Search found 1015 matches

by JimQwilleran
23 Jun 2017, 10:32
Forum: General Discussions on Strategy and Theory
Topic: Asking the right questions to improve
Replies: 2
Views: 63

Re: Asking the right questions to improve

I like this example of paper, rock scissors very much. Recently I've played a game with 2 new players on my side. They were mates and would cooperate very nicely. They attacked together, helped each other defending, were discussing their actions, and listened to my tips nicely. We had a big chance t...
by JimQwilleran
22 Jun 2017, 21:52
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 21
Views: 419

Re: Should the 95mm Cromwell stay in RAF doctrine?

The new Marine Commandos can crawl all the way to it and nade it/democharges...more risky but possible. Not to mention that one barrage from Cromwell might decrew the 88 but will most likely not destroy it. If it gets decrewed, then opponent will most likely recrew it immediately anyway. Smoke shel...
by JimQwilleran
22 Jun 2017, 21:14
Forum: Balancing & Suggestions
Topic: Should the 95mm Cromwell stay in RAF doctrine?
Replies: 21
Views: 419

Re: Should the 95mm Cromwell stay in RAF doctrine?

Imo it should stay. Every other doc has at least a single indirect firing unit. Luft has nebels and 88 barrage, AB has rocket jeep and 75mm howizer. If you take away cromwell there will be only mortars left. If it comes to situation u have to kill a 88 emplacement (that outranges every other RAF wea...
by JimQwilleran
21 Jun 2017, 23:07
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 36
Views: 928

Re: General discussion on the recent balance

I am very happy to hear that you took into consideration some of the ideas and opinions that were stated in this topic. Actually we have managed to reach a kind of consensus and constructional outcome without long and fruitless discussions, without getting angry, and pretty much without any off-topi...
by JimQwilleran
21 Jun 2017, 19:06
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 36
Views: 928

Re: General discussion on the recent balance

Thank you for your opinions guys. It's very interesting to learn how different are people's opinions on this matter. That was mainly the purpose of this topic that anyone could tell his mind about the early game, and boys in particular. Now I want to ask the devs a question. Are you willing to consi...
by JimQwilleran
20 Jun 2017, 01:45
Forum: Forum Stuff
Topic: We are growing!
Replies: 0
Views: 47

We are growing!

BK.png
BK.png (1.65 KiB) Viewed 47 times

We are growing! The previous record was from November 2014 when this forum just started :D.
by JimQwilleran
20 Jun 2017, 01:34
Forum: Balancing & Suggestions
Topic: General discussion on the recent balance
Replies: 36
Views: 928

General discussion on the recent balance

------------------------------------------------------------------------- Introduction ------------------------------------------------------------------------------------ We often create topics that point out very specific matters or suggestions, like particular prices, abilities or values. Today I...
by JimQwilleran
19 Jun 2017, 17:34
Forum: Bugs
Topic: MapPack 2 - Bug Reports
Replies: 29
Views: 1162

Re: MapPack 2 - Bug Reports

Also in Road to Cherbourg there is a pinch of grass just before the axis base that is always being shot by the AA. It's not such a big bug, but I guess it's not intended to have a hostile grass there either :P.
by JimQwilleran
19 Jun 2017, 13:33
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 83
Views: 12285

Re: Historical Add-on For Blitzkrieg mod

Czy uwielbiasz Blitzkrieg mod, jesteś pasjonatem drugiej wojny światowej i chciałbyś więcej realizmu i autentyzmu w swojej grze? Czy chcesz grać w Blitzkrieg mod z dokładnie odwzorowanymi historycznie teksturami, symbolami, mundurami, flagami, oraz jednostkami, które naprawdę walczyły w Normandii i ...
by JimQwilleran
18 Jun 2017, 11:59
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 17
Views: 256

Re: CW - AT boys

I saw only once or two times in my life a soldier being killed by boy's rifle shot. Other times it's lee enfields that kill.
by JimQwilleran
14 Jun 2017, 08:40
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

Well, 3 88s surely isn't a normall game :/.
by JimQwilleran
13 Jun 2017, 21:51
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

Well, nami said he would have a game and try to show how he uses SAS so I would say we wait to see what he got to show and then we can discuss this further Toni couldn't stand waiting and rushed to try SAS today. I wonder what he is gonna tell us after the game. I will try to play with sas tomorrow...
by JimQwilleran
13 Jun 2017, 19:20
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

I am curious about how people actually use SAS...because to me it looks like people try to use them same way as e.g. Reg5 and then they complain that SAS does not equal Reg5 in combat performance. Toni asked me for sas replays earlier, I dont have any, but we will play a game vs each other instead....
by JimQwilleran
13 Jun 2017, 17:30
Forum: Ask an Expert
Topic: How to Flank/Close In?
Replies: 3
Views: 112

Re: How to Flank/Close In?

Use one unit as a decoy or sacrifice, and let the other one flank enemy and annihilate him.
by JimQwilleran
13 Jun 2017, 13:01
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

This topic is not to judge the new unit in any possible way. And i also think that adding such new unit is absolutely fine as well as a good idea. However, in this topic; I am only raising a question about Shrecks in crawling mode as comparison with other handheld AT weapons. Lol, so why topic's na...
by JimQwilleran
13 Jun 2017, 12:50
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

I think we should see if this new unit works well before start big discussions. Also I don't really understand your complaints about RAF units. I use both sten and SAS in every game I play raf. They are useful and I would strongly disagree that SAS is weak. It's only a matter what fits into your str...
by JimQwilleran
12 Jun 2017, 23:54
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

Tiger1996 wrote:Jealous? :D

oh god
by JimQwilleran
12 Jun 2017, 23:42
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

I want to ask a bit off-topic question. How come Tiger get's this "alpha" patch version even before you devs even say a word about it on forum? That's a bit unfair to others, don't you think? You give the possibility to test, comment and lobby for changes to only one of the players. If Tig...
by JimQwilleran
12 Jun 2017, 20:31
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 1140

Re: New unit?

Bazooka weights 5 kg and has 1,3 meters of length, shreck 11 kg and 1,6 meter legth. Also shreck has a big square metal plate that makes the weapon much bigger and heavier. Bazooka rocket weights 1,5 kg, shreck rocket around 3 kg.
Just saying. A german soldier has to carry almost x2 bigger weight.
by JimQwilleran
11 Jun 2017, 18:34
Forum: Technical Support
Topic: Wont run this mod game.
Replies: 3
Views: 106

Re: Wont run this mod game.

Reinstall everything.
by JimQwilleran
10 Jun 2017, 00:32
Forum: Technical Support
Topic: Wont run this mod game.
Replies: 3
Views: 106

Re: Wont run this mod game.

CoH is pretty touchy, try to reinstall the whole game.
by JimQwilleran
08 Jun 2017, 20:13
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 598

Re: Shit 3v3

I can see the point, because of what hawks said. 88 has no accuracy nerf in smoke, so it's unfair. Without any reason 88 is treated in special way, which is something I called old bk nazi bias. I hope that with new bk balance policy we can reach balance and avoid some weapons being op just because o...
by JimQwilleran
08 Jun 2017, 19:57
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 598

Re: Shit 3v3

I would say that if u think 88s are hard to kill, then this would be actually more naive. Even the Armor doc can instantly get rid of it using off-map arty barrage from tank commanders after unlock! What if i told u that killing inf doc 107mm mortar emplacements can be even harder? I guess they hav...
by JimQwilleran
08 Jun 2017, 19:52
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 598

Re: Shit 3v3

I also agree with Hawks, if you dont want to make 88 less op, at least remove some stupid axis bias, like no accuracy nerf in smoke or damage reduction.
by JimQwilleran
08 Jun 2017, 19:40
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 598

Re: Shit 3v3

We can talk a lot about realism versus gameplay, but regarding the 88 values, there is nothing wrong with it, and frankly the Flak 88 during WWII was so precise at extreme range that it was not even fun for Germans to take out Allies tanks, so if you guys think the 88 in bk is too unreal, then you ...

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