Search found 90 matches

by Beast Slayer
17 Feb 2019, 19:12
Forum: Announcements
Topic: 5.1.7patch
Replies: 25
Views: 743

Re: 5.1.7patch

- Force Retreat abilities will now properly retreat infantry squads with Hold Ground active You said that this ability will be changed or removed from the mod. Does this still stand or you changed your mind? I would also like to see Heroic Charge ability instead of FR for the Ranger Captain which i...
by Beast Slayer
17 Feb 2019, 13:39
Forum: General - CoH1 / BKMOD1
Topic: Question about British Staghound
Replies: 1
Views: 31

Question about British Staghound

Description of this unit states that this is a commander vehicle which improves performance of nearby tanks but I didnt notice any improvement at all and the graphical effect which should indicate leadership bonus in the same way as Lieutenant or Command Tank do is not present so is this unit really...
by Beast Slayer
17 Feb 2019, 13:19
Forum: Bugs
Topic: British 2-inch mortar
Replies: 0
Views: 23

British 2-inch mortar

This mortar have camouflage ability which will spawn second hold fire button after activation in this units ability grid. Both buttons have the exact same purpose so perhaps you should remove one to clean the UI a little bit. Having two identical abilities is redundant anyway.
by Beast Slayer
17 Feb 2019, 12:37
Forum: Announcements
Topic: 5.1.7patch
Replies: 25
Views: 743

Re: 5.1.7patch

Just want to add my opinion concerning the issue of HEAT rifle grenades. I also think range of these grenades is too long. Range should be on par with rifle frag grenades mainly after the accuracy and projectile speed buff. .50 cals and 37mm AT guns can help with fending off early vehicle rushes too...
by Beast Slayer
16 Feb 2019, 21:58
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Re: Worthless Wasp

I am not sure if the visual thing is fixable. As far as I know these flame animations for each flame tank/vehicle/weapon are part of the model (I am not 100% sure but I think it is the case because when I tried to make a Sherman with a flamethrower instead of hull MG by adding same weapon as the Cr...
by Beast Slayer
16 Feb 2019, 21:31
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Re: Worthless Wasp

lol okay, that's unusual. will look into the FT stats for the wasp. Well Im glad that there is at least some progress in this matter but as I said before besides of the weak FT there is also problem with the cost so unless you will give this unit the exact same FT used by CH.Croc ( or close to it )...
by Beast Slayer
16 Feb 2019, 01:02
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Re: Worthless Wasp

Unbelievable...when I thought this goddamn unit cannot be possibly any worse then it already is I was proven wrong yet again. Pioneers one of the weakest unit in the game which is not even considered as a combat unit but rather builder/support can beat Wasp 1 vs 1 in flamethrower fight. I wish I was...
by Beast Slayer
14 Feb 2019, 17:59
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Re: Worthless Wasp

Thanks for your time to reply. I appreciate it. Flames have been discussed on this forum along the community recently as well as by the devs privately, but most the feedback heard so far is that flames including the wasp are too strong. The community’s silence may or may not be their disagreement wi...
by Beast Slayer
14 Feb 2019, 13:34
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Re: Worthless Wasp

Am I asking for something outrageous here when there is no response? I remember very well when this unit was introduced into the mod some years ago it had the same exact FT as Churchill Crocodile but then probably someone complained that its too strong ( what a joke ) and it was nerfed into the peas...
by Beast Slayer
10 Feb 2019, 14:09
Forum: Balancing & Suggestions
Topic: Canister shot of Stuart tank
Replies: 2
Views: 69

Re: Canister shot of Stuart tank

So I tested that CS some more but unfortunately I cannot say its worthy of 50mun for what it does. Its range is far shorter then the range of regular HE rounds so it will not help me against infantry armed with panzerschrecks because those have longer range then the CS ability. Also when somebody wa...
by Beast Slayer
10 Feb 2019, 00:21
Forum: Balancing & Suggestions
Topic: Royal Engineer Sappers double AP mines
Replies: 4
Views: 80

Re: Royal Engineer Sappers double AP mines

The 15 ammo mine is strictly anti-infantry so does almost no damage to anything that is armored. It can do some damage to Schwimwagens/Motorbikes and other unarmored vehicles but Halftracks and similar are almost unaffected. The second option is "multipurpose" mine which does more damage ...
by Beast Slayer
09 Feb 2019, 23:48
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 426

Re: Flamethrower vs entrenched infantry

If you struggle against Wasp so much then why are you not going for the building which can produce armored cars first and the one producing infantry second? You will be able to get access to the armored car equipped with AT rifle which is able to one shot Wasp without problem. Your Panzer Grenadiers...
by Beast Slayer
09 Feb 2019, 21:55
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 426

Re: Flamethrower vs entrenched infantry

Here is the link to the thread about Wasp I created in other section of this forum:

viewtopic.php?f=15&t=3121
by Beast Slayer
09 Feb 2019, 21:54
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 426

Re: Flamethrower vs entrenched infantry

Speaking about Wasp if anybody actually used Wasp in pvp they will know that this unit is absolute trash tier. Its only and sole purpose is to burn infantry out of trenches and buildings and it sucks even at that because its slowed down by uneven terrain and more often then not have pathfinding issu...
by Beast Slayer
09 Feb 2019, 21:43
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 426

Re: Flamethrower vs entrenched infantry

I think I have solution for this whole problem. Its very easy and convenient. If you play against AI then push pause button and this will switch the game into "active pause" which means the whole game is stopped but you can still give orders and look all over the map at the same time. When...
by Beast Slayer
09 Feb 2019, 15:48
Forum: Balancing & Suggestions
Topic: Royal Engineer Sappers double AP mines
Replies: 4
Views: 80

Royal Engineer Sappers double AP mines

I noticed that this unit have access to two different anti personel mines. One cost 15 and other 20mun. Why is that? Is there a difference between them? Description of both do not mention any obvious differences in strenght or purpose. Even if there is a slight difference Is it really necessary to g...
by Beast Slayer
09 Feb 2019, 15:06
Forum: Balancing & Suggestions
Topic: Canister shot of Stuart tank
Replies: 2
Views: 69

Canister shot of Stuart tank

After the 5.1.6 patch all Stuart tanks do not need to purchase HE rounds anymore. Instead they can switch to them right away for 15mun which makes canister shot pretty redundant when you consider its cost of 50mun. Why would I ever waste 50mun per shot on CS ability when I can shoot HE shells over a...
by Beast Slayer
09 Feb 2019, 14:32
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 235

Worthless Wasp

Is there any plan to make this unit more useful in the future? I come to a conclusion from several pvp games I played recently that its complete waste of resources. Its cost of 400mp 15f is set way too high for what this unit can actually do in combat. When you compare it with the multipurpose daiml...
by Beast Slayer
26 Jan 2019, 11:29
Forum: Bugs
Topic: 75mm AT icon/build problem on 2nd PE SE building
Replies: 2
Views: 106

Re: 75mm AT icon/build problem on 2nd PE SE building

This problem was already discussed in this topic:

viewtopic.php?f=5&t=3067

MarKr said that he knows where is the problem so it will be most likely fixed in the next version of the mod.
by Beast Slayer
23 Jan 2019, 12:38
Forum: Bugs
Topic: Braindead Flakpanzer
Replies: 4
Views: 133

Re: Braindead Flakpanzer

If comp wasnt using flakpanzer so often this problem would not be that noticable but he was repeatedly parking his flakpanzer near my HQ sector to do exactly nothing. He was basically feeding me with free exp and doc points so either make the AI use its ground attack mode so it can defend itself or ...
by Beast Slayer
23 Jan 2019, 01:28
Forum: Bugs
Topic: Braindead Flakpanzer
Replies: 4
Views: 133

Re: Braindead Flakpanzer

kwok wrote:That flakpanzer has to deploy to attack ground. When it’s not deployed it’s on AA mode.


Well that is the point. Comp never deploy that flakpanzer into "stationary ground attack position" to attack ground targets.

kwok wrote:Also the howitzer bug should be fixed next patch?


Good to hear that.
by Beast Slayer
22 Jan 2019, 20:38
Forum: Balancing & Suggestions
Topic: Ranger Captain
Replies: 2
Views: 112

Re: Ranger Captain

I also want to bring back an idea: Can we make inf doc captain becoming a three men squad and available from the ranger truck as well? Currently all inf focused docs have some sort of "better officer" unit. BK stormtrooper have leader squad, AB has AB leader squad, PE has always a nice 3 ...
by Beast Slayer
22 Jan 2019, 14:22
Forum: Balancing & Suggestions
Topic: Ranger Captain
Replies: 2
Views: 112

Ranger Captain

Can you give this unit heroic charge after it reach vet 1 same as it is with Lieutenant instead of the force retreat ability? FR will be removed or reworked later on anyway and available only for terror doc as I heard so I think its a good idea. Also it will be thematically more fitting then the Dar...
by Beast Slayer
22 Jan 2019, 14:00
Forum: Bugs
Topic: Braindead Flakpanzer
Replies: 4
Views: 133

Re: Braindead Flakpanzer

Also my 25 pounder artillery was refusing to fire on various targets on the map so it mostly served as overpriced decoration. It was pretty infuriating.
by Beast Slayer
22 Jan 2019, 13:56
Forum: Bugs
Topic: Braindead Flakpanzer
Replies: 4
Views: 133

Braindead Flakpanzer

From my recent comp stomp I discovered that Flakpanzer IV "moebelwagen" AI is dead ( press F to pay respects ). It never attack my units at all. Its protective armor plates are always up. Here is the replay:

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