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by chulefei
15 Dec 2018, 11:12
Forum: General - CoH1 / BKMOD1
Topic: About Tank Commander ability
Replies: 0
Views: 394

About Tank Commander ability

Dear comrades I have 2 question about BKmod. 1. When tank commander enter an armor (1)the upper hatch will open (2)the tank commander will appear. When tank commander leave an armor (1)the tank commander will disappear but the upper hatch keep open and not close. 20181215191118.png This makes me fee...
by chulefei
08 Nov 2018, 04:34
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 2477

Re: How to make other mod’s units usebale in BK mod?

Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
by chulefei
27 Oct 2018, 04:40
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 2477

Re: How to make other mod’s units usebale in BK mod?

Unit skin ; look in original place the abp and rgm files. inside you will see all files needed. You probably forgot some that could be in shared texture or elsewhere. Crews ; crews at defined in the archive ebps. It need in crews_ext, crew model that exist in the target place (bk here). Just adding...
by chulefei
27 Oct 2018, 03:45
Forum: General - CoH1 / BKMOD1
Topic: How to make other mod’s units usebale in BK mod?
Replies: 3
Views: 2477

How to make other mod’s units usebale in BK mod?

hello~~~ I want to put some new units into BK mod。 I try to put Marder II (EF mod)into BK mod, and I have put all sbps,ebps, weapon, upgrade, ability etc ......files into BK' attrib. and also put UI icon Model (data/art/model,data/art/UI/ingame)into BK' file. It buildable and workable but I got 2 pr...

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