Search found 253 matches

by Redgaarden
13 Jan 2018, 19:11
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 943

Re: "Vehicle Button" ability rework

Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
by Redgaarden
12 Jan 2018, 08:25
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 943

Re: "Vehicle Button" ability rework

The M10 is also my favourite tank in bk and in real life.
A fully upgraded m10 actually has a decent chance to 1v1 the panther, it's just not very cost efficent. And it requires the m10 not to die in 1 hit.
by Redgaarden
11 Jan 2018, 09:49
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 943

Re: "Vehicle Button" ability rework

the HEAT shot (which has shorter ranged) as afaik a guranteed penetration against Panthers. One shot makes you cost 75 ammo, but a guranteed pen vs a Panther is pretty rare among allied guns. So the M10 has already something no other unit has (and can achieve). My expirence with the HEAT shot is th...
by Redgaarden
08 Jan 2018, 10:03
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 943

Re: "Vehicle Button" ability rework

That souns pretty weak to me. You use an entire fullyupgraded squad have to pay a small fee. To remove one top gunner and a bit of sight reduxtion? And while doing so they have to sit complerly still shooting the tank. I would prefer the deply marksman just killed the gunner.
by Redgaarden
26 Dec 2017, 15:38
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 39
Views: 943

Re: "Vehicle Button" ability rework

So the way it works right now isn't wrong, but it should disable or massively debuff the top gunner on top of it (making this ability even better) You can actually see the top gunner going into hiding when the ability is activated. I dont mind if it only affects the gunner if the ability becomes fr...
by Redgaarden
25 Dec 2017, 17:34
Forum: Balancing & Suggestions
Topic: a question to pvp
Replies: 7
Views: 227

Re: a question to pvp

Well, I would love such option. Currently there is no way to match skills of players effiecntly. And it just needs to be added as an option. Not forced upon all players.
Now that I think about it. Can it even be done like that? oh well I see your concern.
by Redgaarden
23 Dec 2017, 19:34
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 27
Views: 784

Re: Sturmtiger

G-43 its Gewerh 43, good at long ranges. I dont think the g43 ehnances the long range capabilities. I would just treat it as a Gren KAR. And holy shit the garands were buffed, 1,5-0,5 cooldown? now they are even better than grease guns :O And honestly, just remove the thompsons. They are far from n...
by Redgaarden
20 Dec 2017, 20:25
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1217

Re: First large scale pvp experience of the latest versions (5.1.3)

Quick question, ¿does every AP round hability of allied tanks works the same? and ¿why the ap rounds of axis tanks has to be way better not having any drawback and costing the same? Sherman 76, Sherman Easy Eight, and pershings all have different AP abilities. Sherman 76: Changes the current gun in...
by Redgaarden
20 Dec 2017, 20:14
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1217

Re: First large scale pvp experience of the latest versions (5.1.3)

Man, what did you exactly falsify?? The numbers you provided only prove what I said earlier.. it's as I told you; Panzer4 reload a bit faster, but in return has a bit weaker chance to penetrate Pershing which is 26% but the 76mm on the other hand take a bit longer to reload, because they can penetr...
by Redgaarden
16 Nov 2017, 10:55
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 455

Re: Why I prefer my settings: High vs Standard Resources

That is why I propose playing vp. It takes the neverending lategame away.
by Redgaarden
05 Nov 2017, 11:53
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 1121

Re: Axis aa

)@Mark. I used the 20mm halftrack. And yes the wirblewind is just so insane that it easily kills planes even when moving. Even if ilm strong advocate for strong aa. I feel like the wirblewind is a little bit op.
by Redgaarden
03 Nov 2017, 10:55
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 1121

Re: Axis aa

For how op planes are. I would like to have my aa just as op to counter aa. So if we reduce dmg/dps of aa guns, then we should also reduce plane hp accordingly. And i dont think we need a flakwierling buff since I think, that an mg42 like performance should be just right. And I hate burst fire weapo...
by Redgaarden
01 Nov 2017, 09:25
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 1121

Re: Axis aa

@Tiger. I have always felt that wh 20mm is the best anti air. That is all.
by Redgaarden
01 Nov 2017, 09:20
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 975

Re: Limit every sniper to 1.

@Lehr. I think they are saying it's bad because US snipers are most often the only/best thing US can get. I dont understand the comment either. @Warjawks. Fuel is not something you need loads of in this game. Shermans cost 45 fuel. Compared to vcoh where shermans cost 90 fuels i would almost say you...
by Redgaarden
29 Oct 2017, 11:02
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 349

Re: AT squads

I think anti tank guns and td should keep he. But change the he to be some kind of anti emplacement. Killing inf behinde cover. And decrewing mg crews and other gun crews that are clumped together
by Redgaarden
29 Oct 2017, 10:52
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 975

Re: Limit every sniper to 1.

Just limited hp. And increase rifle cooldown. I dont like even cheaper jeeps or other cancer units. Counter to snipers are either 100% mech units. Or snipers of your own.
by Redgaarden
19 Oct 2017, 18:25
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

La Fiere is a good map imo, why should anyone wonder why you play that map? lol And we camped in middle, which we took from you after wurf made barracks in every possible building (which i'd call camping too) but your side was constantly falling to bob's attacks, so no need to come here and complai...
by Redgaarden
16 Oct 2017, 08:29
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

And about the white phsophrpous rounds. The only thing I actually hate about the ability is that it says it "Stuns" the target when it clearly dosen't. So if you were to change the tooltip to something like "Blinds the Driver" then people will know that the target will still kill...
by Redgaarden
15 Oct 2017, 18:38
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

I currently only need 1 HE shell to get the squad dead or forced to retreat. I honestly dont see how increasing the cooldown is going to fix anything. But go ahead, surprise me. And regarding the white phosphuros round replacing HIT & Run I dont really see the point. They are both the same, just...
by Redgaarden
14 Oct 2017, 08:03
Forum: Balancing & Suggestions
Topic: Rotation Tanks
Replies: 5
Views: 322

Re: Rotation Tanks

Yeah, it's a pian in the ass to micro such units, understandable why there were alot of complaints. But since reverse got improved I'm quite curious what people would think about it now.
by Redgaarden
13 Oct 2017, 18:03
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

More seriously, like Mark said if we need to tweak HE in general because they perform « too well » we can do that, removing completely HE on some units isn’t needed at all, and you are pretty sure a lot of people will have new problems in game because of that removal. Thank you. How do you feel abo...
by Redgaarden
13 Oct 2017, 06:13
Forum: Balancing & Suggestions
Topic: Rotation Tanks
Replies: 5
Views: 322

Re: Rotation Tanks

I think there is the odd exception to the Marder tanks that they are slow at rotating.
by Redgaarden
13 Oct 2017, 05:17
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

Now, what I was thinking.. is to keep the Achilles as pure AT role only. Regardless how HEAT shells would behave, as I already consider the Achilles very dangerous against all Axis tanks! But if you like to hear some specifications on the HEAT rounds, then they should have short range just like any...
by Redgaarden
12 Oct 2017, 02:04
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

Ya, I think the cool-down time of some HE abilities particularly for AT guns (both naked and emplacements) is actually too short.. so increasing the cool-down times might be a good solution, specifically for all units that are primarily supposed to be "anti-tank" in the first place. Those...
by Redgaarden
11 Oct 2017, 00:28
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 2148

Re: few ideas & suggestions

- About the Achilles tank destroyer... I do believe that this tank is actually supposed to have HEAT shells instead of HE rounds, no? I think a small nerf to HE should be in order. it kills way too often almost an entire squad for little to no cost. And I dont think there are any HEAT shells that a...

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