Search found 92 matches

by drivebyhobo
21 Aug 2018, 03:49
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

If the realistic fighting force composition is a problem then I would wonder why there is no problem with Puma. Those vehicles were produced in relatively limited numbers yet they are present in every WM doctrine in unlimited numbers and nobody seems to have have a problem with it. As far as I know...
by drivebyhobo
20 Aug 2018, 12:32
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

if you don’t like the new sherman « black panther » gunner is black! :roll: Stop talking politics here, its not the subject and its really annoying Rather hard, when your only real reply is more or less restating "you're racist, you don't like them just because they're black". That's a ve...
by drivebyhobo
20 Aug 2018, 09:59
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

@drivebyhobo: I don't even know what you're getting at here. It is supposed to represent black soldiers from the US tank battalions and it does that. My point is that the mod is unwisely wadding into political correctness for the sake of a single model. It's distorting what the real forces looked l...
by drivebyhobo
20 Aug 2018, 09:01
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

we are creating new contents with the tools we have, New content is great but this is not new content. The fact is, the new 76 Sherman gunner is Relic's 3d model of the Rifleman, with certain parts of its diffuse map darkened. I would think that you would only want the best quality content in the m...
by drivebyhobo
20 Aug 2018, 08:14
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

we find it perfect and historicaly accurate the way it is. Much in the same way that EA and Activision find COD WW2, Battlefield V, and Battlefield 1 to be perfect and historically accurate. Will you be adding female soldiers with robotic arms next (as in Battlefield V), so that you can attract tha...
by drivebyhobo
20 Aug 2018, 01:11
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

f "Generic riflemen with a faulty texture" means a black soldier. It looked to me as some kind of broken shadow effect. If you look at the soldier, the color of the hands don't match the face and he has blue eyes which also doesn't match up. https://i.imgur.com/yjOxejE.png then it is not ...
by drivebyhobo
19 Aug 2018, 13:21
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3537

Re: 5.1.5 beta v6

- Implemented new textures for most tanks of Allies (Sherman variations, Cromwells, M10s, Jacksons...Thanks to JustForFun1 for all the work) The 76 Sherman is bugged in the beta. The top gunner is a generic rifleman with a faulty texture. The rest of the Shermans have the correct gunner and in curr...
by drivebyhobo
09 Aug 2018, 22:34
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1488

Re: USA early game against PE

resorting to ad hominem, and trying not to talk about the content of things but all the things around it. What's your deal dude? annoying formula players who get themselves off winning some gimmicky early game meta exploit and then parade around calling themselves “pro” and prostletizing standard r...
by drivebyhobo
09 Aug 2018, 08:36
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1488

Re: USA early game against PE

He never once called anybody morons - though you certainly are taking upon yourself to be a mind reader and claim that's what he's saying, It's in the very thread he linked. Kwok wasn't even talking to you, yet you took it upon yourself to call him "so self righteous kwok". Kwok directly ...
by drivebyhobo
09 Aug 2018, 00:20
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1488

Re: USA early game against PE

When you say "in fact" it doesn't make it absolute and only. Yes, in the past high resource was mainly for those who wanted to skip phases of the game. But, "in fact" the game is barely accelerated from a pvp perspective as also mentioned in my long post above. Sure some players...
by drivebyhobo
07 Aug 2018, 22:33
Forum: Balancing & Suggestions
Topic: USA early game against PE
Replies: 55
Views: 1488

Re: USA early game against PE

Not to mention this way that if 50.cal is buffed to a realistic value, then the 50.cal Airborne jeep (bulletproof) would be able to kill any MG Scout Cars with total ease.. and Scout Cars won't be able to do anything in return... And that would be super messed up for sure, specifically in terms of ...
by drivebyhobo
04 Aug 2018, 01:00
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2561

Re: Beta 5.1.5 v5

The new version of the light AT squad isn't valid to compare against the AT boys squad anymore. It's now much closer to the Rifleman Squad with GL upgrade except that you don't have to pay for Rifleman's GL AT shot. A Rifleman GL squad costs 255 mp, 35 munitions, has a dependency on the WSC which in...
by drivebyhobo
26 Jun 2018, 05:39
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 2419

Re: 5.1.5 Beta v4

replacing the Panzerfaust upgrade with PzB39 is sort weird - the Panzerfaust is pay-to-shoot, but in terms of efficiency is better than PzB39 because it can be used even against medium tanks. Also the Panzerfaust is used only when the ability is used and otherwise the squad is left with 6 anti-infa...
by drivebyhobo
24 Jun 2018, 02:34
Forum: Announcements
Topic: 5.1.5 Beta v4
Replies: 36
Views: 2419

Re: 5.1.5 Beta v4

The rifle was implemented as a replacement for PaK36 and so it was needed to have a similar performance as PaK36. That's the problem. The PzB cannot step into the shoes of the Pak 36. It's twisting reality far too much. The PzB's projectile is the same size as a single US 30 cal MG projectile. The ...
by drivebyhobo
18 Jun 2018, 22:36
Forum: Announcements
Topic: 5.1.5 beta v3
Replies: 31
Views: 1616

Re: 5.1.5 beta v3

- All armored cars now have rotation speed set to 35 (from various values) I think this is a little too much unification. Specifically, the SdKfz 234 based cars which have the unique trait of having 8 independent wheels should hold a big advantage in rotation speed. Overall though, it doesn't feel ...
by drivebyhobo
25 May 2018, 18:22
Forum: Announcements
Topic: 5.1.5 beta v2
Replies: 46
Views: 2973

Re: 5.1.5 beta v2

Regardless, this still goes back to the meta where the best thing to do as armor doc is to never make 76 shermans. Because they are too 'multi-role' to fulfill any task as good as a M10/HE sherman/or these 90mm tanks do. Maybe I'm being meta foolish, but I like using the 76 shermans as a support ta...
by drivebyhobo
24 May 2018, 17:35
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5303

Re: 5.1.5 beta version

https://thumbs.gfycat.com/FrankAthleticFrogmouth-size_restricted.gif https://my.mixtape.moe/mciuxk.mp4 I'll just leave this here. It seems a little strange to have them upgrade to M1 Garands. Why not let them an option to upgrade to the 30 round magazines that were introduced late war? From what I'...
by drivebyhobo
22 May 2018, 21:49
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5303

Re: 5.1.5 beta version

I don't know why everybody is so crazy out of sudden...feedback - even a negative one - is OK as long as it is in a normal polite manner...with all this fuss that's been going on I start to wonder if maybe my understanding of the phrase "polite manner" is somehow wrong :D Maybe it is beca...
by drivebyhobo
21 May 2018, 14:00
Forum: Announcements
Topic: 5.1.5 beta version
Replies: 107
Views: 5303

Re: 5.1.5 beta version

I think the vehicle speed change is a complete misstep that negatively impacts the mod on a realism, gameplay and strategic level. I implore the dev team to keep the overall status quo on vehicle speeds. Realism The changes do authentically depict what it would be like for WW2 vehicles driving uphil...
by drivebyhobo
27 Apr 2018, 01:34
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 10
Views: 601

Re: M20 Command Car

I mean that the command car will be more used to create a "stronghold zone" of Allied tanks.. the main purpose would be defensive maneuvers. Though, using it offensively would be still possible.. that's how I think of it! Something so defensively oriented doesn't fit thematically. Your de...
by drivebyhobo
26 Apr 2018, 18:10
Forum: General - CoH1 / BKMOD1
Topic: Old BK versions
Replies: 12
Views: 889

Re: Old BK versions

For example they don't take into account, that German optics were much more advanced and first round hit probability in general was much higher. The Tiger could shoot farther and with greater accuracy than any other allied tank and this is not realistically displayed in the modern versions. I think...
by drivebyhobo
26 Apr 2018, 16:41
Forum: Balancing & Suggestions
Topic: M20 Command Car
Replies: 10
Views: 601

M20 Command Car

The "tactics" abilities of the M20 Command Car could be much less cumbersome to use. As is, to take advantage of the abilities, you must do a lot of micromanagement and have a bit of luck to get a good result before the ability effect expires. Instead, I think the abilities should not expi...
by drivebyhobo
17 Apr 2018, 13:12
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 753

Re: 2pdr Tetrarch/Daimler

2 pdr is a 40 mm gun, 6 pdr is 57 mm. The 2 pdr shell is 40x304 mm while the 57 mm is 57x441mm. the size difference isnt that big when comparing the ammo. So there is no reason to have the 2pdr dealing half of the 57 mm damage. Thats nonsense.. The size difference is actually quite large. The volum...
by drivebyhobo
11 Apr 2018, 23:33
Forum: Balancing & Suggestions
Topic: An idea for making Royal arty worth using again.
Replies: 12
Views: 606

Re: An idea for making Royal arty worth using again.

ANGRE ANGRE ANGRE Nothing like the topic of artillery to get people angry, but it really is something of a mess that could use some attention. I know I was surprised to see a change to the AVRE in 5.1.4 which had long been nerfed into the ground. As if they forgot to equip their own forces when the...
by drivebyhobo
06 Apr 2018, 19:02
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 541

Re: Balance blues and other musings.

US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...

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