Search found 327 matches

by Redgaarden
18 Dec 2018, 23:48
Forum: Balancing & Suggestions
Topic: TH doc unlocks and upgrades
Replies: 17
Views: 228

Re: TH doc unlocks and upgrades

Do you guys know how shit the TH tanks would be without Zimmerzeit? just as shitty as all the other tanks that get penetrated twice and instantly explode. Dont see why TH tanks should survive 33%-100% more hits than other tanks and still be able to spam them to all hell. You kill one TH hellspawn an...
by Redgaarden
18 Dec 2018, 00:09
Forum: Matchmaking & Strategies
Topic: lehr says it's base bomb
Replies: 3
Views: 112

Re: lehr says it's base bomb

Anything is allowed when destroying Germany heavy tanks.
by Redgaarden
18 Dec 2018, 00:06
Forum: General - CoH1 / BKMOD1
Topic: How far are long, medium and short ranges?
Replies: 8
Views: 146

Re: How far are long, medium and short ranges?

If 60 is when infantry start shooting, it cannot be units have a detection range of 15 - they would ba able to see almost nothing. Do you mean 150? but that seems too much. Vision range and detection range are different. Alot of units in this game can camoflauge and is a big thing in this mod. Dete...
by Redgaarden
18 Dec 2018, 00:00
Forum: Balancing & Suggestions
Topic: TH doc unlocks and upgrades
Replies: 17
Views: 228

Re: TH doc unlocks and upgrades

I think ambush is not very fun to play agaisnt. I hate it when stuff goes invisible while I fire at it and it just shoots me and there is nothing you can do. Might as well replace SD2 with cluster bomb frag heavy bomber. That is how they are used anyway. If your problems is bazookas and piats we cou...
by Redgaarden
17 Dec 2018, 08:17
Forum: General - CoH1 / BKMOD1
Topic: How far are long, medium and short ranges?
Replies: 8
Views: 146

Re: How far are long, medium and short ranges?

60 units is when the infantry start shooting. Tiger has a range of 75 I believe. The tiger is like, 8 units long? dont know how long unit is myself. but alot of recon units have a detection range of 15 (Captain, M20. Recon, Jeep) Not Leuitenant though. So you could use that to measure close range. O...
by Redgaarden
16 Dec 2018, 22:45
Forum: General - CoH1 / BKMOD1
Topic: How far are long, medium and short ranges?
Replies: 8
Views: 146

Re: How far are long, medium and short ranges?

Dont think here is a real reason to get g43. They do more damage than the KAR, but the KAR has more accuracy. MP44 are still quite good at long range. But to answer your question. Close range is 0-15 Units, Medium is 15-30, Long range is 30-45? and distant range is 45-60? Think it was these values, ...
by Redgaarden
16 Dec 2018, 02:05
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 8
Views: 133

Re: Are Tank Commanders worth it?

Commanders dont change the vehcile hit table. And most anti tank guns have a 5% insta kill crit chance vs the "TANK" template. What I meant was that medium tanks that have about 600 hp will have a higher chance of survival vs cannons like the panther that does, 100-130 x 5 = 500-650dmg per...
by Redgaarden
16 Dec 2018, 01:16
Forum: General - CoH1 / BKMOD1
Topic: Are Tank Commanders worth it?
Replies: 8
Views: 133

Re: Are Tank Commanders worth it?

vet 3 is worth it if you dont want to get one hit killed by most vehicles.
by Redgaarden
13 Dec 2018, 15:07
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 83
Views: 8690

Re: Poor Doctrine Design - Luft

Could we change the FG42 moving accuracy to 0.5 from 0.75? One of my reason for this is that most fire on the move weapons had gotten some kinds of nerf compared to their Vcoh counterpart. (Allied Fanboy Here) M1 garand having a 0.15 accuracy penalty on the move, M1 Thompson losing its 50% burst dur...
by Redgaarden
17 Apr 2018, 00:41
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 911

Re: 2pdr Tetrarch/Daimler

The damage would go down to 150 which is still high enough actually.. and in return they would shoot faster, meaning that the time they need to kill something is eventually reduced, not the opposite! Not to mention that higher rate of fire would suit them better against Puma armored cars in case th...
by Redgaarden
16 Apr 2018, 18:03
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 911

Re: 2pdr Tetrarch/Daimler

It can not be considered a buff in any way since it doubles the time it takes to kill anything. Dont see why Daimler should have it's damage halved and ROF doubled intead of stupid 88mm and 90mm guns.
by Redgaarden
06 Apr 2018, 17:57
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 645

Re: Balance blues and other musings.

US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...
by Redgaarden
06 Apr 2018, 00:41
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 677

Re: The bunkers. Ultimate defence structure

Make them dof doc only? Upgrade required to build them and so the 450 MP become the standard cost anyway. But what about goliath? poor other doctrines can't live without it xD I see no reason why it should be removed. .maybe the bunkers could be built with an MG squad inside right away? Just an ide...
by Redgaarden
05 Apr 2018, 17:14
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 509

Re: Hand grenades

Combat engineers in Infantry doctrine have a special grenade (don't remember name now) which is not very effective v soldiers in the open (thus also not vs emplacements) but has increased effect vs soldiers in buildings. Haven't tried them vs emplacements, but the definelty work againt people in re...
by Redgaarden
04 Apr 2018, 14:40
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 3146

Re: Rifleman

Could you also check the Defensive doctrine Building MG? They seem to pin even "Suppression Immune Squads"
by Redgaarden
01 Apr 2018, 21:37
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 16062

Re: 5.1.4 preview

I didn't really want mediums stronger but heavies weaker. Sure it's the Medium guns that get stronger, but that reflect the Heavies Armor. And from your statement, I would guess making mediums fire faster is out of the question and makes sense to me. From what I've learned from the time I've been de...
by Redgaarden
01 Apr 2018, 17:44
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 16062

Re: 5.1.4 preview

Now I look like an idiot for not noticing...
by Redgaarden
01 Apr 2018, 10:54
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 971

Re: Tank entrenched position delay

Doesn't allied HT Mortar have more hp or same as AXIS one? I haven't noticed anything different about them. And I think 95mm always one hit kills Mortar HT with a direct hit. And it was tanks that have Arty resitance. But does pz4 have it or only the elite tanks like Tiger and jagdpanther? Does pant...
by Redgaarden
01 Apr 2018, 10:36
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 16062

Re: 5.1.4 preview

Stubby pz4's where used a lot irl and their performance pretty much sucks and get forgotten after the second phase of the game. Didn't they all get retrofitted with new guns? But what did they then use the old guns for? It's not like the guns themselves went out of date, but the tank definetly did ...
by Redgaarden
31 Mar 2018, 00:52
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 16062

Re: 5.1.4 preview

They are useless in normal combat situations. But are way overperforming in other more special scenarios. Heavy tanks should be situational instead of No-brainers. It's keep spamming them intil the enemy can't click to kill them. Or get a lucky one hit kill. Since people are extremly careful with th...
by Redgaarden
31 Mar 2018, 00:38
Forum: Bugs
Topic: Pak 43 bug
Replies: 2
Views: 1401

Re: Pak 43 bug

I'm pretty ure it can't be placed without the upgrade in command tree. I think it's fine that it doesn't need delay for a 5 cp gun.
by Redgaarden
30 Mar 2018, 17:14
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 1
Views: 1566

Re: Welcome to the SimCity

"Deleted"
by Redgaarden
30 Mar 2018, 17:08
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 16062

Re: 5.1.4 preview

I'm just saying. If a King tiger comes revering into the battlefiled it should be punished a little bit. Not it takes zero damage from 4 shot in the rear from a cloaked 76mm anti tank gun and then decides to shoot he anti tank gun and one hit killing it. And realistically. Less than 25% of the tank ...
by Redgaarden
30 Mar 2018, 12:02
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 1981

Re: Weapon upgrades

Flamers do light damage against light vehicles and anti tank guns. 4-5 flamethower burst are usually enough to kill an anti tank gun so it can't be recrewed. You would prefer an smg for the close range combat, flamethower is for weak squads to keep enemy smg guys away. Fx Pioneers are quite good vs ...
by Redgaarden
29 Mar 2018, 21:57
Forum: Balancing & Suggestions
Topic: Super pershing call-in
Replies: 18
Views: 1557

Re: Super pershing call-in

I dont want to lose my persing ace and first waste 2000mp on a useless tank first. I would appricate it if I could disable the SP in the reward menu.

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