Search found 5 matches

by chulefei
08 Jun 2020, 05:34
Forum: General - CoH1 / BKMOD1
Topic: Could I modify the construction time???
Replies: 2
Views: 607

Could I modify the construction time???

Hello~~~ :D I always play skirmish with AI,It seems that AI spawns tanks or vehicles very fast,I should say the infantry fight period is too shot。 So I increase the building time of 2nd_motorpool, motorpool, battalion_support_building, company_support_building. Even though I have modified the time_c...
by chulefei
15 Dec 2018, 11:12
Forum: General - CoH1 / BKMOD1
Topic: About Tank Commander ability
Replies: 0
Views: 1330

About Tank Commander ability

Dear comrades I have 2 question about BKmod. 1. When tank commander enter an armor (1)the upper hatch will open (2)the tank commander will appear. When tank commander leave an armor (1)the tank commander will disappear but the upper hatch keep open and not close. 20181215191118.png This makes me fee...
by chulefei
08 Nov 2018, 04:34
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 3383

Re: How to make other mod’s units usebale in BK mod?

Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
by chulefei
27 Oct 2018, 04:40
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 3383

Re: How to make other mod’s units usebale in BK mod?

Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
by chulefei
27 Oct 2018, 03:45
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 3383

How to make other mod’s units usebale in BK mod?

hello~~~ I want to put some new units into BK mod。 I try to put Marder II (EF mod)into BK mod, and I have put all sbps,ebps, weapon, upgrade, ability etc ......files into BK' attrib. and also put UI icon Model (data/art/model,data/art/UI/ingame)into BK' file. It buildable and workable but I got 2 pr...