Search found 109 matches

by Beast Slayer
16 Apr 2019, 12:20
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 5
Views: 264

Re: Misplaced "hold position" ability

Now that you are reworking doctrines will you also implement the "hold position/fire" abilities which was mentioned above?

Im asking this again because no concrete answer was given to me besides the "this has been read" message posted by kwok.

So what should we expect?
by Beast Slayer
18 Mar 2019, 20:53
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2433

Re: 5.1.7 live release

Last thing. Some time ago I reported that evasive action ability mentions that it is increasing health regeneration of the affected squad: Link to the post: http://forum.bkmod.net/viewtopic.php?f=27&t=3166 Screenshot: relic00019.jpg I do not think this is true but nobody bothered to answer me so...
by Beast Slayer
18 Mar 2019, 20:24
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2433

Re: 5.1.7 live release

Some of those will be changed/fixed but some (e.g the bunker descriptions) were not changed intentionally. Some of the concepts for doc rework have in them changes to bunkers so we did not change the bunker texts yet because it is possible it would be changed only to change it soon after again - th...
by Beast Slayer
18 Mar 2019, 20:17
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 5
Views: 264

Re: Misplaced "hold position" ability

Just found out that even Beobachtungspanzer IV have this ability. Im confused. Why units which do not need it have it and the ones which do dont?

I really hope you will sort this out when you will get to the doctrine reworks. Right now it makes no sense.
by Beast Slayer
18 Mar 2019, 19:41
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2433

Re: 5.1.7 live release

Alright so I went through every description which was changed in this patch and most of them are displayed correctly and provide more accurate information with the exception of the aformentioned pantherturm unlock, stielgranate 24 with fragmentation sleeve and staghound. Description of the observati...
by Beast Slayer
17 Mar 2019, 16:04
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2433

Re: 5.1.7 live release

Those of you who have problems with ingame texts, try to join current beta - it is currently compatible with non-beta version so you should be able to play with others. Im testing the beta version right now and although some issues with the descriptions was corrected many other stay. Infantry assau...
by Beast Slayer
16 Mar 2019, 21:09
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 5
Views: 264

Re: Misplaced "hold position" ability

kwok wrote:Not at home, can’t check now, but just acknowledging this has been read

When you get home let me know what you think about this.
by Beast Slayer
15 Mar 2019, 13:04
Forum: Announcements
Topic: 5.1.7 live release
Replies: 39
Views: 2433

Re: 5.1.7 live release

Oh boy. What the hell happened? Most if not all description changes you listed are either messed up or not changed at all. Few examples: Pantherturm unlock still provide inaccurate information about 88mm pak43 emplacement: relic00008.jpg It should unlock after 88mm flak instead: relic00009.jpg Descr...
by Beast Slayer
15 Mar 2019, 00:17
Forum: Balancing & Suggestions
Topic: Misplaced "hold position" ability
Replies: 5
Views: 264

Misplaced "hold position" ability

I noticed that Wasp have "hold position" ability which will disable its movement/rotation after activation but the thing is that this unit do not need it in the slightest because of its short attack range which require it to constantly move to get in range so its kind of counterproductive ...
by Beast Slayer
13 Mar 2019, 21:27
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1359

Re: Vehicle Extinction and AT Rifle

1. Revert it to a rifle, 7,92 mm that can kill vehicles in 4 shots and with a good rof that gets higher the closer the target gets. Is there a model of working Panzerbüchse 39 which can possibly replace the current grenade firing rifle? The current Granatbüchse 39 have grenade attached to its barre...
by Beast Slayer
13 Mar 2019, 12:48
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1359

Re: Vehicle Extinction and AT Rifle

- I would remove both the "AT grenade" and the "anti infantry grenade" abilities, only the smoke ability would stay. - I would decrease the basic range to 60 while giving this unit camo feature, just like the CW AT boys. - I would also reduce the squad size to 3 men; 1 kar98, 1 ...
by Beast Slayer
13 Mar 2019, 03:01
Forum: General - CoH1 / BKMOD1
Topic: Vehicle Extinction and AT Rifle
Replies: 33
Views: 1359

Re: Vehicle Extinction and AT Rifle

I agree with Warhawks. I think his posts make sense and contain plenty of valid complaints. The thing is that you did not create a replacement for the 37mm pak at all but rather a wastly superior unit in every way because the combat performance against vehicles is very similar to the pak but this sq...
by Beast Slayer
03 Mar 2019, 22:57
Forum: General - CoH1 / BKMOD1
Topic: Question about Evasive Action
Replies: 0
Views: 270

Question about Evasive Action

Description of this ability mentions that squad using it will heal faster. I do not think this is true. I closely watched health of injured infantry squad adjacent to the medics and was not able to notice any difference in health regeneration no matter if the EA was active or not. The whole concept ...
by Beast Slayer
28 Feb 2019, 15:59
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 1085

Re: 5.1.7 Beta II

Alright then. Take your time. The most important thing is that you will eventually work on these issues and fix them.

Cheers!
by Beast Slayer
28 Feb 2019, 14:28
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 1085

Re: 5.1.7 Beta II

Good job on fixing most of the issues associated with the descriptions reported in this thread. http://forum.bkmod.net/viewtopic.php?f=15&t=2807 This mod is much more polished now because of that. I do not see any changes concerning Wasp though. Will you apply any of the changes I suggested in t...
by Beast Slayer
21 Feb 2019, 17:30
Forum: Balancing & Suggestions
Topic: Price adjustment for Lieutenant, Captain and Command Tank after teching up
Replies: 2
Views: 169

Re: Price adjustment for Lieutenant, Captain and Command Tank after teching up

I can see what you mean but I would not remove the fuel cost because techning up of any other faction costs fuel and if you remove the fuel cost of these "tech up" units, then CW will have more fuel to field more tanks/vehicles faster than other factions which might mess up the balance. I...
by Beast Slayer
21 Feb 2019, 15:21
Forum: Balancing & Suggestions
Topic: Price adjustment for Lieutenant, Captain and Command Tank after teching up
Replies: 2
Views: 169

Price adjustment for Lieutenant, Captain and Command Tank after teching up

I want to propose something. It always bothered me that even after I pay the fuel "tech up" cost of the aformentioned units to reach the next tier I still need to pay this ridiculously high fuel cost when they die and I want to rebuy them. Recruiting new Captain after he was killed will co...
by Beast Slayer
21 Feb 2019, 14:04
Forum: Bugs
Topic: American Medic Squad
Replies: 2
Views: 165

American Medic Squad

This squad can be reinforced anywhere on the battlefield no matter if there is reinforcement point nearby or not. Is this intentional? I thought only airborne squads can do that.
by Beast Slayer
21 Feb 2019, 13:55
Forum: Balancing & Suggestions
Topic: More accurate descriptions are needed
Replies: 17
Views: 808

Re: More accurate descriptions are needed

- US/Inf Doc: .50 cal emplacement: Description of this emplacement states that it is equipped with .303 Vickers MG which is obviously not true. - Brits/Royal Artillery Doc: Staghound: Description of this unit states that this is a command unit which improves effectiveness of nearby tanks which is al...
by Beast Slayer
17 Feb 2019, 19:12
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4790

Re: 5.1.7patch

- Force Retreat abilities will now properly retreat infantry squads with Hold Ground active You said that this ability will be changed or removed from the mod. Does this still stand or you changed your mind? I would also like to see Heroic Charge ability instead of FR for the Ranger Captain which i...
by Beast Slayer
17 Feb 2019, 13:39
Forum: General - CoH1 / BKMOD1
Topic: Question about British Staghound
Replies: 1
Views: 118

Question about British Staghound

Description of this unit states that this is a commander vehicle which improves performance of nearby tanks but I didnt notice any improvement at all and the graphical effect which should indicate leadership bonus in the same way as Lieutenant or Command Tank do is not present so is this unit really...
by Beast Slayer
17 Feb 2019, 13:19
Forum: Bugs
Topic: British 2-inch mortar
Replies: 0
Views: 205

British 2-inch mortar

This mortar have camouflage ability which will spawn second hold fire button after activation in this units ability grid. Both buttons have the exact same purpose so perhaps you should remove one to clean the UI a little bit. Having two identical abilities is redundant anyway.
by Beast Slayer
17 Feb 2019, 12:37
Forum: Announcements
Topic: 5.1.7patch
Replies: 58
Views: 4790

Re: 5.1.7patch

Just want to add my opinion concerning the issue of HEAT rifle grenades. I also think range of these grenades is too long. Range should be on par with rifle frag grenades mainly after the accuracy and projectile speed buff. .50 cals and 37mm AT guns can help with fending off early vehicle rushes too...
by Beast Slayer
16 Feb 2019, 21:58
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 434

Re: Worthless Wasp

I am not sure if the visual thing is fixable. As far as I know these flame animations for each flame tank/vehicle/weapon are part of the model (I am not 100% sure but I think it is the case because when I tried to make a Sherman with a flamethrower instead of hull MG by adding same weapon as the Cr...
by Beast Slayer
16 Feb 2019, 21:31
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 434

Re: Worthless Wasp

lol okay, that's unusual. will look into the FT stats for the wasp. Well Im glad that there is at least some progress in this matter but as I said before besides of the weak FT there is also problem with the cost so unless you will give this unit the exact same FT used by CH.Croc ( or close to it )...

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