Search found 40 matches
- 20 Sep 2020, 01:48
- Forum: Bugs
- Topic: Panzergrenadiers (Tank Support) varying squad size
- Replies: 1
- Views: 59
Panzergrenadiers (Tank Support) varying squad size
So the Panzergrenadiers can be built from both the HQ and the combat group building (the infantry one) if you select Tank Support as doctrine. If I research larger squad sizes, the PZGs from HQ get 7 man squads, the infantry building PZGs still remain at 6 per squad. I presume it's just a minor over...
- 21 May 2020, 20:55
- Forum: Balancing & Suggestions
- Topic: Test Mode
- Replies: 12
- Views: 224
Re: Test Mode
Worked for me, had to create the Data and subsequent folders for the "MyDocuments" folders - but it works fine.
Haven't played a full match but I could pick up all the resources.
Haven't played a full match but I could pick up all the resources.
- 15 May 2020, 15:28
- Forum: Balancing & Suggestions
- Topic: Not All Tanks Have Top-MGs/Suppression Abilities
- Replies: 8
- Views: 236
Re: Not All Tanks Have Top-MGs/Suppression Abilities
Filthy Pve scrub reporting in. I think the .50cal on the Yankee tanks suffice, they slay infantry out of cover and them having suppressive fire on top of it just seems like overkill, even on non-HE tanks. It's also immensely frustrating to flank a tank with elite infantry like Fallschirmjägers and t...
- 12 May 2020, 16:14
- Forum: Balancing & Suggestions
- Topic: Allies are OP and need to be nerfed, and here are the reasons why.
- Replies: 35
- Views: 1365
Re: Allies are OP and need to be nerfed, and here are the reasons why.
The only thing I as a PvE scrub would like to know is in what ways the Panther's gun is superior to the Tiger's. Because it isn't damage, my Panthers leave 76 Shermans on 1/3 HP more often than not. Tigers usually one shot them. So is the pen better? Accuracy? I am genuinely asking because for me it...
- 04 May 2020, 11:31
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 574
Re: Prevent tanks from showing rear end to enemy when manouvering
I will record some scenes to show you that it is not the user's faulty input that makes tanks reverse into the enemy. One of the most common problems i had was when clickin on an enemy tank with my tank, instead of getting on the range stopping and shoot, it just seems to keep going forward forward ...
- 04 May 2020, 01:36
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 574
Re: Prevent tanks from showing rear end to enemy when manouvering
I am trying very hard not to interpret your comment as condescending so allow me the joke of "Thanks for comparing me to an inept AI". I don't want to set 10 waypoints however to make my Tiger move through wrecks or tight spaces without showing his arse to the enemy by reversing into them. That is n...
- 04 May 2020, 00:45
- Forum: General - CoH1 / BKMOD1
- Topic: The Shrinking Blitzkrieg Mod Community
- Replies: 62
- Views: 2811
Re: The Shrinking Blitzkrieg Mod Community
If you abandoned the concept of focusing on the PvP scene only then more players would be interested in partaking in the community at large. I also recall a poll in the old forum where it was asked how many preferred PvP or PvE and the latter won out with a large margin. So I never understood this ...
- 01 May 2020, 15:10
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 574
Re: Prevent tanks from showing rear end to enemy when manouvering
*bump*
This happens so often now, especially if tanks need to maneuver around wrecks or through tight spaces and is especially annoying if your Tiger gets rear-ended by 2 Shermans when it could have simply gone forward. It just makes no sense.
This happens so often now, especially if tanks need to maneuver around wrecks or through tight spaces and is especially annoying if your Tiger gets rear-ended by 2 Shermans when it could have simply gone forward. It just makes no sense.

- 30 Apr 2020, 00:33
- Forum: Bugs
- Topic: Airborne HQ squad medics
- Replies: 3
- Views: 149
Airborne HQ squad medics
So this is kind of a strange one. It seems like when you call in Airborne Medics, the game sees how much Manpower you have available, divides it by 150 (the manpower needed for Medics) and deploys that many medics on the field. So e.g. I have 600 MP, click on "Call in Medics" on my Airborne HQ squad...
- 18 Apr 2020, 18:16
- Forum: Balancing & Suggestions
- Topic: Possible Airborne Doctrine Rework
- Replies: 18
- Views: 627
Re: Possible Airborne Doctrine Rework
I love the reworked doc tree, it makes sense (HQ squad + mortar ability tied together, 82nd + phosphor grenades) and allows for more flexibility. Well done keeping the balance in mind when it comes to support weapons, so it's 2 CP for mortar + MG. This might weaken the Airborne a bit in the early ga...
- 18 Apr 2020, 17:25
- Forum: Balancing & Suggestions
- Topic: Proposal: Camo should not give bonus modifiers to tank destroyers
- Replies: 50
- Views: 1413
Re: Proposal: Camo should not give bonus modifiers to tank destroyers
The flare idea sounds great! Currently there is no real counter to this except "tank" the shots and see where they come from or try to rush in with inf and hope those poor twits don't die. 

- 18 Apr 2020, 17:20
- Forum: Balancing & Suggestions
- Topic: Should Tank Destroyers be weaker if they are not in camo?
- Replies: 10
- Views: 504
Re: Should Tank Destroyers be weaker if they are not in camo?
The only thing camo should improve (imo) is range, so you can hit enemy tanks before they can hit you.
So non-camo TDs can still be strong but have a little less range, meaning they are more prone to enemy fire.
So non-camo TDs can still be strong but have a little less range, meaning they are more prone to enemy fire.
- 13 Apr 2020, 03:38
- Forum: Announcements
- Topic: New Super Pershing model for BK!
- Replies: 14
- Views: 9857
Re: New Super Pershing model for BK!
https://tanks-encyclopedia.com/ww2/us/t ... r-pershing
Except it wasn't, it was used in the war and killed a whole two confirmed targets.
So making it unique and only being able to call it in once does make sense.
Except it wasn't, it was used in the war and killed a whole two confirmed targets.

So making it unique and only being able to call it in once does make sense.
- 10 Apr 2020, 15:40
- Forum: Balancing & Suggestions
- Topic: British Wasp
- Replies: 13
- Views: 716
Re: British Wasp
I think 300 MP and 10 F would be fine, but the lethality needs to be increased, feels like I'm tickling infantry to death. 

- 20 Mar 2020, 19:56
- Forum: Balancing & Suggestions
- Topic: AB doc needs some love
- Replies: 29
- Views: 1016
Re: AB doc needs some love
Show me any infantry that literally face tanks the 150mm Stuka zu Fuß rockets repeatedly. I'm waiting. Tested them out (yes only vs AI but if you know anything about PvE you know how much bs you have to deal with at times) and the 82nd absolutely melt through tanks, pick up a Panzerschreck along the...
- 19 Mar 2020, 15:24
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 587
Re: CW - Bugging when calling in armor command truck
Thank you, I really appreciate it. 

- 18 Mar 2020, 15:58
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 587
Re: CW - Bugging when calling in armor command truck
This could also explain why the Brit AI is so woefully stupid at the moment. :D I know PvE is not your priority but the British AI has no clue how to call in the Command Trucks, meaning they will only produce Inf HQ troops and nothing else. Could you take a look and see if there is an easy fix for t...
- 16 Mar 2020, 16:13
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 587
Re: CW - Bugging when calling in armor command truck
1. Call it in, button is orange (activated). 2. 90s timer runs out, button is back to normal and can be activated again. 3. Truck comes in after more than the 90s of the timer. Which means that in between the 90s and whatever time the truck actually arrives, you could think "It's bugged" and activat...
- 08 Mar 2020, 04:22
- Forum: Balancing & Suggestions
- Topic: Tank Hunter Doc Proposition
- Replies: 148
- Views: 5850
Re: Tank Hunter Doc Proposition
Makes sense! Perhaps a second g43 is enough? I actually forgot Assault Grens got access to a MG upgrade. This sounds like something that could be done. Other than that, the 20mm vehicles are doing a fine job mopping up infantry while the Grends provide fire support. Though more G43s would not hurt,...
- 08 Mar 2020, 04:19
- Forum: Balancing & Suggestions
- Topic: 5.1.8c Luft Doc Updates
- Replies: 15
- Views: 922
Re: 5.1.8c Luft Doc Updates
What was the reasoning behind dropping the Fallschirmjägers to 400 MP? Gebirgsjägers are 450 MP now and arguably less effective and versatile than the former. I'd switch those MP values, 400 for Gebirgs, 450 for Fallsch. Other than that I see nothing worth changing. They feel strong. Like them a lot...
- 07 Mar 2020, 19:05
- Forum: Announcements
- Topic: 5.1.8c beta (Panzer Support Doc Released)
- Replies: 11
- Views: 2793
Re: 5.1.8c beta (Panzer Support Doc Released)
1. Those are two separate buffs, so they "stack" in the sense that each will apply a different buff. I'm not at home to check the notes and crosix to remember which one does which though... the light vehicles also have an ability that further buffs infantry around them (makes them sprint ...
- 07 Mar 2020, 12:41
- Forum: Announcements
- Topic: 5.1.8c beta (Panzer Support Doc Released)
- Replies: 11
- Views: 2793
Re: 5.1.8c beta (Panzer Support Doc Released)
Those are some massive changes, holy moly. Two things I noticed or would like to have some clarification on. 1. Do the buffs to Panzergrenadiers stack? So if I send them both with light armoured vehicles AND tanks, do both buffs stack or is just one applied? What exactly is buffed? Does the Hauptstu...
- 02 Mar 2020, 18:31
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 574
Re: Prevent tanks from showing rear end to enemy when manouvering
Thing is, the AI also does this, so for PvE players like myself it is more of a problem than for pure PvP players. Besides, it does happen way more often than I'd like to admit, at least a few times per match. Will gladly send some recordings if needed. It is mostly not happening during retreats, it...
- 11 Feb 2020, 21:44
- Forum: Balancing & Suggestions
- Topic: New Fallsj Early AT Availability
- Replies: 24
- Views: 727
Re: New Fallsj Early AT Availability
Voted for the Schreck and imo all the drop-call ins and upgrades that they have should be locked behind CP, including FG42s.
So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
- 11 Feb 2020, 01:52
- Forum: Balancing & Suggestions
- Topic: New Fallsj Early AT Availability
- Replies: 24
- Views: 727
Re: New Fallsj Early AT Availability
50 ammo per shot for a (initially) weaker and easier to kill squad is quite expensive, especially given how we got 3 squads max now and each squad could eat up to 225 ammo for all upgrades. I think the Panzerschreck should come for free and the FG42s could come in with supply drop unlock for 2x75 am...