Search found 40 matches

by TheUndying
20 Sep 2020, 01:48
Forum: Bugs
Topic: Panzergrenadiers (Tank Support) varying squad size
Replies: 1
Views: 55

Panzergrenadiers (Tank Support) varying squad size

So the Panzergrenadiers can be built from both the HQ and the combat group building (the infantry one) if you select Tank Support as doctrine. If I research larger squad sizes, the PZGs from HQ get 7 man squads, the infantry building PZGs still remain at 6 per squad. I presume it's just a minor over...
by TheUndying
21 May 2020, 20:55
Forum: Balancing & Suggestions
Topic: Test Mode
Replies: 12
Views: 216

Re: Test Mode

Worked for me, had to create the Data and subsequent folders for the "MyDocuments" folders - but it works fine.

Haven't played a full match but I could pick up all the resources.
by TheUndying
15 May 2020, 15:28
Forum: Balancing & Suggestions
Topic: Not All Tanks Have Top-MGs/Suppression Abilities
Replies: 8
Views: 224

Re: Not All Tanks Have Top-MGs/Suppression Abilities

Filthy Pve scrub reporting in. I think the .50cal on the Yankee tanks suffice, they slay infantry out of cover and them having suppressive fire on top of it just seems like overkill, even on non-HE tanks. It's also immensely frustrating to flank a tank with elite infantry like Fallschirmjägers and t...
by TheUndying
12 May 2020, 16:14
Forum: Balancing & Suggestions
Topic: Allies are OP and need to be nerfed, and here are the reasons why.
Replies: 35
Views: 1181

Re: Allies are OP and need to be nerfed, and here are the reasons why.

The only thing I as a PvE scrub would like to know is in what ways the Panther's gun is superior to the Tiger's. Because it isn't damage, my Panthers leave 76 Shermans on 1/3 HP more often than not. Tigers usually one shot them. So is the pen better? Accuracy? I am genuinely asking because for me it...
by TheUndying
04 May 2020, 11:31
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 555

Re: Prevent tanks from showing rear end to enemy when manouvering

I will record some scenes to show you that it is not the user's faulty input that makes tanks reverse into the enemy. One of the most common problems i had was when clickin on an enemy tank with my tank, instead of getting on the range stopping and shoot, it just seems to keep going forward forward ...
by TheUndying
04 May 2020, 01:36
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 555

Re: Prevent tanks from showing rear end to enemy when manouvering

I am trying very hard not to interpret your comment as condescending so allow me the joke of "Thanks for comparing me to an inept AI". I don't want to set 10 waypoints however to make my Tiger move through wrecks or tight spaces without showing his arse to the enemy by reversing into them. That is n...
by TheUndying
04 May 2020, 00:45
Forum: General - CoH1 / BKMOD1
Topic: The Shrinking Blitzkrieg Mod Community
Replies: 28
Views: 1703

Re: The Shrinking Blitzkrieg Mod Community

If you abandoned the concept of focusing on the PvP scene only then more players would be interested in partaking in the community at large. I also recall a poll in the old forum where it was asked how many preferred PvP or PvE and the latter won out with a large margin. So I never understood this ...
by TheUndying
01 May 2020, 15:10
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 555

Re: Prevent tanks from showing rear end to enemy when manouvering

*bump*

This happens so often now, especially if tanks need to maneuver around wrecks or through tight spaces and is especially annoying if your Tiger gets rear-ended by 2 Shermans when it could have simply gone forward. It just makes no sense. :(
by TheUndying
30 Apr 2020, 00:33
Forum: Bugs
Topic: Airborne HQ squad medics
Replies: 3
Views: 139

Airborne HQ squad medics

So this is kind of a strange one. It seems like when you call in Airborne Medics, the game sees how much Manpower you have available, divides it by 150 (the manpower needed for Medics) and deploys that many medics on the field. So e.g. I have 600 MP, click on "Call in Medics" on my Airborne HQ squad...
by TheUndying
18 Apr 2020, 18:16
Forum: Balancing & Suggestions
Topic: Possible Airborne Doctrine Rework
Replies: 18
Views: 561

Re: Possible Airborne Doctrine Rework

I love the reworked doc tree, it makes sense (HQ squad + mortar ability tied together, 82nd + phosphor grenades) and allows for more flexibility. Well done keeping the balance in mind when it comes to support weapons, so it's 2 CP for mortar + MG. This might weaken the Airborne a bit in the early ga...
by TheUndying
18 Apr 2020, 17:25
Forum: Balancing & Suggestions
Topic: Proposal: Camo should not give bonus modifiers to tank destroyers
Replies: 50
Views: 1351

Re: Proposal: Camo should not give bonus modifiers to tank destroyers

The flare idea sounds great! Currently there is no real counter to this except "tank" the shots and see where they come from or try to rush in with inf and hope those poor twits don't die. :D
by TheUndying
18 Apr 2020, 17:20
Forum: Balancing & Suggestions
Topic: Should Tank Destroyers be weaker if they are not in camo?
Replies: 10
Views: 482

Re: Should Tank Destroyers be weaker if they are not in camo?

The only thing camo should improve (imo) is range, so you can hit enemy tanks before they can hit you.
So non-camo TDs can still be strong but have a little less range, meaning they are more prone to enemy fire.
by TheUndying
13 Apr 2020, 03:38
Forum: Announcements
Topic: New Super Pershing model for BK!
Replies: 14
Views: 9681

Re: New Super Pershing model for BK!

https://tanks-encyclopedia.com/ww2/us/t ... r-pershing

Except it wasn't, it was used in the war and killed a whole two confirmed targets. :D
So making it unique and only being able to call it in once does make sense.
by TheUndying
10 Apr 2020, 15:40
Forum: Balancing & Suggestions
Topic: British Wasp
Replies: 13
Views: 693

Re: British Wasp

I think 300 MP and 10 F would be fine, but the lethality needs to be increased, feels like I'm tickling infantry to death. :D
by TheUndying
20 Mar 2020, 19:56
Forum: Balancing & Suggestions
Topic: AB doc needs some love
Replies: 29
Views: 987

Re: AB doc needs some love

Show me any infantry that literally face tanks the 150mm Stuka zu Fuß rockets repeatedly. I'm waiting. Tested them out (yes only vs AI but if you know anything about PvE you know how much bs you have to deal with at times) and the 82nd absolutely melt through tanks, pick up a Panzerschreck along the...
by TheUndying
19 Mar 2020, 15:24
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 576

Re: CW - Bugging when calling in armor command truck

Thank you, I really appreciate it. :)
by TheUndying
18 Mar 2020, 15:58
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 576

Re: CW - Bugging when calling in armor command truck

This could also explain why the Brit AI is so woefully stupid at the moment. :D I know PvE is not your priority but the British AI has no clue how to call in the Command Trucks, meaning they will only produce Inf HQ troops and nothing else. Could you take a look and see if there is an easy fix for t...
by TheUndying
16 Mar 2020, 16:13
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 576

Re: CW - Bugging when calling in armor command truck

1. Call it in, button is orange (activated). 2. 90s timer runs out, button is back to normal and can be activated again. 3. Truck comes in after more than the 90s of the timer. Which means that in between the 90s and whatever time the truck actually arrives, you could think "It's bugged" and activat...
by TheUndying
08 Mar 2020, 04:22
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 148
Views: 5722

Re: Tank Hunter Doc Proposition

Makes sense! Perhaps a second g43 is enough? I actually forgot Assault Grens got access to a MG upgrade. This sounds like something that could be done. Other than that, the 20mm vehicles are doing a fine job mopping up infantry while the Grends provide fire support. Though more G43s would not hurt,...
by TheUndying
08 Mar 2020, 04:19
Forum: Balancing & Suggestions
Topic: 5.1.8c Luft Doc Updates
Replies: 15
Views: 906

Re: 5.1.8c Luft Doc Updates

What was the reasoning behind dropping the Fallschirmjägers to 400 MP? Gebirgsjägers are 450 MP now and arguably less effective and versatile than the former. I'd switch those MP values, 400 for Gebirgs, 450 for Fallsch. Other than that I see nothing worth changing. They feel strong. Like them a lot...
by TheUndying
07 Mar 2020, 19:05
Forum: Announcements
Topic: 5.1.8c beta (Panzer Support Doc Released)
Replies: 11
Views: 2731

Re: 5.1.8c beta (Panzer Support Doc Released)

1. Those are two separate buffs, so they "stack" in the sense that each will apply a different buff. I'm not at home to check the notes and crosix to remember which one does which though... the light vehicles also have an ability that further buffs infantry around them (makes them sprint ...
by TheUndying
07 Mar 2020, 12:41
Forum: Announcements
Topic: 5.1.8c beta (Panzer Support Doc Released)
Replies: 11
Views: 2731

Re: 5.1.8c beta (Panzer Support Doc Released)

Those are some massive changes, holy moly. Two things I noticed or would like to have some clarification on. 1. Do the buffs to Panzergrenadiers stack? So if I send them both with light armoured vehicles AND tanks, do both buffs stack or is just one applied? What exactly is buffed? Does the Hauptstu...
by TheUndying
02 Mar 2020, 18:31
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 555

Re: Prevent tanks from showing rear end to enemy when manouvering

Thing is, the AI also does this, so for PvE players like myself it is more of a problem than for pure PvP players. Besides, it does happen way more often than I'd like to admit, at least a few times per match. Will gladly send some recordings if needed. It is mostly not happening during retreats, it...
by TheUndying
11 Feb 2020, 21:44
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 707

Re: New Fallsj Early AT Availability

Voted for the Schreck and imo all the drop-call ins and upgrades that they have should be locked behind CP, including FG42s.

So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
by TheUndying
11 Feb 2020, 01:52
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 707

Re: New Fallsj Early AT Availability

50 ammo per shot for a (initially) weaker and easier to kill squad is quite expensive, especially given how we got 3 squads max now and each squad could eat up to 225 ammo for all upgrades. I think the Panzerschreck should come for free and the FG42s could come in with supply drop unlock for 2x75 am...