Search found 318 matches

by Redgaarden
17 Apr 2018, 00:41
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 584

Re: 2pdr Tetrarch/Daimler

The damage would go down to 150 which is still high enough actually.. and in return they would shoot faster, meaning that the time they need to kill something is eventually reduced, not the opposite! Not to mention that higher rate of fire would suit them better against Puma armored cars in case th...
by Redgaarden
16 Apr 2018, 18:03
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 584

Re: 2pdr Tetrarch/Daimler

It can not be considered a buff in any way since it doubles the time it takes to kill anything. Dont see why Daimler should have it's damage halved and ROF doubled intead of stupid 88mm and 90mm guns.
by Redgaarden
06 Apr 2018, 17:57
Forum: Balancing & Suggestions
Topic: Balance blues and other musings.
Replies: 9
Views: 442

Re: Balance blues and other musings.

US: Captain call-in riflemen cost 300 mp, have 7 men, come with 2 BARS, and cost 18 to reinforce instead of 25 like a normal rifle squad does. Is this intentional? If not, please take a look at the reinforce cost and adjust it to where the normal riflemen squad is. This was discussed before but not...
by Redgaarden
06 Apr 2018, 00:41
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 404

Re: The bunkers. Ultimate defence structure

Make them dof doc only? Upgrade required to build them and so the 450 MP become the standard cost anyway. But what about goliath? poor other doctrines can't live without it xD I see no reason why it should be removed. .maybe the bunkers could be built with an MG squad inside right away? Just an ide...
by Redgaarden
05 Apr 2018, 17:14
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 348

Re: Hand grenades

Combat engineers in Infantry doctrine have a special grenade (don't remember name now) which is not very effective v soldiers in the open (thus also not vs emplacements) but has increased effect vs soldiers in buildings. Haven't tried them vs emplacements, but the definelty work againt people in re...
by Redgaarden
04 Apr 2018, 14:40
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2278

Re: Rifleman

Could you also check the Defensive doctrine Building MG? They seem to pin even "Suppression Immune Squads"
by Redgaarden
01 Apr 2018, 21:37
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 8509

Re: 5.1.4 preview

I didn't really want mediums stronger but heavies weaker. Sure it's the Medium guns that get stronger, but that reflect the Heavies Armor. And from your statement, I would guess making mediums fire faster is out of the question and makes sense to me. From what I've learned from the time I've been de...
by Redgaarden
01 Apr 2018, 17:44
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 8509

Re: 5.1.4 preview

Now I look like an idiot for not noticing...
by Redgaarden
01 Apr 2018, 10:54
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 614

Re: Tank entrenched position delay

Doesn't allied HT Mortar have more hp or same as AXIS one? I haven't noticed anything different about them. And I think 95mm always one hit kills Mortar HT with a direct hit. And it was tanks that have Arty resitance. But does pz4 have it or only the elite tanks like Tiger and jagdpanther? Does pant...
by Redgaarden
01 Apr 2018, 10:36
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 8509

Re: 5.1.4 preview

Stubby pz4's where used a lot irl and their performance pretty much sucks and get forgotten after the second phase of the game. Didn't they all get retrofitted with new guns? But what did they then use the old guns for? It's not like the guns themselves went out of date, but the tank definetly did ...
by Redgaarden
31 Mar 2018, 00:52
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 8509

Re: 5.1.4 preview

They are useless in normal combat situations. But are way overperforming in other more special scenarios. Heavy tanks should be situational instead of No-brainers. It's keep spamming them intil the enemy can't click to kill them. Or get a lucky one hit kill. Since people are extremly careful with th...
by Redgaarden
31 Mar 2018, 00:38
Forum: Bugs
Topic: Pak 43 bug
Replies: 2
Views: 276

Re: Pak 43 bug

I'm pretty ure it can't be placed without the upgrade in command tree. I think it's fine that it doesn't need delay for a 5 cp gun.
by Redgaarden
30 Mar 2018, 17:14
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 1
Views: 246

Re: Welcome to the SimCity

"Deleted"
by Redgaarden
30 Mar 2018, 17:08
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 8509

Re: 5.1.4 preview

I'm just saying. If a King tiger comes revering into the battlefiled it should be punished a little bit. Not it takes zero damage from 4 shot in the rear from a cloaked 76mm anti tank gun and then decides to shoot he anti tank gun and one hit killing it. And realistically. Less than 25% of the tank ...
by Redgaarden
30 Mar 2018, 12:02
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 587

Re: Weapon upgrades

Flamers do light damage against light vehicles and anti tank guns. 4-5 flamethower burst are usually enough to kill an anti tank gun so it can't be recrewed. You would prefer an smg for the close range combat, flamethower is for weak squads to keep enemy smg guys away. Fx Pioneers are quite good vs ...
by Redgaarden
29 Mar 2018, 21:57
Forum: Balancing & Suggestions
Topic: Super pershing call-in
Replies: 18
Views: 1131

Re: Super pershing call-in

I dont want to lose my persing ace and first waste 2000mp on a useless tank first. I would appricate it if I could disable the SP in the reward menu.
by Redgaarden
21 Mar 2018, 14:15
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 3
Views: 351

Re: Welcome to the SimCity

Last game what i played was on 3v3 on Wolfheze where 1 CW player build line with emplacements and total amount of them was 15. I was def and get like 1 bunker,sure we loss cuz arty spamming behind bunkers line not let us attack with troops or tanks,and without proper arty is no big chance in this m...
by Redgaarden
18 Mar 2018, 10:07
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 2278

Re: Rifleman

Can we get replays after the sundays fights?
by Redgaarden
15 Mar 2018, 16:02
Forum: Balancing & Suggestions
Topic: High Explosive Nerf
Replies: 3
Views: 179

Re: High Explosive Nerf

W: - Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder The efficiency of HE shot on 17 pounders has been lowered already. The AoE was decreased and I think also the damage scaling (it should drop damage faster when going form the center to the edge of explosion. Is it really still over...
by Redgaarden
15 Mar 2018, 14:54
Forum: Balancing & Suggestions
Topic: High Explosive Nerf
Replies: 3
Views: 179

High Explosive Nerf

I will first talk about HE from the 17 Pounder. I think its HE is overperforming, it feels like its shooting with a 90mm cannon. The explosion is too big for a 76mm cannon. I dont see why it needs such anti infantry capabilities. And I think the 17 pounder should be more specialized in killing tank ...
by Redgaarden
15 Mar 2018, 08:56
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Replies: 14
Views: 607

Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)

Then def doc only one without special halftrack?
by Redgaarden
14 Mar 2018, 14:37
Forum: Balancing & Suggestions
Topic: Mark Target ability.
Replies: 10
Views: 417

Re: Mark Target ability.

Thank you for answering. But not there is another question the piques my intrest. Why is it Mark target ability can't target Anti tank guns?
by Redgaarden
14 Mar 2018, 13:41
Forum: Balancing & Suggestions
Topic: Mark Target ability.
Replies: 10
Views: 417

Re: Mark Target ability.

Doesnt work on AT guns which should be the most obvious threat to mark.

The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.

This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
by Redgaarden
08 Mar 2018, 22:30
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2178

Re: RE Doc?

Comet is just an acillies without stealth. I cant really see the difference between them anymore. But then again. I havent used the comet yet. By that I mean I got one and it got trashed and never build it again. I will try to use it a little differently now. But I still dont know for what though. I...

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