Search found 259 matches

by The New BK Champion
23 Jan 2019, 08:15
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 31
Views: 291

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

I agree with him because this thing is not an exploit. I have over 4000 games in Bk and I have experienced planes landing on my base maybe 4 or 5 times. And no one does this on purpose. If someone does, he is the single one player in the whole community to do so and I have never met him apparently. ...
by The New BK Champion
21 Jan 2019, 22:41
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 31
Views: 291

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

This is a discussion about a problem that barely exist
by The New BK Champion
19 Jan 2019, 17:28
Forum: Technical Support
Topic: Axis speaking native!
Replies: 9
Views: 4562

Re: Axis speaking native!

PanzerFather wrote:This doesn't work! I have deleted the old files and replaced them with the things Tiger posted here, but the axis-units STILL speak English.


You cant fix this anymore! Germans will become multicultural english speaking servants of the great horde!!
by The New BK Champion
17 Jan 2019, 08:33
Forum: General - CoH1 / BKMOD1
Topic: Do decimated inf squads lose weapons?
Replies: 4
Views: 93

Re: Do decimated inf squads lose weapons?

The thing which is on my mind is this - lets's say I have a PE AG squad. I kit them out with a 42 and two MP44. They then get decimated, and there's one guy left. I reinforce, now there are six. Now, the problem is, the butons to equip the squad with weapons are *gone*. They're one-use only, *even ...
by The New BK Champion
16 Jan 2019, 16:56
Forum: General - CoH1 / BKMOD1
Topic: Do decimated inf squads lose weapons?
Replies: 4
Views: 93

Re: Do decimated inf squads lose weapons?

Some squads bug out and lose the picked up weapons. Once I had a volks squad that I upgraded with lmg and 2 mp40, they died and were reinforced again so many times that at the end of the game they had 6x kar and 4 vet xD. #true_story
by The New BK Champion
15 Jan 2019, 22:19
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9562

Re: Poor Doctrine Design - Luft

and who knows how to use luft? ... tell me There is not a single pro player who has played with luft and who has not been defeated by me in BK, from 1v1 to 4v4, even you ... especially if I play with doc inf or RA If you have crusader and rifleman with the British, you stop 70% of the Luft force, i...
by The New BK Champion
15 Jan 2019, 01:31
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 125
Views: 9562

Re: Poor Doctrine Design - Luft

Luft is strong not beacuse it's good itself, it's because somewhy people don't know how to counter it
by The New BK Champion
14 Jan 2019, 17:23
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 993

Re: Doctrine Rework Survey

BK MODS PLEASE READ: I've been playing for many years but registered an account for this topic. I love BK mod and consider it one of the best RTS games ever made. My background is as a semi-pro RTS player of 20+ years. I was among the top-10 solo players in Europe in Starcraft and WC3, and though t...
by The New BK Champion
14 Jan 2019, 16:39
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 993

Re: Doctrine Rework Survey

Sorry for a off-topic but

XDD
by The New BK Champion
14 Jan 2019, 01:10
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 53
Views: 4276

Re: 5.1.6 Patch

Walderschmidt wrote:The closest range in all range brackets should have a 1-2second faster aim time.

That would require all units to have any aim time at all. Sometimes I think that some tanks like panther g or pershing have 0 aim time
by The New BK Champion
09 Jan 2019, 19:02
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 508

Re: Give All Stug IVs camo without vet requirements

Christ, what are you, people. Stug 4 has a brilliant TOP MG, combining with HE and skirts upgrade, making it look like more a multi-role tank like Pz4, but with camo ability at vet1. As Hawks said, M10 requires 2CP, Sherman 76mm requires 2CP too, just to be able to have a same gun as a Stug. I'm re...
by The New BK Champion
09 Jan 2019, 10:49
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1036

Re: 3v3 4v4 Allies vs German stuff

You say "only" 1800 mp, but the cost of a tiger in panzer factory is 975mp each. So it's only 150mp cheaper overall. I don't see a problem here. I'd even make it cheaper than 1800 tbh, but 1800 is ok too I guess. What does armor doc have to counter it? Well let's see the options: 1. For sa...
by The New BK Champion
09 Jan 2019, 07:42
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1036

Re: 3v3 4v4 Allies vs German stuff

If you dont know how to effiently use the tiger stop saying that it is useless or anything else. A vet tiger can be a game winner you just probably don't know how to exploit it! I even heard a call-in option for a tiger in bk doc.... gosh! I might not know how to use tigers, true. I am not a top bk...
by The New BK Champion
09 Jan 2019, 02:09
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 508

Re: Give All Stug IVs camo without vet requirements

I agree, stug should have camo with 0 vet.
by The New BK Champion
09 Jan 2019, 02:03
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 1036

Re: 3v3 4v4 Allies vs German stuff

I have a funny idea. What if we make tiger tank something special? Like Hawks said they were treated as separate batalions, so why don't we make BK doc unique this way? My idea is that when u unlock the tiger tank in command tree, you get a call in ability of instantly getting 2 tigers from off-map ...
by The New BK Champion
09 Jan 2019, 01:49
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 233

Re: [5.1.6] M2A2 (Brit Airborne) broken

Why do you think it's broken? It's like other guns, just doesn't have AP ammo upgrade and can't camo because it's an old infantry support gun.
by The New BK Champion
30 Dec 2018, 11:51
Forum: Balancing & Suggestions
Topic: nebel 150 mm or 210 mm
Replies: 10
Views: 211

Re: nebel 150 mm or 210 mm

1-2 hits of caliope wipe squads as well.
by The New BK Champion
29 Dec 2018, 18:44
Forum: Bugs
Topic: Glitchy double infantry at efforts
Replies: 4
Views: 113

Re: Glitchy double infantry at efforts

That only proves how useless some doctrinal unlocks are. Literally no one has noticed that before.
by The New BK Champion
27 Dec 2018, 14:45
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 261

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

We played a game with kwok some time ago and he noticed there building or repairing (I am not sure which one) takes the same time no matter how many engineer squads you send to do it. I think it was building though, he was measuring time to build MG nests iirc. Nope. Repairing takes the same time f...
by The New BK Champion
25 Dec 2018, 00:01
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 344

Re: HAPPY HOLIDAYS!

Happy holidays to the bk mod team too :)!
by The New BK Champion
23 Dec 2018, 14:15
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 854

Re: Rifle AT nade being OP, crushing nazis faces

Wow, it's incredible! Very interesting information thank you! It would be terrific to have you here with us when we discuss stuff about the game. I can only wonder how many things you could teach us, and devs in particular of course, in order to make our mod much less buggy and optimalised! Please w...
by The New BK Champion
22 Dec 2018, 10:37
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 396

Re: Armor engineer and CW over repair ability

I guess it would be possible to set the game so that the over-repair would not be possible to use on certain vehicles, but people will then cry why Axis TDs such as JPIV can have it and US/CW ones cannot. But axis can't overrepair at all. It might sometimes happen as a side effect when u repair you...

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