Search found 36 matches
- 13 May 2022, 13:41
- Forum: General - CoH1 / BKMOD1
- Topic: SAS Weapons
- Replies: 2
- Views: 901
Re: SAS Weapons
Thanks for the detailed explanation! The reasoning made total sense!
- 13 May 2022, 09:03
- Forum: General - CoH1 / BKMOD1
- Topic: SAS Weapons
- Replies: 2
- Views: 901
SAS Weapons
Heyo, for personal reasons me and my buddy didn't manage to play the game for a few months. Now we are back and my friend complained that he no longer can put weapons on the SAS. I tried looking through the changelogs but didn't quite find anything explaining this. I didn't play Brits myself yet so ...
- 10 Jul 2021, 19:17
- Forum: General - CoH1 / BKMOD1
- Topic: British CW Royal Artillery finishing
- Replies: 14
- Views: 1769
Re: British CW Royal Artillery finishing
Personally, I would be in favor of just buffing the HE gun of the Cromwell vs buildings (but not against infantry). Why not buffing the Cromwell's HE against infantry? In my eyes it kinda sucks right know and I am curious why it has to be this bad. I mean Sherman, PZ III and Stubby PZ IV kinda fit ...
- 08 Jun 2021, 20:05
- Forum: Balancing & Suggestions
- Topic: BAR, Johnson, Bren
- Replies: 4
- Views: 590
Re: BAR, Johnson, Bren
I would also love to see two Brownings instead of one for Ranger. But I am also an US guy soooo.. (totally not biased). But seriously as I mentioned in another (not at all salty) post, I find US Inf is lacking long range firepower. Two Brownings would help a lot honestly. Bren feels far superior to ...
- 07 Jun 2021, 19:23
- Forum: Bugs
- Topic: Spotter Camo Issues
- Replies: 5
- Views: 684
- 07 Jun 2021, 19:20
- Forum: General - CoH1 / BKMOD1
- Topic: US elite inf
- Replies: 9
- Views: 1205
- 07 Jun 2021, 19:08
- Forum: Balancing & Suggestions
- Topic: Forgotten units
- Replies: 9
- Views: 1184
Re: Forgotten units
4) Jagdtiger\Kingtiger in the TS doc - those are just so expensive for the doctrine that doesn't have any economy boost abilities. You either get them as a meme unit when you already won, or you save to much res loosing the upper hand and the game eventually? How about making them call in units? It...
- 07 Jun 2021, 18:52
- Forum: Balancing & Suggestions
- Topic: [Beta] - MG teams secondary weapons
- Replies: 21
- Views: 2352
Re: [Beta] - Mg equipos de armas secundarias
I think that if it were possible to implement an option to tell the MG in which window to position itself, as you mentioned, it would be of great help, in my opinion. That feature was in CoH2 but sadly I don't think it's possible to implement in CoH1. I would love to be proven wrong though since I ...
- 07 Jun 2021, 18:40
- Forum: General - CoH1 / BKMOD1
- Topic: US elite inf
- Replies: 9
- Views: 1205
Re: US elite inf
With Rangers, you absolutely have to use the Ranger Captain. Otherwise you'll find yourself losing many fights at range without him. With the Ranger Captain? You become Shiva, God of Death. You destroy all who walk into your sights. He is your most important unit, keep him alive and make sure he ve...
- 03 Jun 2021, 23:43
- Forum: General - CoH1 / BKMOD1
- Topic: US elite inf
- Replies: 9
- Views: 1205
Re: US elite inf
I will give it a shot! Hopefully that helps my salt lol
- 03 Jun 2021, 19:33
- Forum: Balancing & Suggestions
- Topic: Axis AA Crew members still drunk after all the years:p
- Replies: 6
- Views: 761
Re: Axis AA Crew members still drunk after all the years:p
The opel blitz shreds planes rn imho. Maybe give those a shot.
- 03 Jun 2021, 19:28
- Forum: General - CoH1 / BKMOD1
- Topic: US elite inf
- Replies: 9
- Views: 1205
Re: US elite inf
Well US can't build enfield commandos.. and Brits already have SAS in that regard.
Didn't try rangers yet but Rangers cost a shit tone of ammo every time you build them.. I rather spend that ammo in arty honestly.
So a commander based around Infantry does suck in Infantry combat? :/
Didn't try rangers yet but Rangers cost a shit tone of ammo every time you build them.. I rather spend that ammo in arty honestly.
So a commander based around Infantry does suck in Infantry combat? :/
- 03 Jun 2021, 18:06
- Forum: General - CoH1 / BKMOD1
- Topic: US elite inf
- Replies: 9
- Views: 1205
US elite inf
Hi there, just a quick question - why does the US Elite infantry suck so much in long range combat? Both call in units from the Infantry are pretty much useless when you cannot engage close quarters. Everyone else has some elite infantry with LMGs who pretty much shred through US troops before they ...
- 20 May 2021, 12:39
- Forum: Balancing & Suggestions
- Topic: Mortar Bunker
- Replies: 13
- Views: 1502
Re: Mortar Bunker
I personally dislike units that are so durable and still have great firepower. It's a no brainer to build them to basically hold one side of a map. It basically just becomes a race to build them. If you gonna buff them their also needs to be one clear weakness to them which I don't see right now. l...
- 20 May 2021, 10:04
- Forum: Balancing & Suggestions
- Topic: Mortar Bunker
- Replies: 13
- Views: 1502
Re: Mortar Bunker
I personally dislike units that are so durable and still have great firepower. It's a no brainer to build them to basically hold one side of a map. It basically just becomes a race to build them.
If you gonna buff them their also needs to be one clear weakness to them which I don't see right now.
If you gonna buff them their also needs to be one clear weakness to them which I don't see right now.
- 20 May 2021, 09:52
- Forum: Balancing & Suggestions
- Topic: Remove building range reduction
- Replies: 18
- Views: 1626
Re: Remove building range reduction
Don't want to be that guy but this topic has turned into a discussion about smoke rather then removing the range reduction.
Reading the first answeres however I think there is a solid 'no' in doing so.
Reading the first answeres however I think there is a solid 'no' in doing so.
- 19 May 2021, 11:33
- Forum: Balancing & Suggestions
- Topic: Remove building range reduction
- Replies: 18
- Views: 1626
Remove building range reduction
Hi, my suggestion today is just as simple as the headline states. I think the range reduction units get when entering a building should be removed. I don't know if this only affects HMGs right now, since that's where I see it the most but I am writing this post in assumption that every unit gets a r...
- 19 May 2021, 11:06
- Forum: General - CoH1 / BKMOD1
- Topic: Passive camo is absurd
- Replies: 15
- Views: 1768
Re: Passive camo is absurd
This is only if a unit shoots to reveal itself (not when it gets shot. this is important because it's the same value if a unit gets detected, so if something detects your units making it so it can't camo again for like 20 seconds might not be fun... or maybe it is i dunno you guys tell me). Honestl...
- 17 May 2021, 19:27
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3202
Re: Inf doc off maps
Guys, idk why everyone is getting upset with the idea that arty and bombs should insta kill all tanks. We had such times when arty dealed massive blows to armor (to allied armor at least) and i am glad that this is no longer the case. Dealing more crits would be one thing, but i dont want "insta wh...
- 16 May 2021, 14:13
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3202
Re: Inf doc off maps
+1Warhawks97 wrote: ↑16 May 2021, 13:21I am against flares. It was one of the things i liked most when i transitioned to BK. No more comic flares before arty bombardments.
- 16 May 2021, 00:25
- Forum: General - CoH1 / BKMOD1
- Topic: Call in tanks fuel cost
- Replies: 8
- Views: 1081
Re: Call in tanks fuel cost
Agreed 100%. No tank should come without the cost of fuel. It makes cutting of your opponents fuel senseless.Warhawks97 wrote: ↑06 May 2021, 15:53Personally, i got happy with every tank that became a fuel costing tank. The ammount of fuel free mega tanks had been quite huge in older versions.
- 16 May 2021, 00:22
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3202
Re: Inf doc off maps
i think a flare isnt that bad tho. If you cmbine it with a decoy flare with the same unlock. so you never know if something is comeing or not. After all i really like the idea. Infantry doc as it is right now is already playing without the long tom becuase it is useless as it is right now. So chang...
- 15 May 2021, 18:06
- Forum: Balancing & Suggestions
- Topic: AT sqaud camo
- Replies: 15
- Views: 1462
Re: AT sqaud camo
3 man per unit would nerf them really hard in my opinion. 90% of the times I retreat with 1 making it out alive. Is it possible to change their formation that they somehow all line up in front of the cover?
- 15 May 2021, 18:03
- Forum: Balancing & Suggestions
- Topic: Anti Air to strong right now
- Replies: 15
- Views: 1559
Re: Anti Air to strong right now
Sounds like introducing tiers of AA units. But lets add a twist: Higher tiers don't have to be simply more effective in killing planes. They could have a bigger range. E.g. ranges as 8,8cm Flak - 75 Bofors - 65 Möbelwagen - 55 20mm quad/single - 45 50 .cal quads - 40 Those values are just examples ...
- 11 May 2021, 18:34
- Forum: General - CoH1 / BKMOD1
- Topic: US vs Scout Car
- Replies: 13
- Views: 1787
Re: US vs Scout Car
The cooldown on HEAT is damn long though. So, even if you hit it, you gotta retreat. Also has huge minimum distance. Yes you basically have to rush the scout car and hit it twice with HEAT. It also takes a ridiculous time to get this ability to fire. Any good scout car is not hit by that or simply ...