Search found 70 matches

by TANEBIRD
04 Mar 2021, 21:37
Forum: General Discussions on Strategy and Theory
Topic: Wierd but important question:
Replies: 1
Views: 39

Wierd but important question:

1. Is the m3 greasegun as effective as the B.A.R. in regular moving combat and stationary combat in a 5+1 garand/greasegun ration moving and a 5+1 garand/ B.A.R. moving scenario? How about stationary. and more importantly 2. Whenever the B.A.R. suppression fire which historically shot at about a rat...
by TANEBIRD
04 Mar 2021, 07:08
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

At this point it seems like the captain is pretty much completely useless, I hardly ever call in the heavy machine gun squad knowing that it's going to be 7 men deep just makes a slightly more permanent mg post at a kind arguable cost. Being a single person gets his ass destroyed every time. Snipers...
by TANEBIRD
23 Feb 2021, 08:33
Forum: Balancing & Suggestions
Topic: Make un-emplaced Howitzers Moveable
Replies: 11
Views: 238

Re: Make un-emplaced Howitzers Moveable

I agree that this should be a thing. As it stands now there are few cases where the first 105mm make it from creation to the end of the game, even when I win sometimes. It's basically doomed. You have to practically hide the fact that you have it as long as possible. Being able to move might mean th...
by TANEBIRD
21 Feb 2021, 09:34
Forum: General - CoH1 / BKMOD1
Topic: Slow armored cars - topic split
Replies: 13
Views: 848

Re: Slow armored cars - topic split

i just finished a game using the propaganda doctrine as wehrmacht and the 20mm halftrack is really slow. Mostly the problem I've been having with vehicle movement is infantry units getting "snagged" up in them. whenever a unit that was supposed to counter something across the map doesn't show up and...
by TANEBIRD
20 Feb 2021, 22:09
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

Im finding I just cant use the RAF at all. I try to get air recon going asap, then the bombing run. then level 2 glider, then I'm trying to get the tank depot going, but usually about here I get into a "reinforcement habit' where I basically spend too manpower reinforce the commandos and then I dont...
by TANEBIRD
16 Feb 2021, 22:47
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

Okay gentlemen after playing some more I have more to add: The new royal engineer doctrine has been considerably buffed. Firstly, we have 2 repair engineers for each glider, giving the British the ability to repair their already extremely strong defensive Churchhills. We have the addition of sten gu...
by TANEBIRD
16 Feb 2021, 21:51
Forum: Balancing & Suggestions
Topic: British Lieutenant Rework Framework Proposal
Replies: 18
Views: 336

Re: British Lieutenant Rework Framework Proposal

I'm coming in at the ass end of this topic, and um, Im just going to throw something out there before reading the rest of it: Is there ANY way we can conceptually either destroy the idea of the Commander tank OR give it the standard Cromwell turret? Because I can't count on each hand that the comman...
by TANEBIRD
12 Feb 2021, 22:24
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

Now today, I've played the Commonwealth: here's what you need to know Royal Artillery: If you have the munitions, and you're in range, royal artillery is always going to be a problem for the enemy. Especially when you have more than one gun. Your munitions are you lifeblood, once you lose them your ...
by TANEBIRD
12 Feb 2021, 22:10
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

The 2 past patches have added some more depth to some of the more struggling doctrines. While airborne is still a little weak against heavy tanks, just every about everything else is covered. Their ability to reinforce squads all over the map is definately a plus. It means that 9/10 chances when you...
by TANEBIRD
04 Jan 2021, 07:44
Forum: General - CoH1 / BKMOD1
Topic: [FUCK YEAH] my armored cars are back
Replies: 0
Views: 131

[FUCK YEAH] my armored cars are back

The best addition to beta, is getting my armored cars back. I missed their ability to shred infantry and weapon support crews. I loved the gambling sense of attack heavy infantry with them. With a good player armored cars are the most dangerous thing out there once again. He'll kite you along just o...
by TANEBIRD
03 Jan 2021, 16:26
Forum: Matchmaking & Strategies
Topic: [3v3] Goodwood
Replies: 8
Views: 121

Re: [3v3] Goodwood

I remember reading this part about several of these squads, like gebirgjagr and shit, and it was always something I was wondering how to do, but it never occured to me it would work like that, which now that I think about it, makes me absoutely retarded. Damn. We were all once as new as you current...
by TANEBIRD
03 Jan 2021, 16:15
Forum: Matchmaking & Strategies
Topic: [3v3] Goodwood
Replies: 8
Views: 121

Re: [3v3] Goodwood

I remember reading this part about several of these squads, like gebirgjagr and shit, and it was always something I was wondering how to do, but it never occured to me it would work like that, which now that I think about it, makes me absoutely retarded. Damn.
by TANEBIRD
03 Jan 2021, 16:14
Forum: General Discussions on Strategy and Theory
Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Replies: 35
Views: 1079

Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide

I will be very soon recreating the guide with some easier to read tips or maybe just a mashup of things I've learned since then. One thing I feel the need to say is that when you have call-in a group of infantry, clicking the ground will result in an off map squad going to that location from a prede...
by TANEBIRD
03 Jan 2021, 16:08
Forum: Matchmaking & Strategies
Topic: [3v3] Goodwood
Replies: 8
Views: 121

Re: [3v3] Goodwood

Wait a second, what do you mean spawn into a building here? How do you do this? Call the call in on a building? It never occured to me to do that
by TANEBIRD
03 Jan 2021, 16:06
Forum: Balancing & Suggestions
Topic: Some complaints, then what I like about the beta
Replies: 2
Views: 127

Some complaints, then what I like about the beta

Okay, as usual, I'm always about discussions in what could be changed in the further patches. Especially since you guys actually listen around here to people when they have legit concerns. I'm going to just flat out say it, the light anti-infantry guns and a lot of the german tanks with HE shells ar...
by TANEBIRD
03 Jan 2021, 09:47
Forum: Matchmaking & Strategies
Topic: [3v3] Goodwood
Replies: 8
Views: 121

Re: [3v3] Goodwood

Also do you bother with the thompson at all for the rangers? Or should I arm them with 1919s instead. I know the thompsons can be fully fired while moving even sprinting but the range they're useful for can work againsts them with certain units (ideally, germans with stg 44s, or machinegun or ESPECI...
by TANEBIRD
03 Jan 2021, 09:44
Forum: Matchmaking & Strategies
Topic: [3v3] Goodwood
Replies: 8
Views: 121

Re: [3v3] Goodwood

Can anyone confirm that the B.A.R. is doing MORE damage than the greasegun or are they the same without a suppression effect for the greasegun instead? Also, you're really fucking good at infantry. I notice you have a constant flow of troops coming back to the battlefield, and somehow they're preven...
by TANEBIRD
03 Jan 2021, 02:06
Forum: Balancing & Suggestions
Topic: I hate to complain so much, but me and FruitSV noticed this
Replies: 8
Views: 146

Re: I hate to complain so much, but me and FruitSV noticed this

Yeah, I literally play nothing but PVP, not that I'm getting any good at it lately. Every once in a while though, my russian friend just wants to whallop the unholy dog shit out of some AI. I guess this makes sense. I'll be trying the new beta out pretty soon, and I'm sort of excited about the new c...
by TANEBIRD
02 Jan 2021, 17:47
Forum: Balancing & Suggestions
Topic: I hate to complain so much, but me and FruitSV noticed this
Replies: 8
Views: 146

Re: I hate to complain so much, but me and FruitSV noticed this

Okay, I'm always for helping. Hear me out on this one, why dont we try making the supress ability for tanks a little less instant? This way units upon SEEING incoming tanks that have started to fan out might not be as fucked, as perhaps one or two units (again this is infantry) might be out of the c...
by TANEBIRD
31 Dec 2020, 22:39
Forum: Balancing & Suggestions
Topic: I hate to complain so much, but me and FruitSV noticed this
Replies: 8
Views: 146

I hate to complain so much, but me and FruitSV noticed this

We played 4 maps againsts 3 normal computers on high valley (or a simliar lanemap) as americans. Multiple doctrines, multiple different styles and multiple beginning strategies I guess? As US players EVERY. SINGLE. GAME. was a lost after 10-15minutes at best. Now we boot up 2 blitzkreig doctrine ger...
by TANEBIRD
31 Dec 2020, 22:25
Forum: Balancing & Suggestions
Topic: Tank HE Displays
Replies: 5
Views: 29791

Re: Tank HE Displays

while we're on this topic, the stuart tank takes nearly 5 minutes to switch from HE to regular anti tank shells. Why is that? is it a balance thing? Because it's makes the tank almost completely useless one way or the other.
by TANEBIRD
18 Dec 2020, 05:00
Forum: General - CoH1 / BKMOD1
Topic: List of "iffy" maps.
Replies: 0
Views: 373

List of "iffy" maps.

Hi, I played a game with arch-nemesis Walderschmidt yesterday that obviously resulted in his winning. However, after the map we took a look at the map and the resource nodes are completely off. This thread perhaps we can report maps that are "lopsided" so to speak in order to prevent unfair games in...
by TANEBIRD
18 Dec 2020, 04:52
Forum: General - CoH1 / BKMOD1
Topic: Slow armored cars - topic split
Replies: 13
Views: 848

Re: Slow armored cars - topic split

What particularly sucks is that there are a few maps that have areas that are like DEATH zones for armored cars, and they're really in the worst place possible 90% of the time. To illustrate what I mean, I offer you the map Sainte-Mere-Eglise. This is a 1v1 map and I'm using it just to illustrate my...
by TANEBIRD
18 Dec 2020, 04:44
Forum: General - CoH1 / BKMOD1
Topic: Sniper Camo Modification
Replies: 9
Views: 522

Re: Sniper Camo Modification

Snipers are a pain in the ass, I feel like if you take away their camo ability, it would be nice to give them something in exchange, maybe a little a little more health?