Search found 162 matches
- 14 Oct 2020, 16:58
- Forum: General - CoH1 / BKMOD1
- Topic: Which Version Had Multiple Elefants?
- Replies: 0
- Views: 630
Which Version Had Multiple Elefants?
There were so many betas and one had the WM Def unit cap for the Elefant missing and could get more than one. Does anyone remember which version that was?
- 29 Mar 2019, 07:50
- Forum: Bugs
- Topic: CW Sappers
- Replies: 2
- Views: 5325
Re: CW Sappers
The issue is I can not get multiple sappers to build a line of sandbags only one will do the work while the other follows and watches, where as with say engineers I can get two of them to build two at a time.
- 28 Mar 2019, 04:55
- Forum: Bugs
- Topic: CW Sappers
- Replies: 2
- Views: 5325
CW Sappers
Here is the scenario, have a builder start a line of sandbags and while they are building them and have a second group go and help. Typically the second group will start building the next and have two sandbags being built at the same time. I could not for the life of me in any way get two sappers to...
- 22 Jan 2019, 04:37
- Forum: Balancing & Suggestions
- Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
- Replies: 44
- Views: 15088
Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Would it make sense to add a small amount of fuel to the cost of airplane abilities?
- 10 Jan 2019, 07:58
- Forum: General - CoH1 / BKMOD1
- Topic: Missing SMG
- Replies: 7
- Views: 1708
Re: Missing SMG
There were far more Thompsons than there were GGs in WWII. The GG did replace the Thompson as the main SMG, but not in use or numbers during the war. It was used during the war, but not in any significant numbers when compared to Thompsons. Reloads are different to say the least when comparing the t...
- 27 Jul 2018, 07:58
- Forum: Announcements
- Topic: 5.1.5 Beta v4
- Replies: 36
- Views: 35128
Re: 5.1.5 Beta v4
Very awesome, looking forward to them
- 19 Jun 2018, 18:33
- Forum: Announcements
- Topic: 5.1.5 Beta v4
- Replies: 36
- Views: 35128
Re: 5.1.5 Beta v4
I was curious why the WM and not PE? The infantry support center upgrades would nice upgrades to the squad if they could be applied, but at the same time would that make them OP?
- 02 Feb 2018, 20:06
- Forum: Bugs
- Topic: Infantry mode I see the German Panzer
- Replies: 3
- Views: 1941
Re: Infantry mode I see the German Panzer
It is on the list to be fixed. PE SE and TH are the only ones that I am aware of that have this issue
- 29 Dec 2017, 22:22
- Forum: Balancing & Suggestions
- Topic: the comet stinks and also the mod
- Replies: 14
- Views: 2786
Re: the comet stinks and also the mod
does the comet still have a unit cap of 3 or was that removed with the changes, I would think the unit cap would no longer be needed since they can be more easily destroyed
- 17 Aug 2017, 06:35
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
iirc they wanted 5.0.0.0 to be steam
- 16 Aug 2017, 02:25
- Forum: Bugs
- Topic: [4.9.8] damaged part of hetzer
- Replies: 3
- Views: 1208
Re: [4.9.8] damaged part of hetzer
ya that one specifically took me some time to figure out as well
- 13 Aug 2017, 16:52
- Forum: Bugs
- Topic: Sturmtiger call-in icon missing plus sign
- Replies: 10
- Views: 2881
Re: Sturmtiger call-in icon missing plus sign
Vast majority have the +, but not all like the STUG/PIV J call in from blitz
- 11 Aug 2017, 02:39
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
Could that mechanic work for the US inf ranger truck?
- 08 Aug 2017, 02:25
- Forum: Bugs
- Topic: 37 mm at gun
- Replies: 13
- Views: 2734
Re: 37 mm at gun
Axis HE is nice, but rarely see it do much, but make infantry scatter from my experience
- 06 Aug 2017, 21:13
- Forum: Balancing & Suggestions
- Topic: 3 man or at least 2 man Ranger Captain?
- Replies: 13
- Views: 2970
Re: 3 man or at least 2 man Ranger Captain?
US Captain: (applies to all US infantry except for AB units) Vet0: Received suppression: -50% Sight radius: +25% Accuracy: +12.5% Vet2: Received experience: +25% Weapon cooldown time: -10% Weapon reload time: -10% Received Damage: -15% Vet4: Weapon damage: +15% Sight radius is huge when a scout is ...
- 06 Aug 2017, 16:26
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
Did not know that about the CW trucks. That was what I was hoping for was the tank depot removed and cost to not be as high.
- 05 Aug 2017, 21:37
- Forum: Ask an Expert
- Topic: Questions regarding the USA units
- Replies: 9
- Views: 12633
Re: Questions regarding the USA units
Stickies are nice when in a village type area where you can sneak the hit and duck behind a building. I find it has great potential to destroy the engine or break the tracks at the very least it slows down the assault
- 05 Aug 2017, 21:33
- Forum: Balancing & Suggestions
- Topic: 3 man or at least 2 man Ranger Captain?
- Replies: 13
- Views: 2970
Re: 3 man or at least 2 man Ranger Captain?
I like the idea of the captain hiding in Inf doc that would be a good addition
- 05 Aug 2017, 21:30
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
would it be acceptable to make the GMC truck from HQ so that all doctrines can upgrade it with the .50 cal? Also possibly sooner as well? By the time it can be armed its already useless.
- 05 Aug 2017, 19:16
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
to change things, I was curious if the US armor chart was set in stone or was there possible room for change on how it flows? Speicifically that the ammo CP unlock after AWM.
- 05 Aug 2017, 19:10
- Forum: Balancing & Suggestions
- Topic: 3 man or at least 2 man Ranger Captain?
- Replies: 13
- Views: 2970
Re: 3 man or at least 2 man Ranger Captain?
I too play with the captain in a defensive role only when on foot. I will use him for offensive only when in a HT as max range MG support. Maybe instead of adding more men to the unit change the captain's stats to have more HP or reduced incoming small arms accuracy. Something that will give them a ...
- 04 Aug 2017, 16:24
- Forum: Ask an Expert
- Topic: guide instalation .
- Replies: 1
- Views: 9293
- 04 Aug 2017, 16:23
- Forum: Ask an Expert
- Topic: "Off-map" abilities
- Replies: 6
- Views: 11094
Re: "Off-map" abilities
For the Fatherland: For 30 seconds all your infantry in own connected sectors: - removed any suppression from them - take 30% less damage - are 20% harder to hit - are 75% harder to suppress - Inspired assault: All your infantry for 20 seconds: - delay between shots -40% - weapons reload 50% faster ...
- 03 Aug 2017, 01:37
- Forum: Balancing & Suggestions
- Topic: New game mode
- Replies: 1
- Views: 757
Re: New game mode
I would not get your hopes up and am curious why 50 if your heart is set on it? What about like 75? Low population mode might be interesting, but also could be very slow.
- 03 Aug 2017, 01:34
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55941
Re: 4.9.9 Patch Preview
that was asked near the top on page 1 and answered with that they should be disabled.