Search found 401 matches
- 01 Jan 2021, 01:35
- Forum: Balancing & Suggestions
- Topic: SE mortar bunker moving to WH Defense Doc
- Replies: 9
- Views: 186
Re: SE mortar bunker moving to WH Defense Doc
If Def doc gets mortar bunker it should get the price reduction and manable bunker treatment like the other bunkers. But reliance on mortars seems like a pretty weak unlock for cp. So many abilities kill these mortars without any problems and that are undodgeable. Maybe we could swap it out for 88mm...
- 01 Jan 2021, 01:33
- Forum: Balancing & Suggestions
- Topic: I hate to complain so much, but me and FruitSV noticed this
- Replies: 8
- Views: 146
Re: I hate to complain so much, but me and FruitSV noticed this
I dont think a replay is necessary. This has been complained about quite often about the pz4 and stug spam. I think the current way we're heading it's reducing the effective armor of these two units. The fuel transfer cost has been put behinde a big cp unlock so I dont think that is too big a proble...
- 31 Dec 2020, 23:46
- Forum: Balancing & Suggestions
- Topic: SE mortar bunker moving to WH Defense Doc
- Replies: 9
- Views: 186
Re: SE mortar bunker moving to WH Defense Doc
Defence doctrine feels kinda weak. Dont know if this is the thing it needs.
I cant remember how bunkers work now. Can they be captured by allied units like current bunker? or will
It always be in axis control?
I cant remember how bunkers work now. Can they be captured by allied units like current bunker? or will
It always be in axis control?
- 31 Dec 2020, 21:42
- Forum: Balancing & Suggestions
- Topic: SE mortar bunker moving to WH Defense Doc
- Replies: 9
- Views: 186
Re: SE mortar bunker moving to WH Defense Doc
Doesnt really sound like a fun thing to come against in def doc if it gets to be more tanky. And what woulld you fill in the empty slot left in SE? Do you intend for both docs to keep mortar bunker? There is a reason most emplacements with heavy range keep getting nerfed. (107 mortar emplacement US ...
- 25 Dec 2020, 18:57
- Forum: Balancing & Suggestions
- Topic: CW AT mine and Tellermine availability
- Replies: 4
- Views: 452
Re: CW AT mine and Tellermine availability
Just FYI the regular CW mine (Hawkins) is also a AT mine. just to let you know.
- 08 Nov 2020, 14:02
- Forum: Balancing & Suggestions
- Topic: Whats the point of AB?
- Replies: 25
- Views: 1069
Re: Whats the point of AB?
I usually just off map heavy infantry. The 50cal strafing run would probably make little work of any infantry.2 - against heavy German infantry
- 07 Nov 2020, 22:06
- Forum: Matchmaking & Strategies
- Topic: Airborne 3v3
- Replies: 0
- Views: 274
Airborne 3v3
My first 3v3 with airborne with serious opponents.
Was testing stuff out in this match but I think it went quite well.
Wold love what your thoughts are on handheld AT and stickies and Airstrieks this game.
EDIT: over 1 and a half hour long. Extreme lack of anti air from axis side.
Was testing stuff out in this match but I think it went quite well.
Wold love what your thoughts are on handheld AT and stickies and Airstrieks this game.
EDIT: over 1 and a half hour long. Extreme lack of anti air from axis side.
- 30 Oct 2020, 16:17
- Forum: Balancing & Suggestions
- Topic: Assault Pioneers seems a little too powerful
- Replies: 6
- Views: 227
Re: Assault Pioneers seems a little too powerful
They are pretty expensive and dont scale very well late game due to their cost inefficiency. And they should get outgunned pretty handily if you have Riflemen + Engineers/Jeep as support or just have a HMG. Any unit will get fucked up if they attack someone at a corner. If the pios go against riflem...
- 24 Oct 2020, 18:27
- Forum: Balancing & Suggestions
- Topic: Tiger Ace
- Replies: 7
- Views: 318
Tiger Ace
I think you can rush Tiger ace a little bit too early for only 5 cp's. And since there is no fuel cost and the requirements are the same, compared with regular tiger (Late). Then it can be rushed before there are any feasible counter to it. This is of course for 3v3 where you can have 2 players to p...
- 24 Oct 2020, 11:19
- Forum: Balancing & Suggestions
- Topic: Def doctrine cover bonus
- Replies: 2
- Views: 187
Re: Def doctrine cover bonus
Just reduce sniper HP. They shouldn't be able to tank so much fire anyway.
- 16 Oct 2020, 23:51
- Forum: Balancing & Suggestions
- Topic: Stug IV
- Replies: 5
- Views: 272
Re: Stug IV
Stug and m10 have same amount of DMG and health. But one costs 30-80 more manpower has a MG and can shoot HE and bounce alot of shots. I think the stug shouldn't one shot m10 when the stug isn't even shooting from ambush. But there is some weird hardcoded shit that wont let revealed stugs/m10 lose t...
- 16 Oct 2020, 18:16
- Forum: Balancing & Suggestions
- Topic: Stug IV
- Replies: 5
- Views: 272
Re: Stug IV
Just ignore this post. Was just angry.
- 16 Oct 2020, 17:57
- Forum: Balancing & Suggestions
- Topic: Stug IV
- Replies: 5
- Views: 272
Stug IV
A stug drives into a m10 ambush. The m10 dies. The end.
Why does m10 and shermans die to one hit from stugs and shermans. Isn't that kinda op? I could understand if they were concealed. But it's jsut standing in the middle of the open and kills everything in one shot.
Why does m10 and shermans die to one hit from stugs and shermans. Isn't that kinda op? I could understand if they were concealed. But it's jsut standing in the middle of the open and kills everything in one shot.
- 16 Oct 2020, 16:43
- Forum: Balancing & Suggestions
- Topic: CW - Cromwell rework suggestion
- Replies: 4
- Views: 305
Re: CW - Cromwell rework suggestion
If cromwell did same splash as German tanks while costing less and not having to spend as many munitions while beeing twice as fast wouldn't be very fair. German HE tanks are super slow and no defence excepting the F1 of course. But I think the cromwell is fine as it is atm, better anti tank would p...
- 16 Oct 2020, 16:39
- Forum: Balancing & Suggestions
- Topic: What's the point of Volksturm doc?
- Replies: 23
- Views: 690
Re: What's the point of Volksturm doc?
If infantry doctrine got volksturm it would completely destroy all balance. Rushing two squads in spending 70 munitions to kill a tiger is kinda good wouldn't you say? Volksturm get the best handheld anti tank there is. And it costs the same amount of cp as cheap rilfe squads. I agree though that vo...
- 10 Oct 2020, 17:32
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
Just played a match where pz4 f2 deflected 4 76mm shells in a row. Please fix. Armor is way too good on this tank, it shouldn't even be bouncing 75mm shells. EDIT: And Hellcats bouncing from camo. I really think 76mm should pen a f2 from camo. I mean. It's the best anti tank gun Airborne doctrine ha...
- 10 Oct 2020, 15:14
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
You could use m10's instead of m4 they should die just as easily as shermans vs stugs. They are pretty identical.
- 10 Oct 2020, 14:35
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
I was going to say Nashorn is better becaue it's more expensive, but I guess that isn't the case. But armor doctrine can get Allied war machine and veteran combat engineers and cheap shermans for 4 cp's. Then the 4 shermans you lose vs 2 stugs can get returned right away. I dont think armor doctrine...
- 10 Oct 2020, 13:13
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
The M36 is slightly improved Wolverine hull with 90mm gun mounted and it is made for ambushing tanks and fast movemet, not for head-on-head combat so it doesn't have strong armor. The situation you describe is similar as if I said that my Nashorn got blown up by a Bazooka team - it wouldn't be a su...
- 10 Oct 2020, 12:47
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
I guess you guys have more experience than me with this. My game usually end very quickly. And I lose when the first tiger comes out. So I think my opinions should just be ignored in these cases. But I haven't had any big issues with stug 4 most often because my opponent hasn't had much leeway in us...
- 10 Oct 2020, 10:51
- Forum: Matchmaking & Strategies
- Topic: 1v1's with boba
- Replies: 2
- Views: 215
Re: 1v1's with boba
Will take a look
- 10 Oct 2020, 10:43
- Forum: Balancing & Suggestions
- Topic: Armor doctrine
- Replies: 59
- Views: 1361
Re: Armor doctrine
I really like armor doctrine how it is now. Combat engineers and shermans can break most people early game. I still dont think this F2 spam is that strong, haven't lost to it yet. It has to be F2 combined with something else. My only opinion is that it's kinda weird how jumbo 76 cannot go toe to toe...
- 06 Oct 2020, 09:56
- Forum: Balancing & Suggestions
- Topic: Whats the point of AB?
- Replies: 25
- Views: 1069
Re: Whats the point of AB?
Dont think the jackson in infantry doctrine is a very good counter to Panthers. And I dont want 101 to be better than falls. This will only make people complain and buff falls to be better again. I dont see why 101 should have passive camo, I think 82nd would be more suited for it. And if flame nade...
- 05 Oct 2020, 15:27
- Forum: Balancing & Suggestions
- Topic: Whats the point of AB?
- Replies: 25
- Views: 1069
Re: Whats the point of AB?
Could we change M1 Carbine moving accuracy from 0.15 --> 0.75. Think it would be a fitting change since the Garands got changed but not M1 Carbines. Would make the carbine/airborne feel more special since their moving accuracy isn't the same as bolt action rifles. And I really dont want sniper hq su...
- 01 Oct 2020, 13:55
- Forum: Balancing & Suggestions
- Topic: What's the point of Volksturm doc?
- Replies: 23
- Views: 690
Re: What's the point of Volksturm doc?
Ok. 2. Dependancy on officer squad. Yes, abilities are good, with support of the officer, they can beat off even elite allied squads, but the officer is limited to 1 squad and you cannot always afford it being near to your squads or just having enough time for the officer to move in. AoE ability is ...