Search found 191 matches

by Tor
31 Mar 2018, 11:04
Forum: Balancing & Suggestions
Topic: Super pershing call-in
Replies: 18
Views: 1250

Re: Super pershing call-in

Topic defib :? :lol: About the implementation of said idea; it might be possible to have two separate call-in abilities, one for the SP and one for the Ace. Just make them share both their cooldown and unit cap and you're set. This would allow the player even greater freedom to adapt the battlefiel...
by Tor
14 Mar 2018, 16:12
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2493

Re: Rifleman

I play 4-5 times Bretonneux as axis vs noobs or players with worse skill, i lose in all games. And when you play as allis vs noobs? Just asking, perhaps you already did. Perhaps you have the games saved? Or do you have their names? I remember first match, all 3 players have 1-1 W/L Stats, 1-2 month...
by Tor
14 Mar 2018, 09:43
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2493

Re: Rifleman

I play 4-5 times Bretonneux as axis vs noobs or players with worse skill, i lose in all games.
Yesterday i first time play allies in this map, vs lehr and wurf, and lol, we win...
Probably another unbalanced new map.
by Tor
13 Mar 2018, 16:02
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2493

Re: Rifleman

I don't know about allie, but Henschel patrol don't work at all if enemy have 2 Quad halftracks in duclair.
by Tor
13 Mar 2018, 10:41
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2493

Re: Rifleman

Duclair funnist map in this mod, thats why all continue play duclair. All know duclair good, so its always fair game. I don't play new maps to much, but new maps feels strange, i pretty sure martinville unbalanced (for faction or side idk), and no one write something about that. So if someone say so...
by Tor
01 Mar 2018, 06:39
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2908

Re: Factions Armor Philosophy

780 metres per second and 930... and better armor penetration by panther gun. I know what bigger shell lose less energy, but its + for big gun only if this guns have same speed. Panther have Better penetration over tiger at usual combat range. Nevertheless at 2000 m both gun gun have similar penetr...
by Tor
28 Feb 2018, 20:54
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2908

Re: Factions Armor Philosophy

780 metres per second and 930... and better armor penetration by panther gun.
I know what bigger shell lose less energy, but its + for big gun only if this guns have same speed.
by Tor
28 Feb 2018, 19:01
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2908

Re: Factions Armor Philosophy

But with better velocity much easier to hit at long range... especially if target moving, actually really interesting theme to think.
For my its clear, panther better at long range... tiger should have much more damage in same time.
And panther g armor litle litle litle better than other.
by Tor
28 Feb 2018, 16:36
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 875

Re: epic KingTiger last stand

It might be worth mentioning though that TAVARES best doc is usually Luft doc, but since I took it.. he had to play TH doc. Also, usually he does better than that but he really seemed to be too tired on that game! It's nice to see a post from you here on the forums by the way.. u haven't posted any...
by Tor
28 Feb 2018, 16:18
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2908

Re: Factions Armor Philosophy

Why range difference should be 5? 1-2 much better. 1)You mostly wouldn't even notice that. The time it takes to cross a difference of 1-2 units isn't even enough time for the aiming to complete; A difference of 5 is much better because it means that by the time the "lower ranged" tank get...
by Tor
28 Feb 2018, 13:31
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2908

Re: Factions Armor Philosophy

Why range difference should be 5? 1-2 much better. And panther (achilles) should have same or better range than tiger 1. AP ammo should have low damage, and bad accuracy at long range. And its mind blowing, but probably tiger-1 have better armor than Panther. In longe range 100%, because enemy see m...
by Tor
22 Feb 2018, 18:45
Forum: Matchmaking & Strategies
Topic: Super Pershing last stand?
Replies: 11
Views: 632

Re: Super Pershing last stand?

Axis 50mm better vs shermans that 75mm, and vs light vehicles to. Axis 75mm not enough vs pershing and churchil, so 75mm useless. Allies 57mm not enough to kill PZ-4H, USA 76mm realy good vs infantry, 17F realy good vs vehicles. So allies use only 76mm, and axis only 50mm. And axis half track you ca...
by Tor
16 Feb 2018, 17:50
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 1541

Re: Riflemen the new Fjr?

Isnt cromwell have sherman 75mm gun? why sherman and PZ-4E should buy HE, and cromwell no? Cromwell has the worst HE of all tanks. Dont know if that justifies anything, jsut wanted to point it out. Bike even worse than schimm, its can't reverse. To find blitz sneaky infantry you can use safely M-20...
by Tor
16 Feb 2018, 16:04
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 1541

Re: Riflemen the new Fjr?

As for Tor: "Axis need more spotters" - as kwok already said: Motorbike has bigger spotting radius than Schwimm...almost double iirc so you can use that. "even MG 42 vs dingo nothing" - unlike jeeps/schwimms Dingos cost fuel and are bullet proof, that is why you cannot kill them...
by Tor
16 Feb 2018, 15:55
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 1541

Re: Riflemen the new Fjr?

Little known fact. Bikes have bigger reveal radius than schwimms which is why I use the bike. Another annoying thing about axis players: they almost NEVER account for the recce, I always have to specifically remind them every game “get recce counters”. Nope they get a grenadiers to match their volk...
by Tor
15 Feb 2018, 21:22
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 1541

Re: Riflemen the new Fjr?

Maybe to much google translate, and to long, but i have ass fire, maybe someone think like my. Rifles need little little nerf, and WH or Axis need more spotters! If you schose schwimmwagen, you have problem, because schwimmwagen bad vs spotters, probably worst anti spotter in game, and you have none...
by Tor
06 Feb 2018, 15:47
Forum: Matchmaking & Strategies
Topic: power of TH!!!!
Replies: 18
Views: 696

Re: power of TH!!!!

Imagine Achiiles and M36 in one doc, who want buy M36? something wrong here.
No HE, no panther oneshot, no free flank speed and this cost...
by Tor
05 Feb 2018, 13:02
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 2692

Re: Sturmtiger

Fuck zimmerit. And make hetzers easier to hit. It's understandable that tank destoryers destroy tanks. But they really put the rest of us to ashame. Well, they are slightly harder to hit than normal tanks. But nothing "OP" for a unit of a size of the hetzer. It has low HP as well. More fu...
by Tor
03 Feb 2018, 15:32
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 2692

Re: Sturmtiger

WH bad overall, all play PE, especially good players. I always play terror and stil don't have good shot with sturmtiger, only vs complete noobs. Warhawk, can we watch this replay? Devs nerf op hetzer, its like L70 with lower cost, mg and flank speed. Why its have armor vs bazookas? with zimmerit un...
by Tor
23 Dec 2017, 18:02
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 2692

Re: Sturmtiger

You have replay and score screenshot?
Playing terror without panther g, sounds stupid, its like playing RA without priest, yes you can, sometimes and without a doctrine it's ok (vs noobs)
G-43 its Gewerh 43, good at long ranges.
by Tor
23 Dec 2017, 16:16
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 2692

Re: Sturmtiger

Sturmtiger its nothing compared to new rifles. Volks without MG feels like engineers vs rifles, why this okay? Yeah i know they are litle better at long range, but they are shooting, and shooting and no one die, +- like rifles. Rifles at close and midle ranges easily kill any infantry, this mean, yo...
by Tor
20 Dec 2017, 10:47
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 2009

Re: First large scale pvp experience of the latest versions (5.1.3)

Sherman 76mm useless, probably 2 years ago, i asking devs, why reload so long compared to axis tanks? they say 1 second is nothing serious.
If its nothing serious, just buff 76mm sherman from 7 to 6 sec.
by Tor
15 Dec 2017, 19:33
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 2009

Re: First large scale pvp experience of the latest versions (5.1.3)

Deleting 50mm rocket ability its a huge gamechanger. How counter 2vs2 Tank doc+AIR doc without rocket ability? SP+75 HE Sherman+command car you can have at the 30-35th minute, unstopable combo, 1 sherman enough to stop everything with legs, SP bad only vs KT and JT. Always need rush 8.8? and wait mi...
by Tor
14 Dec 2017, 22:43
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 7182

Re: Blitzkrieg Mod 5.1.3 Patch

If someone want nerf (delay) stug, before that nerf annoying 57mm ultra range cannon with wheels.
by Tor
12 Dec 2017, 17:44
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.3 Patch
Replies: 50
Views: 7182

Re: Blitzkrieg Mod 5.1.3 Patch

6CP for comet? it's another good question.

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