Search found 43 matches

by SteamID_razelazz
01 Jun 2016, 16:15
Forum: Balancing & Suggestions
Topic: Sandbag models
Replies: 6
Views: 1395

Re: Sandbag models

PLEASE

corpse models would literally be less of an eye-sore

unless there's way to DL and install custom sandbag models?
by SteamID_razelazz
01 Jun 2016, 16:06
Forum: General - CoH1 / BKMOD1
Topic: Why isn't BK on Steam?
Replies: 64
Views: 13013

Re: Why isn't BK on Steam?

Yeah, i did my little homebrew BK mod where i could do whatever i want. At the risk of starting some kind of BK Civil War: The War to End All Wars (and BK discussions), is there any chance you upload this version? Unless you really do feel this will spark a civil war that splits the playerbase, in ...
by SteamID_razelazz
21 Dec 2015, 17:36
Forum: General - CoH1 / BKMOD1
Topic: Artillery: Before & After
Replies: 5
Views: 1775

Re: Artillery: Before & After

Image

I thought bigger maps were supposed to solve this problem?
by SteamID_razelazz
21 Dec 2015, 17:29
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 51162

Re: Final initial list! v4.95/v5.00

It's commendable that Tiger tries so hard to control the direction of conversations.

I think I'll stick to the conventional, tried-and-true method of making threads about specific issues that can be addressed easily instead of participating in mega-threads that devolve into shitposting.
by SteamID_razelazz
01 Dec 2015, 12:15
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 6793

Re: johnson removal

What about removing the BAR for 101st, but giving them Garands instead of M1 Carbines? The carbine kind of sucks. It's a bad long range weapon, is worse than other rifles at mid range, and there are much better guns for close range (like Thompsons). If we want to be realistic, paratroopers never go...
by SteamID_razelazz
11 Nov 2015, 16:56
Forum: Bugs
Topic: Demolition Stormtroopers not Gaining Experience from Mine Ki
Replies: 2
Views: 739

Demolition Stormtroopers not Gaining Experience from Mine Ki

So I noticed that Demo Storms in my last game don't gain Exp from Schrapnell mine kills. Im pretty sure this is a bug, but if not this should be changed.
by SteamID_razelazz
24 Oct 2015, 13:14
Forum: Balancing & Suggestions
Topic: British Command Tank
Replies: 17
Views: 2552

Re: British Command Tank

one option could be to go the way USF do in coh2. First they pay a certain ammount of res to tier up that also provides an additional unit (leutnant, captian, major). Later these units can be rebuild for another cost. Idk if that works in coh as well but maybe the first cost could stay as it is (30...
by SteamID_razelazz
15 Oct 2015, 15:57
Forum: Balancing & Suggestions
Topic: Perma-MG Bunkers
Replies: 4
Views: 1019

Re: Perma-MG Bunkers

Oh I didnt realize the perma-MG was limited to one.

What a reasonable compromise. Probably should lock/delete this thread
by SteamID_razelazz
15 Oct 2015, 15:21
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7959

Re: Mines

I worry that once other units get the ability to drop mines, it makes those other mine layers even MORE obsolete (units that warhawks mentioned). I made a thread a while back, where I suggested that builder units that can buy a minesweeper package, e.g. Engineers, Pioniers, and Sappers, should also...
by SteamID_razelazz
15 Oct 2015, 15:14
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7959

Re: Mines

This is an interesting idea...I might try to make the mines build a little further from one another so that one would not set off the whole line. Or I could try to make them buildable by clicking with "shift" key pressed and build them as you describe...what would be better? Time for a po...
by SteamID_razelazz
15 Oct 2015, 14:48
Forum: Balancing & Suggestions
Topic: Perma-MG Bunkers
Replies: 4
Views: 1019

Perma-MG Bunkers

Just wondering, is it at all possible that the perma-mg upgrade could be removed from WH/PE bunkers?

I don't really have any complaint against it, other than I find the idea a bit ridiculous and that the Allies have no equivalent unit/upgrade.
by SteamID_razelazz
15 Oct 2015, 14:39
Forum: General - CoH1 / BKMOD1
Topic: Effectiveness of AA units?
Replies: 1
Views: 815

Effectiveness of AA units?

I'm rather curious about the effectiveness of AA units, e.g. Puma 20mm, .50BMG quad HT, Flakveirling emplacement, Bofor's 40mm, etc. in defeating aircraft. Because I've pretty much been in China since February this year, I usually play Skirmish, and the CPU doesn't use aircraft very often, even when...
by SteamID_razelazz
02 Oct 2015, 06:44
Forum: General - CoH1 / BKMOD1
Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
Replies: 54
Views: 6530

Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?

i agreed with warhawk but i have other suggest why better Engineers make Mortars emplacements of 60mm like CW??? Because 60mm mortars emplacements would still have the same range and damage as the support units. WH 81mm mortars and PE incendiary rounds would be able to kill them much easier since n...
by SteamID_razelazz
08 Sep 2015, 04:32
Forum: Balancing & Suggestions
Topic: M26 Pershing
Replies: 60
Views: 8124

Re: M26 Pershing

Most of them nearly never post anything, exactly.. as they just come here in order to stalk at me! Stalking and harrassment is a very serious accusation, and definitely ban-worthy. Maybe its just me but I think youre exagerating, and wrongly accusing people of stalking anf harrassment is not just p...
by SteamID_razelazz
06 Sep 2015, 17:35
Forum: Balancing & Suggestions
Topic: Knights cross holders not terror anymore? Bring them back!!
Replies: 29
Views: 5101

Re: Knights cross holders not terror anymore? Bring them bac

Warhawks97 wrote:A mate of me created chuck norris in his private BK mod already. Just for fun. When axis have KCH, allis can have chuck norris. Both could be justified in the same way.


BKmod isn't balanced for roundhouse kicks though
by SteamID_razelazz
06 Sep 2015, 17:22
Forum: Balancing & Suggestions
Topic: M26 Pershing
Replies: 60
Views: 8124

Re: M26 Pershing

Ever seen a ww2 game without at least a single mission regarding the Ace Tiger in its own campaign scenario? NEVER. Oh, how come then for all these 'Nazi developers' as they even seem to have every time missed to add such a mighty fictional unit which is so called as the Pershing ACE tank through t...
by SteamID_razelazz
06 Sep 2015, 02:47
Forum: Balancing & Suggestions
Topic: Knights cross holders not terror anymore? Bring them back!!
Replies: 29
Views: 5101

Re: Knights cross holders not terror anymore? Bring them bac

JimQwilleran wrote:
Terence's Mouth wrote:Bring KCH back with lil nerf and give reg 5 more HP, my opinion.


Implement Texas Mounted Rangers and give normal ranger more HP,

my opinion.


BKmod could use Chuck Norris, make him the model for squad leader

my opinion
by SteamID_razelazz
06 Sep 2015, 02:40
Forum: Balancing & Suggestions
Topic: Improved Squad AI
Replies: 11
Views: 3933

Re: Improved Squad AI

Whoah, that seems like an awesome suggestion.

Have you seen how it works in game?
by SteamID_razelazz
06 Sep 2015, 02:34
Forum: Balancing & Suggestions
Topic: M26 Pershing
Replies: 60
Views: 8124

Re: M26 Pershing

Hmm... I always talk about how great Germans were?! Yet, no one would ever dare to deny the fact that Germans definitely had the best weapons but they probably lost it even 'hardly' just because they fought the whole world alone including Russians.. Americans and English people... Even Arabs actual...
by SteamID_razelazz
01 Sep 2015, 19:41
Forum: Balancing & Suggestions
Topic: CW Rifleman Sniper Ability
Replies: 6
Views: 1249

Re: CW Rifleman Sniper Ability

25 amo for a dead sniper? I don't know about anyone else here, but when I tried using this against Snipers, it would just waste 25 mun because the Sniper would become camouflaged again. Consequently, the Inf Sec would not be able to target him anymore and the ability would cancel and not refund 25 ...
by SteamID_razelazz
01 Sep 2015, 19:34
Forum: Balancing & Suggestions
Topic: Tanks vs AT Guns
Replies: 40
Views: 5086

Re: Tanks vs AT Guns

If you're AT gun doesn't get off at least two shells in the time it takes for the enemy tank to shoot one, you're doing something very wrong.
by SteamID_razelazz
28 Aug 2015, 06:11
Forum: General - CoH1 / BKMOD1
Topic: (BK) Sniper suppressing infantry. Why?
Replies: 4
Views: 1421

Re: (BK) Sniper suppressing infantry. Why?

I know Engineers have notoriously low suppression resistance but I'm 99% sure the Sniper can't suppress, even with Rapid Shots. I've seen many types of squads, enemy and friendly, get attacked by Snipers, but NEVER seen any of them suppressed. Sometimes I've actually thought Snipers should be able t...
by SteamID_razelazz
18 Aug 2015, 04:45
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.0 Patch TEST
Replies: 745
Views: 112441

Re: Blitzkrieg Mod 4.9.0.0 Changelog Preview

Would it all be possible for to implement more game-modes for 4.9.0.0?

See: viewtopic.php?f=15&t=694
by SteamID_razelazz
18 Aug 2015, 04:32
Forum: Balancing & Suggestions
Topic: Why are SAS so weak?
Replies: 15
Views: 2754

Re: Why are SAS so weak?

I've only had 1 game where I went up against a SAS squad. That SAS squad was lucky as fuck, probably had an Irish somewhere in the model ranks. Always managed to escape with with a single model that possessed a mere sliver of HP left. With all that said, I don't know SAS very well, and I didn't even...
by SteamID_razelazz
18 Aug 2015, 04:29
Forum: Balancing & Suggestions
Topic: Cosmetic KCH
Replies: 9
Views: 2046

Re: Cosmetic KCH

So, any chance to see it done? KCH seems to be dead and done. I really wish there a way to retain KCH in some way. I remember suggesting that 3-man KCH would replace the WH Officer in Terror Doctrine. Now, I'd settle for anything just to hear their gruff manly voices. Like an optional reward unit t...