PLEASE
corpse models would literally be less of an eye-sore
unless there's way to DL and install custom sandbag models?
Search found 43 matches
- 01 Jun 2016, 16:15
- Forum: Balancing & Suggestions
- Topic: Sandbag models
- Replies: 6
- Views: 1395
- 01 Jun 2016, 16:06
- Forum: General - CoH1 / BKMOD1
- Topic: Why isn't BK on Steam?
- Replies: 64
- Views: 13013
Re: Why isn't BK on Steam?
Yeah, i did my little homebrew BK mod where i could do whatever i want. At the risk of starting some kind of BK Civil War: The War to End All Wars (and BK discussions), is there any chance you upload this version? Unless you really do feel this will spark a civil war that splits the playerbase, in ...
- 21 Dec 2015, 17:36
- Forum: General - CoH1 / BKMOD1
- Topic: Artillery: Before & After
- Replies: 5
- Views: 1775
Re: Artillery: Before & After
I thought bigger maps were supposed to solve this problem?
- 21 Dec 2015, 17:29
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 51162
Re: Final initial list! v4.95/v5.00
It's commendable that Tiger tries so hard to control the direction of conversations.
I think I'll stick to the conventional, tried-and-true method of making threads about specific issues that can be addressed easily instead of participating in mega-threads that devolve into shitposting.
I think I'll stick to the conventional, tried-and-true method of making threads about specific issues that can be addressed easily instead of participating in mega-threads that devolve into shitposting.
- 01 Dec 2015, 12:15
- Forum: Balancing & Suggestions
- Topic: johnson removal
- Replies: 50
- Views: 6793
Re: johnson removal
What about removing the BAR for 101st, but giving them Garands instead of M1 Carbines? The carbine kind of sucks. It's a bad long range weapon, is worse than other rifles at mid range, and there are much better guns for close range (like Thompsons). If we want to be realistic, paratroopers never go...
- 11 Nov 2015, 16:56
- Forum: Bugs
- Topic: Demolition Stormtroopers not Gaining Experience from Mine Ki
- Replies: 2
- Views: 739
Demolition Stormtroopers not Gaining Experience from Mine Ki
So I noticed that Demo Storms in my last game don't gain Exp from Schrapnell mine kills. Im pretty sure this is a bug, but if not this should be changed.
- 24 Oct 2015, 13:14
- Forum: Balancing & Suggestions
- Topic: British Command Tank
- Replies: 17
- Views: 2552
Re: British Command Tank
one option could be to go the way USF do in coh2. First they pay a certain ammount of res to tier up that also provides an additional unit (leutnant, captian, major). Later these units can be rebuild for another cost. Idk if that works in coh as well but maybe the first cost could stay as it is (30...
- 15 Oct 2015, 15:57
- Forum: Balancing & Suggestions
- Topic: Perma-MG Bunkers
- Replies: 4
- Views: 1019
Re: Perma-MG Bunkers
Oh I didnt realize the perma-MG was limited to one.
What a reasonable compromise. Probably should lock/delete this thread
What a reasonable compromise. Probably should lock/delete this thread
- 15 Oct 2015, 15:21
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7959
Re: Mines
I worry that once other units get the ability to drop mines, it makes those other mine layers even MORE obsolete (units that warhawks mentioned). I made a thread a while back, where I suggested that builder units that can buy a minesweeper package, e.g. Engineers, Pioniers, and Sappers, should also...
- 15 Oct 2015, 15:14
- Forum: Balancing & Suggestions
- Topic: Mines
- Replies: 49
- Views: 7959
Re: Mines
This is an interesting idea...I might try to make the mines build a little further from one another so that one would not set off the whole line. Or I could try to make them buildable by clicking with "shift" key pressed and build them as you describe...what would be better? Time for a po...
- 15 Oct 2015, 14:48
- Forum: Balancing & Suggestions
- Topic: Perma-MG Bunkers
- Replies: 4
- Views: 1019
Perma-MG Bunkers
Just wondering, is it at all possible that the perma-mg upgrade could be removed from WH/PE bunkers?
I don't really have any complaint against it, other than I find the idea a bit ridiculous and that the Allies have no equivalent unit/upgrade.
I don't really have any complaint against it, other than I find the idea a bit ridiculous and that the Allies have no equivalent unit/upgrade.
- 15 Oct 2015, 14:39
- Forum: General - CoH1 / BKMOD1
- Topic: Effectiveness of AA units?
- Replies: 1
- Views: 815
Effectiveness of AA units?
I'm rather curious about the effectiveness of AA units, e.g. Puma 20mm, .50BMG quad HT, Flakveirling emplacement, Bofor's 40mm, etc. in defeating aircraft. Because I've pretty much been in China since February this year, I usually play Skirmish, and the CPU doesn't use aircraft very often, even when...
- 02 Oct 2015, 06:44
- Forum: General - CoH1 / BKMOD1
- Topic: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
- Replies: 54
- Views: 6530
Re: UNBALANCE 60MM MORTAR WHEN GONNA FIX THIS UNIT?
i agreed with warhawk but i have other suggest why better Engineers make Mortars emplacements of 60mm like CW??? Because 60mm mortars emplacements would still have the same range and damage as the support units. WH 81mm mortars and PE incendiary rounds would be able to kill them much easier since n...
- 08 Sep 2015, 04:32
- Forum: Balancing & Suggestions
- Topic: M26 Pershing
- Replies: 60
- Views: 8124
Re: M26 Pershing
Most of them nearly never post anything, exactly.. as they just come here in order to stalk at me! Stalking and harrassment is a very serious accusation, and definitely ban-worthy. Maybe its just me but I think youre exagerating, and wrongly accusing people of stalking anf harrassment is not just p...
- 06 Sep 2015, 17:35
- Forum: Balancing & Suggestions
- Topic: Knights cross holders not terror anymore? Bring them back!!
- Replies: 29
- Views: 5101
Re: Knights cross holders not terror anymore? Bring them bac
Warhawks97 wrote:A mate of me created chuck norris in his private BK mod already. Just for fun. When axis have KCH, allis can have chuck norris. Both could be justified in the same way.
BKmod isn't balanced for roundhouse kicks though
- 06 Sep 2015, 17:22
- Forum: Balancing & Suggestions
- Topic: M26 Pershing
- Replies: 60
- Views: 8124
Re: M26 Pershing
Ever seen a ww2 game without at least a single mission regarding the Ace Tiger in its own campaign scenario? NEVER. Oh, how come then for all these 'Nazi developers' as they even seem to have every time missed to add such a mighty fictional unit which is so called as the Pershing ACE tank through t...
- 06 Sep 2015, 02:47
- Forum: Balancing & Suggestions
- Topic: Knights cross holders not terror anymore? Bring them back!!
- Replies: 29
- Views: 5101
Re: Knights cross holders not terror anymore? Bring them bac
JimQwilleran wrote:Terence's Mouth wrote:Bring KCH back with lil nerf and give reg 5 more HP, my opinion.
Implement Texas Mounted Rangers and give normal ranger more HP,
my opinion.
BKmod could use Chuck Norris, make him the model for squad leader
my opinion
- 06 Sep 2015, 02:40
- Forum: Balancing & Suggestions
- Topic: Improved Squad AI
- Replies: 11
- Views: 3933
Re: Improved Squad AI
Whoah, that seems like an awesome suggestion.
Have you seen how it works in game?
Have you seen how it works in game?
- 06 Sep 2015, 02:34
- Forum: Balancing & Suggestions
- Topic: M26 Pershing
- Replies: 60
- Views: 8124
Re: M26 Pershing
Hmm... I always talk about how great Germans were?! Yet, no one would ever dare to deny the fact that Germans definitely had the best weapons but they probably lost it even 'hardly' just because they fought the whole world alone including Russians.. Americans and English people... Even Arabs actual...
- 01 Sep 2015, 19:41
- Forum: Balancing & Suggestions
- Topic: CW Rifleman Sniper Ability
- Replies: 6
- Views: 1249
Re: CW Rifleman Sniper Ability
25 amo for a dead sniper? I don't know about anyone else here, but when I tried using this against Snipers, it would just waste 25 mun because the Sniper would become camouflaged again. Consequently, the Inf Sec would not be able to target him anymore and the ability would cancel and not refund 25 ...
- 01 Sep 2015, 19:34
- Forum: Balancing & Suggestions
- Topic: Tanks vs AT Guns
- Replies: 40
- Views: 5086
Re: Tanks vs AT Guns
If you're AT gun doesn't get off at least two shells in the time it takes for the enemy tank to shoot one, you're doing something very wrong.
- 28 Aug 2015, 06:11
- Forum: General - CoH1 / BKMOD1
- Topic: (BK) Sniper suppressing infantry. Why?
- Replies: 4
- Views: 1421
Re: (BK) Sniper suppressing infantry. Why?
I know Engineers have notoriously low suppression resistance but I'm 99% sure the Sniper can't suppress, even with Rapid Shots. I've seen many types of squads, enemy and friendly, get attacked by Snipers, but NEVER seen any of them suppressed. Sometimes I've actually thought Snipers should be able t...
- 18 Aug 2015, 04:45
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.0 Patch TEST
- Replies: 745
- Views: 112441
- 18 Aug 2015, 04:32
- Forum: Balancing & Suggestions
- Topic: Why are SAS so weak?
- Replies: 15
- Views: 2754
Re: Why are SAS so weak?
I've only had 1 game where I went up against a SAS squad. That SAS squad was lucky as fuck, probably had an Irish somewhere in the model ranks. Always managed to escape with with a single model that possessed a mere sliver of HP left. With all that said, I don't know SAS very well, and I didn't even...
- 18 Aug 2015, 04:29
- Forum: Balancing & Suggestions
- Topic: Cosmetic KCH
- Replies: 9
- Views: 2046
Re: Cosmetic KCH
So, any chance to see it done? KCH seems to be dead and done. I really wish there a way to retain KCH in some way. I remember suggesting that 3-man KCH would replace the WH Officer in Terror Doctrine. Now, I'd settle for anything just to hear their gruff manly voices. Like an optional reward unit t...