Search found 70 matches
- 04 Mar 2021, 21:37
- Forum: General Discussions on Strategy and Theory
- Topic: Wierd but important question:
- Replies: 1
- Views: 39
Wierd but important question:
1. Is the m3 greasegun as effective as the B.A.R. in regular moving combat and stationary combat in a 5+1 garand/greasegun ration moving and a 5+1 garand/ B.A.R. moving scenario? How about stationary. and more importantly 2. Whenever the B.A.R. suppression fire which historically shot at about a rat...
- 04 Mar 2021, 07:08
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
At this point it seems like the captain is pretty much completely useless, I hardly ever call in the heavy machine gun squad knowing that it's going to be 7 men deep just makes a slightly more permanent mg post at a kind arguable cost. Being a single person gets his ass destroyed every time. Snipers...
- 23 Feb 2021, 08:33
- Forum: Balancing & Suggestions
- Topic: Make un-emplaced Howitzers Moveable
- Replies: 11
- Views: 238
Re: Make un-emplaced Howitzers Moveable
I agree that this should be a thing. As it stands now there are few cases where the first 105mm make it from creation to the end of the game, even when I win sometimes. It's basically doomed. You have to practically hide the fact that you have it as long as possible. Being able to move might mean th...
- 21 Feb 2021, 09:34
- Forum: General - CoH1 / BKMOD1
- Topic: Slow armored cars - topic split
- Replies: 13
- Views: 848
Re: Slow armored cars - topic split
i just finished a game using the propaganda doctrine as wehrmacht and the 20mm halftrack is really slow. Mostly the problem I've been having with vehicle movement is infantry units getting "snagged" up in them. whenever a unit that was supposed to counter something across the map doesn't show up and...
- 20 Feb 2021, 22:09
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Im finding I just cant use the RAF at all. I try to get air recon going asap, then the bombing run. then level 2 glider, then I'm trying to get the tank depot going, but usually about here I get into a "reinforcement habit' where I basically spend too manpower reinforce the commandos and then I dont...
- 16 Feb 2021, 22:47
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Okay gentlemen after playing some more I have more to add: The new royal engineer doctrine has been considerably buffed. Firstly, we have 2 repair engineers for each glider, giving the British the ability to repair their already extremely strong defensive Churchhills. We have the addition of sten gu...
- 16 Feb 2021, 21:51
- Forum: Balancing & Suggestions
- Topic: British Lieutenant Rework Framework Proposal
- Replies: 18
- Views: 336
Re: British Lieutenant Rework Framework Proposal
I'm coming in at the ass end of this topic, and um, Im just going to throw something out there before reading the rest of it: Is there ANY way we can conceptually either destroy the idea of the Commander tank OR give it the standard Cromwell turret? Because I can't count on each hand that the comman...
- 12 Feb 2021, 22:24
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
Now today, I've played the Commonwealth: here's what you need to know Royal Artillery: If you have the munitions, and you're in range, royal artillery is always going to be a problem for the enemy. Especially when you have more than one gun. Your munitions are you lifeblood, once you lose them your ...
- 12 Feb 2021, 22:10
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
The 2 past patches have added some more depth to some of the more struggling doctrines. While airborne is still a little weak against heavy tanks, just every about everything else is covered. Their ability to reinforce squads all over the map is definately a plus. It means that 9/10 chances when you...
- 04 Jan 2021, 07:44
- Forum: General - CoH1 / BKMOD1
- Topic: [FUCK YEAH] my armored cars are back
- Replies: 0
- Views: 131
[FUCK YEAH] my armored cars are back
The best addition to beta, is getting my armored cars back. I missed their ability to shred infantry and weapon support crews. I loved the gambling sense of attack heavy infantry with them. With a good player armored cars are the most dangerous thing out there once again. He'll kite you along just o...
- 03 Jan 2021, 16:26
- Forum: Matchmaking & Strategies
- Topic: [3v3] Goodwood
- Replies: 8
- Views: 121
Re: [3v3] Goodwood
I remember reading this part about several of these squads, like gebirgjagr and shit, and it was always something I was wondering how to do, but it never occured to me it would work like that, which now that I think about it, makes me absoutely retarded. Damn. We were all once as new as you current...
- 03 Jan 2021, 16:15
- Forum: Matchmaking & Strategies
- Topic: [3v3] Goodwood
- Replies: 8
- Views: 121
Re: [3v3] Goodwood
I remember reading this part about several of these squads, like gebirgjagr and shit, and it was always something I was wondering how to do, but it never occured to me it would work like that, which now that I think about it, makes me absoutely retarded. Damn.
- 03 Jan 2021, 16:14
- Forum: General Discussions on Strategy and Theory
- Topic: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
- Replies: 35
- Views: 1079
Re: [BLITZKREIG MOD KICKING YOUR ASS?!] Newbies guide
I will be very soon recreating the guide with some easier to read tips or maybe just a mashup of things I've learned since then. One thing I feel the need to say is that when you have call-in a group of infantry, clicking the ground will result in an off map squad going to that location from a prede...
- 03 Jan 2021, 16:08
- Forum: Matchmaking & Strategies
- Topic: [3v3] Goodwood
- Replies: 8
- Views: 121
Re: [3v3] Goodwood
Wait a second, what do you mean spawn into a building here? How do you do this? Call the call in on a building? It never occured to me to do that
- 03 Jan 2021, 16:06
- Forum: Balancing & Suggestions
- Topic: Some complaints, then what I like about the beta
- Replies: 2
- Views: 127
Some complaints, then what I like about the beta
Okay, as usual, I'm always about discussions in what could be changed in the further patches. Especially since you guys actually listen around here to people when they have legit concerns. I'm going to just flat out say it, the light anti-infantry guns and a lot of the german tanks with HE shells ar...
- 03 Jan 2021, 09:47
- Forum: Matchmaking & Strategies
- Topic: [3v3] Goodwood
- Replies: 8
- Views: 121
Re: [3v3] Goodwood
Also do you bother with the thompson at all for the rangers? Or should I arm them with 1919s instead. I know the thompsons can be fully fired while moving even sprinting but the range they're useful for can work againsts them with certain units (ideally, germans with stg 44s, or machinegun or ESPECI...
- 03 Jan 2021, 09:44
- Forum: Matchmaking & Strategies
- Topic: [3v3] Goodwood
- Replies: 8
- Views: 121
Re: [3v3] Goodwood
Can anyone confirm that the B.A.R. is doing MORE damage than the greasegun or are they the same without a suppression effect for the greasegun instead? Also, you're really fucking good at infantry. I notice you have a constant flow of troops coming back to the battlefield, and somehow they're preven...
- 03 Jan 2021, 02:06
- Forum: Balancing & Suggestions
- Topic: I hate to complain so much, but me and FruitSV noticed this
- Replies: 8
- Views: 146
Re: I hate to complain so much, but me and FruitSV noticed this
Yeah, I literally play nothing but PVP, not that I'm getting any good at it lately. Every once in a while though, my russian friend just wants to whallop the unholy dog shit out of some AI. I guess this makes sense. I'll be trying the new beta out pretty soon, and I'm sort of excited about the new c...
- 02 Jan 2021, 17:47
- Forum: Balancing & Suggestions
- Topic: I hate to complain so much, but me and FruitSV noticed this
- Replies: 8
- Views: 146
Re: I hate to complain so much, but me and FruitSV noticed this
Okay, I'm always for helping. Hear me out on this one, why dont we try making the supress ability for tanks a little less instant? This way units upon SEEING incoming tanks that have started to fan out might not be as fucked, as perhaps one or two units (again this is infantry) might be out of the c...
- 31 Dec 2020, 22:39
- Forum: Balancing & Suggestions
- Topic: I hate to complain so much, but me and FruitSV noticed this
- Replies: 8
- Views: 146
I hate to complain so much, but me and FruitSV noticed this
We played 4 maps againsts 3 normal computers on high valley (or a simliar lanemap) as americans. Multiple doctrines, multiple different styles and multiple beginning strategies I guess? As US players EVERY. SINGLE. GAME. was a lost after 10-15minutes at best. Now we boot up 2 blitzkreig doctrine ger...
- 31 Dec 2020, 22:25
- Forum: Balancing & Suggestions
- Topic: Tank HE Displays
- Replies: 5
- Views: 29791
Re: Tank HE Displays
while we're on this topic, the stuart tank takes nearly 5 minutes to switch from HE to regular anti tank shells. Why is that? is it a balance thing? Because it's makes the tank almost completely useless one way or the other.
- 30 Dec 2020, 04:00
- Forum: Balancing & Suggestions
- Topic: 37mm Halftrack: disable auto-target on inf in AP mode
- Replies: 14
- Views: 926
- 18 Dec 2020, 05:00
- Forum: General - CoH1 / BKMOD1
- Topic: List of "iffy" maps.
- Replies: 0
- Views: 373
List of "iffy" maps.
Hi, I played a game with arch-nemesis Walderschmidt yesterday that obviously resulted in his winning. However, after the map we took a look at the map and the resource nodes are completely off. This thread perhaps we can report maps that are "lopsided" so to speak in order to prevent unfair games in...
- 18 Dec 2020, 04:52
- Forum: General - CoH1 / BKMOD1
- Topic: Slow armored cars - topic split
- Replies: 13
- Views: 848
Re: Slow armored cars - topic split
What particularly sucks is that there are a few maps that have areas that are like DEATH zones for armored cars, and they're really in the worst place possible 90% of the time. To illustrate what I mean, I offer you the map Sainte-Mere-Eglise. This is a 1v1 map and I'm using it just to illustrate my...
- 18 Dec 2020, 04:44
- Forum: General - CoH1 / BKMOD1
- Topic: Sniper Camo Modification
- Replies: 9
- Views: 522
Re: Sniper Camo Modification
Snipers are a pain in the ass, I feel like if you take away their camo ability, it would be nice to give them something in exchange, maybe a little a little more health?