Search found 108 matches

by speeddemon02
26 May 2017, 03:44
Forum: General - CoH1 / BKMOD1
Topic: Demo charges vs bunkers
Replies: 15
Views: 289

Re: Demo charges vs bunkers

US engineers and WH pioneers are not the only ones with the demo ability. The attack does represent a surface attack from the original intent of vcoh to destroy bridges which would also be surface based. The material used is reminiscent of comp b, very similar to TNT. Proper planning would require m...
by speeddemon02
25 May 2017, 17:31
Forum: General - CoH1 / BKMOD1
Topic: Demo charges vs bunkers
Replies: 15
Views: 289

Re: Demo charges vs bunkers

Realistically engineers would take the time to do the job right in 1 shot to destroy or damage enough to render the object too costly to repair or salvage. In combat this may not be possible and so they would have to improvise. The bunkers were built like nothing else back then. Surface explosions w...
by speeddemon02
21 May 2017, 03:31
Forum: Bugs
Topic: Bug or no...?
Replies: 4
Views: 73

Re: Bug or no...?

Do you by chance have your desktop set to windows classic?
by speeddemon02
21 May 2017, 03:29
Forum: Bugs
Topic: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine
Replies: 25
Views: 480

Re: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine

My statement was under the assumption that mass production was enabled. It does not take much to get to that point. The J does not get any reduction. The difference between the two is then 40 MP and 10 fuel
by speeddemon02
20 May 2017, 20:03
Forum: Announcements
Topic: Blitzkrieg Mod on Steam VOTE!
Replies: 105
Views: 4750

Re: Blitzkrieg Mod on Steam VOTE!

Not that we'll ever get the answers, but Im curious about why 30% of the people down voted
by speeddemon02
20 May 2017, 18:15
Forum: Bugs
Topic: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine
Replies: 25
Views: 480

Re: [4.9.8]Panzer IV Ausf.J production precondition error for WH Blitzkrieg doctrine

Is there a difference between the build times between the J and the H? I feel the resources needed are too close and I always go with the H over the J. Maybe making the J faster than the H would also help give it a buff that is not on the battlefield.
by speeddemon02
18 May 2017, 03:38
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 745

Re: CW - AT boys commando

Id prefer fighting 2 boys teams vs 1 infantry section, easy kills
by speeddemon02
17 May 2017, 06:45
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 19
Views: 553

Re: Suggestions for AI behavior

i play some infantry only, at least once a week. Say an HMG team dies it will sit there and not be recrewed by say the engineers nearby.
by speeddemon02
17 May 2017, 03:21
Forum: Balancing & Suggestions
Topic: Suggestions for AI behavior
Replies: 19
Views: 553

Re: Suggestions for AI behavior

I somehow missed this topic the first go round. I would like to see the AI be able to recrew equipment. Never seen them take their base defense over once the crew is killed. Same goes for HMG, mortar, etc. CW seems to have issues placing their vehicles sometimes. It is either in the perfect place or...
by speeddemon02
16 May 2017, 05:41
Forum: Balancing & Suggestions
Topic: CW - HQ commando gliders : Sten or Lee-Enfield ?
Replies: 19
Views: 365

Re: CW - HQ commando gliders : Sten or Lee-Enfield ?

having an early parachute unit would be rather cool
by speeddemon02
15 May 2017, 18:55
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.8 Patch
Replies: 52
Views: 7639

Re: Blitzkrieg Mod 4.9.8 Patch

Its not that the commando glider needs reworking just tweaks like the lee enfield vs sten and the call in cost could be lowered a bit
by speeddemon02
13 May 2017, 21:52
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 745

Re: CW - AT boys commando

I was thinking more from the gliders in enemy territory, 17pder wont last long and isnt very mobile, being able to break the treads has a much greater range than any grenade in terms of stopping the advance and not necessarily destroying. It would be simpler to the pak38 where it still has use in la...
by speeddemon02
13 May 2017, 19:38
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 745

Re: CW - AT boys commando

For RAF I might have agree with the tread breaker, RAF units do not have much to counter heavy armor
by speeddemon02
12 May 2017, 17:01
Forum: Balancing & Suggestions
Topic: CW - AT boys commando
Replies: 41
Views: 745

Re: CW - AT boys commando

What about removing them and replacing them with a commando sapper type unit so there is a unit that can repair use flamethrowers?
by speeddemon02
10 May 2017, 17:09
Forum: Balancing & Suggestions
Topic: WH Blitz Stormtroopers
Replies: 2
Views: 75

WH Blitz Stormtroopers

I never noticed until the other night that the basic stormtroopers have two different costs depending on if you call them in from off map or build them from the HT. Is it suppose to be that way?
by speeddemon02
10 May 2017, 17:03
Forum: Balancing & Suggestions
Topic: CW - HQ commando gliders : Sten or Lee-Enfield ?
Replies: 19
Views: 365

Re: CW - HQ commando gliders : Sten or Lee-Enfield ?

Same here, be a great reward unit switch
by speeddemon02
07 May 2017, 23:08
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.8 Patch
Replies: 52
Views: 7639

Re: Blitzkrieg Mod 4.9.8 Patch

Thank you for the work, want to specifically thank the price drop on the Victors HMG team and surprised about the MG42 HMG team

Greenlight steam announcement is what tipped me off about the new patch

Am I to assume that the PE TH PZ IV F1 and SE PZ III N are still purchasable in infantry only mode?
by speeddemon02
27 Apr 2017, 16:22
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 970

Re: 4.9.6+ USAF vs Luftwaffe

I'd have to agree. I love playing Luf, but have seen against RAF where vet 3+ units constantly getting overwhelmed and slowly not able to replace the losses. Rather interesting fights to watch sometimes.
by speeddemon02
27 Apr 2017, 16:14
Forum: Balancing & Suggestions
Topic: 210mm Nebelwerfers
Replies: 20
Views: 591

Re: 210mm Nebelwerfers

I'm against raising the cost as it is high already. PE SE is glass cannon to me. All offensive and very little defensive wise. A couple well placed M4 Shermans can take out SE since they have no real heavy armor. I've seen the 120mm mortar team make or break lines and bases, especially if there are ...
by speeddemon02
22 Apr 2017, 18:44
Forum: Balancing & Suggestions
Topic: US officer
Replies: 6
Views: 277

Re: US officer

I agree with the secondly as compared to other officers they just stand around too much, but I like the 7 man rifle squad call in. an additional 60mp for 1 extra person and 2 BARs is worth it I feel
by speeddemon02
20 Apr 2017, 04:20
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 466

Re: CW - Royal Artillery doctrine: tips & advice

Took a huge gamble moving and delaying my start, but it paid off in the end. Not something I'd recommend every time, but thought it would be a good example. It was orchestrated ahead of time with my teammates whom had to cover me and what I could have done early game. It was safe to say a quick matc...
by speeddemon02
19 Apr 2017, 17:02
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 466

Re: CW - Royal Artillery doctrine: tips & advice

I played a map 4v4 dont remember the name, but it was medium sized. The other 3 were there as containment and distraction. I moved to an island from the very beginning just outside their HQ. It was a long time, but worth it. Got two 25lbers and started shelling the HQ area to get kills for CP. Got t...
by speeddemon02
19 Apr 2017, 03:58
Forum: Matchmaking & Strategies
Topic: CW - Royal Artillery doctrine: tips & advice
Replies: 21
Views: 466

Re: CW - Royal Artillery doctrine: tips & advice

The other advantage RA has is that they can build the arty right away compared to Inf/Def/SE that have to use CP to unlock them
by speeddemon02
17 Apr 2017, 01:54
Forum: Ask an Expert
Topic: Command Auras
Replies: 7
Views: 202

Re: Command Auras

I remember seeing "improved command aura" float above the officers head, but wasn't 100% certain of when or if it did increase the range. I went and tested to verify and see and it happens on Vet 2 and the officer did effect units that were further out.
by speeddemon02
16 Apr 2017, 21:09
Forum: Ask an Expert
Topic: How does veteran work?
Replies: 3
Views: 121

Re: How does veteran work?

The best way to get vet for officers is have them follow people around as they can get vet not solely by getting kills, but by influencing others that get kills. I like to have them near hot spots where MG teams, mortar teams, or snipers are able to get kills. They can sit and man the MG in halftrac...

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