Search found 267 matches

by Redgaarden
21 Feb 2018, 11:41
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 76

Re: coh bk mod ingame hotkeys

Ctrl-A for red
CTRL-C for White
I think CTRL-D for Yellow

AI will follow thsese orders.

Red: Will make all ai on the map to attack move to the location.
I dont think ai reacts to white
Yellow: They will move to the loaction slowly? it does something, I dont know.
by Redgaarden
21 Feb 2018, 09:16
Forum: Player Introductions
Topic: new one
Replies: 4
Views: 49

Re: new one

There usually is nowdays, seems like more newplayers are joining. Hope you have some fun with them. And welcome to the community.
by Redgaarden
21 Feb 2018, 09:16
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 76

Re: coh bk mod ingame hotkeys

Right click is capture. A is for attack, if you dont click on any specific object to attack, they will move torwards that location attacking anything in sight. There are tow kinds of "Hold". one has hotkey H which makes them stop whatever they are doing. The other one is "Hold positio...
by Redgaarden
20 Feb 2018, 08:34
Forum: Ask an Expert
Topic: coh bk mod ingame hotkeys
Replies: 8
Views: 76

Re: coh bk mod ingame hotkeys

There are many hotkeys that overlap, like sticky bomb and sprint both share "S". Isn't to big of a problem since you most likely need to sprint to get in range, garbage ability though. NUMPAD 0 open tactical view. CTRL-A and click on map to put red circle for your teammates to see (Attack)...
by Redgaarden
16 Feb 2018, 16:57
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 677

Re: Riflemen the new Fjr?

Isnt cromwell have sherman 75mm gun? why sherman and PZ-4E should buy HE, and cromwell no? Cromwell has the worst HE of all tanks. Dont know if that justifies anything, jsut wanted to point it out. Bike even worse than schimm, its can't reverse. To find blitz sneaky infantry you can use safely M-20...
by Redgaarden
15 Feb 2018, 18:06
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 677

Re: Riflemen the new Fjr?

Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Sch...
by Redgaarden
15 Feb 2018, 13:30
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 30
Views: 677

Re: Riflemen the new Fjr?

FUCK SCHWIMMS AND JEEPS! My pros and cons with riflemen Pros Cost efficent vs enemy infantry Cons Gets squad wiped quite easy due to low base hp Gets no direct combat buff from any doctrine I haven't seen any notable difference about the new veterancy they got. But I'll keep checking and see if thei...
by Redgaarden
06 Feb 2018, 19:03
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1582

Re: Sturmtiger

M10 has 550


I thought they had 600? Could you double check for me. And hellcat has 500 hp.
by Redgaarden
06 Feb 2018, 18:58
Forum: General - CoH1 / BKMOD1
Topic: OP abilities.
Replies: 13
Views: 629

Re: OP abilities.

In certain cirumcstances. Yes.
by Redgaarden
05 Feb 2018, 00:33
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1582

Re: Sturmtiger

I think the real hypocrisy here is when some players complain about the SturmTiger being a self-propelled nuke, but at the same time.. the same players are totally fine with the AB airstrike "nukes" on the other hand... That's the real hypocrisy right there I guess! I'm not a big fan of A...
by Redgaarden
02 Feb 2018, 11:51
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1582

Re: Sturmtiger

WHen it first came out, I thought it would be a close range super unit to blast fortifctaions. I expected it to be more like a slightly stronger Stupa. I didn't expect it to be a long range, cheap, heavy tank destoryer, marksman Hummel x2 with shiton of armour and health. The range is insane, the ar...
by Redgaarden
02 Feb 2018, 09:13
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1582

Re: Sturmtiger

If that means to kill whole blob within range - yes, it means that then. Might teach "recent CW players kind" to least micro a bit, wish there was maybe trophy kind of ST for Allies against Luftwaffe... I dont think micro is enough. I think that the oppoent has to be braindead to miss wit...
by Redgaarden
23 Jan 2018, 08:58
Forum: General Discussions on Strategy and Theory
Topic: Wehrmacht utility squad/ mobile HQ
Replies: 4
Views: 197

Re: Wehrmacht utility squad/ mobile HQ

It's great, no doubt. Big investment, definietly pays off. The only problem is putting alot off eggs in one basket. one shot from a 270 mp gun and you lose over 700 manpower. Other problem, they are so effective you wont stop attacking intil you run out of resources. It's must have in keeping your f...
by Redgaarden
23 Jan 2018, 08:40
Forum: Balancing & Suggestions
Topic: Rework of Defensive Doctrine - Concept
Replies: 42
Views: 2561

Re: Rework of Defensive Doctrine - Concept

That is quite bold statement about the Elefant, Tiger. I for one am scared if the elephant just got a range increase. This change does not change the weakness of the tank and only strenghtens what it's supposed to do. And I think it's already good at what it's supposed to do. I can't support this ch...
by Redgaarden
13 Jan 2018, 19:11
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1170

Re: "Vehicle Button" ability rework

Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
by Redgaarden
12 Jan 2018, 08:25
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1170

Re: "Vehicle Button" ability rework

The M10 is also my favourite tank in bk and in real life.
A fully upgraded m10 actually has a decent chance to 1v1 the panther, it's just not very cost efficent. And it requires the m10 not to die in 1 hit.
by Redgaarden
11 Jan 2018, 09:49
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1170

Re: "Vehicle Button" ability rework

the HEAT shot (which has shorter ranged) as afaik a guranteed penetration against Panthers. One shot makes you cost 75 ammo, but a guranteed pen vs a Panther is pretty rare among allied guns. So the M10 has already something no other unit has (and can achieve). My expirence with the HEAT shot is th...
by Redgaarden
08 Jan 2018, 10:03
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1170

Re: "Vehicle Button" ability rework

That souns pretty weak to me. You use an entire fullyupgraded squad have to pay a small fee. To remove one top gunner and a bit of sight reduxtion? And while doing so they have to sit complerly still shooting the tank. I would prefer the deply marksman just killed the gunner.
by Redgaarden
26 Dec 2017, 15:38
Forum: Balancing & Suggestions
Topic: "Vehicle Button" ability rework
Replies: 40
Views: 1170

Re: "Vehicle Button" ability rework

So the way it works right now isn't wrong, but it should disable or massively debuff the top gunner on top of it (making this ability even better) You can actually see the top gunner going into hiding when the ability is activated. I dont mind if it only affects the gunner if the ability becomes fr...
by Redgaarden
25 Dec 2017, 17:34
Forum: Balancing & Suggestions
Topic: a question to pvp
Replies: 7
Views: 289

Re: a question to pvp

Well, I would love such option. Currently there is no way to match skills of players effiecntly. And it just needs to be added as an option. Not forced upon all players.
Now that I think about it. Can it even be done like that? oh well I see your concern.
by Redgaarden
23 Dec 2017, 19:34
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 53
Views: 1582

Re: Sturmtiger

G-43 its Gewerh 43, good at long ranges. I dont think the g43 ehnances the long range capabilities. I would just treat it as a Gren KAR. And holy shit the garands were buffed, 1,5-0,5 cooldown? now they are even better than grease guns :O And honestly, just remove the thompsons. They are far from n...
by Redgaarden
20 Dec 2017, 20:25
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1395

Re: First large scale pvp experience of the latest versions (5.1.3)

Quick question, ¿does every AP round hability of allied tanks works the same? and ¿why the ap rounds of axis tanks has to be way better not having any drawback and costing the same? Sherman 76, Sherman Easy Eight, and pershings all have different AP abilities. Sherman 76: Changes the current gun in...
by Redgaarden
20 Dec 2017, 20:14
Forum: General - CoH1 / BKMOD1
Topic: First large scale pvp experience of the latest versions (5.1.3)
Replies: 33
Views: 1395

Re: First large scale pvp experience of the latest versions (5.1.3)

Man, what did you exactly falsify?? The numbers you provided only prove what I said earlier.. it's as I told you; Panzer4 reload a bit faster, but in return has a bit weaker chance to penetrate Pershing which is 26% but the 76mm on the other hand take a bit longer to reload, because they can penetr...
by Redgaarden
16 Nov 2017, 10:55
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 523

Re: Why I prefer my settings: High vs Standard Resources

That is why I propose playing vp. It takes the neverending lategame away.
by Redgaarden
05 Nov 2017, 11:53
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 1258

Re: Axis aa

)@Mark. I used the 20mm halftrack. And yes the wirblewind is just so insane that it easily kills planes even when moving. Even if ilm strong advocate for strong aa. I feel like the wirblewind is a little bit op.

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