on a steam forum post a while ago. What happens is that if you happen to have units in "no man's land", it will punish you with Henschel attacks as the counter attack s...
- 23 Oct 2018, 10:40
- Forum: Bugs
- Topic: [5.1.5] Missing HUD on Hill 112: Saving Sanity
- Replies: 9
- Views: 26273
Re: [5.1.5] Missing HUD on Hill 112: Saving Sanity
Could you upload your campaign save games? Multi-part missions save the game at the end of a mission which is then loaded and adapted for the next part. They would be in Documents\My Games\Company of Heroes Relaunch\Savegames\Blitzkrieg\Campaigns\cxp1 If you skipped a previous mission part and no re...
- 04 Oct 2018, 22:42
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16261
Re: Overperforming Garands
So what do you want, really? All I want is for the Garand to have a fair representation and to not be treated like an ugly stepchild. At the very least, it should be recognizeable ingame that the US has a factional strength of a superb semi automatic rifle for its service rifle. The currently in ga...
- 03 Oct 2018, 21:43
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16261
Re: Overperforming Garands
If everyone gets these changes it will turn the balance upside down, I don't think it is needed. I predicted this. You've picked the easy answer of beating the Garand with the nerf bat until its FUBAR. It's a very ugly solution, but such is the apparent necessity when one side has a battle rifle an...
- 28 Sep 2018, 18:21
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4110
Re: [5.1.5] Reload Times
reload time of Jackson B1 is insane. Pershing reload time is lower than Tiger1 The Pershing and Jackson (as well as other US tanks like the M10), have large secondary ammo 'ready racks' that should give them an edge on reload speeds. The Panthers and Tiger I don't have secondary racks to server as ...
- 28 Sep 2018, 18:01
- Forum: Off-Topic
- Topic: Historical debate of whatever
- Replies: 2
- Views: 10374
Re: Historical debate of whatever
I am not so firm with american history. But didnt North Vietnam won the war and America had to retreat from Vietnam? It's not that clear cut. America ended its direct military involvement when America signed the Paris Accords in 1973, but the US was not obligated to cease its involvement completely...
- 28 Sep 2018, 17:24
- Forum: Balancing & Suggestions
- Topic: Overperforming Garands
- Replies: 79
- Views: 16261
Re: Overperforming Garands
I remember in COH 2 they had a somewhat similar problem. They released USF with garands that did the same damage as kar98ks but shot like 2-3x faster Coh 2 vanilla is a mess, everybody knows that. I don't blame them too much. Relic is neither the first or last developer to have wrestled with trying...
- 21 Aug 2018, 03:49
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
If the realistic fighting force composition is a problem then I would wonder why there is no problem with Puma. Those vehicles were produced in relatively limited numbers yet they are present in every WM doctrine in unlimited numbers and nobody seems to have have a problem with it. As far as I know...
- 20 Aug 2018, 12:32
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
if you don’t like the new sherman « black panther » gunner is black! Stop talking politics here, its not the subject and its really annoying Rather hard, when your only real reply is more or less restating "you're racist, you don't like them just because they're black". That's a very typi...
- 20 Aug 2018, 09:59
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
@drivebyhobo: I don't even know what you're getting at here. It is supposed to represent black soldiers from the US tank battalions and it does that. My point is that the mod is unwisely wadding into political correctness for the sake of a single model. It's distorting what the real forces looked l...
- 20 Aug 2018, 09:01
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
we are creating new contents with the tools we have, New content is great but this is not new content. The fact is, the new 76 Sherman gunner is Relic's 3d model of the Rifleman, with certain parts of its diffuse map darkened. I would think that you would only want the best quality content in the m...
- 20 Aug 2018, 08:14
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
we find it perfect and historicaly accurate the way it is. Much in the same way that EA and Activision find COD WW2, Battlefield V, and Battlefield 1 to be perfect and historically accurate. Will you be adding female soldiers with robotic arms next (as in Battlefield V), so that you can attract tha...
- 20 Aug 2018, 01:11
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
f "Generic riflemen with a faulty texture" means a black soldier. It looked to me as some kind of broken shadow effect. If you look at the soldier, the color of the hands don't match the face and he has blue eyes which also doesn't match up. https://i.imgur.com/yjOxejE.png then it is not ...
- 19 Aug 2018, 13:21
- Forum: Announcements
- Topic: 5.1.5 beta v6
- Replies: 150
- Views: 104841
Re: 5.1.5 beta v6
- Implemented new textures for most tanks of Allies (Sherman variations, Cromwells, M10s, Jacksons...Thanks to JustForFun1 for all the work) The 76 Sherman is bugged in the beta. The top gunner is a generic rifleman with a faulty texture. The rest of the Shermans have the correct gunner and in curr...
- 09 Aug 2018, 22:34
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7865
Re: USA early game against PE
resorting to ad hominem, and trying not to talk about the content of things but all the things around it. What's your deal dude? annoying formula players who get themselves off winning some gimmicky early game meta exploit and then parade around calling themselves “pro” and prostletizing standard r...
- 09 Aug 2018, 08:36
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7865
Re: USA early game against PE
He never once called anybody morons - though you certainly are taking upon yourself to be a mind reader and claim that's what he's saying, It's in the very thread he linked. Kwok wasn't even talking to you, yet you took it upon yourself to call him "so self righteous kwok". Kwok directly ...
- 09 Aug 2018, 00:20
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7865
Re: USA early game against PE
When you say "in fact" it doesn't make it absolute and only. Yes, in the past high resource was mainly for those who wanted to skip phases of the game. But, "in fact" the game is barely accelerated from a pvp perspective as also mentioned in my long post above. Sure some players...
- 07 Aug 2018, 22:33
- Forum: Balancing & Suggestions
- Topic: USA early game against PE
- Replies: 55
- Views: 7865
Re: USA early game against PE
Not to mention this way that if 50.cal is buffed to a realistic value, then the 50.cal Airborne jeep (bulletproof) would be able to kill any MG Scout Cars with total ease.. and Scout Cars won't be able to do anything in return... And that would be super messed up for sure, specifically in terms of ...
- 04 Aug 2018, 01:00
- Forum: Announcements
- Topic: Beta 5.1.5 v5
- Replies: 77
- Views: 46121
Re: Beta 5.1.5 v5
The new version of the light AT squad isn't valid to compare against the AT boys squad anymore. It's now much closer to the Rifleman Squad with GL upgrade except that you don't have to pay for Rifleman's GL AT shot. A Rifleman GL squad costs 255 mp, 35 munitions, has a dependency on the WSC which in...
- 26 Jun 2018, 05:39
- Forum: Announcements
- Topic: 5.1.5 Beta v4
- Replies: 36
- Views: 35307
Re: 5.1.5 Beta v4
replacing the Panzerfaust upgrade with PzB39 is sort weird - the Panzerfaust is pay-to-shoot, but in terms of efficiency is better than PzB39 because it can be used even against medium tanks. Also the Panzerfaust is used only when the ability is used and otherwise the squad is left with 6 anti-infa...
- 24 Jun 2018, 02:34
- Forum: Announcements
- Topic: 5.1.5 Beta v4
- Replies: 36
- Views: 35307
Re: 5.1.5 Beta v4
The rifle was implemented as a replacement for PaK36 and so it was needed to have a similar performance as PaK36. That's the problem. The PzB cannot step into the shoes of the Pak 36. It's twisting reality far too much. The PzB's projectile is the same size as a single US 30 cal MG projectile. The ...
- 18 Jun 2018, 22:36
- Forum: Announcements
- Topic: 5.1.5 beta v3
- Replies: 31
- Views: 24538
Re: 5.1.5 beta v3
- All armored cars now have rotation speed set to 35 (from various values) I think this is a little too much unification. Specifically, the SdKfz 234 based cars which have the unique trait of having 8 independent wheels should hold a big advantage in rotation speed. Overall though, it doesn't feel ...