Search found 263 matches
- 06 Dec 2022, 19:36
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
US, engineers, build defencive structures
- 06 Dec 2022, 00:47
- Forum: Balancing & Suggestions
- Topic: Bk panthers
- Replies: 19
- Views: 2216
Re: Bk panthers
jumbo HEAT are busted.Volksgrenadiers wrote: ↑06 Dec 2022, 00:40Or similliar stuff when INF Jumbo killed 3 of my Panters be oneshot and i couldnt even pene him with or without AP...
- 05 Dec 2022, 20:56
- Forum: Balancing & Suggestions
- Topic: Bk panthers
- Replies: 19
- Views: 2216
Re: Bk panthers
The problem of Mefisto is not the Panther itself I think, but the overall weakness of BK doc in the late game stage. It is indeed VERY complicated to remain competitive once RE\Armor starts spitting out MK7, Comets and Pershings like there is no tomorrow. Isn't it the entire point of these 2 docs? ...
- 04 Dec 2022, 21:52
- Forum: Balancing & Suggestions
- Topic: Bk panthers
- Replies: 19
- Views: 2216
Re: Bk panthers
The problem here is, Jackson one-shoots panthers, and panthers don't one-shoot Jackson, what make an expencive unit being one shoot and some of this panthers are even expensier than Infantry Jackson. I don't think it fair to pay 120fuel or 1200mp to be one shoot. I am not asking for Panthers to be ...
- 25 Nov 2022, 01:47
- Forum: Balancing & Suggestions
- Topic: RAF, Luftwaffe, Propaganda thoughts.
- Replies: 6
- Views: 1110
Re: RAF, Luftwaffe, Propaganda thoughts.
This is the problem with “well rounded doctrines” some of them are and some of them aren’t. All doctrines are both well-rounded doctrines and at the same time they are specialised so they have their doctrine units and can counter any threat. Reason luft is lacking arty is that it can't counter enem...
- 24 Nov 2022, 19:10
- Forum: Balancing & Suggestions
- Topic: RAF, Luftwaffe, Propaganda thoughts.
- Replies: 6
- Views: 1110
Re: RAF, Luftwaffe, Propaganda thoughts.
My suggestion on RAF was to give them the easy eight call in from RE ( 2 tanks) they lack on this, you know HE deal a lot of damage to infantry. Panzer F2 has less HP and armor than PJ, luftwaffe mid game tank is almost empty, limit it to F2 and HE PIV, everything else can die to a strafing, and I ...
- 24 Nov 2022, 15:08
- Forum: Balancing & Suggestions
- Topic: RAF, Luftwaffe, Propaganda thoughts.
- Replies: 6
- Views: 1110
Re: RAF, Luftwaffe, Propaganda thoughts.
First of all, you are touching 3 separate docs with this topic, which will make it hard for devs and everyone to keep up with possible disscussion here, so try to make it 1 doc per topic after this, please. 1-I was reading Tiger's post, where he suggested giving back the RAF Firefly tank or tulip; i...
- 14 Nov 2022, 17:00
- Forum: Balancing & Suggestions
- Topic: Seven man rifleman squad
- Replies: 11
- Views: 1562
Re: Seven man rifleman squad
If I remeber it right, it was because the squad was used in early game to gain a very strong advantage as its cost was low and the free double BAR saved you 50 ammo. Counterplay was also difficult as axis didn't have any similarly cost-effective infantry squad this early on. HMG 42 moment. but the ...
- 13 Nov 2022, 21:28
- Forum: Balancing & Suggestions
- Topic: Seven man rifleman squad
- Replies: 11
- Views: 1562
Re: Seven man rifleman squad
BAR is a straight upgrade from garand. While rifle squad and BAR both became cheaper this squad cost is fine because: 1. No build time after captain. 2. squad has a lot of DPS and survivability at all stages of the game thanks to 7 man in a squad. 3. 2 free BARs 4. Inf doc is stong as it is and need...
- 11 Nov 2022, 18:01
- Forum: Bugs
- Topic: PE Tank Support double AT grenade ability
- Replies: 1
- Views: 620
Re: PE Tank Support double AT grenade ability
I think ut may cause problems with ranges with AT grenade because they cant be targeted at the ground so it may cause soldier in a house to bug out.
- 04 Nov 2022, 03:34
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3490
- 03 Nov 2022, 00:09
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
PE, AT squad, Hold Fire.
- 02 Nov 2022, 11:42
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3490
Re: ALRS for Allies
I would like to remind you that reducing Pershing ace cost will reduce the cost of SP too. Also Pershing Ace ALRS will just remove panthers from the game completely. Also command car improves range of ALRS too if i am not forgetting anything.
- 30 Oct 2022, 02:20
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3490
Re: ALRS for Allies
Proposal:
ALL ALRS requirement vet 3.
ALRS aim time becomes 5-7 sec.
Firefly gets ALRS BUT to use it Firefly has to get to stationary position. ALRS has old aim time to compensate for a fact that it has to lock down.
ALL ALRS requirement vet 3.
ALRS aim time becomes 5-7 sec.
Firefly gets ALRS BUT to use it Firefly has to get to stationary position. ALRS has old aim time to compensate for a fact that it has to lock down.
- 28 Oct 2022, 20:48
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
US, 101st engineer for base rebuild, r
Their repair is in place of hold position.
Their repair is in place of hold position.
- 28 Oct 2022, 10:54
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
PE, luft pios, 2-3 row.
PE, pgrens, HE grenade. (Maybe something else, forgot to check)
PE, pgrens, HE grenade. (Maybe something else, forgot to check)
- 20 Oct 2022, 00:03
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3490
Re: ALRS for Allies
And ALRS being a pretty un-fun mechanic in general. It is fun... If you are not oj a receiving end of this ability ALRS is a reward ability for special tanks that you get to have if you successfully manage to keep your tank alive for long enough. Tiger ace has ALRS from deployment, getting vet 2 on...
- 19 Oct 2022, 16:45
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1525
Re: Sherman 105
It's main function (bunker busting) is fine. So no need for tweaks. That one is also bugged, and i'm not talking about its role... The unit functions aren't reliable for the game engine at the current state. have yet to encouner any problem with "fire at defences" against said emplacements except t...
- 19 Oct 2022, 16:43
- Forum: Balancing & Suggestions
- Topic: ALRS for Allies
- Replies: 31
- Views: 3490
Re: ALRS for Allies
100% against Pershing ACE ALRS, panthers are already in bad state and with this panther vs pershing will turn into sherman vs Tiger ACE except the fuel trade is not 1 to 5(sherman/tiger) but 1 to 2 (panther/pershing). Firefly with ALRS may be intresting but i doubt it will be usefull against anythin...
- 19 Oct 2022, 16:34
- Forum: General - CoH1 / BKMOD1
- Topic: Light Vehicles step over
- Replies: 7
- Views: 1527
Re: Light Vehicles step over
Any reason for this except "this would be cool"? In GoH (and MoW) this is easily countered by direct firing or AT rifles. In BK this will end up in situations where 1 AC just starts running over not only infantry but support weapons too, also i think this will cause them break most cover. Also there...
- 19 Oct 2022, 15:17
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1525
Re: Sherman 105
It's main function (bunker busting) is fine. So no need for tweaks.
- 19 Oct 2022, 05:39
- Forum: Balancing & Suggestions
- Topic: 5.3.2 BK doctrine abilities.
- Replies: 5
- Views: 1024
Re: 5.3.2 BK doctrine abilities.
It's not that simple, these abilities are the same for hotbar and hq/storms HT, wherever the hell combat group is.
Also you know, control groups are 1-9.
- 18 Oct 2022, 22:09
- Forum: Balancing & Suggestions
- Topic: 5.3.2 BK doctrine abilities.
- Replies: 5
- Views: 1024
5.3.2 BK doctrine abilities.
All of the abilities of BK have hotkeys, and they take priority over unit hotkeys (call in's mostly)
- 12 Oct 2022, 23:01
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
CW, Boys AT, stationary position.
CW, AT section, piat section (probably all units with hold fire) Hold fire.
CW, AT section, piat section (probably all units with hold fire) Hold fire.
- 11 Oct 2022, 19:19
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3413
Re: Wrong hotkey reports (beta 5.3.2)
US riflemen, grenade.
M4 sherman, direct fire.
M4 sherman, direct fire.