Search found 12 matches
- 03 Feb 2015, 09:37
- Forum: Balancing & Suggestions
- Topic: Well way to go with removing Knight's Cross.
- Replies: 8
- Views: 2095
Re: Well way to go with removing Knight's Cross.
well.. you could use an older version of the mod to get KCH back. but as for future versions, i don't think there's going to be a reverse in direction on a change like this which people have seemed to approve. you can find old versions here: http://www.moddb.com/mods/blitzkrieg/downloads . hope it h...
- 03 Feb 2015, 00:24
- Forum: Balancing & Suggestions
- Topic: Suggestions about German Wermacht
- Replies: 19
- Views: 3774
Re: Suggestions about German Wermacht
Warhawks97 wrote:Write down all your ideas:) In the old forum i did wrote very large posts with all my ideas and the reasons and the expected impact to the game. feel free:)
sent you a PM.
- 02 Feb 2015, 17:19
- Forum: Balancing & Suggestions
- Topic: Suggestions about German Wermacht
- Replies: 19
- Views: 3774
Re: Suggestions about German Wermacht
well said Wake. i think i understand many of the issues that you and Warkhawks and others bring up; as i see it, the problem is not that one unit or another is OP, but that there is a general imbalance between the Allied and Axis teams. I've often heard it promised that the Allies will have quantity...
- 27 Jan 2015, 10:42
- Forum: General - CoH1 / BKMOD1
- Topic: PE and WE at squads
- Replies: 42
- Views: 7223
Re: PE and WE at squads
doublepost edit - and yes, that 'puma upgrade' (SdKfz 234/4) can be devastating in the right hands. hellcat doesn't even come close; after it loses its camouflage it's pretty much dead if it doesn't flee the scene. even so - i think it should be given to infantry and airborne doctrine players becaus...
- 26 Jan 2015, 17:29
- Forum: General - CoH1 / BKMOD1
- Topic: PE and WE at squads
- Replies: 42
- Views: 7223
Re: PE and WE at squads
Why not just buff the Hull/Coax MG's to a higher standard, like give them the accuracy of Infantry Carried MG's. Perhaps accuracy/damage of Coaxial MGs should be based on range - more accurate and deadly at schreck range than further away. This, in combination with a general switch to panzerfaust a...
- 23 Jan 2015, 23:01
- Forum: General - CoH1 / BKMOD1
- Topic: PE and WE at squads
- Replies: 42
- Views: 7223
Re: PE and WE at squads
in old version they had Panzerfaust upgrade instead lmg42. Since i think that there are a way too many Panzerschrecks as Panzerfausts which was main inf anti tank weapon i once requested to reduce number of schrecks (also zooks) to dedicated AT squads and elite squads. PE and WE would booth have gl...
- 22 Jan 2015, 15:12
- Forum: General - CoH1 / BKMOD1
- Topic: PE and WE at squads
- Replies: 42
- Views: 7223
Re: PE and WE at squads
yeah, the mp costs do seem a little imbalanced at the moment: even though Panzer Assault Grens have that AT grenade ability, it's not much compared to a panzerschreck.
maybe a panzerfaust ability (as the logical next step up from the regular Panzer Grens' AT grenade) would be better?
maybe a panzerfaust ability (as the logical next step up from the regular Panzer Grens' AT grenade) would be better?
- 21 Jan 2015, 20:24
- Forum: General - CoH1 / BKMOD1
- Topic: Pak emplacments
- Replies: 3
- Views: 1363
Re: Pak emplacments
oh, now i understand.
hopefully the mp cost issue will be fixed in a future update... also, i think all emplacements (other than arty) should have some anti-infantry capability. HE rounds should be included without question.
hopefully the mp cost issue will be fixed in a future update... also, i think all emplacements (other than arty) should have some anti-infantry capability. HE rounds should be included without question.
- 21 Jan 2015, 18:06
- Forum: General - CoH1 / BKMOD1
- Topic: PE and WE at squads
- Replies: 42
- Views: 7223
Re: PE and WE at squads
Just for fun... how much HP have grens per men and how much Panzergrens. Maybe its a general difference between PE and WE which maybe is intended. If not i would make also AT squads on same level regarding HP. Here's how i've laid it out: Squad: HP value - mp Cost WE: Volksgrenadier squad: 60hp -26...
- 21 Jan 2015, 17:59
- Forum: General - CoH1 / BKMOD1
- Topic: Pak emplacments
- Replies: 3
- Views: 1363
Re: Pak emplacments
it may be that the 76mm pak was made less expensive due to it's middling performance, and whoever made the edit just didn't think about lowering the cost for the emplaced version as well.
I do agree however that this should be fixed.
edit - sorry for necropost.
I do agree however that this should be fixed.
edit - sorry for necropost.
- 21 Jan 2015, 17:48
- Forum: General - CoH1 / BKMOD1
- Topic: The Scheldt 4P by Gorkhali
- Replies: 6
- Views: 1734
Re: The Scheldt 4P by Gorkhali
It's 12.5 megas. I don't know where to upload it and I don't want to make an account anywhere, so if you tell a web like imageshack but for files i will upload it. do you have a google account for google drive or an icloud account? if not i suppose you could just email it. By the way, do you have a...
- 21 Jan 2015, 10:27
- Forum: General - CoH1 / BKMOD1
- Topic: The Scheldt 4P by Gorkhali
- Replies: 6
- Views: 1734
Re: The Scheldt 4P by Gorkhali
you could re-upload it somewhere online as long as you give credit to the original author. I've been looking for it too. - I think all the other links are down.