Search found 63 matches
- 21 Dec 2021, 04:59
- Forum: Balancing & Suggestions
- Topic: Rework the requirements for Medium tanks and TDs
- Replies: 15
- Views: 1203
Re: Rework the requirements for Medium tanks and TDs
The only tank/TDs I think that should be CP free that currently are not are the M10 and StuG III/IV. The M10 because it is the weakest TD you can get as the US and should be treated as a basic unit like the 75mm Sherman; CP unlocks should be reserved for tanks like the 76mm Sherman and Hellcat which...
- 21 Dec 2021, 04:31
- Forum: Balancing & Suggestions
- Topic: Maultier
- Replies: 14
- Views: 1220
Re: Maultier
Gameplaywise and thematically, I think Stupa is a perfect fit in Blitz and doesn't need to be changed in my opinion. I strongly disagree that the StuG needs CP, but the Panzerwerfer doesn't despite being one of the best arty units in game and being way more impactful. I personally would really like ...
- 13 Dec 2021, 20:44
- Forum: Balancing & Suggestions
- Topic: Thoughts on Prop Doc as of 5.3.0 Beta?
- Replies: 84
- Views: 6450
Re: Thoughts on Prop Doc as of 5.3.0 Beta?
It would be pretty cool to have something like a "Knight's Cross" CP unlock ability that could give a targeted unit a set amount of experience, presumably, it would take more exp. to vet up a KT than a Volkssturm so the amount of vet gained/benefit would be appropriately proportionate to strength of...
- 07 Dec 2021, 21:36
- Forum: Balancing & Suggestions
- Topic: Beta Stormtroopers
- Replies: 43
- Views: 3369
Re: Beta Stormtroopers
The changes never made any sense to me. Grenadiers were your long range combat unit, which where removed, then the "close quarter squad" was added which then became Stormtroopers, so the original Stormtroopers then had to be changed to become Grenadiers. IMO Stormtroopers would be shock assault infa...
- 10 May 2021, 05:59
- Forum: General - CoH1 / BKMOD1
- Topic: 76 jumbo
- Replies: 53
- Views: 5495
Re: 76 jumbo
I agree as well; 76mm Jumbo to Armor, 75mm Jumbo to Infantry. 75mm offers Infantry some anti-infantry utility, 76mm is just worse AT than Jackson; it's armor is not as important. I think a better addition for Armor would be a M4A3(75)W Sherman which would have better armor than the regular 75mm M4 (...
- 28 Apr 2021, 19:17
- Forum: Balancing & Suggestions
- Topic: Possible weapon cost changes for AB infantry
- Replies: 22
- Views: 2025
Re: Possible weapon cost changes for AB infantry
Munitions airdrop costing fuel instead of MP is just a better solution IMO. Alternatively, I wouldn't mind Luft lost its reduced airstrike cost upgrade to AB; I think fuel float isn't as bad in Luft because you also have great fuel sinks like Panthers. It also would feel more authentic if Luft was m...
- 21 Apr 2021, 01:04
- Forum: General - CoH1 / BKMOD1
- Topic: Why is the Panther OP?
- Replies: 11
- Views: 1618
Re: Why is the Panther OP?
Panther G should have slightly better frontal armor relative to the D or A because of the turret "chin" to eliminate the shot-trap, though would likely not make much of a difference in RL, it could give a in-game difference between A and G.
- 15 Apr 2021, 22:14
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20487
Re: Panthers, are they ok?
People rush Panthers because they are OP; the "gap" problem with tanks is that many docs have to rely on the useless Panzer IV F2; all docs should have access to the Panzer IV H/J for balance and realism; the Panzer IV F2 should be remaned Panzer IV G, given Panzer IV H/J armor, restricted to Blitz ...
- 15 Apr 2021, 21:27
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20487
Re: Panthers, are they ok?
Panthers are arguably overmodeled armor wise. While the glacis was virtually impenetrable, its turret armor was not and could easily be penetrated by the 76mm. I think the best solution is to nerf armor and reduce price, but the armor should still be better than the Tiger I for all models.
- 06 Apr 2021, 07:16
- Forum: Balancing & Suggestions
- Topic: Greyhound cost
- Replies: 8
- Views: 922
Re: Greyhound cost
A price of around 300/25 seems reasonable. I think that .50 cal is very overrated and the Greyhound is not very good, but you don't have better options from the Motorpool which is really the only reason it gets used; compared to the 20mm Puma, the Greyhound is worse in nearly every way and usually l...
- 02 Apr 2021, 01:39
- Forum: Balancing & Suggestions
- Topic: Churchill AVRE Automatic Fire
- Replies: 4
- Views: 635
Re: Churchill AVRE Automatic Fire
I just think it is a waste for the AVRE's only role is to shoot at bunkers. I think it would be better if it fulfilled a more generalized infantry support role. I don't think bunkers are a problem, but if the 95mm is too weak against bunkers, then just buff it against bunkers.
- 01 Apr 2021, 21:39
- Forum: Balancing & Suggestions
- Topic: Churchill AVRE Automatic Fire
- Replies: 4
- Views: 635
Churchill AVRE Automatic Fire
Why not just let AVRE function like the Sturmpanzer and remove the indirect fire ability? Then it would not overlap with 95 mm Churchill and actually be useful.
I also wanted to add that it also needs a damage buff.
I also wanted to add that it also needs a damage buff.
- 01 Apr 2021, 21:35
- Forum: Balancing & Suggestions
- Topic: Unnecessary WSC unlocks
- Replies: 10
- Views: 1057
Re: Unnecessary WSC unlocks
100% agree, and I would also add the E8 unlock; just let it unlock with the first Tank Depot upgrade + all 76mm prerequisites instead.
- 10 Mar 2021, 17:43
- Forum: Balancing & Suggestions
- Topic: Cost Effectivness of dedicated Tank Destroyers
- Replies: 13
- Views: 1452
Re: Cost Effectivness of dedicated Tank Destroyers
Agree. Jacksons in particular are very overpriced and should be comparable in price to Achilles as they are comparable in performance. Both Jagdpanzer IV's and Hetzers are in a horrible place right now; the Panzer IV needs an armor nerf, not them. Now there is little reason to use them as they are w...
- 10 Mar 2021, 17:33
- Forum: Balancing & Suggestions
- Topic: HE Tanks and Vehicles
- Replies: 23
- Views: 2324
Re: HE Tanks and Vehicles
The cooldown is there because originally the ammo cost prevented people from switching the ammo types every time they needed - if they had an AT unit near they rather left the HE mode active and used the AT unit to destroy whatever the HE could not destroy. If we just changed the ammo costs and lef...
- 08 Mar 2021, 18:54
- Forum: Balancing & Suggestions
- Topic: HE Tanks and Vehicles
- Replies: 23
- Views: 2324
Re: HE Tanks and Vehicles
I don't understand why there even is a need for a cooldown.
- 05 Mar 2021, 21:22
- Forum: Balancing & Suggestions
- Topic: Panzer IV H/J, Stug III, 76 sherman, M10
- Replies: 50
- Views: 4931
Re: Panzer IV H/J, Stug III, 76 sherman, M10
I like the idea of having Panzer IV H/J and Stug III available all all doctrines CP free (Panzer IV especially) if they got an appropriate armor nerf. All M10 unlocks should be replaced with M18 unlocks. 76mm Sherman should cost CP though, because it should be stronger armor wise relative to Panzer ...
- 05 Mar 2021, 21:22
- Forum: Balancing & Suggestions
- Topic: Panzer IV H/J, Stug III, 76 sherman, M10
- Replies: 50
- Views: 4931
Re: Panzer IV H/J, Stug III, 76 sherman, M10
I like the idea of having Panzer IV H/J and Stug III available all all doctrines CP free (Panzer IV especially) if they got an appropriate armor nerf. 76mm Sherman should cost CP though, because it should be stronger armor wise realtive to Panzer IV. The Panzer IV F2 should be renamed Panzer IV G (s...
- 05 Mar 2021, 21:05
- Forum: Balancing & Suggestions
- Topic: Ju-87 bombing damage
- Replies: 16
- Views: 1680
Re: Ju-87 bombing damage
I think that airstrike aren't very rewarding even when landing perfectly; I'd be fine with across the board damage buffs to all bombs. Besides Super Pershing, King Tiger, Elefant, and Jagdtiger, I'd be fine with direct impacts one-shoting everything else.
- 05 Mar 2021, 20:59
- Forum: Balancing & Suggestions
- Topic: Supply yard availability
- Replies: 9
- Views: 1116
Re: Supply yard availability
I'm afraid such changes could lead to an imbalance in the game, since the Germans generally have no warehouses or improvements that can improve the extraction of resources, other than strengthening the points that both sides have. That is, the Germans, who already often suffer from a shortage of fu...
- 06 Jan 2021, 22:03
- Forum: Balancing & Suggestions
- Topic: Chaffe
- Replies: 8
- Views: 1016
Re: Chaffe
good change
- 04 Jan 2021, 18:44
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3794
Re: M36 accuracy (Ambush fails)
90 mm should be more accurate than 17 pounder for both realism and balance
- 01 Dec 2020, 03:08
- Forum: Balancing & Suggestions
- Topic: Armor Doctrine suggestion.
- Replies: 47
- Views: 5356
Re: Armor Doctrine suggestion.
Excluding effects of abilities, I think all tank guns should have the same range for realism and balance.
- 01 Dec 2020, 03:03
- Forum: Balancing & Suggestions
- Topic: Armor Doctrine suggestion.
- Replies: 47
- Views: 5356
Re: Armor Doctrine suggestion.
I would like war machine to also increase fuel income during the duration of the ability. At times I feel like I can produce more tanks in Blitz doc, so the aforementioned change would be a nice way to use excess munition income as Armor Doc and would made the doc more useful on maps with less fuel...
- 30 Nov 2020, 21:24
- Forum: Balancing & Suggestions
- Topic: Armor Doctrine suggestion.
- Replies: 47
- Views: 5356
Re: Armor Doctrine suggestion.
I would like war machine to also increase fuel income during the duration of the ability. At times I feel like I can produce more tanks in Blitz doc, so the aforementioned change would be a nice way to use excess munition income as Armor Doc and would made the doc more useful on maps with less fuel...