Search found 299 matches
- 24 Apr 2020, 14:39
- Forum: General - CoH1 / BKMOD1
- Topic: Not a QOL Update
- Replies: 5
- Views: 1077
Re: Not a QOL Update
Some people are perfectly capable of fine and cultural way of speaking but have abandoned it because they happened to find it way too weak to influence the public.
- 24 Apr 2020, 14:22
- Forum: General - CoH1 / BKMOD1
- Topic: Not a QOL Update
- Replies: 5
- Views: 1077
Re: Not a QOL Update
Also I love the fact that you have already issued like 5 board warnings to me, and never actually banned (beside the time I asked you privately to do so xD). You must really like me
- 24 Apr 2020, 14:17
- Forum: General - CoH1 / BKMOD1
- Topic: Not a QOL Update
- Replies: 5
- Views: 1077
Re: Not a QOL Update
i expected nothing else from you than understanding the exact opposite of what I said <3
Luv u
Luv u
- 24 Apr 2020, 12:44
- Forum: General - CoH1 / BKMOD1
- Topic: Not a QOL Update
- Replies: 5
- Views: 1077
Re: Not a QOL Update
PS. You even lost the forum theme noobs
- 24 Apr 2020, 12:42
- Forum: General - CoH1 / BKMOD1
- Topic: Not a QOL Update
- Replies: 5
- Views: 1077
Not a QOL Update
Bkmod team:
It is not objective anymore
They always try to be too objective
Sorry but omg guys idc no more
Fire or water, you are equalising all this shit
Everything overnerfed and overbuffed
or both
This is a game, not a science project
Ok boomer, fug off
It is not objective anymore
They always try to be too objective
Sorry but omg guys idc no more
Fire or water, you are equalising all this shit
Everything overnerfed and overbuffed
or both
This is a game, not a science project
Ok boomer, fug off
- 30 Jan 2020, 02:16
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9173
Re: BETA update 7 feedback
I am not criticising your methods, I am criticising the extent. This mod was great even before you took over it. You took care of it and made if even better, balanced and enjoyable. At some point it was simply perfect. But don't you understand that after that point you are overdoing? And if you are ...
- 30 Jan 2020, 01:44
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9173
Re: BETA update 7 feedback
7 betas, critical bugs amassed, going back and forth with some changes and I make no sense? You disagree with 60% of changes you implement yourself and I make no sense xD? I used to do constructive criticism, like 4 patches ago when you haven't turned everything upside down yet. That's actually an e...
- 29 Jan 2020, 21:09
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9173
Re: BETA update 7 feedback
Do devs still even keep track on "why" in any case?Warhawks97 wrote:What was the actual reason that CW lost its truck?TheUndying wrote:
I think just getting the HQ trucks back would solve a lot of issues. I miss them.
- 23 Jan 2020, 20:07
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9173
Re: BETA update 7 feedback
Holly shit, that's a lot of feedback. Especialy form hardcore, dedicated bk players. Oh wait...
- 27 Nov 2019, 03:58
- Forum: Balancing & Suggestions
- Topic: Artillery Ammo Upkeep Discussion
- Replies: 39
- Views: 28232
Re: Artillery Ammo Upkeep Discussion
And people wonder why do I hate the changes. Making this game where skill and knowledge matters into boring chess where all units are "just ok" and similiar. Bo-ring. Yes and all I do is defending exploits...
- 31 Oct 2019, 18:55
- Forum: Off-Topic
- Topic: 517 vs 518
- Replies: 20
- Views: 5649
Re: 517 vs 518
I like how no one of you ever considers not making any changes at all. You guys have become literally grotesque in my eyes. And I agree with viper, now it's all a fucking mess with no sense whatsoever. Good luck with your hobby.
- 16 Sep 2019, 09:50
- Forum: General - CoH1 / BKMOD1
- Topic: [opinion] new Terror & Blitz
- Replies: 37
- Views: 17867
Re: [opinion] new Terror & Blitz
We are not arguing about semantics duuh
- 16 Sep 2019, 08:53
- Forum: Matchmaking & Strategies
- Topic: I just found a new BK basebomber!
- Replies: 10
- Views: 7788
Re: I just found a new BK basebomber!
Woa u should be glad PANZERBLITZ is on vacations, cuz you would be so very much shout on right now man. Are you crazy?Black Panther wrote:I think we need to judge him with Sharia laws.
30 hits with a stick to his body, I guess?
- 16 Sep 2019, 08:51
- Forum: Balancing & Suggestions
- Topic: German AT - Beta 1.8.1
- Replies: 29
- Views: 8913
Re: German AT - Beta 1.8.1
I agree that at rifle should stay in all wh docs. 50 cal buff means that now two 0.50 jeeps can kill axis players up to tier 3 if they manage to outmanoeuvre paks and light at vehicles (like 28mm car which sometimes dies to one 0.50 magazine). "Balance"
- 16 Sep 2019, 08:48
- Forum: General - CoH1 / BKMOD1
- Topic: [opinion] new Terror & Blitz
- Replies: 37
- Views: 17867
Re: [opinion] new Terror & Blitz
I agree with viper, you just keep making limitations on everything. It's not the problemu you actually change anything, but you are changing it into something far more boring. Like I said some time ago it starts to resemble chess - units differ with tier and their apperance, but you consecutively re...
- 15 Sep 2019, 08:15
- Forum: General - CoH1 / BKMOD1
- Topic: [opinion] new Terror & Blitz
- Replies: 37
- Views: 17867
Re: [opinion] new Terror & Blitz
I also don't like the beta changes. They are just done for the sake of being done, that's my feeling. There is always a talk "we listen to players' feedback when we change something". Yeah, unless the feedback is "don't change". Then devs are like "nah bro, we do this anyway, plz be constructive."
- 01 Aug 2019, 06:52
- Forum: General - CoH1 / BKMOD1
- Topic: Doctrine Idea Poll
- Replies: 18
- Views: 29158
Re: Doctrine Idea Poll
kwok wrote:Whatever we see as the majority. I’ll add an option for no change for you.
Edit: ooops... apparently changing the poll wipes the poll results. Uhhhhhh revote
I am sorry :/
- 01 Aug 2019, 03:54
- Forum: General - CoH1 / BKMOD1
- Topic: Doctrine Idea Poll
- Replies: 18
- Views: 29158
Re: Doctrine Idea Poll
Depends on who do you want to appease to as a developer.
- 30 Jul 2019, 08:39
- Forum: General - CoH1 / BKMOD1
- Topic: Doctrine Idea Poll
- Replies: 18
- Views: 29158
Re: Doctrine Idea Poll
Lol, you know I think there is a very thick border between: making "any" changes and not letting the mod die... and: changing literally everything, units, doctrines, values, abilities, adding and removing same things a copule of times, balancing, then reverting cuz it was op, then balancin...
- 29 Jul 2019, 23:42
- Forum: General - CoH1 / BKMOD1
- Topic: Doctrine Idea Poll
- Replies: 18
- Views: 29158
Re: Doctrine Idea Poll
Oh I am sure you gonna turn everything upside down just right.
- 12 Jul 2019, 13:26
- Forum: Announcements
- Topic: 5.1.8 beta (Doctrine rework, update 3)
- Replies: 93
- Views: 105148
Re: 5.1.8 beta (Doctrine rework, update 3)
Wow so much experimenting recently. Have you discovered your inner mad scientists?
- 10 Jul 2019, 02:15
- Forum: Announcements
- Topic: 5.1.8 beta (Doctrine rework, update 3)
- Replies: 93
- Views: 105148
Re: 5.1.8 beta (Doctrine rework, update 3)
Oh yeah I can see all those players who wanted dobule bar upgrade removed...
- 09 Jul 2019, 11:42
- Forum: Announcements
- Topic: 5.1.8 beta (Doctrine rework, update 3)
- Replies: 93
- Views: 105148
Re: 5.1.8 beta (Doctrine rework, update 3)
"Endless wave of complain" - maybe stop changing literally every aspect of the game just for once and let us enjoy what we already have? Are you still doing this for anyone but yourself?
- 17 May 2019, 08:10
- Forum: Announcements
- Topic: 5.1.8. beta (Doctrine rework, update 1)
- Replies: 150
- Views: 103227
Re: 5.1.8. beta (Doctrine rework, update 1)
Imho you make the mod bland less-unique and boring by imposing more and more regulations and limitations over everything and removing literally any interesting and fun things from it, because "people abuse". It might be more balanced, "polished" whatever you think that means, but...
- 21 Mar 2019, 20:23
- Forum: Bugs
- Topic: 5.1.6 - Activating a faction's special tank introduces de-sync
- Replies: 5
- Views: 7090
Re: 5.1.6 - Activating a faction's special tank introduces de-sync
There's also the huge weapon teams that drop your FPS/slow the game down when they are used. Especially that 7 man HMG team for the Captain call-in; it doesn't even work right sometimes because only the HMG guy will be firing while the 6 guys around him just stare at each other or something idk. Sh...