Search found 171 matches

by CGarr
28 Feb 2020, 02:45
Forum: Balancing & Suggestions
Topic: Royal Engineers Rework
Replies: 38
Views: 842

Re: Royal Engineers Rework

It should keep its ability to fire at anything than be target-specific. Because I know it's very easy to abuse those kinds of things like they do in vanilla COH; Where someone builds a tanktrap/sandbag just to lay a demolition charge next to it for unsuspecting foes to blow up on.HE. People can als...
by CGarr
28 Feb 2020, 01:49
Forum: Balancing & Suggestions
Topic: Snipers rebalance
Replies: 10
Views: 287

Re: Snipers rebalance

¿And this wouldn't solve anything because the sniper has enought ROF and HIGH HP to kill you anyway? Everyone knows that the easiest way to deal with them is just getting another sniper/suicidal bike/arty him to dead/using infantry section sniper hability. Snipers on COH 2 were totally fixed in com...
by CGarr
28 Feb 2020, 01:16
Forum: Balancing & Suggestions
Topic: Luft Doc Infantry Cost vs Durability Options
Replies: 13
Views: 342

Re: Luft Doc Infantry Cost vs Durability Options

And Wurf is also just waiting for either its falli troops or, when playing other docs, waiting for Tiger. - i really hope, thats tactics is not prohibited :o :o really thx, if not In the last game i played against him he did nothing else but one nebler and then sitting down. The next unit he got wa...
by CGarr
27 Feb 2020, 01:51
Forum: Balancing & Suggestions
Topic: Royal Engineers Rework
Replies: 38
Views: 842

Re: Royal Engineers Rework

As for Mencius' last post - based on the posts here I assumed it was meant to use the AVRE as a pure anti-defense and obstacle-clearing device and so I assumed it would have its targetting changed so that the shot could only be fired at such targets (same as the ability on StuHs is restricted in wh...
by CGarr
27 Feb 2020, 01:42
Forum: Balancing & Suggestions
Topic: PE heavy SS squad
Replies: 2
Views: 59

Re: PE heavy SS squad

Remove sniper. The other option would either remove too many schreck options from PE or would enable them to have endless inf squads with endless snipers. Quite OP. I mean, there'd still be the option for an AT nade like the H3 for AT use, its not like the squad is fragile. You can run up to even a...
by CGarr
26 Feb 2020, 02:47
Forum: Balancing & Suggestions
Topic: PE heavy SS squad
Replies: 2
Views: 59

PE heavy SS squad

Curious as to how people would feel about making this unit cheaper but replacing the shreck upgrade with an AT nade that is available from the start (H3 like grens). The squad is durable enough that it is absurdly easy to just walk up to anti-infantry specialized tanks and fire off a rocket without ...
by CGarr
18 Feb 2020, 22:13
Forum: Balancing & Suggestions
Topic: Royal Engineers Rework
Replies: 38
Views: 842

Re: Royal Engineers Rework

One thing I'm missing in this suggestion and I think it is quite crucial is the range of the AVRE. People here have said several times that AVRE should be "close range" unit but what does that mean for you? Standard tank gun range is 60, 75 for static AT guns. I would say quite short bc y...
by CGarr
18 Feb 2020, 22:10
Forum: Balancing & Suggestions
Topic: Royal Engineers Rework
Replies: 38
Views: 842

Re: Royal Engineers Rework

The panther bunker itself might take just one hit instead of two to be destroyed. Distracting fire is a viable tactics. When you play as US (or when I did) I always had to use distraction when I attacked targets like tanks. Eg Sherman or m20 to distract target and m10 can fire several shots. Cw has...
by CGarr
13 Feb 2020, 05:04
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

Its not really convincing for me that one unlock gets merged so that it unlocks two units with different purpose. About Tigers etc it depends how you set the lines up. Like for me the Tank IV H would be the starting unlock and then you can either go Tiger and KT or Panther. Both lines having advant...
by CGarr
13 Feb 2020, 04:14
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

Mainly @kwok, regarding the changes made to weapons like 50cals, tank roof MG's, 20mm/37mm, etc. to try and improve this mod's ability to immerse a player. @markr, this also somewhat applies to your last post. I think Kwok's kinda right in the sense that if we make all these changes, nothing will re...
by CGarr
12 Feb 2020, 06:58
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 520

Re: Make the 20mm & 37mm Great Again

. Multirole always have their drawbacks as well bc they can "do everything but are no masters in anything". Yeah.... This is exactly what we are going for but the 50cal has turned this into master of everything and 20mm changes will turn those inter master of everything. The greyhound lit...
by CGarr
12 Feb 2020, 05:40
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

No worries man, tbh I don't even know what I'd take personally. Did you insult me and I'm too dumb to catch it? That's most probable. Don't know which post you're referring to. The remove rocket hotchkiss one? You said your thoughts, I said mine. Your points are valid in my eyes, I just personally ...
by CGarr
12 Feb 2020, 04:10
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

My only suggestion would just be, move the rocket hotchkiss unlock to SE. Are we making a well rounded doctrine right? what do you propuse to figth camping game with this doctrine? example: Armor have the jeep caliope and keep the sherman kaliope and now we have the sherman 105mm too (I like those ...
by CGarr
12 Feb 2020, 03:52
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

I think that propsal doesnt go in line with the idea devs had to force players to make long term strategic decision makings in their unlock. That would be worse as the original "Luftwaffe illness". Players should be forced to make a decision which way to go and that if they went the wrong...
by CGarr
11 Feb 2020, 09:01
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

I agree with you Kwok on AT inf making more sense, but unless theres a way to increase their pen against this tank specifically, yeah there is. is it necessary though? would just the accuracy buff be enough? depending on my doctrine, i usually screen for my at inf with a jumbo or air strafe run to ...
by CGarr
11 Feb 2020, 06:08
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

Here is a doctrine tree concept with the two tank lines merged. The space on the bottom right and the ammo upgrade represent the 2 slots opened up by the merger. I took the liberty of just throwing in the ammo upgrade since thats an easy one that'd fit with the new doctrine. Not sure what to put in ...
by CGarr
11 Feb 2020, 03:58
Forum: Balancing & Suggestions
Topic: 6pdr/57mm separate topic
Replies: 6
Views: 101

Re: 6pdr/57mm separate topic

YOU didn't say it was a flat allied buff but your suggestions ARE. 1. Keep the 57 mm pen stats --No change 2. Lower 50 mm pen stats against some allied armor. I see no reason why it needs to be as good against shermans as the 57 is against early model Tank IV´s. --Net axis nerf 3. Increase the rate...
by CGarr
11 Feb 2020, 03:39
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

Jesus, didn't think there'd be much back and forth on this. Ignore the range thing if its going to be problematic, just trying to think of a way to regularly kill the jpz4 since medium AT guns currently don't do the trick and their dodge chance makes them hard to hit with any AT gun. The change Kwok...
by CGarr
11 Feb 2020, 02:41
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

I voted the faust because the AT nade rie means the squad is down an FG42 or K98 and anti-inf ability, ehich the squad needs now more than it did prior. Wald I suggested the AT rifle shot as essentially a lighter version of the panzerfaust, not a change in loadout. They'd keep all their anti inf we...
by CGarr
10 Feb 2020, 04:39
Forum: Balancing & Suggestions
Topic: Long Barreled Tanks in Defensive Doctrine.
Replies: 2
Views: 48

Re: Long Barreled Tanks in Defensive Doctrine.

jagdpazners aren't that hard to push with, lack of a turret is annoying but assuming you've established a front already, you basically just pick a side of your frontline and close from that side diagonally. I'd be down for a reward unit on the Elefant though
by CGarr
10 Feb 2020, 02:32
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 373

Re: New Fallsj Early AT Availability

I would keep suggesting to give them faust rather than rifle nades. Fausts are small and ideal for para drops. Rifle grenades are actually attachments to rifles which they dont carry. Would look weird when someone pulls out a rifle just to fire a nade. Also the panzerfaust 100 does not have much le...
by CGarr
10 Feb 2020, 02:31
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

This is what I think about this doctrine: you will use only a half of the doctrine if you go for KT you are not going to unlock JT path or either way, TH vs Armor late game no fuel to spend 160fuel in a Jagdpanther where are your Nashorn? where are you 2 bazooka team upgrade? I like the the way you...
by CGarr
10 Feb 2020, 01:34
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 87
Views: 1442

Re: Tank Hunter Doc Proposition

As said, Halftracks with 20 mm were very common among german armored forces. Ostwind and Wirbelwind were very unique units and should be in BK. They also would make this doc too crazy against inf when they would get access to either of them. So single 20 mm HT´s should make the job. Idk if some sor...
by CGarr
08 Feb 2020, 11:13
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

I dont think Jagd's were changed anyhow, although Allies tanks were. Equivalent to m10 or not, the timing/tiering they regulary occure to are different/ In my game, i was 2 to 1 against shermans the moment i CP teched and could afford least 1tankhunter. Could i push and riskkill sherman regardless ...
by CGarr
08 Feb 2020, 10:51
Forum: Balancing & Suggestions
Topic: jagdpanzer 4 survivability (or 6pr/57mm pen)
Replies: 20
Views: 171

Re: jagdpanzer 4 survivability (or 6pr/57mm pen)

The def doc IV/48 had an additional reduced received accuracy modifier in addition to the already low hit chance in the target table. But it was only def doc one. In beta all IV´s should be similiar hard to hit by weapons. But they are afterall decently hard to hit. But its not just the TT´s fault ...

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