Search found 492 matches

by Butterkeks
01 Jun 2016, 18:54
Forum: Forum Stuff
Topic: Behavior on the Forums
Replies: 21
Views: 20400

Re: Behavior on the Forums

Well, as Kwok send me the link to this topic I thought of adding some things to this topic. I left the forums some months ago - and like Kwok correctly said - only because I was completely done with dealing with Tiger in every single fucking topic. I don't think that I have to point out again why I ...
by Butterkeks
26 Feb 2016, 13:59
Forum: Balancing & Suggestions
Topic: 2nd Recoiless Rifle for 101st
Replies: 46
Views: 9078

Re: 2nd Recoiless Rifle for 101st

Second RL is definitely needed. That's basically all I have to say, I won't even bother to discuss with mod and community destroyer Tiger1996. If I wanted to "discuss" with someone who bends reality like he needs it, makes stupid tests that prove nothing and will turn around every single w...
by Butterkeks
19 Feb 2016, 14:48
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

But the MP40 upgrade has no requirement so you can buy it pretty much anywhere. I guess there should be at least "own territory" requirement. What? Are you sure about this? I always thought that every weapon upgrade had the requirement to be in own territory. It forces you to plan your at...
by Butterkeks
19 Feb 2016, 11:02
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

Sukin-kot (SVT) wrote:Terror Grens have lost their flamethrower long time ago.


Ha lol, totally forgot about that XD
I've played Terror doc several times the last weeks, yet I somehow managed to forget about the flamethrower^^
by Butterkeks
19 Feb 2016, 09:33
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

Yeah, the 2 StGs that they get seem to confuse people a lot. Many new players like to build them because they get those StGs for free. However, just 2 of them is not enough vs American firepower, especially combined with their relatively low health. I once had an early game fight with combat engine...
by Butterkeks
18 Feb 2016, 13:49
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

No, If you want to deploy pioniers as your first unit you won't have any res for buying something from HQ, of course you can purchase schwim before pioniers, but that will delay them for quite a long time, and you again will be with 2 units vs 4 in early stage. I am not talking about deploying it a...
by Butterkeks
18 Feb 2016, 13:12
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

Yes, now you have to build the inf building + inf support point to field stormpioneers. SO you either go vehicles or inf. Thats actually the worst tactic you can choose playing PE, building inf building + inf support = to let your opponent to take the best position, your PE grens will arrive at mid...
by Butterkeks
18 Feb 2016, 12:30
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

You often loose the squad because of the flames are su bugged they burn themselves... Flames in general (infantry and vehicles) could maybe be fixed, they are very powerful but you need constant micro. I was not talking about flamethrower Only the standard squad with 2 STG44 and 4 Kar98. I don't ex...
by Butterkeks
18 Feb 2016, 10:54
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7433

Re: PE stormpioniers

i support this idea,but i dont think that will make a BIG change to PE at early game,because these stormpioniers are weak,yes they got stg44 but they are still engineers(at least i feel that).Anyway this will create new tactics and PE will not be forced to a ''Final push or death''. It depends stro...
by Butterkeks
05 Feb 2016, 22:50
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

I doubt that this is really Xalibur to be honest. Hello Tiger1996! You are an active forum user recently, i didn't know you since i left, but the reason i have chosen to type my first post here on your topic is to just prove to yoj how i liked you, yes i am Xalibur. Once again, I highly doubt u r r...
by Butterkeks
05 Feb 2016, 22:03
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

JimQwilleran wrote:By the way I am also back but who cares xD.


I do :D

So is this the night of the return of the lost forum mebers and devs? :D

Ok, where's Erich, Ruhrpottpatriot, Leepriest and all the others?^^
by Butterkeks
05 Feb 2016, 22:02
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 12304

Re: Terror doctrine

To be honest, I don't understand how players struggle with a doctrine with reliable arty, powerful tanks, and strong infantry or standard (because volks are still not as bad as people say they are. The only doctrine I might possibly forgo the volks is bk doc, but most of the time I don't). You have...
by Butterkeks
05 Feb 2016, 21:57
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

Omg, I just can't believe what I'm seeing here :D

Xalibur, is that really you? :D

Nice to see you around after this long time^^

Xalibur wrote:But maybe i will have the admin rights back from Wolf soon, cheers to all of you.


Does that mean that you are going to start developing again? :)
by Butterkeks
05 Feb 2016, 15:42
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

Also guys, as I asked about prices of HE mod upgrades and HE/AP switch. I was working on it and ran into Wirblewind and Ostwind. It seems to me that the same prices as for tanks with cannons would not be adequate here. Any opinions on costs + reasons? I wouldn't mind 75 ammo for Ostwind and 50 ammo...
by Butterkeks
05 Feb 2016, 15:39
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 12304

Re: Terror doctrine

I also think that Panther G sight shall never be changed, that's exactly what makes this tank unique and cool. Grens can get higher reinforce cost though. Ok, then I want to have an long tom arty barrage for tank doc 76w for 25 ammo. Because this makes the unit unique and cool, and therefore it can...
by Butterkeks
03 Feb 2016, 18:14
Forum: Balancing & Suggestions
Topic: Terror doctrine
Replies: 61
Views: 12304

Re: Terror doctrine

Watched it. Simply a joke that you want to take this as a "prove" that bazooka is so good against panther. 1st Panther G was damaged by AT gun and had around 5% HP left when it doged 5 Zookas and was finally killed by the 6th. 2nd Panther G took around 3-4 Zookas/RL in the rear. 3rd Panthe...
by Butterkeks
03 Feb 2016, 14:27
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

I actually based this idea because a lot of players complain on sniper spam, if we look closer only USA do so. Well I am one of those "complainers", but have a closer look at it: I'm not complaining about the possibility to build two snipers, or that their cost/efficency ratio is too high...
by Butterkeks
03 Feb 2016, 11:23
Forum: Bugs
Topic: About popcap of emplacements
Replies: 6
Views: 1935

Re: About popcap of emplacements

PE Bunker can house 12 people, WH bunker only 8(?). Therefore PE Bunker has higher popcap maybe?

ALso I agree on the point that popcaps don't really matter as the most played game style is static 250 popcap.
Even with dynamic popcap these small amounts don't really hurt.
by Butterkeks
03 Feb 2016, 11:21
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

@Keks Against storms rifle nades, snipers, quad cals, Jumbo, works pretty well. Snipers btw are generally crazy cost effective on allied side cause German inf is way more expensive, if you play against Luft and sniper scored 8 kills he already payed off his price, that's why I seldomly see how axis...
by Butterkeks
03 Feb 2016, 10:18
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

Mortar pit indeed is very powerfull. But consider the following: I had yesterday a game with inf vs Blitz doc. My vet 2 rangers (equiped with MG) in yellow cover were not able to defeat vet 1-2 Storms in yellow cover but got instead slaughtered. Even when I outnumbered the enemy by 3:1, my rangers s...
by Butterkeks
03 Feb 2016, 09:42
Forum: Off-Topic
Topic: unsual camo pattern "on" a german uniform
Replies: 4
Views: 1690

Re: unsual camo pattern "on" a german uniform

Image

Wehrmacht Kitty approves.
by Butterkeks
03 Feb 2016, 09:38
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50892

Re: Final initial list! v4.95/v5.00

Yeah, 75 ammo to equip, no costs to switch + 30 seconds cooldown sounds good to me Also, the only reason I think the 107mm mortar pit is too strong is because the shells actually track targets in mid-air. But this is a feature of the CoH engine, and can't be changed. For that reason, I would actuall...
by Butterkeks
02 Feb 2016, 21:06
Forum: Balancing & Suggestions
Topic: 75/76/88-mm AT-Guns - emplacements only...
Replies: 10
Views: 2494

Re: 75/76/88-mm AT-Guns - emplacements only...

Ouu, good, we have constructive discussion, tovarschi! Of course, since Tiger1996 left there is no one to distract from the topics and push the same suggestions in every topic The problem with emplacements is that they are very easy to detect. So what I fear is simply that now you can instantly see...
by Butterkeks
02 Feb 2016, 09:48
Forum: Balancing & Suggestions
Topic: 75/76/88-mm AT-Guns - emplacements only...
Replies: 10
Views: 2494

Re: 75/76/88-mm AT-Guns - emplacements only...

Eldrak1911 wrote:Imo, the ambush system is fine as it is right now. Or, we could add some conditions to the ambush capacity. Being in heavy cover, i.e.


If you can't move your AT Guns + need cover to camouflage it, it's gonna be a real pain in the ass.
We all know the strange spawn behavior of CoH :D
by Butterkeks
02 Feb 2016, 08:37
Forum: Technical Support
Topic: Einheiten bewegen sich erst nach Minuten im MP
Replies: 14
Views: 5832

Re: Einheiten bewegen sich erst nach Minuten im MP

Guess I don't have any other solution because even with the DVD's game won't be updated to the latest version as Relic servers are down. I will give it a try, thanks! Maybe there are still some hosters for the patches online, but afaik you don't need them for BK, or am I wrong here? Otherwise I can...