Search found 244 matches

by Redgaarden
16 Nov 2017, 10:55
Forum: Matchmaking & Strategies
Topic: Why I prefer my settings: High vs Standard Resources
Replies: 10
Views: 358

Re: Why I prefer my settings: High vs Standard Resources

That is why I propose playing vp. It takes the neverending lategame away.
by Redgaarden
05 Nov 2017, 11:53
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 900

Re: Axis aa

)@Mark. I used the 20mm halftrack. And yes the wirblewind is just so insane that it easily kills planes even when moving. Even if ilm strong advocate for strong aa. I feel like the wirblewind is a little bit op.
by Redgaarden
03 Nov 2017, 10:55
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 900

Re: Axis aa

For how op planes are. I would like to have my aa just as op to counter aa. So if we reduce dmg/dps of aa guns, then we should also reduce plane hp accordingly. And i dont think we need a flakwierling buff since I think, that an mg42 like performance should be just right. And I hate burst fire weapo...
by Redgaarden
01 Nov 2017, 09:25
Forum: Balancing & Suggestions
Topic: Axis aa
Replies: 34
Views: 900

Re: Axis aa

@Tiger. I have always felt that wh 20mm is the best anti air. That is all.
by Redgaarden
01 Nov 2017, 09:20
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 786

Re: Limit every sniper to 1.

@Lehr. I think they are saying it's bad because US snipers are most often the only/best thing US can get. I dont understand the comment either. @Warjawks. Fuel is not something you need loads of in this game. Shermans cost 45 fuel. Compared to vcoh where shermans cost 90 fuels i would almost say you...
by Redgaarden
29 Oct 2017, 11:02
Forum: Balancing & Suggestions
Topic: AT squads
Replies: 6
Views: 271

Re: AT squads

I think anti tank guns and td should keep he. But change the he to be some kind of anti emplacement. Killing inf behinde cover. And decrewing mg crews and other gun crews that are clumped together
by Redgaarden
29 Oct 2017, 10:52
Forum: Balancing & Suggestions
Topic: Limit every sniper to 1.
Replies: 21
Views: 786

Re: Limit every sniper to 1.

Just limited hp. And increase rifle cooldown. I dont like even cheaper jeeps or other cancer units. Counter to snipers are either 100% mech units. Or snipers of your own.
by Redgaarden
19 Oct 2017, 18:25
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

La Fiere is a good map imo, why should anyone wonder why you play that map? lol And we camped in middle, which we took from you after wurf made barracks in every possible building (which i'd call camping too) but your side was constantly falling to bob's attacks, so no need to come here and complai...
by Redgaarden
16 Oct 2017, 08:29
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

And about the white phsophrpous rounds. The only thing I actually hate about the ability is that it says it "Stuns" the target when it clearly dosen't. So if you were to change the tooltip to something like "Blinds the Driver" then people will know that the target will still kill...
by Redgaarden
15 Oct 2017, 18:38
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

I currently only need 1 HE shell to get the squad dead or forced to retreat. I honestly dont see how increasing the cooldown is going to fix anything. But go ahead, surprise me. And regarding the white phosphuros round replacing HIT & Run I dont really see the point. They are both the same, just...
by Redgaarden
14 Oct 2017, 08:03
Forum: Balancing & Suggestions
Topic: Rotation Tanks
Replies: 5
Views: 284

Re: Rotation Tanks

Yeah, it's a pian in the ass to micro such units, understandable why there were alot of complaints. But since reverse got improved I'm quite curious what people would think about it now.
by Redgaarden
13 Oct 2017, 18:03
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

More seriously, like Mark said if we need to tweak HE in general because they perform « too well » we can do that, removing completely HE on some units isn’t needed at all, and you are pretty sure a lot of people will have new problems in game because of that removal. Thank you. How do you feel abo...
by Redgaarden
13 Oct 2017, 06:13
Forum: Balancing & Suggestions
Topic: Rotation Tanks
Replies: 5
Views: 284

Re: Rotation Tanks

I think there is the odd exception to the Marder tanks that they are slow at rotating.
by Redgaarden
13 Oct 2017, 05:17
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

Now, what I was thinking.. is to keep the Achilles as pure AT role only. Regardless how HEAT shells would behave, as I already consider the Achilles very dangerous against all Axis tanks! But if you like to hear some specifications on the HEAT rounds, then they should have short range just like any...
by Redgaarden
12 Oct 2017, 02:04
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

Ya, I think the cool-down time of some HE abilities particularly for AT guns (both naked and emplacements) is actually too short.. so increasing the cool-down times might be a good solution, specifically for all units that are primarily supposed to be "anti-tank" in the first place. Those...
by Redgaarden
11 Oct 2017, 00:28
Forum: Balancing & Suggestions
Topic: few ideas & suggestions
Replies: 66
Views: 1916

Re: few ideas & suggestions

- About the Achilles tank destroyer... I do believe that this tank is actually supposed to have HEAT shells instead of HE rounds, no? I think a small nerf to HE should be in order. it kills way too often almost an entire squad for little to no cost. And I dont think there are any HEAT shells that a...
by Redgaarden
08 Oct 2017, 01:19
Forum: Balancing & Suggestions
Topic: M3/T12 "Autocar".Doc RA
Replies: 19
Views: 628

Re: M3/T12 "Autocar".Doc RA

It's way too inaccurate which makes it impossible to dodge and can be spammed the entire game with only 25 muni. I think it's random nature and spamability does not really fit the british doc.

No idea how to fix the problem though.
by Redgaarden
15 Sep 2017, 16:22
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 681

Re: Specialized vs. Well-Rounded Poll

A difference in doctrine design does not impact balance. I say no matter what they are designed to be, they should always be balanced. It's just that how it's balanced is the problem. This thread and its conclusions are completely ridiculous. Doctrines are CoH's way of having more "civilization...
by Redgaarden
14 Sep 2017, 21:50
Forum: Balancing & Suggestions
Topic: Specialized vs. Well-Rounded Poll
Replies: 25
Views: 681

Re: Specialized vs. Well-Rounded Poll

"A difference does cause balance issues, all should be specialized" And then there are the doctriens that specialized in being all-rounder. BK does not support being non-doctrinal, my evidence being the fact that m16 and 17pounder emplacemtns both were removed from non-doctrin. I would com...
by Redgaarden
14 Sep 2017, 02:17
Forum: Balancing & Suggestions
Topic: nerf 88 arty
Replies: 16
Views: 530

Re: nerf 88 arty

Also using smoke and rushing the gun with inf might help as well now in this patch version. Smoke works now? I wouldn't advice to rely on smoke since most units will still just kill you in it. With few exceptions like bolt action and pistols, everything else will pretty much still kill your stuff, ...
by Redgaarden
10 Sep 2017, 18:19
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 1025

Re: WARNING skills needed ahead

This panzerknucker thing doesnt have a counter and if you cant understand it it s not my problem. The only counter is to just not make armor.. :mrgreen: AA never worked, it doesnt work and i dont think they ll ever make any change on it. Nah, AA works, it's just typical blitzkrieg not being obvious...
by Redgaarden
10 Sep 2017, 06:37
Forum: Matchmaking & Strategies
Topic: WARNING skills needed ahead
Replies: 36
Views: 1025

Re: WARNING skills needed ahead

I dont think it really justifies the ability to be that good, even in small maps. The only thing big maps do is to make it easier to kill the planes with aa. You're still going to lose a shiton, or all your vehicles you have. And you still cant dodge anything. BK: zero skills needed..! This game doe...
by Redgaarden
05 Sep 2017, 15:52
Forum: Technical Support
Topic: Need Help with the Sturmtiger
Replies: 11
Views: 559

Re: Need Help with the Sturmtiger

Maybe something about it being a call-in? I dont see how that is logical since you have added the unit itself and not the ability, into the panzer jeager. Maybe you have to fiddle around with how long it takes to build? set it to like 1. I'm no expert, but is the only thing I could think of in 1 min...
by Redgaarden
03 Sep 2017, 00:50
Forum: Balancing & Suggestions
Topic: delivering reinforcement to our allies
Replies: 13
Views: 499

Re: delivering reinforcement to our allies

If people could send ressources to each other that would be more favored by me. The team as such would have a lot more benefits and effective ressource usage. What does it change? You send priest to allies so they can spend their munitions to use it, or they send munitions to you so you can use it?...
by Redgaarden
02 Sep 2017, 12:16
Forum: Player Introductions
Topic: Hjalfnar rolling (back) in
Replies: 8
Views: 384

Re: Hjalfnar rolling (back) in

I would advice against going against Lehr, Hjafnar, just my advice.

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