Search found 74 matches

by drivebyhobo
21 May 2018, 14:00
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 22
Views: 516

Re: 5.1.5 beta version

I think the vehicle speed change is a complete misstep that negatively impacts the mod on a realism, gameplay and strategic level. I implore the dev team to keep the overall status quo on vehicle speeds. Realism The changes do authentically depict what it would be like for WW2 vehicles driving uphil...
by drivebyhobo
27 Apr 2018, 01:34
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 350

Re: M20 Command Car

I mean that the command car will be more used to create a "stronghold zone" of Allied tanks.. the main purpose would be defensive maneuvers. Though, using it offensively would be still possible.. that's how I think of it! Something so defensively oriented doesn't fit thematically. Your de...
by drivebyhobo
26 Apr 2018, 18:10
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 5
Views: 362

Re: Old BK versions

For example they don't take into account, that German optics were much more advanced and first round hit probability in general was much higher. The Tiger could shoot farther and with greater accuracy than any other allied tank and this is not realistically displayed in the modern versions. I think...
by drivebyhobo
26 Apr 2018, 16:41
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 8
Views: 350

M20 Command Car

The "tactics" abilities of the M20 Command Car could be much less cumbersome to use. As is, to take advantage of the abilities, you must do a lot of micromanagement and have a bit of luck to get a good result before the ability effect expires. Instead, I think the abilities should not expi...
by drivebyhobo
17 Apr 2018, 13:12
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 476

Re: 2pdr Tetrarch/Daimler

2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 57 mm damage. Thats nonsense.. The size difference is actually quite large. The volum...
by drivebyhobo
11 Apr 2018, 23:33
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 372

Re: An idea for making Royal arty worth using again.

ANGRE ANGRE ANGRE Nothing like the topic of artillery to get people angry, but it really is something of a mess that could use some attention. I know I was surprised to see a change to the AVRE in 5.1.4 which had long been nerfed into the ground. As if they forgot to equip their own forces when the...
by drivebyhobo
06 Apr 2018, 19:02
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 367

Re: Balance blues and other musings.

US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...
by drivebyhobo
13 Jan 2018, 15:32
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1580

Re: "Vehicle Button" ability rework

I then had to include that part in my post; "generally though, if you don't mind me talking about something similar" Offering an empty platitude doesn't give you a license to do as you please. You'll find that's true well beyond the confines of these forums. I am not saying that this chan...
by drivebyhobo
12 Jan 2018, 14:23
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1580

Re: "Vehicle Button" ability rework

also its a shame what happened with hit and run tactics hability, i guess crying and crying about the hability in every post like tiger does kinda "helps". Hmm.. is this statement necessary man? You have a lot of nerve to be indignant over forum civility when your first reply in the topic...
by drivebyhobo
13 Dec 2017, 20:00
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 6270

Re: Blitzkrieg Mod 5.1.3 Patch

if you build two of them, you will pay a bit more than you previously payed for single Comet but you will be able to flank and kill any Axis tank. You are likely to lose one of the Comets but the other one will kill the opponent and the cost of one Comet compared to one Tiger, Panther, KT (or whate...
by drivebyhobo
18 Nov 2017, 19:40
Forum: Balancing & Suggestions
Topic: Foot Medics
Replies: 3
Views: 396

Foot Medics

Medic trucks/halftracks heal infantry passively. Why not have foot medics heal passively just like their vehicle cousins instead of a zero cost heal ability?
by drivebyhobo
16 Sep 2017, 21:25
Forum: Bugs
Topic: M3 Halftrack-Missing Occupants
Replies: 13
Views: 1085

Re: M3 Halftrack-Missing Occupants

Nonetheless, they are surely responsible at this point. And if there is a beta; Then it should be doubtlessly open for all the community They had an open beta version available before, it ended up splitting the community across the main release, several outdated betas and the most recent (at the ti...
by drivebyhobo
16 Sep 2017, 20:18
Forum: Bugs
Topic: [5.0.0] US Campaign
Replies: 6
Views: 505

Re: [5.0.0] US Campaign

First campaign mission starts and can finish it to completion. Version: BK 5.0.0/Steam Version Language: English Own: CoH, Opposing Fronts, Tales Of Valor Ran With: Shortcut to reliccoh.exe with options -dev -novsync -mod Blitzkrieg Also, on the US campaign it would be nice if the pop cap and CP lim...
by drivebyhobo
15 Sep 2017, 16:09
Forum: Off-Topic
Topic: WAR THUNDER CRAZYNESS (Pic only thx)
Replies: 16
Views: 1471

Re: WAR THUNDER CRAZYNESS (Pic only thx)

Post your pretty pakwagens.
Image
by drivebyhobo
15 Sep 2017, 15:53
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 1131

Re: Specialized vs. Well-Rounded Poll

I was suggesting more specialized focused doctrines based on themes instead of capability, while all docs have most capability. I'm making my new mod based off platoon sized games. In the beginning of the game you choose a platoon, call in a platoon leader who represents you. The different platoon ...
by drivebyhobo
15 Sep 2017, 15:23
Forum: Bugs
Topic: M3 Halftrack-Missing Occupants
Replies: 13
Views: 1085

M3 Halftrack-Missing Occupants

The M3's occupants aren't visible. http://i.imgur.com/TWDO0I7.png We removed the reward unit of M2A1 from US because it had a visual bug where loaded infantry was not visible when loaded on the Halftrack and could not fire I remember the M2 having visible occupants but that they didn't shoot. I thou...
by drivebyhobo
15 Sep 2017, 14:40
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 1131

Re: Specialized vs. Well-Rounded Poll

This thread and its conclusions are completely ridiculous. Doctrines are CoH's way of having more "civilizations" within the limitations of a WW2 setting. If you think removing doctrines would be a good idea, then you should also think that it would be good for games like Age of Empires 2 ...
by drivebyhobo
04 Sep 2017, 11:41
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 946

Re: Upkeep

Also the upkeep cost are sometimes (or usually) very long decimal numbers. That shouldn't be an obstacle. Manpower, ammo and fuel are all decimal values but are truncated before display. I'm just wondering if its possible for the tooltip to be changed to display more than resource cost and pop cap.
by drivebyhobo
04 Sep 2017, 09:01
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 946

Re: Upkeep

I wasn't there when the upkeeps were set in the first place but in general I would say they are set to keep playing viable for all factions in connection to their units costs and intended playstyle. WM and CW have expensive units but lower upkeep, while US have higher upkeep and cheaper units Would...
by drivebyhobo
24 Aug 2017, 21:05
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 15479

Re: 4.9.9 Patch Preview

The M1 Garand was a decent rifle, for common soliders and general infantry combat even the best. In BK its the worst rifle that works at sub machine range only. Combining the worst of semi rifles with the worst of bolt action rifles just even worse. I know this is a touchy issue, but I always found...
by drivebyhobo
06 Aug 2017, 11:17
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 15479

Re: 4.9.9 Patch Preview

would it be acceptable to make the GMC truck from HQ so that all doctrines can upgrade it with the .50 cal? Also possibly sooner as well? By the time it can be armed its already useless. The 50 cal truck upgrade doesn't seem to be working as intended. If you have a British teammate, it can be purch...
by drivebyhobo
02 Aug 2017, 14:15
Forum: Balancing & Suggestions
Topic: King Tiger and elephant Armor, OP and actually very unrealistic
Replies: 4
Views: 517

Re: King Tiger and elephant Armor, OP and actually very unrealistic

AngryGren wrote:However, the fact that a 17 pounder with APDS rounds cannot pierce the side armor of a KT

CoH doesn't have side armor in its modelling. Only values for the front and back armor.

Image
Sergeant Conti lied, Allied soldiers died.
by drivebyhobo
26 Jul 2017, 20:09
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 15479

Re: 4.9.9 Patch Preview

Thing is, the Sherman is already hard to destroy using infantry.. even with slow speed... Now the Shermans will be able to effectively hit inf and also. The Shermans speed changes range from 12% slower to 20% faster at the very best. That isn't going to fundamentally change anything except to unify...
by drivebyhobo
26 Jul 2017, 08:14
Forum: Balancing & Suggestions
Topic: Possible Armor doctrine design (Could use Markrs Help)
Replies: 32
Views: 1812

Re: Possible Armor doctrine design (Could use Markrs Help)

Does he uses sherman masses? capability to replace losses quicker to beat opponents My favorite recurring topic. The "lets turn Armor Doctrine into the Sherman Spam Doctrine" topic. It is completely unrealistic to have massed charges of Shermans. The US Army was not the Red Army. The US A...
by drivebyhobo
15 Jul 2017, 20:26
Forum: Matchmaking & Strategies
Topic: Armored doctrine does not work
Replies: 107
Views: 3938

Re: Armored doctrine does not work

Hey, YOU there. Panzerblitz1 simply said " if well played in collaboration with your team-mates " and then later you came by claiming that Panzerblitz1 said " in highly collaborative play " So I really wonder where did you get that 'highly' from? Moreover, both his sentences are...

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