Search found 119 matches

by speeddemon02
24 Jun 2017, 05:16
Forum: Ask an Expert
Topic: Mobile medic halftracks
Replies: 6
Views: 43

Re: Mobile medic halftracks

LOL, no I had sent them off to die and do some damage. The extent of the damage was not apparent until they got into the base. It was funny.
by speeddemon02
24 Jun 2017, 03:55
Forum: Ask an Expert
Topic: Mobile medic halftracks
Replies: 6
Views: 43

Re: Mobile medic halftracks

Agree, depending on the location you can create too many squads without knowing it and hit pop cap at the worst time. Though I have won a game because I rushed the company sized volks into the fight and overwhelmed.
by speeddemon02
23 Jun 2017, 03:04
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 17
Views: 282

Re: Should the 95mm Cromwell stay in RAF doctrine?

My vote is keep. RAF does not have much that could be considered long range indirect fire. The 76mm mortar is nice, but not the most effective against emplacements or armored vehicles. They do have planes yes, but they are costly and have long cool downs compared to the 95mm which fills in that role...
by speeddemon02
14 Jun 2017, 23:31
Forum: Ask an Expert
Topic: How to Flank/Close In?
Replies: 3
Views: 103

Re: How to Flank/Close In?

real world infantry flanking from the field guide is what I do and it seems to work great most of the time
by speeddemon02
07 Jun 2017, 17:42
Forum: Balancing & Suggestions
Topic: Piat's
Replies: 10
Views: 239

Re: Piat's

piat reload time is half that of zook/shrek
by speeddemon02
07 Jun 2017, 03:09
Forum: Matchmaking & Strategies
Topic: Unsportsmanlike conduct
Replies: 20
Views: 506

Re: Unsportsmanlike conduct

and lock...?
by speeddemon02
06 Jun 2017, 03:53
Forum: Balancing & Suggestions
Topic: 280mm Rocket Artillery
Replies: 6
Views: 163

Re: 280mm Rocket Artillery

Maybe reduce the price of long tom, never use it, time between fire and impact and cost.
by speeddemon02
02 Jun 2017, 04:20
Forum: Announcements
Topic: ALL COH GAMES -75% until monday 10am
Replies: 5
Views: 320

Re: ALL COH GAMES -75% until monday 10am

the update states that there is improvement to modding support, what exactly did they do to help or improve it?
by speeddemon02
02 Jun 2017, 04:18
Forum: General Discussions on Strategy and Theory
Topic: PvP tactics, and key units.
Replies: 12
Views: 575

Re: PvP tactics, and key units.

the marines did not fight in Europe, they were in the Pacific theatre
by speeddemon02
01 Jun 2017, 06:12
Forum: Off-Topic
Topic: COH 10th anniversary Tiger cake
Replies: 3
Views: 135

Re: COH 10th anniversary Tiger cake

Awesome!
by speeddemon02
27 May 2017, 22:32
Forum: General - CoH1 / BKMOD1
Topic: desync fixed/solved.
Replies: 10
Views: 930

Re: desync fixed/solved.

Ive found having the weakest computer host greatly helps the desync, but doesnt solve it
by speeddemon02
26 May 2017, 03:44
Forum: General - CoH1 / BKMOD1
Topic: Demo charges vs bunkers
Replies: 15
Views: 441

Re: Demo charges vs bunkers

US engineers and WH pioneers are not the only ones with the demo ability. The attack does represent a surface attack from the original intent of vcoh to destroy bridges which would also be surface based. The material used is reminiscent of comp b, very similar to TNT. Proper planning would require m...
by speeddemon02
25 May 2017, 17:31
Forum: General - CoH1 / BKMOD1
Topic: Demo charges vs bunkers
Replies: 15
Views: 441

Re: Demo charges vs bunkers

Realistically engineers would take the time to do the job right in 1 shot to destroy or damage enough to render the object too costly to repair or salvage. In combat this may not be possible and so they would have to improvise. The bunkers were built like nothing else back then. Surface explosions w...
by speeddemon02
21 May 2017, 03:31
Forum: Bugs
Topic: Bug or no...?
Replies: 4
Views: 129

Re: Bug or no...?

Do you by chance have your desktop set to windows classic?
by speeddemon02
21 May 2017, 03:29
Forum: Bugs
Topic: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine
Replies: 25
Views: 663

Re: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine

My statement was under the assumption that mass production was enabled. It does not take much to get to that point. The J does not get any reduction. The difference between the two is then 40 MP and 10 fuel
by speeddemon02
20 May 2017, 20:03
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 124
Views: 6698

Re: Blitzkrieg Mod on Steam VOTE!

Not that we'll ever get the answers, but Im curious about why 30% of the people down voted
by speeddemon02
20 May 2017, 18:15
Forum: Bugs
Topic: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine
Replies: 25
Views: 663

Re: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine

Is there a difference between the build times between the J and the H? I feel the resources needed are too close and I always go with the H over the J. Maybe making the J faster than the H would also help give it a buff that is not on the battlefield.
by speeddemon02
18 May 2017, 03:38
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 942

Re: CW - AT boys commando

Id prefer fighting 2 boys teams vs 1 infantry section, easy kills
by speeddemon02
17 May 2017, 06:45
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 29
Views: 858

Re: Suggestions for AI behavior

i play some infantry only, at least once a week. Say an HMG team dies it will sit there and not be recrewed by say the engineers nearby.
by speeddemon02
17 May 2017, 03:21
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 29
Views: 858

Re: Suggestions for AI behavior

I somehow missed this topic the first go round. I would like to see the AI be able to recrew equipment. Never seen them take their base defense over once the crew is killed. Same goes for HMG, mortar, etc. CW seems to have issues placing their vehicles sometimes. It is either in the perfect place or...
by speeddemon02
16 May 2017, 05:41
Forum: Balancing & Suggestions
Topic: CW - HQ commando gliders : Sten or Lee-Enfield ?
Replies: 19
Views: 558

Re: CW - HQ commando gliders : Sten or Lee-Enfield ?

having an early parachute unit would be rather cool
by speeddemon02
15 May 2017, 18:55
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.8 Patch
Replies: 61
Views: 15522

Re: Blitzkrieg Mod 4.9.8 Patch

Its not that the commando glider needs reworking just tweaks like the lee enfield vs sten and the call in cost could be lowered a bit
by speeddemon02
13 May 2017, 21:52
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 942

Re: CW - AT boys commando

I was thinking more from the gliders in enemy territory, 17pder wont last long and isnt very mobile, being able to break the treads has a much greater range than any grenade in terms of stopping the advance and not necessarily destroying. It would be simpler to the pak38 where it still has use in la...
by speeddemon02
13 May 2017, 19:38
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 942

Re: CW - AT boys commando

For RAF I might have agree with the tread breaker, RAF units do not have much to counter heavy armor
by speeddemon02
12 May 2017, 17:01
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 942

Re: CW - AT boys commando

What about removing them and replacing them with a commando sapper type unit so there is a unit that can repair use flamethrowers?

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