Search found 74 matches

by |7th|Nighthawk
21 Apr 2018, 14:29
Forum: Technical Support
Topic: No connectiong to game lobbies in BK/Vanila
Replies: 8
Views: 90

Re: No connectiong to game lobbies in BK/Vanila

I see they are learning from China?
by |7th|Nighthawk
21 Apr 2018, 12:40
Forum: Balancing & Suggestions
Topic: Pz4\M4 HE vs HQ buildings
Replies: 1
Views: 46

Re: Pz4\M4 HE vs HQ buildings

I'm fine with low damage on both sides. I do agree though, especially the very sturdy looking (and absurdly large) PE buildings get destroyed incredibly fast by a lot of things, especially for their steep price.
by |7th|Nighthawk
20 Apr 2018, 08:21
Forum: Off-Topic
Topic: Who's the Best BK Player?
Replies: 6
Views: 94

Re: Who's the Best BK Player?

You'd also have to take the played faction into consideration. There would be quite a few players who will only go for one faction and that makes it harder to compare.
by |7th|Nighthawk
19 Apr 2018, 17:38
Forum: Off-Topic
Topic: Who's the Best BK Player?
Replies: 6
Views: 94

Re: Who's the Best BK Player?

Hm, sounds like a good idea but what good is it when you can opt out? I mean it would be kinda cool to get a ranking, especially so that you can play against "the next best player". This way would have a goal for improvement and slightly decrease the chance to just get rofl stomped. If yo...
by |7th|Nighthawk
16 Apr 2018, 15:57
Forum: Balancing & Suggestions
Topic: 2pdr Tetrarch/Daimler
Replies: 15
Views: 377

Re: 2pdr Tetrarch/Daimler

Damage seems a little high for the small caliber, true, but they are the only effective tool the Brits have against mortar HTs and as Markr said, they are easily one shotted by the 75mm guns. I'm generally not in favour of too much one shots, but in the case of mortar HTs - on any side, that is, I'm...
by |7th|Nighthawk
16 Apr 2018, 08:11
Forum: Matchmaking & Strategies
Topic: World War I - Sim
Replies: 2
Views: 119

Re: World War I - Sim

Hey, yes, when I saw how effective the Panzer III Ausf. N was, I really regretted not building it earlier. It easily deals with elite infantry. And yes, building no Hetzer as Panzerelite is a huge mistake. I did not want to do the standard rush towards Wespe but with two Inf docs against us, it defi...
by |7th|Nighthawk
14 Apr 2018, 22:12
Forum: Balancing & Suggestions
Topic: Broken US early game
Replies: 9
Views: 228

Re: Broken US early game

Did you try using the HEAT on the Garand? It hits jack shit, especially when the enemy vehicle is moving, and it removes any additional weapon slot. It's the most useless upgrade in the whole mod, even worse than the flamethrower, I'd argue. You are better off trying it with stickies but then you'll...
by |7th|Nighthawk
14 Apr 2018, 22:06
Forum: Matchmaking & Strategies
Topic: World War I - Sim
Replies: 2
Views: 119

World War I - Sim

Hey everybody,

I've got an awful gameplay here. Just fastforward through it to see the horror. I played terribly and there are no excuses for it but god damn, this was probably the least fun game I've ever played.

Replay in the attachment.
by |7th|Nighthawk
12 Apr 2018, 07:54
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5459

Re: 5.1.4 preview

No, you cannot see that he's ingame. He shows up as online and if you want to invite him ingame, he shows as offline.
by |7th|Nighthawk
09 Apr 2018, 10:14
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 5459

Re: 5.1.4 preview

The main difference here is that the Marder and Nashorn crew is completely visible from the rear while on the Hellcat you'd maybe see the head poking out a little only if someone was actively looking out of the vehicle - save for the guy on the .50 but the MG gunners in BK are all bullet proof super...
by |7th|Nighthawk
08 Apr 2018, 17:24
Forum: Balancing & Suggestions
Topic: Churchill and the HE in general
Replies: 4
Views: 159

Re: Churchill and the HE in general

Churchills are broken, that's the problem. They are too extreme in every way, both on the positive and negative side. I personally loath them because they are slow and unflexible as shit.
by |7th|Nighthawk
07 Apr 2018, 12:15
Forum: Bugs
Topic: German HT troops visible through fog of war
Replies: 5
Views: 186

Re: German HT troops visible through fog of war

Ah alright. I never encountered it in vCoH but then again I never played it much. Thanks for clearing it up.
by |7th|Nighthawk
07 Apr 2018, 08:51
Forum: Bugs
Topic: German HT troops visible through fog of war
Replies: 5
Views: 186

German HT troops visible through fog of war

Hey there, something I've noticed in one or two games lately but sadly don't have any footage of: It would seem that one of the German HTs, and I think it's the BK Grenadier one, is visible through the fog of war when it contains troops. Basically you see hovering troops in T-Pose moving in small ju...
by |7th|Nighthawk
06 Apr 2018, 11:54
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Re: Hand grenades

Yes, but they still get oneshotted while I doubt they can do the same.
by |7th|Nighthawk
06 Apr 2018, 11:30
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Re: Hand grenades

It sure will be interesting to see both the US and GB M10s' performance against long barreled Panzer IV.
by |7th|Nighthawk
05 Apr 2018, 14:25
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Re: Hand grenades

What about the rest?
by |7th|Nighthawk
05 Apr 2018, 13:56
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Re: Hand grenades

Ah alright. Yes, it makes more sense even though it is harder to predict. Are there any significant differences in grenades except throwing range though? I noticed that the gammon bombs seem to be utterly worthless but they explode on impact e.g. The Stielgranaten all fly further and with the fragme...
by |7th|Nighthawk
05 Apr 2018, 13:43
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 226

Re: The bunkers. Ultimate defence structure

The placed demo charges destroy a bunker in single explosion. That is why they take so long to place - it takes time ti prepare but then you take it out in one go. It was made like this because people complained that even if the soldiers inside a bunker get killed, the bunker still provides vision ...
by |7th|Nighthawk
05 Apr 2018, 08:22
Forum: Balancing & Suggestions
Topic: Hand grenades
Replies: 12
Views: 228

Hand grenades

Hello everyone, yesterday I played a game with sami bosal against two friends of mine and it went on for hours because we're all too incompetent to create a decent attack. Axis had placed a Luftwaffe 88 in an obnoxious position, however hidden behind buildings so that it was hard to reach for arty b...
by |7th|Nighthawk
05 Apr 2018, 08:08
Forum: Balancing & Suggestions
Topic: The bunkers. Ultimate defence structure
Replies: 10
Views: 226

Re: The bunkers. Ultimate defence structure

Having more people be able to face the windows makes sense to me but lowering their cost and building time would encourage hard lock down gameplay even more. Axis bunkers already need to be blown up by micro and preparation intensive infantry with explosive charges at the moment because arty or plan...
by |7th|Nighthawk
02 Apr 2018, 14:04
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 1839

Re: Rifleman

Quick question to this topic: Do only semi autos, explosions and MGs apply some form of supression or do all weapons? My first unupgraded rifleman and engineer squad met a WM pio squad on open field (yellow cover though) and started shooting at them from green cover. The enemy pios started to crawl ...
by |7th|Nighthawk
02 Apr 2018, 13:58
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 426

Re: Tank entrenched position delay

Okay, that HE modifier Warhawks mentioned is a thing though, right? The .50 only comes in handy if you messed up your micro though and doesn't the Sdkfz have a rearward facing MG34 or MG42? That said, I find mortar HTs, no matter which side they are used from, the most annoying units on the field by...
by |7th|Nighthawk
02 Apr 2018, 08:09
Forum: Technical Support
Topic: Lag issues with mod
Replies: 4
Views: 153

Re: Lag issues with mod

Hi, I take it you lowered all settings when you lowered them because shaders e.g. are never supposed to be put on ultra. Did you try one of these solutions: https://steamcommunity.com/app/228200/discussions/0/1479857071265578953/ http://forum.bkmod.net/viewtopic.php?t=1074 ? Also: Does it only lag i...
by |7th|Nighthawk
01 Apr 2018, 19:09
Forum: Balancing & Suggestions
Topic: Tank entrenched position delay
Replies: 24
Views: 426

Re: Tank entrenched position delay

Are you sure about that? Also where do those super grenades come from anyway? I am really interested to hear because I never knew about oversized mortar grenades. Do they work like the spigot on the AVRE and if yes, what caliber are they?

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