Search found 18 matches

by Sepp(esky)
21 May 2020, 23:16
Forum: Balancing & Suggestions
Topic: Molotovs for sabotage troops
Replies: 2
Views: 48

Molotovs for sabotage troops

i think adding molotovs to sabotage troops would be a wonderful idea, it could make them useful to give an entrenched brit with his bases securing important sectors or hising well behind his establushed lines something to think about, also making them a little more useful, i.e. damaging engines behi...
by Sepp(esky)
21 May 2020, 18:57
Forum: Balancing & Suggestions
Topic: stuh vs sherman 105
Replies: 2
Views: 9256

Re: stuh vs sherman 105

Ok. And the sherman 105 is like a wespe on crack. Shoot and scoot and never die to counter arty, run away from arnor, it'sa unit that can easily stay on the field all game untiuched. The StuH has to be in the thick of things to be effective and since 76s and 17lbs one or two shot it, you better have...
by Sepp(esky)
21 May 2020, 18:51
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 2
Views: 8966

Re: Welcome to the SimCity

I'm sure we will hear something about all docs and favtions will have hard counters blah blah dont run your units into them blah blah...and then you'll be called a noob for complaining. Now, if you complain about axis bunkers, that cost more, take forever to build, and are easily destroyed while bui...
by Sepp(esky)
20 May 2020, 23:11
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 2
Views: 17079

Re: 3v3 4v4 Allies vs German stuff

Yea...3v3 and 4v4 are unplayable to me. Same thing everygame, same 3 maps, over and over. At least in 2v2 and 1v1 the lopsided advantages of allies can be undone with micro skill and tactical thinking...

Welcome to the forums. Enjoy your time in the echo chamber.
by Sepp(esky)
18 May 2020, 07:55
Forum: Balancing & Suggestions
Topic: [BETA] PE registered arty
Replies: 14
Views: 175

Re: [BETA] PE registered arty

All that did was give PS doc the same ability us tank commanders have had forever, on top of the ever present calliope...something that was incredibly lacking for TH doc. I agree it shouldnt really be an offmap targeted thing, thats the whole point of some officers, unless we just gave the ability ...
by Sepp(esky)
15 May 2020, 22:19
Forum: Balancing & Suggestions
Topic: [BETA] PE registered arty
Replies: 14
Views: 175

Re: [BETA] PE registered arty

This ability could become an off-map that only works vs emplacements. Firing on your own emplacements, sure, I don't mind it being available for any doctrine in the game. As an off-map bombardment option for killing enemy emplacements, PE already has that with the PS doc command tank arty. PE doesn...
by Sepp(esky)
14 May 2020, 19:22
Forum: Balancing & Suggestions
Topic: [BETA] PE registered arty
Replies: 14
Views: 175

Re: [BETA] PE registered arty

I think the minimum radius pushed out slightly farther from the friendly building and the rounds a little more scattered out with a cost decrease could actually make this even worthy of thinking about on some rare occasions... It would be kinda hilarious as if it were actual artillery doing the sam...
by Sepp(esky)
14 May 2020, 19:20
Forum: Balancing & Suggestions
Topic: [BETA] CW AT boys
Replies: 15
Views: 260

Re: [BETA] CW AT boys

Removing boys from any of the docs makes no sense, and they aren't strong enough to warrant being pushed back. They need to be in a stationary mode to even have reasonable accuracy, they have 1 less man than the wehr light AT squad, they don't have grenades or anything like that (unlike wehr light ...
by Sepp(esky)
14 May 2020, 19:04
Forum: Balancing & Suggestions
Topic: [BETA] PE registered arty
Replies: 14
Views: 175

Re: [BETA] PE registered arty

I think the minimum radius pushed out slightly farther from the friendly building and the rounds a little more scattered out with a cost decrease could actually make this even worthy of thinking about on some rare occasions... It would be kinda hilarious as if it were actual artillery doing the same...
by Sepp(esky)
14 May 2020, 18:42
Forum: Balancing & Suggestions
Topic: Allied Artillery vs Axis Artillery
Replies: 10
Views: 149

Re: Allied Artillery vs Axis Artillery

IIRC, Axis arty costs more than Allied arty for equivalent units (Axis howitzer vs Allies howitzer). Wald Sounds about right, although if I'm not mistaken, the def doc 105mm guns in question also have more range and might get buffs from the improved emplacement unlock, feel free to correct me if I'...
by Sepp(esky)
14 May 2020, 18:31
Forum: Balancing & Suggestions
Topic: [BETA] PE registered arty
Replies: 14
Views: 175

Re: [BETA] PE registered arty

It's actually not bad to have imho....especially around fhqs or emplacements that have been overrun. I think for 150muni it should probably be a little more effective, iirc it's pretty much the same as the German lieutenant mortar off map barrage. It's just mortars, first a few, then a lot, If someo...
by Sepp(esky)
14 May 2020, 05:42
Forum: Mapping Corner
Topic: Help? WB not working
Replies: 1
Views: 46

Help? WB not working

Hello,

I haven't made maps in yeara, like 1.6 vcoh kinda years. I cannot even get worldbuilder to create a new scenario, and is packing for export the same? Or is there a trick to steam workshop?

Mainly I just need to get it working again...
by Sepp(esky)
14 May 2020, 05:35
Forum: Balancing & Suggestions
Topic: [BETA] CW AT boys
Replies: 15
Views: 260

Re: [BETA] CW AT boys

Or just pushed back like wehr...
by Sepp(esky)
12 May 2020, 19:17
Forum: Balancing & Suggestions
Topic: Allies are OP and need to be nerfed, and here are the reasons why.
Replies: 35
Views: 865

Re: Allies are OP and need to be nerfed, and here are the reasons why.

*Volksgrenadier Egg handgrenade less effective despite costing the same as the Mk.II used by rifles? (66% smaller total damage radius, as well as the Mk.II having a 120% larger "killzone" (small distance blast radius which is pretty much a 100% chance of kill via a 2x damage multiplier within that ...
by Sepp(esky)
12 May 2020, 04:17
Forum: Balancing & Suggestions
Topic: Allies are OP and need to be nerfed, and here are the reasons why.
Replies: 35
Views: 865

Re: Allies are OP and need to be nerfed, and here are the reasons why.

Several of us new here have been told to make concerns noted on the forum or simply play kwok 1v1 to show how wrong we are, or that common scenarios we face every day in BK mod must be in our imagination or are actually not so common. When someone actually takes the time and effort to come up with a...
by Sepp(esky)
10 May 2020, 22:12
Forum: Balancing & Suggestions
Topic: PE heavy SS squad
Replies: 8
Views: 716

Re: PE heavy SS squad

Remove sniper. Why? Seriously? By the time and the total cost is calculated it is actually an inferior or direct equal to what would already be on the field, meanwhile basic pgrens get mopped up without battlefield pickups by this stage. For some legitimately different pe strats this sniper in the ...
by Sepp(esky)
10 May 2020, 21:52
Forum: Balancing & Suggestions
Topic: Allies are OP and need to be nerfed, and here are the reasons why.
Replies: 35
Views: 865

Re: Allies are OP and need to be nerfed, and here is the reasons.

Just one short thing about HMG´s HMG´s are not supposed to shred entire inf squads in 2 secs as you said it "should". HMG´s are for suppressing and the MG42 was the best weapon available for this role. Its downside was that it was hard to aim at anything specific. Thats why the MG34 was so loved in...