Search found 121 matches

by CGarr
21 Nov 2019, 03:42
Forum: Balancing & Suggestions
Topic: Making Flamethrowers Useful
Replies: 2
Views: 30

Re: Making Flamethrowers Useful

Walderschmidt wrote:Can we give vehicle flamethrowers a little extra range so they become actually dangerous to buildings or make it so pios can flame buildings from halftracks?

Wald


I agree on both of these for once the reworks are over.
by CGarr
21 Nov 2019, 03:38
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 14
Views: 4782

Re: Please force HE Shermans to wear condoms when having sex with my base

It’s default because the votes based on just discussion seemed even and units with clear roles stands as a stronger principle than “games end too slow”. If what you’re saying is that not all doctrines don’t have the capability to attack buildings then it’s a doctrine structural problem. A capabilit...
by CGarr
21 Nov 2019, 03:30
Forum: Balancing & Suggestions
Topic: Mortar smoke hability pool
Replies: 22
Views: 5444

Re: Mortar smoke hability pool

Btw. We can’t do “bigger smoke shells”. The model of the smoke is the model. So this vote is bogus. We can do MORE smoke shells to counteract rng but bigger scatter means more rng and nothing stops it from landing every smoke shell exactly where you don’t want it. So there isn't any way to make mor...
by CGarr
21 Nov 2019, 03:23
Forum: Balancing & Suggestions
Topic: Reduce Cost of American Aid Station/Healing Changes
Replies: 2
Views: 23

Re: Reduce Cost of American Aid Station/Healing Changes

I'm just saying, 300 mp is too expensive. That's a whole squad, mang. 1) Make it like 200? Or same as Wehr? 2) Reduce medics cost to 50 mp (make units have to manually target them for them to get attacked?) I personally would like to see healing in this game easier and more available rather than un...
by CGarr
21 Nov 2019, 03:22
Forum: Balancing & Suggestions
Topic: Making Halftracks More Useful
Replies: 8
Views: 76

Re: Making Halftracks More Useful

I think they could be fine by just receiven a price reduction, same with triage centers they still have the same old price even when the "free squad" feature was nerfed to ground and never seen again, i hope someday the feature comes back as possible to use again it would sooo nice to use...
by CGarr
21 Nov 2019, 02:59
Forum: Balancing & Suggestions
Topic: Mortar smoke hability pool
Replies: 22
Views: 5444

Re: Mortar smoke hability pool

Btw. We can’t do “bigger smoke shells”. The model of the smoke is the model. So this vote is bogus. We can do MORE smoke shells to counteract rng but bigger scatter means more rng and nothing stops it from landing every smoke shell exactly where you don’t want it. As said above, the limitation to m...
by CGarr
21 Nov 2019, 02:55
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

There's a difference between RNG for the sake of having some realism and having a tool just consistently under-perform because it can't be adjusted one way and nothing is being done to compensate for that fact by adjusting it in another way. I mean that’s why the other post was made right? The poll...
by CGarr
21 Nov 2019, 01:44
Forum: Balancing & Suggestions
Topic: Blitzkrieg Doctrine Grenadier MP40 Stats
Replies: 32
Views: 4235

Re: Blitzkrieg Doctrine Grenadier MP40 Stats

for all then? Those coming from houses and HT? There was the suggestion for keeping the ones from HT with Kar98 and the ones from ability (from buildings) with close range loadout but only one person for it. So it is as kwok said - if noone else has further comments to it then majority of people we...
by CGarr
21 Nov 2019, 01:37
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 14
Views: 4782

Re: Please force HE Shermans to wear condoms when having sex with my base

Bump. If no more discussion, we will probably nerf HE against building damage and buff it for howitzer tanks like stuh, 105 Sherman, etc. as it would put more emphasis on different roles. The HE shells will be good at clearing inf and emptying emplacements but not killing buildings. Why is this the...
by CGarr
21 Nov 2019, 01:21
Forum: Balancing & Suggestions
Topic: Please force HE Shermans to wear condoms when having sex with my base
Replies: 14
Views: 4782

Re: Please force HE Shermans to wear condoms when having sex with my base

MarKr wrote:Can't axis switch HE on and off with stubby PIV too?


and P3, yeah.
by CGarr
21 Nov 2019, 00:49
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

Okay I misread. But I still disagree because it still makes SE inferior. Wespes accomplish enough that a Hummel isn’t always needed, coupled with the mega tanks in Tank doc it would be way too strong. Unless Wespes would cost like 1000mp and 200fu in tank doc only I really don’t think it belongs in...
by CGarr
21 Nov 2019, 00:39
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

Anyway - Hotchkiss as an early light tank would be possible. If I remember correctly, i vCoH Hotchkiss came with a 37mm gun and it was possible to upgrade it to a better version which had penetration chances similar to 50mm guns (similar to Littlejohn upgrades on Daimlers/Tetrarchs). In BK the Hotc...
by CGarr
20 Nov 2019, 05:39
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

In response to @Hawks: 1. I agree on all the points you made in response to Kwok and Figree. 2. As for the IV/70 and panther, I don't really think they're comparable in terms of which should come first. They serve different roles, but to answer your question I am impartial to which comes first. Ther...
by CGarr
20 Nov 2019, 04:33
Forum: Balancing & Suggestions
Topic: Luft Doc Infantry Cost vs Durability Options: pt2
Replies: 3
Views: 42

Luft Doc Infantry Cost vs Durability Options: pt2

Here is the second poll regarding luft inf, now that the topic has been discussed in a bit more detail in these threads: First poll (if you have new ideas, post them in the first thread so everything is in one place) http://forum.bkmod.net/viewtopic.php?f=15&t=3420 Mencius's PzGren post http://f...
by CGarr
20 Nov 2019, 04:10
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

I'm thinking here that if you want to make this doctrine fun in the early game. You should have the naked hotchkiss come right out of the logistik kompanie without needing any fuel upgrades. It should be the earliest 'tank' available in the game. Give it HE rounds as an upgrade too or maybe lock HE...
by CGarr
20 Nov 2019, 04:06
Forum: Balancing & Suggestions
Topic: Snipers rebalance
Replies: 9
Views: 231

Re: Snipers rebalance

¿And this wouldn't solve anything because the sniper has enought ROF and HIGH HP to kill you anyway? Everyone knows that the easiest way to deal with them is just getting another sniper/suicidal bike/arty him to dead/using infantry section sniper hability. Snipers on COH 2 were totally fixed in com...
by CGarr
19 Nov 2019, 12:02
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

@ kwok This tree actually looks really good, although as figree pointed out the IV/70 honestly probably shouldn't be available alongside panthers since its relatively cheap and difficult to kill for the price (camo, decent armor, good range).I suggested Nash earlier but it wasn't well recieved, and ...
by CGarr
19 Nov 2019, 08:02
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

OKAY ALL, I think I gotta say some personal opinion stuff. I didn't want to get into this until I had my own ideas because I don't like complaining without a solution. But, I really disagree with the direction of the conversation. On a really summary level, here's my thoughts on the proposed rework...
by CGarr
18 Nov 2019, 11:16
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Re: Tank Hunter Doc Proposition

I kinda preffer this one, but like i said we don't know the buildings and again ammo per fuel is OP at 1 CP unlock (Just 2 CP and you can rush PZ4's with Fuel exchange) and i think it shouldn't be on the doc, we also had a little push on ammo income on the beta latest patch if you don't make arty s...
by CGarr
16 Nov 2019, 07:17
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 46
Views: 569

Tank Hunter Doc Proposition

I should preface this by saying that I'm pulling most of this from a picture that Mencius posted here: http://forum.bkmod.net/viewtopic.php?f=15&t=3418. Here's the picture for reference: https://i.imgur.com/HDn4Gbx.png With the recent doctrine reworks in the beta and the beginning of the transit...
by CGarr
14 Nov 2019, 01:53
Forum: Balancing & Suggestions
Topic: Snipers rebalance
Replies: 9
Views: 231

Re: Snipers rebalance

One other alternative I can think of that could make sense alongside these changes or on it's own would be to give observer units (spotters, ketten, and dingo specifically) a mark target ability that also prevents the target from entering/returning to camo. This would help make snipers be less of a...
by CGarr
14 Nov 2019, 01:48
Forum: Balancing & Suggestions
Topic: Snipers rebalance
Replies: 9
Views: 231

Re: Snipers rebalance

One other alternative I can think of that could make sense alongside these changes or on it's own would be to give observer units (spotters, ketten, and dingo specifically) a mark target ability that also prevents the target from entering/returning to camo. This would help make snipers be less of a...
by CGarr
13 Nov 2019, 05:47
Forum: Balancing & Suggestions
Topic: Possible Luft Rework
Replies: 24
Views: 443

Re: Possible Luft Rework

Regarding the Tiger, This was put in instead of the panther because of the general thought that the panther was too efficient and had too much synnergy with the rest of the luft doc. It's combination of AT power, mobility, and cheap cost allowed Luft to essentially dominate every doctrine without m...
by CGarr
13 Nov 2019, 04:59
Forum: Balancing & Suggestions
Topic: Quality of Life Changes
Replies: 6
Views: 124

Re: Quality of Life Changes

1) Hold fire on tanks (alternatively a target armor only option if possible) 2) Base buildings refunding their full cost if manually destroyed at full health (double-tapping delete) or something similar (for dealing with maps that dont have a lot of room to build, PE in particular runs into this iss...
by CGarr
13 Nov 2019, 04:40
Forum: Balancing & Suggestions
Topic: Luft Doc Infantry Cost vs Durability Options
Replies: 11
Views: 254

Re: Luft Doc Infantry Cost vs Durability Options

Dude, one of the big reasons PE losing games quickly sometimes (esspecially standard res) is that one damn lucky nade whipes you build squad and you have to re-invest over 300 MP again just to continue to upgrade the base. PE is also a pain to play bc most of the time you can only sit behind your H...

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