Search found 5 matches
- 08 Jun 2020, 05:34
- Forum: General - CoH1 / BKMOD1
- Topic: Could I modify the construction time???
- Replies: 2
- Views: 610
Could I modify the construction time???
Hello~~~ :D I always play skirmish with AI,It seems that AI spawns tanks or vehicles very fast,I should say the infantry fight period is too shot。 So I increase the building time of 2nd_motorpool, motorpool, battalion_support_building, company_support_building. Even though I have modified the time_c...
- 15 Dec 2018, 11:12
- Forum: General - CoH1 / BKMOD1
- Topic: About Tank Commander ability
- Replies: 0
- Views: 1465
About Tank Commander ability
Dear comrades I have 2 question about BKmod. 1. When tank commander enter an armor (1)the upper hatch will open (2)the tank commander will appear. When tank commander leave an armor (1)the tank commander will disappear but the upper hatch keep open and not close. 20181215191118.png This makes me fee...
- 08 Nov 2018, 04:34
- Forum: General - CoH1 / BKMOD1
- Topic: How to make other mod’s units usebale in BK mod?
- Replies: 3
- Views: 3440
Re: How to make other mod’s units usebale in BK mod?
Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
- 27 Oct 2018, 04:40
- Forum: General - CoH1 / BKMOD1
- Topic: How to make other mod’s units usebale in BK mod?
- Replies: 3
- Views: 3440
Re: How to make other mod’s units usebale in BK mod?
Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
- 27 Oct 2018, 03:45
- Forum: General - CoH1 / BKMOD1
- Topic: How to make other mod’s units usebale in BK mod?
- Replies: 3
- Views: 3440
How to make other mod’s units usebale in BK mod?
hello~~~ I want to put some new units into BK mod。 I try to put Marder II (EF mod)into BK mod, and I have put all sbps,ebps, weapon, upgrade, ability etc ......files into BK' attrib. and also put UI icon Model (data/art/model,data/art/UI/ingame)into BK' file. It buildable and workable but I got 2 pr...